We would like to announce that as of 04/25/2024 02:00AM (UTC) The latest demo of TOKYO PSYCHODEMIC is available!
The update contents are as follows: ・Japanese voice acting added, available in all language settings ・Language quality assessment of English language ・Adjustment to various in-game features ※Please be aware that after 04/25/2024 02:00AM (UTC) save data from the previous demo version will no longer be accessible.
We hope you’ll enjoy playing the improved version of TOKYO PSYCHODEMIC and are looking forward to your feedback.
To bring you a good experience is an important goal of "JOR: Dawn Dew". To this end, the free trial version has undergone major updates . At the same time, the content of the official version is also in progress - your attention is the biggest encouragement for "JOR: Dawn Dew" ~
Here are the main updates:
-- Content Update --
New scene "Sea Gap" : unique challenges and tasks here.
Item system major revision: Items are no longer consumables, you can use them as much as you like!
Added difficulty options: 3 difficulty levels to choose from.
New mission system: When you feel lost in your goal, the mission can help you anchor your direction. But it will never bother you when you want to explore freely.
New equipment preset function: save your carefully built combat mode, more convenient to experience different combat schools.
Added "Beast Tide Source Point" : a new challenge point in the scene, where you can meet multiple enemy challenges.
Optimize character movements and expressions, optimize skill performance;
Added unique text animation for killing bosses
-- Game changes --
Attitude changed from 5 to 4
The maximum number of heart points carried was changed from 8 to 10, and the initial capacity was changed to 6 points
Modify the game's opening words
Unclassify material items and change them all to items
-- Correlation optimization --
Player locations are always visible on the map, and NPC locations are displayed on the map
Redraw all pose ICONS
Optimize battle scene layout
Optimized some monster skeleton animations
Optimize map design and adjust resource distribution
Optimize UI interface performance;
Tips: As the game is in the development stage, the system has been greatly changed, so the new version Demo does not support the old version Demo archive, I would like to express my sincere apologies to you.
Finally, as a personal development of the game, your suggestions are very important to me, you can join the QQ group: 932066312, and directly communicate with me.
We have prepared not only standard goods such as can badges and key chains, but also mug cups, desk mats, and other goods that are easy to use in everyday life! The SD character illustrations are newly drawn for the traveling store! Please be sure to purchase these valuable goods, which are only available here.
■Store Information Bunny Garden Gamers Store https://www.gamers.co.jp/contents/event_fair/detail.php?id=4809 Period: May 17 (Fri.) - June 2 (Sun.), 2024 Location: AKIHABARA Gamers main store, Gamers mail order Description: For every 3,000 yen (including tax) spent on "Bunny Garden" related goods during the period, a special "business card-style card (total 6 kinds)" will be given away. Special offer: Business card-style card (total of 6 kinds) You can not choose your favorite card. *Orders may be closed when the maximum number of cards is reached, even during the order acceptance period. Ordering period is subject to change without notice. Please understand that the order period is subject to change without notice.
List of products for sale Can badge collection (total 6 kinds) Acrylic Key Chain Collection (total 6 kinds) 2L size bromide collection (total 6 kinds) Mug Cup Collection (Total 3 kinds) Acrylic Multi Stand (Total 3 Kinds) Acrylic Character Stand (Total 3 Kinds) Multi desk mat (5 kinds) B2 tapestry (W suede)(5 kinds) Chara Fine Graph (1 kind)
The images are for illustrative purposes only. Actual products may differ. The release and specifications of the products may be subject to change, postponement, or cancellation due to various reasons. Please understand.
Following feedback (😇), here is a follow-up patch on the 1.0.5 version.
Summary: - Fixed an error where the Image Analyzer would not import images with non-conventional characters in the file path. - Fixed an error where the Image Analyzer would include HTML symbols for some characters instead of plain text. - In the Image Analyzer, Redo will not be available anymore when a batch job is running, which would previously lead to crashes. - The Translation Memory importer will now display the file path and language pair. - Minor UI adjustments.
Known issues: - Ignoring by language may not ignore Translation Units if the source text is too short. This is an intended limitation to avoid false positives, but it is not properly displayed or documented yet.
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
How to opt into experimental:
Locate Vectorio in your Steam library
Right click and go to "properties"
Find the "betas" branch
Using the dropdown, select "Experimental"
v0.2.0d Experimental Info:
Testing Cycle: ~1 week
Experimental Saves: Enabled
Backwards Compatible: Up to 0.2.0
Update Type: Experimental Patch
Contains Spoilers: Yes
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
General Improvements:
Re-Added the placement sound heard when drones construct a building
Added new sound effects for the drone ports opening and closing
Bug Fixes:
Fixed generators continously adding power to your power storage.
Fixed an issue where buildings without a utility resource would cause the unlock window to error out, resulting in the Entity Manager terminating the lab that finished the tech.
Core Tech:
Improved the efficiency of the entity pooling system & model cache system, by switching out the ID keys for hash keys, and storing recycled entities in a stack instead of a list.
Re-enabled automated on-screen status updates. This was disabled earlier on in v0.2.0's development and never re-enabled, meaning in the builds prior to this all entities were simulating as on-screen entities. This is now fixed and performance improvements should be noticeable.
Removed the entity priority system. This was tested in the initial v0.2.0 builds by having it disabled, and performance impacts were reported as being negligible from this change. Optimizations will continue to be made on each entities individual logic, utilizing the screen status to cull more expensive calculations or actions, and improving other areas of the overall simulation.
Jack's long-time friend and co-guild member has arrived to help at the island. We've added tons of minigames as you setup her room and make her arrival smooth as possible!
Lights, Camera and Debut!
Raven, Maria and Tori's studio is slowly coming together and the quest for an investor continues.
Additional Sexy Scenes!
Let's get to know our new guests even better, shall we? ;)
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We also just released Sinners Landing, our love-letter to old-school D&D. All the humor, hand-drawn graphics and gorgeous girls from Paradise Lust, now with 100% more Sword & Sorcery.