The first content update for Decimate Drive is out now! It features the new game mode 'Hit & Run'.
Hit & run
Go for a new high score while being chased by killer cars. All the while you have to stop the timer from running out. And deal with random buffs and debuffs. It's fast paced, unpredictable and chaotic. The new game mode is still in beta. More levels are coming up. Be sure to let me know if you have any feedback.
Level select and more
With this update you'll also be able to switch between levels once you completed the story. The update also includes a couple of bug fixes. Enjoy and let me know what you think!
The Cold War tech tree has been greatly expanded compared to the original plan. It was planned to be a relatively short era with around 8 tech. Now it features 12 tech!
Not only that, The Cold War also features a large collection of great people. Normally, the production buildings are boosted by great people from the next era. But since we are reaching the end of the tech tree, most of the production buildings in the Cold War are boosted by the great people from the same era.
Also, if you are using a high DPI screen, now the game will show HD textures! This should have been done versions ago, but I don't have a high DPI screen, so it's a bit hard for me to test this. Also a rare bug that causes offline time warp compensation not being correctly issued has been fixed.
Cold War Wonders
Atomium: All buildings that produce science within 2 tile range get +5 Production Multiplier. Generate science based on science production within 2 tile range
CN Tower: All movie studios, radio stations and TV stations are exempt from -1 Happiness. All buildings unlocked in World Wars and Cold War get +N Production, Worker Capacity and Storage Multiplier. N = Difference between the tier and the age of the building
Space Needle: +1 Happiness for each wonder constructed
Apollo Program: All rocket factories get +2 Production, Worker Capacity and Storage Multiplier. Satellite factories, spaceship factories and nuclear missile silos get +1 Production Multiplier for each adjacent rocket factory
Cold War Buildings
Satellite Factory: Rocket x2 => Satellite x1
Airplane Factory: Biplane x2 => Airplane x1
Silicon Smelter: Sand x5 => Silicon x1
Nuclear Power Plant: Nuclear Fuel Rod x2 => Power x65
We're almost done with the porting efforts! Hopefully we will be able to announce a release date for you guys soon.
In the meantime, we want to highlight the awesome work that is being done by our composer Fogheart.
Here are the currently released tracks for your enjoyment:
He is streaming on Youtube and Twitch on Mondays if you want to check it out and say hello!
Without further ado, here is this week's update:
Patch 1.1.11
Fixes
-- Fixed Radiant Point not showing up in the post-battle damage panel.
Gameplay
-- Reduced Bosses's extra base damage on 5th Circle. -- Added floating tips.
Cards
-- Improved Orb cards description. -- Reworked Summon cards. They can now by upgraded more than once.
Music
-- Added new Boss sound track.
If you have any feedback, suggestions, find any bugs, or you want to contribute with the translation of the game to your language, feel free to reach us on Discord, or here on the Steam community.
Previous Patches
Patch 1.1.10.1 -- Small UI fixes.
Patch 1.1.10.2 -- Fixed not being able to leave The Sacrifice Pit Event.
Patch 1.1.10.3 -- Fixed Crypt Achievements getting unlocked without meeting the requirements.
Patch 1.1.10.4 -- Fixed Alliances Mage, Enchanter and Fiend not displaying the correct amount of Mana Sip cards gained and cards played requirement.
Patch 1.1.10.5 -- Added relic rarity text. -- Fixed not displaying the skill levels on Custom Heroes / Weekly Heroes. -- Fixed Macaw Harpy causing crash when filling the board with summons.
Patch 1.1.10.6 -- Fixed Griffin skills not upgrading correctly. -- Fixed some translation texts. -- Fixed some UI issues. -- Relic Crucible now rounds up the number of Burdens. -- Added interrupt text when a unit has its skill casting interrupted. -- Reduced Scarlet Spider's HP. -- Added 2 new sound tracks.
Hey Directors! We've been hard at work adding new enhancements, content, and bug fixes. There's plenty more on the way as we gear up for our Early Access launch in May 2024. Help us spread the word and invite more players to join in on the fun!
Enhancements:
Introduced a new UI for cards in zones such as the opponent's hand and Extras, designed for easier navigation, viewing, and selection of cards.
Enhanced card pack opening animations now include an exciting reveal of each card, along with the ability to preview a large visual of the card once the pack is opened.
Removed redundant FX type filters from the Collection.
Introduced the "Queenpin max out" animation โ watch Queenpin in action!
Enhanced the flow of gameplay animations by tightening the logic between sequences and shortening select animations for a faster, smoother experience.
Added functionality to scroll through the collection using the mouse wheel.
New Card Backs and Movie Sets available in the Store.
Bug Fixes:
Corrected an issue in the tutorial where players were prompted to dodge before being shown how.
Added missing spikes VFX.
Fixed a bug where Totem Boy's aura was reapplying every time a new character came on set. (Thanks, @yarractheeln)
Ensured performance animations will not play if a character in the Extras or in the hand. (Thanks, @jetmanskye)
Addressed an issue with extra characters performing due to Qaal; they will no longer perform if Qaal was removed from the set.
The Undo button will not disappear correctly if you use Qaal's performance UI first. (Thanks, @toniemacaronie16 and @tougarashi3357)
Resolved an issue where characters with the pack hunt keyword would perform an empty attack instead of dodging. (Thanks, @dunkoro )
Fixed "Tag
in!" to disallow another character from the hand to play if the selected character is not present on set when "Tag
in!" is used.
Fixed several issues with narrative sound, including potential duplication and volume control problems. (Thanks, @yarractheeln )
Addressed text cut
off issues in the Collection search bar.
Fixed misalignment issues in Illuminati Lizard and Roast Comic Frog max out animations. (Thanks, @n4trion)
Corrected the "Performances Interrupted" mission to work correctly with different sources of interruption. (Thanks, @toaster404. )
Resolved the Laugh Bot crash issue. (Thanks, @dunkoro)
Fixed various other minor bugs and crashes.
Additional Note: The star of the 2001 movie Exit Wounds, Steven Seagal, a noted aficionado of carrot cake, had absolutely nothing to do with this update. Any rumors of his involvement are entirely unfounded and should be dismissed.
Today we have another update for Zombotron Re-Boot (Demo) which is aimed at increasing the stability and reducing the number of annoying bugs in the game to a minimum. In the new version we have added the ability to customize controls for keyboard, mouse and gamepads. And also the game now fully supports of Steam Deck!
What's new in 1.3.0
๐ธ Improved gamepad support; ๐ธ Improved keyboard and mouse support, now you can configure controls for keyboard, mouse and gamepads; ๐ธ Added the ability to manually set the input type: keyboard, gamepad or sensor - this allows you to solve problems with auto-detection of the input type on some devices; ๐ธ Added support for Portuguese language; ๐ธ Added an option for the hero to self-destruct in hopeless situations ('B' key, L1+R1 or LT+RT buttons on the gamepads); ๐ธ As well as other fixes and improvements that should make the game smoother and more enjoyable.
What's new in 1.2.2
๐ธ Enemies now dies when falling from a great height; ๐ธ The problem of the livating hero when he got caught on walls and game objects has been fixed, due to this the responsiveness of the controls has been improved; ๐ธ The camera zoom option has returned to the game settings; the functionality has been improved and now it works as it should; ๐ธ Many known problems on game levels related to the incorrect revival of the hero or transition to other levels have been fixed; ๐ธ Added support for new localizations: Polish, Hungarian, Serbian and Chinese. ๐ธ As well as other minor fixes and improvements!
We are not planning any more updates for the demo version of the game (exclude bug fixes), which means we are switching to full-time work on the second chapter!
- When you buy seeds from an NPC farmer, the seed packet now contains 10 seeds instead of 1. - Fixed resize screen bugs.
Along with all of my real world work, I've been busy this month with a new puppy in my house. I'm hoping to get some major game updates out here in May as this puppy settles down, and let's me type on my computer.