Itās our first big update since release! Thank you so much for all of the positive feedback, ideas, and support! Keep reading to see whatās new!
Upgrades!
Gameplay: 8 player support! Remember, Steam Remote Play supports 8 players in any combination of computers and connections. You can have 5 people on one computer playing with 3 on another computer, 8 people on their own computer, or any combination in between!
Gameplay: You can now select your character and color. Because of this, characters donāt randomize each game anymore.
Gameplay: We no longer allow the white player color on the skeleton because it makes visibility poor on snow levels.
Gameplay: Reworked spawn placement logic so players are more spread out in smaller games
Two new maps! Moab 2 and Graveyard 1, bringing us to 26 maps total!
Graphics: Upgraded weapon and player visibility. Player outlines, weapon outlines, and weapon wakes are more visible, particularly on bright levels. There are also now 3 levels of outline settings.
UI: All players can interact with menus
UI: You can now enter the pause menu during the level countdown
UI: How To Play video now supports chapters, and you can seek through them with left/right
UI: The map name is now displayed at the beginning of each round during countdown to help with bug reporting.
UI: Changed the messaging at the end of a round if only one player was playing. Once we support bots weāll remove the ability to play alone since itās useless.
Fixes!
Gameplay: Fixed several cases where the plague would disappear, breaking the game.
Gameplay: Fixed a spot in the bottom right corner of Ice 1 where players could sometimes get stuck briefly.
Graphics: Fixed low quality mode looking exceptionally bad. Now it only looks kinda bad.
UI: Fixed many bugs, including buttons randomly not receiving focus when they should and the action bar not always showing up, particularly at round start.
UI: Greatly optimized character selection screen performance.
Controls: Removed the half-working keyboard controls. If this is an issue for you, let us know and we can revisit adding them but in a more supported way.
Controls: Disabled debug press of right joystick, causing player to go to ragdoll
Audio: Fixed several sounds that ignored the general SFX volume
New clothing shop in Palisade with some exclusive items. Various new clothing items (including some previously previewed).
New artwork.
Fixed a problem with increasing stamina on Working on cardio. Fixed searching for the wrong ammo type on Your Kettec P50. Various other typos and small bugs corrected. Thanks for the reports!
Introducing Agent Quicksand, the powerhouse of the Samoom squad! Quicksand is the go-to agent for covert operations, with lightning-fast reflexes and unmatched agility, this agent navigates high-risk zones with ease. Prepare to explore his mysterious backstory and set, among which youāll find āMongooseā series weapons, unique achievements and an exclusive charm.
Details
Amar's past remains shrouded in secrecy, a testament to his guarded nature and the layers that cloak his origins. He believes that his upbringing and familial ties are his personal affairs. Yet, rumors of his youth spread tales of local conflicts, where he gained combat experience and forged himself into a seasoned mercenary. Amar's journey led him through a labyrinth of state-owned and private enterprises, travelling across the globe's remotest corners to take up even the most hopeless of contracts. Though he favored the solitary path, he nevertheless did not refuse group tasks, forging alliances steeped in loyalty and reliability.
Once Amar reached the peak of his career as a mercenary, he disappeared from the scene, returning to his African roots. Settling in a small town, he embraced a quiet life, leaving behind the chaos of his past. He lived there for several years, passing the time by taking up odd jobs, he never hid the fact that his military career set him up for life. Inquiries about the abrupt changes in his life were met with cryptic evasion, "I got tired." He rejected all military pursuits until officers from the Euro Alliance approached him. As an ace up their sleeve, they brought along Rim Ayari, with whom Amar had traversed North African sands. Eventually, Dinnay reluctantly embraced the call to arms and joined the "Samoom" squad.
iFrame
Agent Quicksand Set
The āMongoose" weapon seriesā has new additions! The weapon series includes the PKM Zenit, the Mauser C96 Custom and the Black Hawk.
Is collecting weapon charms your thing? Then we have just the right addition to your collection! Check out this exclusive charm in Agent Quicksandās set. Add a little good luck charm to your weapons!
The game now also features new achievements for eliminating enemies with new weapon models designed in Agent Quicksand's style. Defeat your enemies with "Mongoose" arms and spice up your profile!
How can I get the novelties?
We've added contracts with the new content, including one where youād be able to get a permanent weapon! Complete tasks to get "Mongoose" weapons, boxes with the Agent Quicksand suit, unique achievements, a weapon charm, and other handy items.
Reworking the goal of each reward to include them directly from A#0 based on a few Reincarnation Level milestone (such as RL 100 / 250 / 500 / 1000 / 2000), to give players a better satisfaction of progressing in League, without having to wait 2 weeks to break A#0.
Added a confirmation dialog when trying to close the AI options menu without saving changes.
AI settings are now hidden until you select an AI.
Changed of logging system
All the logs (serverās and clientās) are now centralized in a single logs.txt file inside the gameās folder.
Updated the settings preset and auto preset to reduce the userās memory input by 1Gb to limit the risk of memory overflow during generation of big stories.
Bug fixes
Fixed English being an option when selecting an AI translator (Led to crash)
Fixed the extreme and major success of rolls being (
x < stat/5
and
x < stats/2
where it should be
<=
instead.)
Fixed the settings preset and auto preset not taking account of userās inputs.
Fixed the text in the confirmation dialog when downloading a translator.
Rate the game and review it!
If you like my work and want to help me, please, review AIdventure on Steam or rate it on Itch! Itās very important and can help me a lot!
Thank you for reading this report :).
See you next time.
What next?
I will give more info in the next community report (coming out in 1-2 weeks). But I will focus on quality of life improvements and bug fixes during a few weeks.
Last month, we explained how some of Firesideās characters were created. This time, weāll take a look at Linusā favorite characters and how Firesideās outstanding art style came about.
At the beginning, Linus and Ilona talked about what the characters should be like and what would make them special so that Linus could get an idea of what they should look like. He then created three to five concept art drafts of the individual characters and discussed with Ilona which accessories, colors, and vibes would work best. Eventually, he produced the final concept and clarified everything with Ilona. The end product was typically one of Linusās initial designs. For example, he created several designs of a frog, and the final character was the blue version.
But not all the characters were ready right from the start. Some of the most challenging were two female characters, who both had to be strong without seeming to be too masculine. First was Hazel, a woodcutter who leads her clan and comes into conflict with Owl. The second was Lady Hellmuth, a former princess from a castle who would rather be a knight. It took a while for Ilona and Linus to develop the right look and story for these characters.
One character that Linus absolutely had to include in the game was his dachshund, Buddy. In the game, he becomes the companion dog for Scout Gilbert. Unfortunately, other ideas did not make it into the finished game. For example, there are sketches of a shell with a pearl living inside, but we werenāt able to fit it into the final game. Another idea was a āDragon Ballā reference for the mountain guide Greg, but nothing came of it.
This shows that the characters in a game change, and some are even completely thrown out, as the story and art style have to work together in harmony and not every idea ends up fitting. The art style of other things like items or the avatarās house has also changed a lot.
This is because Linus initially drew everything on paper for the first demo, then colored it in on PC. It was only later that he did everything on the PC. In addition, his drawings were initially more sketches with room for error. Later, however, the designs had to be more precise, so Linus added more and more details like scars on the characters or traces of dirt on their clothes. Linus chose warm pastel shades for the colors and a mixture of cartoon and childrenās 2D style for the world of Fireside.
Our testers have found the characters to be the most recognizable part of our game so far. Theyāre quirky, as they have realistic features, but are also completely over the top in their behavior.