Pin geometry to prevent accidental edits Main menu updated Up to 2x larger model imports Better performance and more details shown for large imported models Automatically open the import tab when a new resource is loaded Simplified import panel for placement as pinned/movable Improved performance and smoothness while editing/moving shapes Automatic gathering of meeting participants for meeting host in meeting settings Easier grouping of objects Improved outlines cages of shapes in complex scenes 6 new sample scenes, welcome video and starting scene Tutorial scenes are now available on all devices
AppGameKit Classic: Easy Game Development - Lee Bamber [DEV]
Over ten years ago we created a programming tool called AppGameKit Classic to help make apps and games for Windows, Mac, iOS and Android - using a cross-platform easy-to-use language. Along the way, we have seen some amazing creations, including a few of our own that reached the No.1 spot on both Apple and Google stores. Our most recent success story has been the Driving Test Success 4in1 Theory Kit app, which has maintained the #1 place for six years running on both stores; a testament to the power of AppGameKit!
All good things however must come to an end and, after a decade of providing support and updates, we must retire AppGameKit Classic to make way for its successor AppGameKit Studio.
On Wednesday 22 May 2024 we'll be removing AppGameKit Classic from sale on Steam and focus all remaining development resources on supporting AppGameKit Studio, with quarterly updates and more frequent commits on the newly created GitHub repository here.
For those who are firmly of the belief that AppGameKit Classic is the ultimate solution for your needs, fear not, you will still be able to run the product, even though it will no longer receive updates or be sold on Steam. Your existing Steam version is not DRM-linked to your Steam account and you can run AppGameKit Classic from its local location in the Steam folder and from a Desktop icon, and you can continue to use the programming language to make apps and games. The only issue you will face is that as newer requirements are imposed by Apple and Google, and to a lesser extent Microsoft, you will find it increasingly difficult for the binaries you export to be accepted onto the app stores and marketplaces of the future.
If you choose to transition your projects over to AppGameKit Studio, and to recognise the support you have shown AppGameKit Classic over the years, we are offering a special discount via a Steam complete-the-bundle offer if you own Classic and want to buy Studio:
AppGameKit Studio retains the same great solution of Tier 1 (BASIC) and Tier 2 (C++) and powered by a new IDE, more features and a faster compiler, we have strengthened support for AppGameKit Studio by adding all the source code and build instructions to GitHub for those who wish to expand the language further, and we continue our pledge to support AppGameKit Studio with updates into the future.
Finally, a massive thank you to everyone who used AppGameKit Classic over the years, and we hope to greet you anew over in AppGameKit Studio land and continue to help you create cross-platform apps!
I hope everyone has been doing well over the last few months. I've been busy, and... elephant in the room... I did not meet the Q1 release date. So sorry about that. It's my fault really. With my last game I underestimated how long the final stages of making a commercial game take, and this time I repeated the same mistake. Even when you "finish" a game, there is somehow so many administrative things to take care of; screenshots, trailers, bug fixing, platform optimization, localization, Steam Achievements, etc. Each one of these can take a week or more to complete.. I am just one person after all.
IT'S DONE
That said though -- The Abandoned Planet is complete!
Yep, you read that right; it's done. And there's a brand new voice actress, Erika Merchant, who voiced the astronaut. She's great, and I think everyone will be pleased with the change.
NEW DEMO SOON
Once localization is complete (which is the very final thing that's left to do), I will upload an updated demo which showcases Act 1. This new demo will feature the new voice actress, be localized into 11 world languages, and even have some new puzzles, animations, and cutscenes for Act 1. (NOTE: New demo saved games will not be compatible with old saves).
EXTRAS
Additionally, I was even able to add all of the extras I wanted, which are unlocked once you beat the game the first time:
Escape Mode! Complete the game in 2 hours before the planet explodes. (this is not easy, and you basically have to have all the puzzle solutions memorized). There's a Steam Achievement for it.
Script - read the script to the game. This is only in English, but it's a complete script of the entire game, which was one of the first things I did after completing the initial vertical slice/MVP. Really cool to see what changed and what stayed.
Artwork Gallery - you can look at sketches of puzzles and areas that I used in development and some final pieces of artwork I created for the game.
OFFICIAL TRAILER
So, without further ado, check out the official trailer here:
RELEASE DATE
And here's the big announcement -- The Abandoned Planet will come out May 23rd, 2024. That's exactly one month from today! So, get ready. It will be released on PC, Mac, and Linux, and it will be available in these world languages:
English (text and speech)
Spanish (text only)
Italian (text only)
French (text only)
German (text only)
Japanese (text only)
Korean (text only)
Portuguese (text only)
Russian (text only)
Chinese Simplified (text only)
Chinese Traditional (text only)
CONCLUSION
I want to thank you all for patiently waiting for this game. It's a really fun, unique adventure, and it turned out better than I ever hoped. You'll definitely want to play it until the end -- you'll never guess what happens!
I'm really excited for you all to explore this exciting alien world when it releases on May 23rd.
Let me know if you have any questions. Take care everyone!
Addressed inventory bug and medicine stress permanent status.
--Items should no longer disappear/reappear at random. --Stress from medicine should resolve as intended after water changes instead of permanently affecting fish.
again, thanks for your help with the Beta version!
Most of our updates have been really extensive and took some time to develop. This one is different.
However, we have a couple of things we think you’ll like!
In the Start Menu, you can save time by selecting your favorite Hottie in advance.
Furthermore you can now mark your favorite HottieCards and archive others. They will be sorted accordingly in the gallery!
In the Main Menu you will find a new, experimental lighting feature - Global Illumination. This provides you with improved lighting using ray-tracing-like techniques, although it's pretty demanding on your GPU. So, handle with care ;)
We've also addressed a couple of improvements based on your feedback - such as enhancing the stability of the Hotties’ hands and feet during intercourse and resolving some issues with Male Hotties.
New: * Select Hottie in Start Menu * Mark HottieCards as favorite or archived, HCs will be sorted accordingly * 11 more Hairstyles * Experimental Global Illumination (improved lightning with ray-racing-like techniques, pretty demanding on your GPU!)
Improvements: * High Quality Hair Shader * Faster female Hottie Load Times * Hotties’ Hands and Feet more stable during Intercourse * Less (maybe no) Crashes when switching Hottie Gender * Visibility of UI Guides with DLSS * better looking Leg bending
Bug Fixes: * Partially Undressing of Male Hotties * BJ Male Hotties * Tearline Blur not correct in XR
Known Issues: * Parts of Hair vanishing in "Insane" mode when player moves Arms / Objects in front of Hair * Menus covering stuff (hands, etc.) (with upscaling) * Nipples clipping
As always, we appreciate your feedback and encourage you to share your thoughts in our Steam forums or on Discord. Enjoy the game!