Rock, Paper, Shotgun

Lots of Soulslikes have about as much joy, and the same colour palette, as a burning cowpat. They are grim and dark and often have gimmicks that are a bit middling: mechanical arms that spew gunk, or turning to stone. Or they stand out with incredibly deep combat, with dense menus and rainbow loot. So, Another Crab's Treasure comes as a refreshing surprise, what with it's crustacean theme, platforming, and shell gimmick that actually complements fights in clever ways. Not only that, but it's colourful and funny, with plenty of challenge for veterans and plenty of difficulty tweaks for those who just want a good time. Trade cowpat for coral, I'd say.

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Rock, Paper, Shotgun

Sand Land is like a sanitised manga-ish Mad Max Fury Road, where there are fewer explosions and nobody huffs paint and screams "Witness me!". So, arguably, a less cool Mad Max. In this incarnation it's an open world action game with light RPG elements; in previous incarnations it is a manga and anime by the creator of Dragon Ball. My takeaway from playing Sand Land the game is that it is a tremendous advert for the manga and anime, in the sense that everything good about Sand Land the game is from those, and I would rather be reading or watching them instead.

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Rock, Paper, Shotgun

I went to see Civil War this weekend. I liked a bunch of it, didn't like a bunch of it. One thing I thought was very obvious is that it sanitises its titular conflict of any political context. On the one hand, I understand this as part of the theming, said almost directly into the camera by Kirsten Dunst's photojournalist character: as journalists they're there to observe, so other people ask questions. On the other hand, the civil war being between the government and the Western Forces, an alliance between California> and Texas> feels extremely "Republicans buy sneakers too", if you ask me.

It made me think about the Fallout TV show. One of the things I like about it is that it doesn't pretend The Brotherhood Of Steel aren't absolute mad lads (pejorative). Like, they're clearly not good news, and there isn't any attempt to make them seem like they are - just that they might seem that way from the point of view of a traumatised child being rescued from a fridge like a tiny Indiana Jones. Many of the video games I like pride themselves on offering choice to the player, but in reality they smooth over any bumps in the road to make the choices appear equal - rather than telling the player they are choosing between bad and good.

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Rock, Paper, Shotgun

When, in town building simulation Manor Lords, you erect your first manor, it feels natural to place it in the center of your humble 14th century European settlement. It presents as a locus of power, where your character avatar resides. Also, it’s right there in the title. I built mine down a side road, between oxen posts and granaries, for no real reason but free space. The more I play, the more it feels a fitting place. Not sidelined, exactly, just not especially loud. I need the taxes it brings to pay mercenaries to see off bandits, but lords - their whims and ambitions - don’t set the tone here. Parchment and seals aren’t as important as tilled earth; as winter snow, spring thaws and autumn harvests. So, despite the title, this sedate, curious, and intricate sim isn’t really about lords, nor manors. Not half as much, anyway, as it is about manure.

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Rock, Paper, Shotgun

Armadillos, the grumpy pistachio nuts of the animal kingdom, have been added to Minecraft in a recent mob update. You can brush them to harvest "scutes", the boney armour plating of the animal's back, which you can then use to craft armour for pet wolves. Speaking of wolves, this update also sees an explosion in canine diversity, with eight varieties of the wolf now appearing across different biomes. Awoooooo!

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Rock, Paper, Shotgun

Lords Of The Fallen, an action RPG that was a mixture of fun and infuriating when it first launched, has received its final free update. It introduces the "Advanced Game Modifier System", which sounds like something creepy bachelors would pay an extraordinary monthly fee for. No, it doesn't provide terrible advice on how to talk to women. Instead, it allows you to customise LOTF with modifiers to turn it into a roguelike.

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Players that put more than two hours into pre-purchased or advanced access games will now be exempt from Steam's refund policy, says Steam, the maker of said policy and thus the final word on how it is implemented. As spotted by the Verge, this change is intended to combat a loophole where filthy time criminals could fill their stolen boots with ill-gotten fun pre-release, then get their money back.

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Rock, Paper, Shotgun

"If only you could talk to these creatures" is never more funny or true than in games like Rotwood, where you play cat people and orcs sent to biff snail worms and flies with scythes. From Klei Entertainment, the gang behind Don't Starve, Invisible Inc. and Oxygen Not Included, to name but a three of their fine games, Rotwood is out later today in early access, ready to provide co-op highjinks in a roguelike dungeon crawl that is really a forest. A forest crawl. You'll get muddy knees.

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Rock, Paper, Shotgun

Zenless Zone Zero is the next action-RPG from Genshin Impact developers HoYoverse. Where Genshin is all Zelda-style pastoral greens, Zenless is an urban fantasy. It's expected to release sometime in the first half of 2024, and you can now pre-register on all platforms.

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Rock, Paper, Shotgun

Songs Of Conquest is a strategy-RPG with some of the most handsome pixel art around. Steam tells me I've played its Early Access release for 0.7 hours, which was long enough to know that I wanted to play more and would wait for version 1.0. I won't have to wait much longer. It's now got a May 20th release date.

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