Hello, everyone. We are SUNNY SIDE UP, development team of Little Witch in the Wood.
This update will proceed from the existing build, not the beta build.
(The beta build will be deactivated and cannot proceed. Regardless of your previous build version, you will be able to play the latest version after the update.)
The update will bring many changes to existing features and content, and add new ones. The current save files will no longer be usable due to compatibility issues. We are terribly sorry for any inconvenience brought to your gaming experience.
Starting from this update, we will keep the save files and continue to manage them. We will try our best to prevent such a problem from happening again.
Main updates
New area: Cloud Valley
New means of transportation such as cable car, elevator and spring board.
Added area B to the village.
Area B has a square, Alvin's sundries store, Vinch's house and a library.
Added a cave map.
Added a gate to the cave on the right of the garden of Witch's House.
Changed temple's entrance gate.
New main quests
Added tutorial side quests related to main quests.
New processing tools:
Incubator, Mixer
14 new Cloud Valley life forms.
New life form Achievements.
Added 4 Cloud Valley potions and 2 quest-exclusive potions.
Added 7 new Green Forest candies and 14 Cloud Valley candies.
New ordinary collected items and processed items.
New S-tier Encyclopedia rewards.
Added Encyclopedia completion rewards.
Changes to villagers
New residents at the village.
Added prologue quests for new villagers.
Added new schedule for Roy and Rubrum.
Changes to system
Changed the existing crafting system.
Added a new crafting tutorial.
Added an auto craft system.
Added Pot Durability.
Added a Pot repairing system.
Encyclopedia
Changed the display of potion/candy recipes.
Added potion/candy Achievements.
Added themed pages.
Quest potion recipes are now disposable.
Balance of potion delivery system
Added potion delivery tutorial quests.
Changed rules for accepting potion delivery quests.
Changed delivery date reminder.
Changed basement layout.
Changed the basement layout before expanding Witch's House.
Changed Witch's House expansion procedure.
Added a map system.
Changed existing road signs.
Added map shortcut.
Added map signs, which will be displayed on maps.
Added a decoration system to Witch's House.
Decoration items are now sold by merchant NPCs.
Changed potion casting controls.
Changed potion casting tutorial.
Compulsory rest
Compulsory rest is now followed by animation.
Changed compulsory rest time to 2:00 AM.
Removed processing tool upgrade.
Processing tools can now be purchased.
Enabled village bulletin.
Existing side quests can now be accepted from village bulletin.
Added a mailbox feature.
When the inventory is full, items can be claimed from the mailbox.
Witches' Catalogue standardization
Auto save is now performed after getting up.
Added Incubator.
Added a swimming feature.
Added Witch Station.
Added Tool Selector.
Added a cooldown system to the quill.
Whether a potion is useable depends on the area you're in.
"Sprinting" now consumes Energy instead of Fatigue.
Changed the wall-climbing system.
Adjusted wall-climbing speed.
Ellie now has new actions.
Added a fast descend feature.
Changes to UI
Changed Encyclopedia's content.
Animals and plants are now displayed at the same time.
Added a page turning animation to Encyclopedia.
Added themed pages to the Encyclopedia.
Added potion casting UI.
Removed the existing quickslot.
Changed dialogue UI.
Added "quest" to common tag.
Removed the Apprenticeship tag.
Added an item info viewing UI.
Added more slots to the inventory and enabled scrolling.
Optimized and decorated Catalogue UI.
Added UI for processing tools.
Key guides are now displayed above UI.
Changed storage switching display.
"Cannot use broom" is now displayed.
Graphics
Added water visual effect.
Added effects when Ellie steps on water.
EEVFX supported.
Sound
Added sound effects to the new crafting system.
Added different footsteps sound effects to different terrains.
Other changes
Changes to Witch's House
Changed the garden, inside, and basement layout of Witch's House.
Changed item prices
Changed various instructions and descriptions to match the latest game.
Controls Guide
Pop Up Guide
Slight changes to existing quests.
A Strange Dream Quest
Repair of the Witch's house
Changed unlock time of temple entrance.
Added rewards for collecting life forms with potions.
Added the Ticket to Witch's House item.
Changed the Memo Board icon animation when quest nodes are updated.
Change: Compulsory rest animation isn't played during another animation.
Change: Villager names no longer exceed the screen.
Change: Accept main quests first when talking to a villager.
Change: Main quests now have the highest priority level in Memo Board.
* Added a Profile system that records and displays combat data for each Prototype; * Added activation conditions and details display for Hidden Effects, available through Training Details and Prototype File interface; * Added new Double Tactics [Shadow Lightning Orb], [Devouring Ring of Fire], [Rending Radiance], and [Sticky Slime]; * Added an entrance to [View Evotype] on the first floor's large screen, providing the function to view details and try out Evotypes; * Optimized the display when Selecting Potentials, adding move names and all hidden effects details, and displaying Activated Other Hidden Potential Effects; * Added an option in Settings to hide damage numbers; * Added Perfect Clear prompts to Mind Challenges and special markers for levels and Prototypes with Perfect Clear; * Added a new Potential Hidden Effect for Noel: Potential [Quick Reload] can also detonate the marks of the move [Type XVI: Ignition Bolt]; * Added a new Potential Hidden Effect for Noel: Potential [Shroud Fall] can lock onto enemies marked by the move [Type XVI: Ignition Bolt] and detonate their marks; * Added a new Potential Hidden Effect for Hibiki: The clone from Potential [Dual Wing Double Smash] will rush towards the enemy and explode just before disappearing; * Ragna's Potential Hidden Effect [Halfway through a Dash Attack, you can press the Attack button to use Dash Attack again, up to 3 times.] now adds the ability to connect other moves midway; * Mai's Potential Hidden Effect [Exseal: When the javelin travels back, press the Skill button to throw the javelin again.] Now, it deals doubled damage with a maximum limit.; * Now Λ-No.11-'s Potential [Luminous Slave EX] can be used in the halfway of [Sword Summoner EX Elysium]; * Now Taokaka can use the Hidden Effect [You can dash as many times as you like.] of Potential Dash by holding the Dash button; * The Voice settings now have a Combat Voice option to turn off battle voices or only play exclamations.
Optimizations
* Sortitio Space will no longer offer AP rewards, and the reward pool will include Potential refreshes count instead; * Increased the HP of enemies in the Potential Trial Space; * Fixed an issue where the character's dash could push some enemies in Space Omega; * Fixed a mismatch between attack judgment and VFX range of some moves for Elite enemy NAN-01; * Fixed an issue where some moves of the Elite enemy Arakune could ignore the character's invincibility states; * Fixed a damage delay issue caused by slowdown during phase transitions of the Elite enemy Susanoo; * Fixed an abnormal attack warning display issue during battles between Jin and Elite enemies; * Increased the value strength of Mai and Jin's SP skills; * Fixed an issue where Jin's sheathing attack could not damage certain enemies; * Fixed an issue where Jin's move [Hirensou] could trigger [Rengoku Hyouya] when holding the button; * Fixed an issue where Jin's skill [Kokuujin: Yukikaze] could not defend properly and incorrectly triggered the [Touga Hyoujin] block effect; * Fixed an issue where Mai could still consume MP when successfully throwing javelins in the air; * Fixed an issue where Ragna's Potential [Inferno Divider] could not kill flying enemies; * Fixed an issue with abnormal display of Ragna's Potential icons; * Fixed an issue where Kokonoe's MP might not recover appropriately after obtaining the Potential [Armament No.8EE vE.24 "Meteor Carpet Storm"]; * Fixed an issue where the clone generated by Kokonoe's Potential [Armament No11.1 v2.19 "Furious Decimator Avalanche"] could not correctly trigger the Tactic Frost Burst effect; * Fixed an issue where the slowdown effects caused by Kokonoe's Potentials and Tactics could stack and cause abnormal enemy movement; * Fixed an issue where the upgrade of Es' Potential [Universal Enhancement]: [While airborne, any action can be followed by each other.] did not work for some actions; * Fixed an issue where Es' Potential [Type:Slasher "Bedivere"] might not be able to be used after specific move actions; * Optimized input judgment, reducing the occurrence of Es' Potential [Type:Slasher "Gawain"] being triggered directly after a dash by pressing the ↑ key; * Fixed an issue where Noel might not be able to use skills while falling; * Fixed an issue where Noel could not correctly trigger the Tactic [Skill Cold] when using certain moves on the ground; * Fixed an issue where the sound effect of Noel's Potential [Zero-gun: Sleipnir] would not stop playing properly when Noel is defeated; * Optimized Noel's Potential [Quick Reload], changing the condition for MP recovery from MP below 100 to whenever MP is not at maximum; * Fixed an issue where Λ-No.11-'s Potential [Universal Enhancement] could not attack close-range enemies; * Fixed an issue where the Tactic [Violent Tentacle] could become ineffective in certain situations; * Fixed an issue where tentacles generated by Tactics could cause delays in Combat Space settlement; * Fixed a plot error caused by abnormal drops of Phenomenon Fragments of [Recording #2]; * Fixed an issue where Avatar could fall off the elevator at low frame rates.
Monster Hunter Stories 2: Wings of Ruin - capcomjapan_marketing
Monster Hunter Stories, set to release on June 14, 2024, is now available for digital pre-orders! The first Monster Hunter RPG is now fully voiced!* Raise your own monsters and embark on an epic adventure! *English and Japanese voices only.
Pre-order Bonus Navirou Outfits: "King" and "Queen" If you have save data for the Steam version of Monster Hunter Stories 2: Wings of Ruin, you can get the "Mahana Rider" Navirou Outfit in the Steam version of Monster Hunter Stories.
Monster Hunter Stories 2: Wings of Ruin Save Data Bonus - Navirou Outfit: "Mahana Rider" Note: This pre-order bonus may be made available at a later date. Note: Navirou's Outfits are purely cosmetic and only change his appearance.
Digital versions of Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin will also be available as a set! For more details, please visit the official website. https://www.monsterhunter.com/stories/en-us/
Monster Hunter Stories, set to release on June 14, 2024, is now available for digital pre-orders! The first Monster Hunter RPG is now fully voiced!* Raise your own monsters and embark on an epic adventure! *English and Japanese voices only.
Pre-order Bonus Navirou Outfits: "King" and "Queen" If you have save data for the Steam version of Monster Hunter Stories 2: Wings of Ruin, you can get the "Mahana Rider" Navirou Outfit in the Steam version of Monster Hunter Stories.
Monster Hunter Stories 2: Wings of Ruin Save Data Bonus - Navirou Outfit: "Mahana Rider" Note: This pre-order bonus may be made available at a later date. Note: Navirou's Outfits are purely cosmetic and only change his appearance.
Digital versions of Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin will also be available as a set! For more details, please visit the official website. https://www.monsterhunter.com/stories/en-us/
Mystic Land: The Search for Maphaldo - robinofthewood
Hey all,
If you didn't yet come across to this news, we uploaded a first gameplay video for Mystic Land: The Search for Maphaldo awhile ago on our YouTube channel.