Ever since the Cataclismo happened, the land abounds with Horrors. All animals and humans unfortunate enough to breathe the Mist were turned into violent creatures. Eons have passed, but these loathsome beasts still plague humanity.
From small Vermin to incendiary Blister and mighty Siren, each of these monstrosities has a quirk we need to understand. Otherwise, we won't have a chance against their relentless attacks.
That’s why we’re here. To know our enemy:
Are you ready to face them? Share your strategies with the rest of Hogardians and your ideas for new enemies on our Discord!
Customizing your personal Spartan has long been a core component of Halo Infinite, and as we look ahead to our next update, we’re excited to share details of a brand-new system that will give players more agency over earned customization content.
Over the years since launch, we’ve heard feedback around wanting additional avenues to earn customization content and a desire for ways to acquire older content that is no longer actively available in the game. With next week’s update, Halo Infinite will be adding two new features to directly address this player feedback: “Spartan Points” and “The Exchange.”
Players of Halo: The Master Chief Collection probably recognize both of these terms for good reason—they are both based on what’s currently available in MCC today. “The Exchange” is a new feature that you’ll find within Halo Infinite’s Shop that offers customization content in exchange for “Spartan Points.”
The primary focus of The Exchange is offering access to previously released free content that players may have originally missed out on. For example, rewards that were originally tied to Halo Infinite’s free Event tracks or a special limited time login bonus, or even a past Twitch drop or partner promotional item are all fair game for The Exchange.
However, it’s not all legacy favorites as some never-before-released items will also join the mix. Premium content—such as items sold in the Shop or included in a premium Battle Pass reward track—will not be offered in The Exchange. The available inventory of items in the Exchange is expected to rotate approximately every 4-to-6 weeks (generally timed to Halo Infinite’s Operation cadence).
When The Exchange refreshes, items will not be “going away,” removing the chance to get them—they will still be available to purchase with Spartan Points through the customization menus (much like bundles once they have rotated out of the Shop).
Here’s a quick summary of what will initially be available in the Exchange when it launches next week (item name, type, and origin):
Spartan Points (or “SP” for short) is the “currency” players will earn and redeem in The Exchange for a desired customization item. With this update, several existing progression systems will be evolving in order to directly support the addition of Spartan Points. There will be three primary ways to earn SP in Halo Infinite when the “Banished Honor” Operation and “CU32” arrives next week:
Completing your first Daily Challenge will award 250 SP (rather than XP)
Completing the weekly Ultimate Reward will award 1,000 SP (instead of a misc. customization item)
Operations Reward tracks will offer up to 15,000 SP (replacing misc. other rewards)
We’re eager to get this new feature into your hands and offer another path for players to access content to customize their Spartan and identity in Halo Infinite. We’ll be keeping a close eye on community feedback and in-game metrics so please share your thoughts once you have a chance to try out the Exchange!
For more on Halo Infinite’s upcoming update, check out our other blogs:
UPDATE OVERVIEW: Catch up on our latest community livestream for an overview of what’s coming when Operation: Banished Honor arrives
SANDBOX OVERVIEW: Get the full debrief on the latest sandbox balance changes and mode updates coming in Operation: Banished Honor
FORGE OVERVIEW: Explore the new Flood and Alien World-themed object palettes coming to Forge, alongside additional updates
CUSTOMIZATION: Feast your eyes on the Banished-themed armor coming with a free new Operation Pass and further customization updates
-Updated Ren'Py to 8.2.1 -Updated libraries to their latest versions -Improved mod support. Various metadata such as mod descriptions and images are now shown, alongside a revamped ui that implements a load order and enabling/disabling of mods. -Added steam workshop uploaders in the mods folder. -Made game startup faster by not loading all languages at once. -Revised the choreography of the epilogue -The epilogue is now available in the chapter select if the player has seen the epilogue -Revised the UI of the phone -Brought back the voice volume setting, Ren'Py sync, and the ability to skip to the next choice in the game via right-clicking the skip button from older Ren'Py versions. -Fixed saving on the first line in the game causing a crash -Fixed russian translation having empty strings in several places -Improved spanish translation -Fixed minor hiccups in chapter 18A's choreography -Fixed Liz not turning around at the correct time in chapter 2 -Fixed the track "Rollin' Along (Happy theme)" using the wrong loop point -Fixed the track "A Small Town On Pluto (Happy 2 theme)" not having a loop point -Updated tracks "Green Specter (Olivia theme)", "Rollin' Along (Happy Theme)", "This Class Sucks!!!!! (Boring Theme)", "Furious March of Red (Intense Theme)", "I Know You'll Be Fine", "Her Dress (Dress Reveal)", "Friends and Family (Ending D)", and "Reflecting On The Outer World (Introspective 1)" to have loop points. -Added back the unused school winter night background for modding purposes -When using auto-reload, the splashscreen is automatically skipped -Fixed ending 4 spanish credits having overlapping text -Fixed a timeloop bug when using the chapter select while already in-story -Fixed Android UI widgets not having the same color as the desktop UI -Adjusted volume buttons on Android to not be obnoxiously long -Fixed an oversight where the language options items were shorter than the bounding box it was in, making text prematurely cut to a new line. -Fixed the mod menu "No mods" message being misaligned with long text, and now highlights the path to place mods. -Made the quick menu on Android during the lean scene use the same style as the rest of the normal quick menu -Fixed the "Enable Debug Scores" option not immediately enabling/disabling on click on Android. -The console will now shutup about logs for Discord Rich Presence. -Added Steam community items: specifically emojis, trading cards, backgrounds.
Of note, if you swapped to our testing branch to test out this update before release, you can now swap back to default!
As we're still getting a low amount of reports from players losing their progression save files, here is a tentative fix. This hotfix adds nothing else but should improve the reliability of save events and prevent those mishaps.
If you have been impacted by it, please reach out on our official Discord forum for help.
Raia Nova continues to progress and this is a big update. This new Playtest Alpha version can be downloaded by getting the Demo from the Steam page.
It features 5 playable characters with their own skills and trees. There are now 28 levels, most having unique bosses and details. Items and skills? Too many new and improved ones to list. Check it out, I'm sure you'll find something you desire.
All the support so far is greatly appreciated. All feedback and input is welcome, help us make this game great, even just by telling us what you think. Here is the discord link, and you can get in touch via the website as well.
Humans are not that against Lizardwomen - phobos.art
Greetings, Humans!
We can safely say that we never expected such an amazing response and such fervent support. Soon the game will have 1000 reviews, and judging by what you guys are saying – you enjoy playing it just as much as we’ve enjoyed making it! Thank you, Humans (and Lizardwomen, if there are any among you)!
Unfortunately, we're lagging behind with the updates a little bit. We'd love to give the game as much love as it deserves, but for many in the dev team this is a hobby project, and work takes priority. But we are trying our best!
Right now we are working on community items. Soon we will be sending stickers, animated and static art, emojis, avatars and other fun things in for review. How fast you get to see them in all their glory depends on Steam, but we are hoping it won’t be too far off!
We are also continuing the work on the story of Mil(f)oslava and Malsas, and on the Lurkomorye adventures of Veinte and Ratibor. Catgirls, mermaids and many more will be eager to meet our heroes in the update.
We’ve been kicking ourselves for not getting the MilFoslava thing in time for the release. But thanks to our players, we got it now, and will definitely put it in somewhere!
This month’s update is packed with exciting news as we continue to enhance and expand the gameplay experience. Let’s dive into what’s new and what’s coming to the world of Lost Region.
Hard-working mercenaries deserved a break? Now, they can take one with our new feature, "Get Rest for the Wicked." When you’re not logged in, your mercenaries will now rest. This isn’t just any break—they'll be gearing up, earning an XP boost that kicks in once you return. This means they'll be more effective and ready to tackle the challenges ahead with renewed vigor.
But there's more! While your team rests, they'll also boost the overall production of your player base. Imagine returning to the game to find your resources have grown thanks to the strategic breaks your mercenaries take. Efficient and beneficial, this new feature ensures that every moment counts, even when you're offline, there are limitations though, mercs without merc work may get tired of just resting.
Map Enhancement and Expansion
We’re pushing the boundaries—literally! The map of the Lost Region is growing. Get ready for a larger play area with more points of interest, which means more opportunities for exploration and combat. The distances between faction bases are increasing, setting the stage for more strategic gameplay and intense conflicts.
These expansions allow us to introduce new conflict locations where factions will clash over control. Prepare for new challenges and dynamic skirmishes that will test your command skills and strategic planning.
Custom Gun Crafting: Make Your Own Firepower
Get ready to take weapon customization to the next level with our new feature: Custom Gun Crafting. Dreaming of a sniper pistol or an automatic grenade launcher? Now, if you’ve got the parts, you can make it happen. This feature allows you to modify and craft guns based on the components you gather throughout the game.
To unlock even more intricate modifications, you'll need a skilled gunsmith. We’re introducing a new skill gunsmithing that allows for advanced customization options. The more skilled your gunsmith, the more elaborate and powerful your custom weapons can be. This opens up a whole new realm of tactical and personal customization in Lost Region, giving you the power to tailor your arsenal to fit your play style perfectly. And experiment, a lot of experiments!
Stay tuned for more updates, and cya guys next month!