Apr 25, 2024
Krosfighter - Doryah Games
Fixed crash on disconnection
Fixed recurring internal error that could cause crashes
Apr 25, 2024
Horde Hunters - vaanttibiz
Hello. A small patch to fix a bug the previous update brought along. Sneaked in a couple of QOL requests as well.

General
  • New missions will not appear while currently doing one
  • On normal maps there is an upper limit on the number of missions that can occur at the same time (max 3 missions before 10min of game time)
  • Backpack power-up opens 2 extra inventory slots in the beginning instead of 1
  • Activating a rune let's you know how many there are in total on the map
Bugs
  • If Sandworm was active when boss fight happened it would not despawn at all
  • Stunned enemies would hurt player inside the mine
  • Clock might disappear during reward screen
Karos - Julia
Dear players!

The sixth channel has been removed on Bent server.
On the server Kezra the fourth channel has been removed.

We wish you a pleasant game!
Apr 25, 2024
Pox Nora - Cutedge
For this month's (second) patch, we have the quarterly balance update brought to you by the community balance team as well as other fixes.

Client

User Interface
  • Runes in the Runedock now use full art rather than the zoomed in lower res art by default. This can be changed back to the old style Runedock icons in Options if desired.
  • Re-added the functionality for clicking on Runes in the Combat Log

Fixes
  • Fixed an issue that could cause the client to hitch for several seconds when deploying Dragonbark Protector
  • Fixed an issue where certain visual effects were not playing

Server

Game Logic
  • Fixed an issue where Terrorize would work incorrectly on 2x2 units and make them move
  • Fixed an issue where Psychic Conundrum would cause damage even if the unit didn't lose any AP from having Unstoppable
  • Fixed an issue in which Shattered Peaks shrine terrain was not removing impeding on the Darkmarsh map

Balance Changes

Patch notes for the balance changes can be found on the Pox Nora website at https://www.poxnora.com
SPEARHEAD - Bluessing
It’s been a while!

It's a little late, but we've accomplished a lot.
Let’s get straight to the point.

1. Movement animation

The walking and running animation has been completed.
Character Movement Animation
Animations for reviving other characters and manipulating objects are still being worked on.

One piece of good news is that we've rewritten the character movement code to reduce the amount of code that was too long.
Fixed an issue where the character would be bounced at high speed if caught by an object while moving.



2. New Firearm Code, New Animations

Now you can drop your firearm or pick it up.
You can do more while on the move.



And we're introducing new gun animations.
I hope you like it.



3. Changed Shooting System

This is one of the biggest changes in ‘Spearhead: Breakthrough’.
The reason the development log was delayed was because we were testing various shooting functions.
In the previous, 'Spearhead', bullets flew endlessly in the direction the aiming point was pointed.
In this 'Breakthrough', bullet hits randomly within an invisible circular area within the aiming point.
As you continue to fire a gun, the crosshairs expands and the bullet's hitting range becomes wider.
If you fire the gun in bursts or shoot while walking, the crosshairs expand to be smaller.
We chose this approach because it allows players to more clearly specify which enemies to shoot at.

If the player is able to shoot, a red dot will be displayed between the crosshairs.
If the red dot is off, it means something is blocking it.



4. More objects

We are still working on a lot of objects.
When damaged by explosives or numerous bullets, the object's appearance changes.
Actually, all that changes is the appearance. There are no other functions. :)

Objects containing supplies have a special marking.
This object can be destroyed.
Destroying objects will drop items that the player lacks.



5. Throwing an object

Players can pick up and throw some objects.
You can use this to push enemies away or use it as cover.
However, if you throw an object 3 times, it will be destroyed and disappear.

Throwable objects have a consistent shape.
Makes it easier for players to recognize.



6. Tactical Gadgets

Alarm clock grenade to lure enemies
Molotov cocktail that burns all enemies within range
Canned bombs for establishing defensive positions
Concussion grenade that explodes on contact
Barbed wire grenades that hinder enemy entry

We are working on 5 gadgets.



7. Sound Recording

We received help from an engine repair company.
Thanks to that, we recorded a variety of sounds.
Vroom Vroom



This is a first development log of the year.
We were behind schedule because we were trying out different features.
The next development log will be uploaded in July. I will prepare it as soon as possible.
Questions are welcome at any time!

See you next time!

Fakeway - mingjilongyuan






Update

1 Add anvil

2 Add a wooden workbench

3. Adding a spawn point does not generate water

4 Added tips for synthesizing iron items

5 Add the synthesis requirements for bottled water

6 Add environmental requirements for woodworking benches for wooden equipment

7 Add anvil environment requirements for metal equipment

8 Add equipment bar icon

9 Update equipment display information
Gord - TomT17
Greetings, Wanderers!
Today, we bring excellent news as Gord has been nominated in two categories at the Digital Dragons Awards in the Best Polish Narrative and Best Polish Audio categories. 🏆

We're thrilled with this news and want to take this opportunity to thank you all for your support! 💜

Gord: The Alliance
ICYMI, we recently released our first DLC for Gord in The Alliance, which brings a wealth of new content to Gord's unforgiving world. This includes:

⚔️ 5 New Campaign Missions (10hrs)
👹 Confront 3 New Horrors
🐺 New Mechanic: Taming Monsters
👀 A Multi-Staged Final Battle
➕ And more!




We hope you enjoy Gord The Alliance. If you do, consider leaving us a review on Steam here.
Keep up to date with Gord
Gord Twitter
Gord Facebook
Gord Discord

https://store.steampowered.com/app/1351210/Gord/
The Demon Lord Dungeon - tiga.young
debug
Apr 25, 2024
Mars First Logistics - shapeshop
Hello,

This update is mostly about oft-requested quality of life improvements, but also adds some new parts to play with.

Mechanical loops

The biggest change is to the way parts connect together. Previously each part had exactly one "prong" that would slot into a socket on another part.



This was often a source of confusion, as the prong isn't visible when you're attaching a part. With this update there are no more prongs. Instead any socket can connect to any other socket and you won't end up with small gaps when you try to close a loop. The gap was there to show the parts weren't mechanically linked, but now they are, so no gap is necessary!



The ability to create mechanical loops opens up many more creative and engineering possibilities, such as more sophisticated suspension systems, or the ability to combine multiple servos or pistons for greater lifting power.

IMPORTANT NOTE: Since sockets will now form mechanical linkages with adjacent sockets, some of your saved vehicles may not work as expected. If you find that something is not moving that previously moved, it's likely because two sockets are now linked. You can fix this by separating the sockets or using different parts that do not have a socket in that position. See below for new parts that have been added for this purpose.

Select pivot point

Since parts can now connect via any socket, it made sense to allow you to select the socket when attaching parts.



This feature can also be used to easily flip servos to have them rotate in the opposite direction.

In-game manual

The game now features an "Engineer's Handbook" that can be accessed from the editor. It explains some of the finer points of editing such as copy-pasting, changing channels, etc, that were previously not explained very well. This feature is a work-in-progress and new sections will be added over time.



Cleaned up part controls UI

The part controls display has been cleaned up and it now avoids showing duplicate prompts for the same part type with the same controls. Previously this could be very messy with a lot of controllable parts. It also no longer shows part controls every time you switch channels.



Grappling hook improvements

When aiming the grappling hook, the vehicle will become invisible in a circle around the target. This makes it much easier to aim without your vehicle getting in the way.



We've also fixed some physics issues with the grappling hook.

New parts

A total of 8 new parts have been added:

Sliders

These are free-sliding linear joints and come in 3 lengths.



New connectors

T-connector, X-connector and corner parts have been added. These are particularly useful to avoid unintended linkages, since they have less sockets than the hub part.



Ribbon

Unlock the ribbon by completing the fair.



Radio

Allows you to play music all the time!



Other changes

  • The race track now has a lap timer.
  • The motorised joint part now has a direction arrow.
  • The dimensions of some parts such as the Telescoping Cylinder, Hinge, Ball Joint, 30 Degree Bend and Angled Connector have been slightly modified to better line up with the other parts. This may cause issues with existing saved vehicles, since the positions of parts might change slightly.
  • New pivot points have been added to some parts such as the jaws, cone and horn.
  • The reversed curved panel parts have been removed, since they are no longer necessary as the non-reversed versions can now be used instead by selecting a different pivot.
  • Controllable parts such as servos and cylinders can now be set to auto-return when no button is pressed. Access this setting in the configure controls tab in the editor.
  • Editor zoom limit has been increased.
  • A new setting has been added to disable the input prompts in the bottom-left of the map, editor and menus.
  • Steam Deck performance has been improved.
  • Numerous other tweaks and bug fixes.

Thanks for the continued feedback and I hope you enjoy the update! The next update will focus on new content.


The Emperor and State - Liac

We are delighted to announce that The Emperor and State is participating in this year's Eastern Game Fest! The Emperor and State is a turn-based strategy game that simulates the rule of an ancient feudal monarch. It involves the administration, policy adjustment, diplomatic checks and balances, national wars, as well as the emperor's self-cultivation, the cultivation of successors and so on.

To celebrate the event, a brand-new demo is now available to play. The new version of the demo offers only the "Casual Mode." Future Early Access versions will include more modes to cater to different player preferences.

Additionally, the game now supports English, but English localization is still in progress. There are currently many known issues, and we will continue to optimize them soon. We appreciate your understanding and patience.

Features of the New Demo
  1. Significantly reduced game difficulty
  2. Improved existing gameplay
  3. Improved some character portraits
  4. Now supports Traditional Chinese and English (need optimization)
  5. No alchemy and generational gameplay in Demo

Feel free to join ourDiscord to share your feedback on the game!
https://store.steampowered.com/app/2716930/The_Emperor_and_State/
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