Apr 28, 2024
Wet Sand - Shroomie
Hello dear friends, finally the fix is ready. Let's see what is fixed:

  • Standardized all dialog options - now when leaving a dialog, if there is nothing more to ask, a selection box with a Cancel button will be shown so you know there is nothing more to discuss with the character;
  • In the first chapter, fixed Lauren's sprite when she had the emotion of being scared before attacking the Dealer's Hand, even though she was calm in the text;
  • After the battle with the Dealer's Hand and Ethan's wounding, when Fabian rushes back to the cabin, added the sharp sound of the door closing, which was missing;
  • Fixed the description of the item "Wanted paper" from the tavern;
  • While searching for the key to the Tovenaar's room, there was a logic error where if you had already gotten the key from Bill's hammock, there was an option to "ask where the key is" in the dialog with Phil - fixed;
  • Checked a rule that now prevents going further if Fabian has an item in his inventory that needs to be used now;
  • Fixed animations with Anna before the island (face is not as wide in the final shot) and with the hole in the wall (added missing animation for rough start);
  • Added sprite movements across the screen in all the necessary places in chapter 2, according to the text;
  • Slightly updated Ethan's drawn in background (when he cleans up with the broom) and added a hat option if you gave him one;
  • After Benno gets new clothes, she was drawn into the daytime kitchen background in the old form - fixed. It now matches the sprite;
  • Additional sounds have been added to some 18+ scenes. Also added sounds to the scene with Aquanite on the island, as they were missing before;
  • There was a break in logic in the scene with Lauren handing over the clothes - if there was no masturbation scene before, she still said she saw Fabian's dignity. Now the bug has been fixed and she doesn't say anything if there was no previous scene;
  • Fixed typos throughout the game in Russian and English;
  • Fixed a bug that was causing the hole-in-the-wall scene to not be added to the gallery;
  • In Chapter 3 (starting with the encounter with Sorna), all relationship checks have been lowered by 2 points (test);
  • Fixed the presence of the ship crackling sound in Dentwon Night and the entire scene with Vetra in the library;
  • Corrected some sprites (for example, the sprite of Vetra in the med cabin has been changed to match how she looks drawn into the background);
  • Added the ability to enter cheat codes in the game (in options). Present codes for money, opening the entire gallery, maximize relationships with all characters;
  • Added a tutorial window before the mini game "capture the city" in the quest Lauren.

We have done a fairly serious check of past errors and hope that no new ones will appear. Now all the focus is on further content! In confidence, we'll tell you that the scriptwriter has already planned everything for 4th chapter, the artist has already started making sketches and there are a lot of exciting stories ahead of you!
Survisland / 实境求生 - Leyo Siri
"Survisland" V1.011 update is as follows:

* Added Bronze Arrows, Bronze Arrowheads, Bronze Arrow Recipe and Bronze Arrowhead Forging Recipe

*Fixed an issue where the Anvil recipe could not be interacted with

*Fixed the problem of new smelting furnace displaying iron ingots directly

*Fixed the problem of missing localized language when placing recipes

*Fixed the problem of small branches falling under the terrain after the large branch processing recipe is completed

*Fixed: Grilled meat would burn quickly

*Fixed: Cooked props do not show progress bar on grill

*Fixed: Grill continues to cook food after being removed from campfire

*Fixed: Multiple props cannot be dragged and transferred between containers in the backpack interface at one time

*Fixed: Dragging props in the backpack caused the props to get stuck and no longer interact.
Apr 28, 2024
Pre Dusk - okbaamrate0
Only 20 days and my first game gonna be out on steam
Tormentis - 4 Hands Games
I'm currently working towards the release. During the last weeks I am busy with working on the monsters of the second story chapter.

This will feature a lava landscape theme in which the dungeons will be played. There you will encounter enemies with the element of fire. Everything from fireball throwing imps to hellhounds breathing fire will be there.

Thanks to the active community in Discord, there is already a new demo patch. Some errors were reported, which we were able to quickly fix thanks to detailed descriptions. There were also really great suggestions, some of which we have already implemented in the patch.

In addition, I was able to collect a lot of information through the dungeon replays in order to implement further balancing changes.


Version 0.0.2.2 (28.04.2024)

  • add capacity tooltip in dungeon editor
  • improve dungeon editor selection of small dungeon components (e.g. barrels)
  • adjust color swirl to blue for elites and red to bosses
  • raise initial energy cost for whirlwind from 8 to 12
  • slightly increased monster damage
  • adjust font style
  • fix chest colliders in dungeon editor
  • fix exlosive arrow damage
  • fix fire heads immune duration
  • fix key bindings during dungeon draft renaming
  • fix keeping draft names while saving
  • fix life regeneration
  • fix active theme selection
  • fix league pagination

Join our active community and create an awesome and unique dungeon. There is already an active community playing the demo who will try to conquer your monsters and traps!
Apr 28, 2024
Fire of Life: New Day - danacraig78
There was a problem with how Katia in the Apartment scene in night one animations were working, so recoded them. Also fixed one animation that was flicking a black screen.
Survivors Playtest - 237339842
Create additional attribute bonuses for selecting characters
Apr 28, 2024
Hire Me! - VG
It's the tiniest fix ever. It might be a record.
Hell Shuffle - Darmone
Hero Mastery, end-game Skull dump mechanism, Bosses randomization, Elite’s rework, Covenants rework, new UI and more!
This update serves as a foundation for the future on the project. It was a hard road but here we are. Thank you very much for your patience and let's see what's inside:

New Features
  • Hero Mastery
    Hero Mastery is a system which allows Heroes to accumulate experience between the sessions to unlock new cards/talents/elites etc. It's a solid foundation on the future Heroes we are already preparing for you.
  • End-game skull dump mechanism
    Mechanism which makes the skulls valuable even when all the progression is completed. You will naturally find it out when the time comes.
  • Boss randomization
    ACTs I and II now have one additional end-boss variation, which will require you to adjust your build and tactic for it. You can see what boss is waiting for you on the adventure map.
  • Friendly Elite’s rework
    Your Elites are now more valuable than before. When you upgrade them - they not only receive raw stats gain, but also additional effects. The first 2 upgrades (up to level 3) will provide your Elites with additional capabilities, all following one increase in stats. On upgrade 3 Elites receive a massive stats boost. We also added a new UI for your squad which allows you to check your Elites hit points, cooldowns etc. at any time, even between the battles. One more change: you can not swap your Elites anymore - once you choose one it will follow you to the end of the run.
  • New rare location - Elite Shop
    It's a rare location which will satisfy gold stacking build lovers. All the entities found in these Shops are always Legendary.
  • Covenant Trees Rework
    From the previous tests it was obvious that the system needed some changes. Now it's much easier to obtain most of the perks, a lot of them are now active even if a Covenant is not chosen. Some perks now have ranks, which makes your choices much more fluent. Many perks were also reworked to match new power levels and new mechanics. The UI was also updated.
  • Boss and Elite Health Bars
    Bosses and Elites now have fancy additional Heath Bars, to emphasise the fight is dangerous and to make it easier to track their buffs and health.
  • Adventure map
    Adventure map now looks less like a strict net, we changed some pathing and variations. For example the Adventure map now can have empty spaces, which leads to unusual connections.
    We were also experimenting with the parallax and camera on the Adventure map. You can now zoom in/out and move the camera around with the right mouse button if you want.
  • Talent distribution rework
    All the talents now also have rarities same as all other content in the game (Common, Rare, Legendary). Your chances to find a rarer talent now depends on the level itself. Additionally maximum level increased to level 10, so if you wish to do EXP build, you have that option now.
  • Characters' mini dialogues bubbles
    Some characters now interract with the player via saying a few phrases.
New Content
Added 11 new trinkets:
  • Tombstone
  • Treasure Map
  • Baobal’s Glove
  • Crossed List
  • Smoke Grenade
  • Chevrons
  • Enclave Anvil
  • MRE
  • Black Leather Cap
  • Mana Box
  • Winged Boots
Added 6 new talents:
  • Battle Trance
  • Booming Voice
  • Pathfinder
  • Ultimatum
  • Business Shark
  • Black Blooded
Added 4 new enemies:
  • Boss ACT I: Rapier Master Pierce
  • Boss ACT II: Necromancer.
  • Elite enemy: The Eye
  • Normal enemy: Zombie
Added 7 new cards:
  • Repentance
  • Ice Orb
  • Explosives!
  • Blood Orb
  • X2-ER
  • Lore Book
  • Unload
Added 3 new events:
  • X2-ER
  • Vending Machine
  • Crimson Ground
General Changes
  • Control tweaks (we changed how users point and click, confirm targets and logic a bit, so it's less clunky, and also added secondary hover indicators like mouse cursor and extra glow level). As well added new targeting animation for cards and units.
  • Changed animation for how cards are played, divided by the source that it came from (deck or was created in battle), cards also now fly with a trail to a corresponding deck.
  • Added deck shuffle animation.
  • All cards received new look, which better represents the rarity
  • All talent and trinket cards received new look, which better represents the rarity
  • Added animation for the cards which are automatically played from hand to make it comprehensible.
  • Added small delay when most windows pop-up so user can't accidentally choose something
  • Changed First time user experience to properly work with the new Hero Mastery feature
  • Added mastery experience bar on victory defeat screen
  • Added Abandon confirmation window
  • Added Animated Text for the events
  • Added secondary tooltip for keywords in talents and trinkets
  • All backgrounds received a new look with more detalisation
  • The Attack value in cards now dymanically changes the amount of outgoing damage based on your attack power
  • Added Level Up Animation and text for the Hero
  • Defender, Ward, Elite, Boss and Reflection token sprites was updated
  • Time of the run now calculates correctly
  • Pause now actually pauses the game, including the timer
  • Torture mechanic now has a visual counter
  • Added scroll functionality if you have LOTS of trinkets
  • Added Discard and Main deck views, you can access it by clicking on the corresponding decks
  • View of buffs changed not to cause such huge overlap as before
  • Adjusting the view of Elites’ cooldowns
  • Added visual for Exhausted cards
  • Main Menu UI fully reworked
  • Starting story now only shown once
  • If you have an active saved run - you will be now automatically load right into the action on game start
  • Reworked UI for for victory and defeat screens
  • Added many new UI and gameplay sounds
  • Added many new VFXes.

Balance
  • Many cards, talents, summons and elites were changed, considering other changes the game should feel fresh, even if you are a veteran Hell Shuffle player
  • Shop default amount of rerolls increased 1 --- 2
  • Loot location now always have a choice from two Trinkets instead of one fixed
  • Difficulties Hard and Hell are now just a little bit easier, bonus health is reduced roughly by 10%.
  • Saplings, Huge Treant, Noblemans, Big Boy, Shackled Souls, Living Bloods enemies were reworked and received new abilities.

Fixes
  • Movement visual bugs
  • Adjusted logic of play/continue behaviour. Locked the windows which should not be accessible in continue state
  • Fixed some character VFXes were not following the owner causes visual glitch
  • Fixed a bug which caused Shop to have repeating goods
  • Fixed various other bugs.

Future of the game
  • Our plans are to focus on two new Heroes ASAP. We understand that will have a huge impact on both replayability and mastering new playstyles. Hero number 2 with the working-name Baji is already in the development. Very small sneak peek: it's a beast master type character, who directly controls his pets, gathers trophies from the enemies and ensures his survivability by distracting the enemies and dodging their attacks.
  • We also have a plan to add a menu in which you can look at all the content in the game, like a Codex. In it you will be able to check all the content you encountered earlier and look for the missing parts of your collection.
  • As a part of the Codex - we want to add various Hero skins to it, so you can choose the appearance of your Hero. Skins will be a reward for hardest encounters/achievements etc.
  • We were also thinking about the 4th difficulty level, which might have an additional ACT and a new boss. This is in very early development right now.
  • Controller support.

Additional note is that all previous saves are wiped. We did it for a various reasons, first of all we changed the format of all saves files, so its much more reliant. Secondly, we changed lots of core mechanics, NO MORE SAVES WIPES ARE COMING IN FUTURE PATCHES.

Feel free to join our Discord and Twitter and leave your suggestions and thoughts!

Apr 28, 2024
Community Announcements - BD Pub!
1. Fix the problem that the screen resolution cannot be modified normally.
2. Added automatic aiming function in the game.
3. Added "Monster Animation Rate" and "Texture Accuracy" options in the settings menu. Reducing these two effects can greatly increase the number of game frames.
4. Fixed the problem that some novice guidance content could not be triggered correctly.
5. During the battle, the current difficulty coefficient will be displayed in the upper right corner of the screen.
6. Try to fix some achievements that cannot be displayed in STEAM after being achieved.
7. Fixed several crash issues.
8. Try to fix the problem that under certain special circumstances, the game will not win and will automatically enter the endless mode.
For One Year - Hushberry Games
There's a new achievement, Bookworm, for seeing all the hints.

The shopping skills have been changed: the first one now makes shopping cost no days at all!
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