Goblin Rules Football - hell
Adding new song to the game. Everything else might be broken. Oh well!
Hentai Girls : Sexy Feet Goddesses - PP Dev
Support for the Korean and Portuguese languages has been added! Also bug fixes regarding language detection

Patch notes:

-Added support for the Korean and Portuguese languages
-Fixed issues that would cause some user's languages to not be detected on loading the game for the first time. The game should now detect the user's language and switch the in-game menu text to it more consistently
Toing's Pops - foamy999
Toing's Pops 2 Releases in Two Days. It's been a lot of fun developing this game and it's kind of weird that it's actually releasing. I hope you all enjoy it, or don't. Anyways, if you haven't seen trailer 3 yet, watch it below.
Toing's Pops 2 - foamy999
Toing's Pops 2 Releases in Two Days. It's been a lot of fun developing this game and it's kind of weird that it's actually releasing. I hope you all enjoy it, or don't. Anyways, if you haven't seen trailer 3 yet, watch it below.
Apr 24, 2024
Crossedland - Tasteful Soup
• Fixed issue with quest icon on compass not clearing
• NPCs with quests now display properly
• Added new abilities:
o Farming 20 – Green Thumb – Chance to harvest double crops
o Lumberjacking 20 – Chop Chop – Chance to instantly chop down a tree
o Mining 20 – Super Swing – Chance to instantly gather a rock/ore
o Foraging 20 – Sharp Eyes – Chance to gather double plants/mushrooms
o Polearms 20 – Breakthrough – Lowers shield break stamina usage
o Duelist 20 – Quick Thrusts – Lowers heavy attack stamina usage
o Heavy 20 – Mighty Legs – Lowers lunge attack stamina usage
o Shields 20 – Wall Up – Lowers block stamina usage
• Robots now take 50% more damage from electric attacks
• Added bleed damage
• Some weapons now have a percentage chance to afflict extra effects
• Bandages now stop bleeding
• Medkits now cure poison

Apr 24, 2024
The Curse Of Grimsey Island - gamesfrommiga
Hello there,

Here are some fixes that were visible in the developer commentary video. Finally reached version 1.0!

Here are the changes:

  • Fixed player character not being visible in the Nanodeck Office.
  • Fixed smartphone Drawing app image not opening in a pop-up (similar to Photos).
  • Fixed smartphone photos not covering the Dossier UI completely.



Can't wait for the release!

All the best,

Larry
Rivals of Aether - SBS
We're back with a bugfix full of bug squashing and a few QoL changes for Hodan. This is a smaller patch leading up to our potential final patch with more balance changes and a Switch update in the next few months!

  • Bug Fix: Fixed custom color skins applying to Story Mode due to some skins causing issues in gameplay.
  • Bug Fix: The Rollback Settings button is now unclickable while readied up.
  • Bug Fix: Fixed various skins displaying a Santa hat for 1 frame when hit.

  • Bug Fix: Landing during Neutral Air now gives resources back. This should only affect cases where he lands on a Kragg pillar that breaks while Wrastor still in landing lag.

  • Bug Fix: Fixed a replay bug that would show Forsburn losing a stock on the bottom tracker if clone died in a blastzone.

  • Bug Fix: Fixed multiple instances of teammate projectiles being deleted in the Down Special plasma field. (Mollo bombs, Pomme field, Orcane bubbles).
  • Bug Fix: Fixed being able to counter a Mollo bomb that wouldn't hit Clairen normally.

  • Bug Fix: Parrying a petal wave over a flower now properly removes the grass around the flower.

Mollo had a lot of bugs related to his bombs still rattling around prior to this patch that we were able to pinpoint thanks to a wide net of community feedback.
  • Bug Fix: Bombs hitting an opponent the same moment they are parried will now apply knockback.
  • Bug Fix: Parrying a bashed bomb now sends it at the Ori that bashed it.
  • Bug Fix: Landing out of Tumble no longer sets off primed bombs.
  • Bug Fix: Getting hit by a 0 hitstun move such as Ori Neutral Special no longer detonates primed bombs.
  • Bug Fix: Kragg hitting a bomb with Forward Special now only gives him the article jump cancel window.
  • Bug Fix: Hitting a bomb downwards through a platform now always sends it through the platform.
  • Bug Fix: Bombs clipping into the stage the frame they're thrown no longer teleport to the other side of the stage.
  • Bug Fix: Fixed bashed firecrackers only hitting Mollo once.
  • Bug Fix: Fixed reverse-DI from flashbang only applying to grounded opponents.

  • Bug Fix: Fixed the splash hitbox of Charged Down Strong not triggering if the parry landed on the last frame.
  • Up Strong: The spike hitbox now buries opponents when they hit the ground. (Grounded hitbox still bounces them upwards.).
    A general consensus was that using Hodan up Strong on platforms (on stage) could be a bit detrimental since players could simply tech out. Given the massive size of the move, having the throw bury opponents gives Hodan a chance to follow up on his attack, while not making the move too powerful.
  • Bug Fix: Players grabbed by Up Strong can no longer walltech before the move throws them.
  • Down Special: Dodge cancelling now works at any point in hitpause.
  • Down Special: Slam hitboxes now have hit lockout for the rest of his recovery frames (24 frames).
  • Down Special: Slam hitboxes no longer make opponents immune to mud waves.
    These changes to Down Special should keep the odd double bury situations from previous patches out of the game, while fixing the side effect of getting hit, then freely moving through mudwaves across the stage.

  • Bug Fix: Fixed crystalizing appearing wrong in playtest.
  • Bug Fix: Crystalizing now must be moving downwards to break off the ground. This fixes a rare case where Kragg could avoid crystalizing by being inside a rock on that frame.
  • Bug Fix: Fixed aerial stall decay not being applied if cancelled in-field.
  • Bug Fix: Fixed being able to use Neutral Special during a parried gem's break animation.
  • Bug Fix: Neutral Special projectile no longer has hitpause scaling.
  • Bug Fix: Gem now gets bashed properly.
  • Bug Fix: Fixed being unable to turn around when cancelling the windup of Down Special.

  • Bug Fix: Bombs now bounce off of Vince.
Infinite Tournament Paintball - Uncle Danny
Changes


- The MVPS Spring Skirmish 2024 layout has been added

Other News


We're still working hard on Beta 1.5. Everything's starting to come together and we plan to make some content showcasing everything that is new very soon. We couldn't be more excited to share the progress that's been made. Give us a follow on our social media linked below, that's where we'll be showcasing everything 1.5 has to offer.

- Ethan




Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB
Bugz Bows and Curses - prestosilver
Bugz has finally reached a state where I can release it, So I did.
Astrometica - BeryMery
Hey everyone,

First and foremost, a huge thank you to each and every one of you who participated in our playtest. Your dedication and feedback have been incredibly valuable to us, and we're immensely grateful for your support.

We wanted to let you know that the playtest will be end today and will be closed. However, we're excited to announce that we'll be releasing a prologue version of this playtest is coming soon! You can wishlist it here to receive notifications when it becomes available:
https://store.steampowered.com/app/2904320/Astrometica_Prologue/

Our journey with the playtest has been nothing short of amazing. Your feedback and insights have provided us with invaluable guidance, and we're confident that with your continued support, we can create an exceptional gaming experience.

Here's a brief summary of some of the feedback we've received:

User Interface and User Experience Issues: We've taken note of your feedback regarding certain mechanics that may not be as clear as they could be. Rest assured, we have the time and dedication to refine and polish these aspects, ensuring a smoother and more enjoyable experience in the final game.

Localization and Language Support: While we were only able to include a limited number of languages in the playtest due to time constraints, we're committed to offering full language support in the final game, encompassing all languages listed on our store page.

Building and Construction Feedback: Your input on building and construction mechanics has been instrumental in our development process. We're thrilled to announce that we've been working on a new snapping system for our habitat building, which will be implemented in the prologue version of the game. This enhancement aims to streamline the building process and make construction more intuitive for players.

In addition to your invaluable feedback, here are some impressive stats from the playtest:

Over 15,000 wishlists - Thank you all!
Almost 15,000 players engaged with our playtest
More than 2,000 followers
Over 800 feedback surveys received
Median playtime for the playtest is more than 2 hours, which is amazing!

However, we've also encountered some significant bugs that have been reported to us, including issues with the save system, which is crucial for any survival game. Addressing these bugs may require more time than initially anticipated, but please know that we're fully committed to delivering a polished and bug-free experience for our players.

We're happy to announce that there will be more playtests in the coming months, so stay tuned for updates and announcements!

Once again, thank you for your incredible support and feedback.



- Discord
- Facebook
- Twitter
- Youtube

See you among the stars,
BeryMery


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