Rock, Paper, Shotgun

Pine: A Story Of Loss, which stars a bereaved woodworker and thus may be a play on the double meaning of ‘pine’, is a gorgeously animated interactive fiction game that sees you performing farming chores and wordlessly reminiscing upon cherished memories. It’s short - designed to be played in a couple of sittings - and while the fiction is the focus here, you’ll spend time gardening and whittling in bespoke minigames as you find out more about the woodworker’s relationship. The publisher describes it thusly:

As each season changes, the woodworker must prepare for what’s to come. Tasks such as collecting water, thatching the roof, or planting crops each bring back vivid memories of his wife. Desperate to not let her memory disappear, the woodworker captures these moments in beautiful wood carvings. Yet, while each one is a promise to her memory, they soon become a dangerous obsession.

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Rock, Paper, Shotgun

Pine: A Story Of Loss, which stars a bereaved woodworker and thus may be a play on the double meaning of ‘pine’, is a gorgeously animated interactive fiction game that sees you performing farming chores and wordlessly reminiscing upon cherished memories. It’s short - designed to be played in a couple of sittings - and while the fiction is the focus here, you’ll spend time gardening and whittling in bespoke minigames as you find out more about the woodworker’s relationship. The publisher describes it thusly:

As each season changes, the woodworker must prepare for what’s to come. Tasks such as collecting water, thatching the roof, or planting crops each bring back vivid memories of his wife. Desperate to not let her memory disappear, the woodworker captures these moments in beautiful wood carvings. Yet, while each one is a promise to her memory, they soon become a dangerous obsession.

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Rock, Paper, Shotgun

As genre mash-ups go, I didn't see this coming. But maybe I should have, knowing how once things like battle royales pop off, they will always spawn curious mutations. Inferni: Hope And Fear is one of these curiosities, being an online co-op, deckbuilding, battle royale, with a 90s theme.

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Rock, Paper, Shotgun

As genre mash-ups go, I didn't see this coming. But maybe I should have, knowing how once things like battle royales pop off, they will always spawn curious mutations. Inferni: Hope And Fear is one of these curiosities, being an online co-op, deckbuilding, battle royale, with a 90s theme.

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Rock, Paper, Shotgun

To keep the ball rolling with this month's Game Club pick, we're asking what you, the readers, think of Lethal Company?

By now, I can confidently say that the RPS team are scrap collecting experts and can easily meet the quota set by the enigmatic Company. Much to James' chagrin, who prefers the chaos of being objectively 'bad' at the game. So confident was I in our abilities after our co-op sesh, that I dove into a solo game. Cue immediate death by a vengeful face-hugging bug. I'm expecting my first round of xenomorph child maintenance fees any day now.

With our blog chat scheduled for Friday 26th April, 4 PM GMT, here are a few conversation prompts we've gathered ahead of time. Tell us your thoughts in the comments and shoot any questions our way too. We hope to see you there!

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Rock, Paper, Shotgun

To keep the ball rolling with this month's Game Club pick, we're asking what you, the readers, think of Lethal Company?

By now, I can confidently say that the RPS team are scrap collecting experts and can easily meet the quota set by the enigmatic Company. Much to James' chagrin, who prefers the chaos of being objectively 'bad' at the game. So confident was I in our abilities after our co-op sesh, that I dove into a solo game. Cue immediate death by a vengeful face-hugging bug. I'm expecting my first round of xenomorph child maintenance fees any day now.

With our blog chat scheduled for Friday 26th April, 4 PM GMT, here are a few conversation prompts we've gathered ahead of time. Tell us your thoughts in the comments and shoot any questions our way too. We hope to see you there!

Read more

Rock, Paper, Shotgun

Fallout 4's "next generation" update goes live today. Timed to capitalise on the Fallout TV show's mad popularity, it'll encumber the 2015-released open world wasteland RPG with widescreen and ultra-widescreen support, Creation Kit fixes, and a "variety of quest updates" across Steam, Microsoft Store and GOG. There will be new items for the Creation Club, including the Makeshift Weapon Pack, which lets you blast people with a piggy bank like Elon Musk, and a new quest, Echoes Of The Past, in which you try to "stop The Enclave from spreading their dangerous ideology and gaining a foothold in the Commonwealth".

They're also bringing the game to the Epic Games Store and upgrading it to Steam Deck Verified status. Such days of bounty we do live through, but beware - it's possible the update will break existing Fallout 4 mods, which will be a problem for the very large numbers of you who've been downloading mods after watching the show. Indeed, the possibility of today's update messing with mods has already seen the creators of the promising Fallout: London delay release to assess the damage. If you're similarly concerned, you might want to disable auto-updates right now.

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Rock, Paper, Shotgun

Fallout 4's "next generation" update goes live today. Timed to capitalise on the Fallout TV show's mad popularity, it'll encumber the 2015-released open world wasteland RPG with widescreen and ultra-widescreen support, Creation Kit fixes, and a "variety of quest updates" across Steam, Microsoft Store and GOG. There will be new items for the Creation Club, including the Makeshift Weapon Pack, which lets you blast people with a piggy bank like Elon Musk, and a new quest, Echoes Of The Past, in which you try to "stop The Enclave from spreading their dangerous ideology and gaining a foothold in the Commonwealth".

They're also bringing the game to the Epic Games Store and upgrading it to Steam Deck Verified status. Such days of bounty we do live through, but beware - it's possible the update will break existing Fallout 4 mods, which will be a problem for the very large numbers of you who've been downloading mods after watching the show. Indeed, the possibility of today's update messing with mods has already seen the creators of the promising Fallout: London delay release to assess the damage. If you're similarly concerned, you might want to disable auto-updates right now.

Read more

Rock, Paper, Shotgun

Most of my time in Lethal Company is full of tomfoolery, panicking, and ultimately letting the quota down. As I run back and forth from the ship, only able to carry four things at a time in my puny arms, I frequently see the various monster inhabitants of the game excelling at pretty much everything. The Forest Keeper has brawny strength and can travel across the map in a blink of an eye, the Eyeless Dogs can sniff out an intruder in next to no time and The Butler has dedicated his life to maintaining a mansion even after the owners have long since gone.

This had me thinking - surely the various monster inhabitants of Lethal Company would make for a much better worker than myself?

Sure, most of them are ravenous killing machines - but that fits with the core values of The Company. After all, most of your time spent in the game will be collecting scrap on distant moons to meet an arbitrary quota set by The Company. You'll then feed your pilfered belongings to the insatiable maw of a tentacled horror (otherwise known as the boss). You may be able to sympathise depending on your occupation.

So, if the monsters in Lethal Company were given the chance to work for said company, which of them would make it as an employee of the month and which would crash and burn harder than me getting thrown from the airlock five times in a row?

Join me as I peruse the CV's of my favourite monsters in Lethal Company (as far as I know only half of them have opposable thumbs) and advocate for which of them should be my replacement as The Company's new hire. After all, once this month's Games Club is finished I'm not sure they'll even let me back on the ship.

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Rock, Paper, Shotgun

Most of my time in Lethal Company is full of tomfoolery, panicking, and ultimately letting the quota down. As I run back and forth from the ship, only able to carry four things at a time in my puny arms, I frequently see the various monster inhabitants of the game excelling at pretty much everything. The Forest Keeper has brawny strength and can travel across the map in a blink of an eye, the Eyeless Dogs can sniff out an intruder in next to no time and The Butler has dedicated his life to maintaining a mansion even after the owners have long since gone.

This had me thinking - surely the various monster inhabitants of Lethal Company would make for a much better worker than myself?

Sure, most of them are ravenous killing machines - but that fits with the core values of The Company. After all, most of your time spent in the game will be collecting scrap on distant moons to meet an arbitrary quota set by The Company. You'll then feed your pilfered belongings to the insatiable maw of a tentacled horror (otherwise known as the boss). You may be able to sympathise depending on your occupation.

So, if the monsters in Lethal Company were given the chance to work for said company, which of them would make it as an employee of the month and which would crash and burn harder than me getting thrown from the airlock five times in a row?

Join me as I peruse the CV's of my favourite monsters in Lethal Company (as far as I know only half of them have opposable thumbs) and advocate for which of them should be my replacement as The Company's new hire. After all, once this month's Games Club is finished I'm not sure they'll even let me back on the ship.

Read more

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