On April 25th, at 9:00AM GMT / 2:00AM PDT, we will begin the release of version 0.12.1!
⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required.
This patch addresses bugs, along with the introduction of some QoL solutions, and expands the list of redesigned and improved models of weapons with the MR5 submachine gun
Changes and fixes in the version:
Added a redesigned model of the MP5 submachine gun
Added option to unload a weapon on a character's dead body
Added ability to equip a weapon in prone position by left-click
Added ability to use wire cutters in prone position
Added SFX of blocked item in prone position
Fixed a bug causing a raid token to not disappear after activation
Fixed a bug that caused the inability to change, reload, or use bolt-action rifles and shotguns
Fixed broken weapon equip animation on getting up from a prone position
Corrected animation of shooting with S85
Removed collision between sleeping bag and character's body
✅ Added 1 New Achievement A new achievement has been added to provide additional goals for players.
✅ Added Smoke Particle Effect to All Weapons (Excluding the Grenade Launcher) Now all weapons, except for the grenade launcher, show a smoke effect when used.
✅ Reworked Boundaries of the Dark Forest Map The boundaries have been redefined to ensure a better gameplay experience and a more balanced design.
✅ Repositioned Some Zombie Spawns in the Castle Map Spawns have been optimized to improve gameplay and provide a more engaging challenge.
✅ Improved Zombie Pursuit in the Castle Map Zombies are now more effective at pursuing the player, increasing the level of challenge.
✅ Halved the Range of Shotguns Shotguns now have reduced range, balancing their use in close combat.
✅ Increased Reload Time for the Double-Barreled Shotgun The reload time has been increased from 0.3 to 0.7 seconds to make gameplay more balanced.
✅ Reduced Reload Time for the SKS Weapon The reload time has been reduced from 2.1 to 1.5 seconds to improve weapon responsiveness.
✅ Changed the Bullet Impact Particle Effect for the M1 Weapon The visual effects of bullet impacts have been improved.
✅ Changed the Reload Sound for the M1 Weapon The reload sound has been altered for better auditory consistency.
✅ Fixed an Issue with the SKS Weapon The issue preventing the proper functioning of the SKS has been resolved.
Ola! Sim here again, working on the art of Rift Riff. A small update/catch up on the tower designs we're trying out. We're still testing all these elements, but I think it's cool to share some of the progress we've made with the towers.
We started off with dummy's for testing game flow and animations.
Then I made an overview of designs and upgrade shapes we may need.
I then saw everything was pretty stale and needed some character in order to really have fun with it. I went back to the drawing board and drew up some designs.
And I'm now in the process of turning these into pixel designs and creating animations:
Thank you all for your support. After overcoming language and technical barriers, we have finally released the English version of "Border Mountains". Now more players can play our game and understand our story. In the future, we will strive to create more and better games. Once again, thank you for your support!