Pale Coins - lukes
In April I focused on getting a new demo version ready for you, as well as working on other stuff in the background.



Demo 1.3.0
The last demo was released while ago and so much has changed. Therefore, I wanted you to have the newest version available to enjoy.
Here's the demo post in case you want to know what has changed: https://store.steampowered.com/news/app/2438330/view/4214881660505824769?l=english


Discord
One of the major issues for me was to get feedback - especially your feedback. Until now you were able to create a new post in the community hub.
However, that all changes with the new discord server built for Pale Coins (and other stuff):
https://discord.gg/3nu8PHwUjX

It's a place to share your thoughts, things you want to see in the final release or simply talk with me about other games.


Other changes
Apart from the demo and the discord server, a few other things were added/changed:

Improved intro

The background images of the intro have been replaced. Was there a particular reason? No. But they look cool, I guess.
Also, the first gameplay section of the intro has been modified slightly - a new animation was added.

What is that?

Hmm... Is that a... face?

Fire Spells

One of my favourite spells in any game is a fire rain - definitely not a Gothic reference - so I added this new fire spell.




What's next
Right now I am working on new regions such as the academy of the wizards. Also, I am planning on updating the captial in the near future. I was impressed by the city Archolos from the Gothic II Mod "The Chronicles Of Myrtana: Archolos", which I may use as a reference for the re-design. Obviously, due to limited time, I won't be able to create a city as big as Archolos.

Another important thing on my to-do list is to create default dodge/shield abilities. Currently, you'd have to find gear with dodge skills, if you want to dodge attacks.
It may by way cooler to have default mechanics to dodge or shield attacks.



That s all for now.
Let me know what you think and join the Discord server if you want to talk about the game with me or others.
Also, please wishlist Pale Coins if you like what you see.

Best regards,
Lukas
Sugar Lust : Hentai Harem - pocketace
Fixed multiple outfit armor upgrades at once for Kimoni
Apr 28
Tunguska: The Visitation - Rotorist
There's a bug introduced by the upgraded Unity engine version 2018.4: unable to interact with certain doors using the Hybrid/Auto-Aim/Gamepad control scheme. This patch will fix this problem.

I'm currently working on upgrading engine to Unity 2019, and then work on some improvements of combat feel.
镖行天下 - koliking
1、新增三个队伍事件:路见不平、江湖败类、江湖救急
这三个事件为区域性事件,用于提高四大派和五个庄子的好感度,
举个例子:江湖救急事件
队伍在天山派附近的地盘(雪山道、林中道)触发的江湖救急事件,会增加天山派的好感,)
在观星宗的地盘内(龙门南、龙门北、西山道)触发的江湖救急事件会增加观星宗的好感。
现在爬门派好感镖队可以多走走该势力所掌控的地盘路线.
2、修复仙灵之体特质升级到五级时,效果量变成0的Bug。
3、新增可选分辨率 1600×900
4、修复了狼群模型不接受灯光照射,没有影子的bug
5、修复熊的动画机有误,会卡在受击动画的bug
6、现在厢房每级可招募人数增加了1人(满级从23人变成32人)。
7、为传闻添加了战斗难度等级提示
8、略微调整了部分高等级难度的队伍时间触发时间,一些战斗难度过高的战斗事件往后延了1-2年。(如强人成群事件原第2年后才可以触发,现在第三年后才可以触发)
9、招聘界面的文字调大了3号
异世界的雪与奇迹 - akiii
自从2023年4月28日发布本作至今已经1周年了。
从1年前空有热情毫无实力到现在,我们稍稍积累了一点经验。非常感谢各位玩家对那个时候幼稚的我们,以及对现在其实也还远不成熟的我们的包容。
同时,为了感谢大家对这个虽不成熟,但也是我们饱含热情制作出的第一个作品,提出了许多宝贵的建议和鼓励,我们进行了本作的优化。
目前,我们已经优化了文本和UI。在这之后,我们计划将追加主要角色的语音。而在今天,我们很高兴能向大家宣布,我们的中文语音已经录制完毕,正在进行游戏内部的实装了!
我们会以DLC的形式发布这次的新增中文语音。届时,我们也将通过视频录制来展示我们的中文语音效果。
在中文语音正式追加后,我们会再次通过公告通知大家。
以及,日文语音预计会在今年年内完成录制和实装。
同时,我们也在收集意见,征询是否需要增加多语言版本。如果有意,请评论,或以其他形式告诉我们。

再次感谢各位玩家1年以来的支持!如果可以,请继续关注我们,期待本作品的优化,和新作品的发布吧!
Wow Dance - ZHANG YU
TUTU's new dance music is about to be unlocked
Sports wind has changed into pure sex wind
To the brainwashing song Flower.
Soul fire explodes through the top
火焰征程 - Minionsss
Dear Players:

We will conduct a maintenance update from 10:00 to 12:00 am on April 30, 2024, Beijing time. During this period, the game will be inaccessible and we are sorry for the inconvenience caused.

The following are the main contents of this maintenance:

1.Magical Zone: Carthew
2.Recharge Event: 1000 - Zeeva Stonebreaker (Epic) / 8000 - Zeeva Stonebreaker (Legendary)
3.Fund
4.Secrets of the Tarot
5.Consumer Feedback
6.Value Rebates
7.Pack (Limited Time Events)
8.Event of Football
9.Challenge Hall (Demon)
10.Ascension Tower (Hound Clegane)
11.Card Collection Event (Limited Time Event)

See the pictures for details. The event content is subject to the game content. The official has the final right of interpretation.












Village Heroes - CUNX
Features
  • Fixed the problem that bound items cannot be used.
  • Significantly reduce the mana cost and cooldown of all heroes' skills.
  • F and G shortcut buttons follow key binding changes.
  • The official website embeds the Steam components of the game and demo.
  • Added a portal at the end of the novice scene.
  • Death penalty adjustment: There is no death penalty before the first hero reaches full level.
  • Optimize the death durability deduction algorithm, and reduce the deduction for low-level equipment.
  • The price of talent potions in the store has been greatly reduced.
  • 10 talent potions will be given out every day, and the number of talent potions dropped by monsters will increase.
  • The number of gold coins dropped from killing monsters every day is doubled, and the drop rate is increased.
  • Optimize 7-day rewards, level rewards, daily mission login gift pack rewards, and significantly increase the amount of gold coins given away.
  • Implement the map progress reload function after restarting the server.
  • Remove the confirmation box when adding skill points. You can use shortcut keys (Q, E, R) to add points.
Fixes
  • Fixed the problem of abnormal login verification for some Steam accounts.
  • Fixed the problem that bound items cannot be used.
  • Fixed the issue where the new account switching area resulted in a black screen when entering the game for the first time.
  • Fixed the problem of misalignment of the novice guide in different resolutions.
  • Fixed the problem that gold coins received by signing in did not arrive in real time.
  • Fixed the issue where F and G caused the game to exit when keybinding in the settings interface.
  • Fixed the issue where objects dragged onto items between the warehouse and the backpack cannot be stacked directly.
  • Fixed the problem of CD calculation error in large map transfer.
Gnomber - LisiSoft
Gnomber is now complete!
We will continue updating the game if we get feedback from you saying you want more, so please tell us what you think!

We've added loads of new stuff for our 1.0 release. Here are some of them:

New Playable Gnomes
Each gnome has unique abilities that change the way you approach the game.



New Areas
Each area has different structures, enemies and challenges to overcome. We renewed the old areas as well with new stuff.



Stats and Unlocks
As requested by gnombers around the world (that's you!), we've added more information on unlockables and stats in the game. You can keep track of what you've unlocked and what's left to unlock from relevant menus in the game.



Everything else we added
  • Added "keep bomb" to gain bomb screen, which lets you keep your bomb, but doesn't increase your stats. Highly requested from our gnombers!
  • Achievements now work on MacOS
  • Added Steam Cloud support. Gnomber save data will be saved across devices with different OSes
  • Added separate stats screen ("View Stats" from pause and game over menus)
  • Buffed movespeed of all gnomes
  • Buffed health of all gnomes
  • Made all the early-game areas easier. The difficulty now ramps up slowly with each area
  • Added support for unconventional and rare joysticks/gamepads. If your gamepad didn't work correctly before - now it probably will
  • You can now play the entire game with just your left hand on the joystick thanks to the new mappings. The bumper and the trigger can be used for selecting and bombing respectively. The same can be done on the keyboard
  • Pressing ESC (or "start" on gamepads) now goes back in every menu
  • The unlock notification now shows a preview of the new thing you just unlocked
  • Newly unlocked bombs will start appearing in the same playthrough
  • Added a controls preview for first 10 seconds of the game at the bottom-left corner
  • Window icon and title work at bootup
Apr 28
Ranocta - joversound
Hello, this is joversound. I had some free time after the midterm exams, so I fixed the game a little bit.

1. Added achievements. However, I didn't meet the qualifications of the profile function because the sales are 0$ and it doesn't count towards the total number of achievements for the user because of those restrictions. I'd appreciate it if you could still enjoy it because it feels just good to accomplish it.
- 3 Play Results (Cleared, Full Combo, All Perfect)
- 6 Score Ranks (D, C, B, A, S, L)
- 9 types of music (based on the total score of the song)
- 4 types of progress (based on the total score of all songs)
- ???

2. Renewed the two illustrations more dynamically. Compared to the music, it feels like I drew too roughly.
- Broken Altair
- Nyarlathotep's Dreamland

3. Changed the camera movement of some of the songs. There was no change in the pattern.
- Teardrop del Rey
- GIFT
- Broken Altair (EASY)
- Nyarlathotep's Dreamland

4. Other fixes
- Added effects to highlight the tab within the settings window, the main options on the current tab, and the difficulty button on the selecting screen.
- If you have a different customization of the purification stone and note, you will receive a warning message.
- Additional comments have been added to the tutorial.
- Modified the information on the store page.
...