I hope your writing is going well. Qyllscape released ~2 months ago, and I've been slowly getting back into some larger updates, and I made some big progress recently that I think will build some good momentum going forward.
Here's a list of the things that have been improved by this update, including some things that have been requested:
There is now an option to toggle fullscreen mode in General Settings.
There is now a "Project Details" tool that will display total words for the current project
Backup folders can now be imported with the "Import Backups" tool, just drag in a folder containing .txt files and a new project will be created.
A very basic first attempt at text searching has been added. It's there, but mostly as a test.
Things I want to work on next:
Allow users to import their own backgrounds and font files.
Allow users to add on-screen graphics to decorate their editors.
Improve import/export to include other file formats (.epub, .docx, .pdf)
I still believe that Qyllscape has an immense amount of potential. I hope I'm the right person to bring that potential out of Qyllscape, and I appreciate the patience as I work on doing so.
I also love hearing feedback, and I take it all very seriously. Hopefully given enough time, you'll start to see the things you've requested show up in Qyllscape.
It’s been a while since the last announcement, as we were busy working hard on developing our game. In the last few months we made a ton of progress bringing The Maritime Mecha Mystery to life, but also faced a few challenges along the way. We are a small Indie Studio working on our first game and while the learning curve is steep we have to respect our own limitations. So with a heavy heart we decided to postpone the release of MMM for a couple of months. This is a necessary step to ensure that The Maritime Mecha Mystery provides our future players with all the fun and excitement they deserve.
We aim to release our game in August this year but will officially announce the exact release Date once it is decided. Until then we want to thank everyone who supported us on our journey so far! We cannot wait to welcome you all to Lord Aegir’s Mechanical Mansion! 💙
In the meantime, you can follow our social media channels for more MMM content!
New Gameplay Modes: Roguelike survival gameplay with endless level challenges, unpredictable challenge content, and difficult challenge levels. The more you get to the later levels, the more difficult it is to pass. The player's aim is to pass more levels.
Manor Lords has now released! The game will be 25% off for the first two weeks, and you should be able to see the discounted price in your currency below:
We also have a new release day trailer for you to check out:
I want to add a personal note of thanks. You have all been incredibly supportive of Manor Lords, this city builder started by a solo-developer, and taken it to 3.2 million player wishlists. Your support of developer Greg and his game has already been huge, and so I want to say: please, don't feel any pressure to buy the game if waiting is better for you. If money is tight right now or you're still uncertain, we'll run those 25% discounts often and give you plenty of opportunities to get the game later as well, no one should feel any fear of missing out or any kind of pressure. Or if you'd just rather wait some time and jump in later after some patches and updates have come out, that's fine too -- Early Access isn't for everyone, if you check back later the game will just keep getting better and better. We want you to make the right decision for you, without any pressure or rush of any kind.
But if you do choose to jump in now and join in the Early Access process, that's awesome -- please leave your feedback and suggestions in reviews and comments, and we look forward to getting your help in making the game better together!
Tune in to watch your favorite streamers play LIVE in an exclusive streaming event. Monday, April 29 Pre-show: 10am PDT / 7pm CEST Streaming: 11am PDT / 8pm CEST
Tried to fix the problem with the screen zooming down to the wrong mouse coordinates, now the mouse should click correctly! Since my monitor is only 1920x1080, I'm not sure if this problem still exists at 2k or higher resolutions, sorry about that! If you still have this problem after this patch, please do let me know and please play the game with 1360x768 to 1920x1080 resolutions and 100% to 125% zoom for now!
Greetings players! The newest patch (0.18.18) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and Fixes
Fixed a few crash occurrences.
Fixed the issue where the game would freeze after the raid.
Known issues:
Settlers will not refuel torches if there is no floor/ground beneath them.
Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.