Community Announcements - jonas19861202
1、补充微软MC动态DLL库文件,解决部分玩家无法启动游戏的bug
Deadside - Lucas
Hello Deadsiders!

On April 25th, at 9:00AM GMT / 2:00AM PDT, we will begin the release of version 0.12.1!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.

This patch addresses bugs, along with the introduction of some QoL solutions, and expands the list of redesigned and improved models of weapons with the MR5 submachine gun



Changes and fixes in the version:
  • Added a redesigned model of the MP5 submachine gun
  • Added option to unload a weapon on a character's dead body
  • Added ability to equip a weapon in prone position by left-click
  • Added ability to use wire cutters in prone position
  • Added SFX of blocked item in prone position
  • Fixed a bug causing a raid token to not disappear after activation
  • Fixed a bug that caused the inability to change, reload, or use bolt-action rifles and shotguns
  • Fixed broken weapon equip animation on getting up from a prone position
  • Corrected animation of shooting with S85
  • Removed collision between sleeping bag and character's body
  • Various graphics and level design fixes

Thanks for reading, stay tuned for more!

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Apr 25, 2024
Escape Z - Atlas

Added 1 New Achievement
A new achievement has been added to provide additional goals for players.

Added Smoke Particle Effect to All Weapons (Excluding the Grenade Launcher)
Now all weapons, except for the grenade launcher, show a smoke effect when used.




Reworked Boundaries of the Dark Forest Map
The boundaries have been redefined to ensure a better gameplay experience and a more balanced design.

Repositioned Some Zombie Spawns in the Castle Map
Spawns have been optimized to improve gameplay and provide a more engaging challenge.

Improved Zombie Pursuit in the Castle Map
Zombies are now more effective at pursuing the player, increasing the level of challenge.

Halved the Range of Shotguns
Shotguns now have reduced range, balancing their use in close combat.

Increased Reload Time for the Double-Barreled Shotgun
The reload time has been increased from 0.3 to 0.7 seconds to make gameplay more balanced.

Reduced Reload Time for the SKS Weapon
The reload time has been reduced from 2.1 to 1.5 seconds to improve weapon responsiveness.

Changed the Bullet Impact Particle Effect for the M1 Weapon
The visual effects of bullet impacts have been improved.

Changed the Reload Sound for the M1 Weapon
The reload sound has been altered for better auditory consistency.




Fixed an Issue with the SKS Weapon
The issue preventing the proper functioning of the SKS has been resolved.

Thanks for your continued support!


https://store.steampowered.com/app/2571140/Escape_Z/
The Planet Crafter - Brice MijuGames
Hello Terraformers!

We've just uploaded a small patch on the main branch.
You need to restart Steam to get it.

For people playing multiplayer make sure everyone has the same version, if in doubt restart Steam.

This update mainly fixes bugs, improve performances and balance some content.

V 1.005 : Changelog

  • Fixed an issue making asteroids to target players too closely
  • Asteroid debris are now automatically destroyed if inside a base
  • Replaced flour with wheet in animal feeder recipe
  • Vegetube T3 can now be placed on grids
  • Fixed issue with rocket screen not displaying correct multipliers
  • Added an option to disable emotes keyboard shortcuts
  • Fixed an issue with interior panel deconstruction not reverting to an empty panel
  • Added missing localization texts for the new emote disable option
  • Disable drones in autocrafter if not unlocked yet
  • Improved snapping precision of same type modules
  • Fixed an issue with contiguous panel detection
  • Added an error message on the main menu if we try to connect to a server with a different game version

Stay in the loop

As always, don't miss any informations about Planet Crafter and Miju Games :

See you soon, and good terraforming!

Brice for Miju Games

Village Heroes - CUNX
Features
  • Optimize and adjust VIP level achievement rewards and weekly rewards.
  • Improve support for handle operations.
  • Adjust the appearance probability of dungeon treasure chests.
  • Wiki updates controller operating instructions.
  • Wiki updates pet information.
  • Optimize some English translations.
  • Added problem feedback button and controller link button to the top status bar.
  • Added problem feedback guide to the novice guide.
  • Adjust the prices of consumables in the store.
  • Reduce the number of fragments required to unlock heroes.
  • Join the 7-day sign-in for newbies and join the novice guidance.
  • Added daily check-in (reset every 28 days).
  • Added level achievement rewards.
  • Add online rewards and novice guidance.
  • The backpack slot is unlocked and increased by 5 slots.
  • Items obtained from mission activities are limited to account binding.
  • Bound items are not stacked with non-bound items, and the difference is displayed.
  • Add one-click re-signing function to daily sign-in.
  • Glory points are renamed as soul crystals and meritorious deeds.
Fixes
  • Fixed the issue of level talent failure.
Apr 25, 2024
BioGun - Dapper Dog
Version 0.732 is LIVE! Restart Steam to receive the changes immediately.

  • ADDED | Pressing Dash while in Rush Enzyme state will trigger an immediate launch.

  • FIXED | Audio would sometimes break when colliding with collision in Rush Enzyme state
  • FIXED | A visual bug would occur when opening both Tablets and Atomic Weapons Wheel at the same time.
  • FIXED |Atomic Strike will shut off between transitions.
  • FIXED | Hiver Jumper and Mega Ham helmets became unselectable after v0.729
  • FIXED | Glob Drive Chip can no longer be triggered when at full health. This would cause the player to get stuck.
  • FIXED | Getting hit while healing would sometimes leave the sudo health tick that would grow in while healing.
  • FIXED | Emergency Out tablets would not show in submenu.
  • FIXED | Otterman will no longer comment in the Lung Save Room with the BioMat located above.
  • FIXED | Fixed a bug where you could waste atoms by upgrading into health even with fully upgraded health.
  • FIXED | Sometimes while dashing the Atomic Strike pre-charge would activate and not disappear.

  • ADJUSTMENTS | Some rooms would transition with the wrong music.
Apr 25, 2024
LAB.AR - КиКо
Fixed critical bug in 2nd episode
FOG - Fear Of Going - Happy Art Club
  • New CTF netcode
  • Netcode fixes and improvements
  • Bugfixes
  • Stat rebalance
  • Flag changes
  • Username display changes
  • Performance improvements
  • CTF map changes
  • God rays visibility improvements
  • UI scaling changes
My server host is having issues tonight. Server should be back up tomorrow.
Apr 25, 2024
Rift Riff - Sim Kaart
Ola! Sim here again, working on the art of Rift Riff. A small update/catch up on the tower designs we're trying out. We're still testing all these elements, but I think it's cool to share some of the progress we've made with the towers.

We started off with dummy's for testing game flow and animations.



Then I made an overview of designs and upgrade shapes we may need.



I then saw everything was pretty stale and needed some character in order to really have fun with it. I went back to the drawing board and drew up some designs.



And I'm now in the process of turning these into pixel designs and creating animations:



On to the next! :)
Border Mountain - twodemogames
Thank you all for your support. After overcoming language and technical barriers, we have finally released the English version of "Border Mountains". Now more players can play our game and understand our story. In the future, we will strive to create more and better games. Once again, thank you for your support!
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