What an incredible launch! We really appreciate all the support and everyone taking the time to let us know about any snags so far; it's incredibly helpful to everyone here at Akabaka and DreadXP.
Currently, Akabaka and QA are hard at work on the bug fixes, so please keep letting us know if you come across more!
Patch Notes
Bug Fixes:
Chapter 999's checkpoints don't unlock when played through.
Fixed an issue where players were locked out of accessing the last page in the book toburn down the Black Woods.
Chapter 999 has added a warning that if the player has made keepsakes progress, it will be lost unless you load a checkpoint afterthe Black Eye is performed.
Incorrect fonts on Each True end screen, causing fonts to run off-screen
In Chapter 1000, successfully fighting a boss to the truth, ending in the basement, resets the boss battle and causes a crash.
Final door before true end breaks in compatibility mode.
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[BF1][BF2] Fixed an issue with there being no audio or visual feedback when pressing Refresh in Server list.
[BF2] Fixed an issue where the grate textures in the Shield Generator room overlapped the Generator asset on Space Assault maps.
[BF2] Fixed an issue where enemy AI fired less frequently and less accurately.
[BF2] Fixed an issue where Gameplay would fail to start after the countdown finished in a 64-player game.
[BF2] Fixed an issue where the tables and bar tops were extremely bright on the Mos Eisley map.
[BF2] Fixed an issue with Lightsabers being too bright and having their colors washed out when in brighter areas.
[BF2] Fixed an issue with the intensity of the flickering lights on Utapau being too high.
[BF2] Fixed various issues around the camera shaking upon falling off the map or death.
[BF2] Fixed a crash that could occur when transitioning maps.
[BF2] Fixed an issue with Ki Adi Mundi's voice lines not playing properly.
[BF2] Fixed an issue where lightning flash VFX would display through walls on Kamino.
[BF1] Fixed an issue where users could not connect to private servers with the correct passwords.
[BF1] Fixed an occasional crash that could occur on launch.
Fixed an issue where the respawn countdown timer would be stuck at 1.
Fixed an issue where players would be stuck on the "Waiting for players" screen after joining a multiplayer game with active players.
Fixed an issue where players could disconnect from the host when transitioning between maps.
Fixed an issue with the done button not showing up immediately on game end
Fixed an issue where the server list would take a long time to populate.
Improved stability in Public Servers.
Steam
[BF1][BF2] Fixed an issue that caused Xbox button prompts to appear when playing with a PlayStation controller.
[BF1][BF2] Fixed an occasional crash that could occur on the faction selection screen in Split Screen Galactic Conquest Versus mode.
[BF2] Fixed an issue where the Skip option could not be selected with the Left Mouse button during Galactic Conquest.
[BF2] Fixed an issue where Villains would occasionally not be able to spawn in on Hero Assault servers.
PlayStation
[BF1][BF2] Fixed a crash that occurred when refreshing the server list.
[BF1][BF2] Fixed an issue with servers not showing up the first time a search is attempted.
[BF2] Fixed an issue that caused a large fog wall to appear at the edge of the player's vision on the Kashyyyk map.
[BF1] Fixed an issue with the draw distance being lower for both Kashyyyk maps.
Fixed issues with players occasionally not being able to join servers.
Nintendo Switch
[BF1][BF2] Fixed an issue where the loading screen would hang for longer than 15 seconds after selecting either game on the launch menu.
Fixed an issue where a force close error would occur when disconnecting a wireless controller before loading into a game.
Fixed an issue with Controller inputs not being detected when disconnecting a wireless controller and transitioning from Tabletop mode with joycons connected, to Handheld mode.
To be an agent of the DCP, you need to always make sure your skills are up to standard. That’s why this minigame will test both your agility and your aim! Take a look!
You’ll have to destroy every target before the timer runs out. Successfully doing so will grant you extra lives that you can take with you throughout your Prison City infiltration!
But fail and the only thing you’ll get is the stinging feeling of SHAME!
Just kidding, well, maybe the Chief isn’t.
Now, to complete this minigame, you’ll have to apply all the running, jumping, and sliding skills you’ve (hopefully) learned in your training and improved on during your previous missions. For instance, you’ll have to throw and rotate the chakram to successfully hit a target placed below a platform for the last leg of the minigame!
Just as your training was meant to help you learn the basics of chakram-throwing, you’ll be able to show them off in this minigame. And you’ll be well rewarded if your skills exceed expectations!
That’s all with this update!
Be sure to follow Retroware’s publisher page to stay up-to-date on all our games, news, and more!
Thank you for being patient as we worked on bug fixes for Hammerwatch Anniversary Edition. In this latest patch we've made a number of improvements from enemy tweaking to bug fixes. You can find the entire list below.
Fixed a minor bug regarding the rewards for the bulls and cows puzzle.
The bazaar guard in the Sun Temple campaign now says you must put ore in the baskets to be able to shop.
Tweaked the beam skill of the priest to not be broken when picking up attack speed bonuses.
Fixed statistics page not updating properly for every player.
Fixed the bug of a puzzle in the third prison level in the Shaftlocke campaign, and also made it non-mandatory for progression by moving the key reward it previously had. A new additional reward was added in its place.
Fixed an issue which allowed kicked clients to run around in an empty game session.
Fixed skills with changes to cast speed.
Tweaked the beam skill of the priest and meteor skill of the wizard.
Fixed the sound for the knives skill of the thief.
Fixed high batch count on the fire projectile skill of the lich enemy.
Tweaked the spear effect of the mummy enemy.
Added impact effect on the crush block trap in the Sun Temple campaign.
Fixed the max mana stat of the priest from 350 to 370.
Added bestiary name to the volcano enemy.
Fixed bug where you could run into the final shaftlocke boss while its playing its intro animation
Fix for loading modded singleplayer saves, now properly loads mods
Cheers, The Crackshell and Maximum Entertainment teams
This patch fixes a number of bugs and updates balance in a variety of places. We added one new feature to the UI for multiplayer - a way for the party leader to kick players out of the party. This was requested by players a number of times to deal with situations where a player goes AFK for a long period of time. We also fixed a number of bugs, including fixing a rare issue where a player could lose progress when playing in offline mode.
Last week's buffs to Chainbreaker were good, but haven't moved the needle enough, so we're pushing some more power to his base kit. Clairvoyant and Godkeeper are also getting some light buffs.
Some book mutators aren't giving enough Kwillings/Glyphs for how punishing they can be, and a few are a bit too punishing. Several book mutator rewards are increasing, with a slight decrease for Stinging Wounds.
Book 1 Guardians are pretty comparable in difficulty, however Book 2 Nim the Lost and Janus the Malformed are currently too easy compared to the rest in Book 2. The Mimic is hitting a bit too hard in certain forms, which are getting tuned down, in addition to small tuning changes to other guardian challenge buffs.
Release Timing
This patch will be released at approximately 12 pm Pacific (UTC-7) on April 24, 2024.
Full Patch Notes
Magma Miner
Fixed Smash uncommon augment Heatened Smash heat gain not stacking.
Fixed Burnout not reducing hp and granting omni damage per stack.
Fixed Magma Miner Rare vestige Miner's Gloves sometimes not granting omni damage.
Mosscloak
Fixed Hunter's Dash Rare upgrade Strengthening Dash buff being removed when using non-attack bindings.
Fixed Captor challenge buff Debilitating Soul Shackle still able to let the Captor inflict regular Soul Shackle with its attack.
Fixed Lusk the Blightbag sometimes not spawning Lil'Lusks if their spawn locations were blocked.
Fixed Guardian of the Unbound key enemy sometimes attacking even while they have the stunned status effect.
Updated Argolath: 65000 HP >>> 75000 HP. Updated Argolath Tentacle: 4000 >>> 5250. Argolath has been consistently easier than Cynder and Ruhnstone, but overall does decent damage, so making it a bit beefier.
Updated Ruhnstone Guardians to not respawn on Phase 2, they will now only respawn on Phase 3. Since Ruhnstone's phases are stacked up together, getting rid of a guardian in the first phase doesn't mean much for your next few turns. Should hopefully make getting rid of Guardians more meaningful.
Updated Book 2 Nim the Lost: 28000 Max HP >>> 33000 Max HP.
Updated Book 2 Janus the Malformed: 28000 Max HP >>> 30000 Max HP. Janus Sparring Dummy 2000 Max HP >>> 3000 Max HP.
Updated Book 2 Lil' Lusk base attack from 6 >>> 5.
Updated Book 1 Janus the Malformed challenge buff Sentry Mode: +500 Max HP >>> +100 Max HP. +150 Dummy Max HP >>> +100 Dummy Max HP.
Updated Book 2 Mimic Challenge Buff Mosscloak Attuned: +20% damage >>> +12% damage. +1000 Max HP >>> +500 Max HP.
Updated Book 2 Mimic Challenge Buff Weaver Attuned: +2000 Max HP >>> +500 Max HP.
Updated Book 1 Captor Challenge Buff Debilitating Shackles: +500 Max HP >>> +100 Max HP.
Updated battles in Book 1 that were too easy or too hard compared to their labeled threat level.
Updated battles in book 2 that were slightly too hard, namely ones with the Razorshade or that spawned too many Inkstains.
Resolved issue with the Shocked status effect not triggering when a Guardian becomes phased by an attack.
Slimpe Eggs can no longer get Team Captain challenge buff. ("On turn start, Enemies gain shield equal to 10% of their max hp.").
Vestiges & Sets
Fixed Epic vestige Necrostrain causing stutter and inflicting lots of extra poison stacks in very specific cases, such as using it with Poison Thorn and Godkeeper's Impale.
Fixed Godkeeper vestige Victor's Chits with Celestial Spear Rare augment Empowering Spear causing crit damage to be reduced to 0 after using Velocity.
Fixed Poisonblood not inflicting Hemmorhage and Toxic in certain circumstances.
Fixed Vigorous set bonus granting stacks of vigor equal the amount of damage recieved (including shield damage) instead of only granting stacks of vigor equal to HP damage recieved.
Fixed Shattered Will not granting remainder Shattered Will when you gain 10 or more Shattered Will at once.
Fixed Epic vestige Lupine Gloves not stacking.
Fixed Prey not granting buff when defeating an enemy from DoTs such as Burn or Poison.
UI
Added user-exposed means of kicking party members out of the party via character management screen. Mouse - click on the face of the party member. Gamepad - use the HUD Details and navigate to party.
Added 'X to close' prompt after inspecting Trinket from bottom Play Bar.
Added B button hint to gamepad when inspecting a Trinket card from the bottom HUD.
Fixed issue where tooltips for Trinkets would not show if inspected from the Play Bar on gamepad.
Updated desync notification to encourage people to verify integrity of game files.
Adjusted language in gamepad radial menu for Matchmaking when in the Atheneum.
Fixed D-Pad Up navigation issues on gamepad; do not shortcut to open Party Details if in another HUD context.
Changed End Run screen gamepad shortcut for opening Party Details screen to Start button to avoid navigation issues with D-Pad Up.
Other Changes and Fixes
Fixed a variety of Chinese and Japanese translation errors.
Fixed Rainbow Flavored text referencing Vestige Extractor when they no longer exist.
Modified collision in Inkbound Study to avoid the possibility of clipping into the book bindery.
Fixed ability to escape Argolath's arena on the bottom.
Resolved a soft-lock on gamepad when regaining application focus under certain circumstances.
Fixed a file system issue that could lead to progress loss on some systems in offline mode.