Family Land - Farmer Simulator - DRAGO entertainment
Hello Farmers! 🌽 🚜
As you know the development of our farming simulator game is going very well and we can't wait to show you how the game looks and plays right now. But don’t worry, soon you will be able to tell, as we are taking part in the Farming Fest and you will be able to see the State of development video which shows you how the game looks in its current state.
As we progressed with work we came to the conclusion that we want the name to reflect what feeling and atmosphere bring to you in our game. And the game (except farming of course) is about a man that inherits his Uncle's farm and moves from his big city life to once again discover the joys of living off the land and remembering what is really important. That’s why we decide to change the name of our game to:
With this change we want to bring you closer to William's family history and what was the relationship between John and his Uncle. But that’s a topic for a different devlog.
For now stay tuned for Monday's materials so you can see in a video how the game presents itself.
Have a great weekend! Family Land - Farmer Simulator team
Last week I mentioned that I had two big items and about 50 smaller items that I wanted to get done for the Kepler opt-in, plus another fast playthrough to ensure nothing major has broken.
The two bigger items took a bit longer than I expected, but they are now done. One was a new enemy attack, the other is a new side-quest that connects some story threads. That still leaves about 40 smaller items and a playthrough, but hopefully these will go faster and Kepler will be ready for opt-in in the next week or so.
We're continuing solving the issues you've submitted! As some of you have reached Harndean's liberation, we made it clearer that you need to defend it against a Brigand reclamation party before it's liberated.
Made Brigands send a reclamation party immediately when building a Belltower. This should make it clearer that liberation requires defending the village.
Added ability to interact with offline players' inventories.
Fixed Bronze crafting in Furnace (T2) and Smeleter (T3).
Fixed recruited villagers increasing their renown cost when leveling up, resulting in lost renown over time.
Fixed crash when building village improvements on the edge of a village.
Fixed a rare crash when using trading between player settlement and villages.
ATTENTION: If you haven't yet: go to BrVR's steam library page -> gear icon -> properties -> betas -> and opt into this update by selecting the beta branch. This is to reduce unwanted update downloads for people on the stable main branch.
Added level 217
Level 217 is finally here, a liminal and safe level set on a space station. You can use clump guns to move around the pieces of space junk that are floating around the station, and eventually that will be tied to a clean-up mission. Suggested by @Niflheim on our discord server.
Added level 3.1
In another space-related change, level 3.1 is now here. A fresh new procedural level, level 3.1 is full of rocket silos, offices, and other rooms with various pieces of equipment in them. Think of level 3.1 as "ground control" for level 217.
Adjusted level 3
Level 3 is now properly colored and lit. In addition, there are now many new pieces of rubble and there is more rubble scatter. Lastly, there are some new entity spawners to give variance to the entities encountered.
Changed entity AI and added many new sounds and animations to them
Generally entities are a bit smarter now, and have some new truly terrifying sounds to boot! There are many changes with the sounds, like new alarm and chasing sounds for facelings, new footstep sounds for partygoers, faclings, and hounds, and the smiler sounds engaging only upon player detection.
Added a couple of new paths to level 666
Level 666 now has a couple of new paths. There is a fake level 0, a Japanese shrine area, and a few new creepy hallways! Previously, it was just a straight shot from the start to the finish. Not anymore.
And now for some rapid-fire changes
.50 BMG now engages ragdoll fling - Suggestion by @LunaNightZ Fixed a bug with the MP7 shot location Partygoers are much larger Added several effects to partygoers Added custom audio to level 31's roller rink - Suggestion by @LUKA Added several new decorations to level 31 All crafting materials are now sellable - Suggestion by @Cameraman Raised the pictures up in the elevator area of the frontrooms apartment
IN OTHER BRVR NEWS
We have taken a poll as for which level to revamp next. Level 998 will be the next one, as it won the poll handily.
Second, we will be running a weeklong sale starting now at 1:00 PM EST. After which, we will be raising our price to $7.99. This is our first price increase since the very beginning. We do believe it is justified due to the amount of consistent weekly updates we have brought and the amount of important bug fixes and QOL features that have been done since launch. As always, if you have somebody interested or are interested yourself, hop on the discord and we'll give you a free copy as long as you'll provide feedback and report bugs. We will be reinvesting most all of this money into bettering the game as we always have. This means higher quality assets, faster computer hardware, and overall a better game as a result.
Lastly, due to events in real life, we will be switching update Fridays to update Thursdays. This means that the next update will be in 6 days, not 7 as usual.
I'm excited to announce that Arcane Assembly will release May 17th! I've been working on this project on and off for almost two years, and I can't wait to finally see it released! I appreciate everyone's patience as I finish up the game, and hope the end result was worth the wait.
After several months of working overtime, we've finally completed the initial levels of the game. Although there may still be many imperfections, we can't wait to show everyone our progress! Though for now we only have Chinese demo.
For those interested, you can click the link to watch the gameplay demo. Feel free to join our official Discord: https://discord.gg/Rd5CskvRJJ , and share your thoughts with us!