Apr 24, 2024
逐鹿 - TKG Games
1、【风起云涌】【合纵连横】剧本增加巴国和蜀国两个势力;
2、自创武将增加若干可选天赋树;
3、修复AI婚配可能产生的伦理问题;
4、修复AI未能封君和招募门客的问题;
5、降低门客数量、频次、属性;
6、调整战国开启可以关闭虚构武将的开关;
7、修复AI未使用装备问题;
8、修复“冲轭”未能生效的问题;
9、除孙膑外开放所有战国武将的单挑;
10、优化越国势力填充颜色;
11、修正商鞅变法事件提示可能存在的问题;
12、修复“冲撞”技能可以对建筑单位攻击的问题;
Zeta Leporis RTS Playtest - Jaspo
Note: This update breaks save file compatibility.

Changelog:

-Implemented match statistics which are displayed at match end.

-Fixed multiple bugs in the refactored save system.

-Pressing CTRL+X with destroyed units selected no longer incorrectly decrements unit count.

-Fixed issue preventing AI from building frigate shipyards in tech level 3. Now they might, though they still can opt for more fighter or mech shipyards instead.

-Fixed a potentially crash-causing bug interfering with the AI's ability to finish constructing unfinished buildings.

-Fixed a bug causing mech shipyards to mess up the shipping lists.

-Improved shipping code to be more efficient.

-Improved the appearance of the mech and fighter shipyards.

-Decreased the map sizes in match presets.

-Class C resource collector upgrades, and the Science Research Facility, are now not available until one tech level higher.

-Rebalanced ship stats: increased frigate ore cost and missile ship fuel cost, frigate HP increased, shield HP increased for smaller capital ships and reduced for larger capital ships.
Old School RuneScape - Mod Yume


This week’s update is short and sweet, as we focus on our Game Jam projects!


This week marks the start of our fifth bi-annual Game Jam – and so today’s update is rather on the small side. Tune in next week to see what we’ve been up to!


Varlamore Feedback Tweaks

Last week’s fresh batch of Combat Achievements saw you taking on Perilous Moons and the Fortis Colosseum in droves!

Notably absent from the festivities were ‘Zerker’ builds, who are limited to 45 Defence and are therefore extra challenged when completing Combat Achievements. Obtaining the prestigious ‘Zuk Helm’ on these accounts is no small feat! Unfortunately, two of last week’s Achievements are inaccessible for these players, so we’ve made some tweaks:
  • 'Betrayal' now only requires you to use a Perilous Moons weapon for the fight instead of a full set. This still heavily incentivises the use of a full set but lets everybody have a go if they don't mind making things harder on themselves.
  • 'I Brought Mine Too' has been updated to include all spears and hastae, as well as halberds. Spears/hastae grant Defence XP on every combat style, so we've included halberds in the mix to keep on theme and provide a more Strength-focused alternative. Note that the fight feels even trickier with a halberd, and you might have to unlearn a little bit of muscle memory to tick this one off!

Beyond the bloodshed and brutality of Combat Achievements, we've got more changes in and around the Shining Kingdom this week:
  • Adjusted the weight of various Moons of Peril rewards:
    • Eclipse Moon Helm - 0.907kg
    • Eclipse Moon Chestplate - 3kg
    • Eclipse Moon Tassets - 1kg
    • Blue Moon Helm - 0.453kg
    • Blue Moon Chestplate - 3.175kg
    • Blue Moon Tassets - 1.360kg
    • Blood Moon Helm - 0.907kg
    • Blood Moon Chestplate - 5.443kg
    • Blood Moon Tassets - 4.083kg
  • Unbuilt Quetzal landing sites now stand out better among Varlamore’s beautiful scenery.
  • Updated the names of various speed-related Colosseum Combat Achievements in line with the others.
  • Players who run out of Membership are now able to freely reclaim Quetzin and Smol Heredit upon regaining Membership status.
  • The 'Mantimayhem' modifier will no longer be offered as an option going into Wave 12, since it doesn't do anything during the Sol Heredit fight. We could add a Manticore into the mix here, but we're not sure it would be a welcome addition...
  • Sol Heredit will no longer damage players with his 'grab' attack after he runs out of hitpoints. Apologies to anybody who's missed out on juicy rewards as a result of this nasty bug.
  • Kebbity Tufts from Hunter rumours can now only be handed in if they were obtained from the same kebbit that you've been assigned.
  • Razor-backed kebbit footprints have been made darker so that they don't blend in with the environment quite as much. While not strictly Varlamore-related, Hunter rumours have led to these prickly fellas seeing a little engagement than they're used to!
  • Bees inside the Colosseum are now more visible and easier to keep track of.
  • It’s now possible to charge multiple Quetzal Whistles at once.
  • Updated the appearance of the Cam Torum pickaxe stall.
  • Finally, an apology! A few changes were included in a previous newspost by mistake, but are only going live today:
    • Nagua are now classified as spectral creatures, so should offer Prayer XP when killed if the player has an Ectoplasmator in their Inventory.
    • Rune prices in Nahta's shop should increase at a rate of 0.1% per missing stock, as opposed to 1%.
    • Mapping around the Sunfire Antelopes has been improved so they don't get stuck quite as often while you're hunting them.
    • Deadfall NPCs have had their pathfinding improved for similar reasons.
    • The Fur and Meat Pouches can now be opened to automatically accept their storeable items. Additionally, their contents can be emptied directly into the Bank.
    • Impling Jars and Rings of Pursuit can now be stored inside the Huntsman's Kit.



Other Changes

In other news this week:
  • Fixed a bug where the Imbued Slayer Helmet wasn't refunding the points/scroll used to imbue it in some instances when lost on death.
  • Moved the Elite Clue Step formerly inside the Wilderness Agility Course to the small mound just south of the Pirates' Hideout.
  • If an NPC is afflicted by venom, standard poison attacks will no longer downgrade the venom effect to a poison effect.
  • When you check the charges of a Tome of Fire, it now tells you what kind of page was used to charge it, meaning you're able to tell whether you're using Burnt or Searing Pages.
  • Leo's dialogue in the Gravedigger random event is no longer so gratuitously loquacious (apologies, we simply could not resist).

Additionally, this week sees the release of our updated 'Report Abuse' interface. We spoke about it in detail during last week's game update newspost so check that out if you didn't catch it last week! Ultimately, these improvements should improve the useability of the 'Report Abuse' system for players on both PC and mobile, make it easier to report players that you suspect aren't playing by the rules, and allow residents of EU Member State countries to report law-breaking content if it ever pops up in-game.



Apologies 'Dodgy Git', we saw your post but we're using the same image. We're sure you're a lovely, rule-abiding player, despite your username!




Game Jam V

Game Jam (or as we like to call it, ‘Jame Gam’) is in full swing once more!

We do these internal events twice a year, and they provide us with a fantastic opportunity to come together as a team and pursue passion projects outside the normal roadmap. Game Jams gone by have introduced projects that eventually became Scurrius, the Hairdresser overhaul, Perilous Moons, Wilderness updates, Project Rebalance, and more!

If you want to see what we’re up to this time, take a look at the #OSRSGameJam hashtag on X. We’re jamming until Monday, May 6th, so there’ll be no game update next week – although there may still be some downtime.


Community Updates

We've got a couple of things to update you on that aren't strictly related to game content today, so take a look before you race off to make those gains!

Gielinor Games - Season 4

The return of the fantastic Gielinor Games is almost upon us! Gielinor Games 4 premieres on Saturday, May 4th at 6pm UTC on SoupRS' Twitch and YouTube channels. Check out the trailer for a taste of what's in store!

https://youtu.be/ZEystoCEYsE?feature=shared

A SkillSpectacular Cooking stream...

To celebrate the release of RuneScape: The Official Cookbook we're delighted to announce that SkillSpecs will be donning his apron to wreak havoc in the kitchen once again.

Join SkillSpecs on Saturday, April 27th at 7pm UTC on his Twitch channel and see what unique takes he'll have on some of Gielinor's finest recipes.

If you haven't already done so, check out the gorgeous hardback book which is available now in your friendly local bookstore and online retailers!



Creator Crafted Merch Updates

Community merch outlet Creator Crafted has just launched three new LED signs: The Wise Old Man, Dragon Warhammer, and Tumeken's Warden, all featuring artwork from the talented Golden Gnome finalist, Artistic Imp.



They're also offering a brand-new mousepad designed by the talented Uber, which captures the Fortis Colosseum in brilliant detail!



To top all of that off, we've heard that you can get 10% off of any orders by using the code 'CREATOR10' at the checkout. If you're interested in any of the designs above or want to see what else is on offer, click here to take a look!

Creator Crafted LED signs and mousepads are produced in collaboration with members of the OSRS art community, under license from Jagex.


PvP World Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.
Carnal Contract - Dotty Diaries
https://store.steampowered.com/app/2484170/Carnal_Contract/


Thank you, everyone, for helping us cross this milestone!

It's not just a number for me, it's a reflection of the amazing community we've built together.

Knowing that you're as excited about the game as I am really motivates me to go the extra mile. Your enthusiasm and support inspire me to focus on every little detail, ensuring that the final product exceeds expectations.

I believe we'll hit our next milestone even sooner than expected, thanks to your continued support. The journey has just begun, and I'm thrilled to have you all with me on this ride.

Dotty






Battle Teams 2 - 你打工的样子真的很美
亲爱的狙友们:

我们预计将在2024年4月25日上午 5:00-10:00 对全渠道服务器进行停机维护更新。维护期间无法登录游戏,请大家留意游戏时间,感谢您的支持与理解!

维护完成后将向全服狙友发放金币×300,星尘结晶×300,银币×3000,无序结晶×3000;若维护时间意外延长,每延迟1小时额外增加100金币,100星尘结晶补偿福利(邮件有效期为7天,请及时领取邮件)。



= 菌母之战上篇 噩梦难度 =

    ●局内商店更新,新增刻录卡 暴击专注、火焰爆发、火焰专精、电荷充盈、感电学徒、感电弹夹   同时有小概率刷新出红色刻录卡晶核异变

    ●菌母之战上篇噩梦难度中的刻录卡槽位开放5张

    ●具有【电】和【火】元素护盾或元素血条的敌人,建议分别使用【电】和【火】属性攻击以有效削弱其护盾或血量。



= 新增怪物 =

    ●亡枭龙骸

       ◆藤蔓龙骸倒下后体内的变异植株并没有被完全清除,使得龙骸快速重组并最终以【飞行形态】出现,再次阻拦玩家前进...

    ●噩梦小丑

       ◆傀儡小丑的变种体,针对畏光的弱点进行了改造升级,现在可在任意环境下生存,使用重型武器发动火力强悍的远程攻击...

    ●傀儡熊·王

       ◆傀儡熊的升级体,因为体内注入了更多异变能量,所以体型大幅增加,并获得了快速自我复制的能力

= 菌母之战上篇 噩梦难度新增奖励 =

    ●燃烧弹 龙骸【星耀】

    ●双爪刃 核心力量【传奇】

= 星坠远征赛季更新 =

    ●星坠远征开启新赛季和新奖励

       ◆挂件 星坠沙漏(史诗)

       ◆晶核光影幻像 坍缩力场 光渊(传奇)

       ◆晶核光影幻像 集束火箭 紫炎(史诗)

    ●星坠远征新赛季排行榜前100名奖励

       ◆晶核光影幻像 坍缩力场 星渊(传奇)



    ●新增词缀精英分裂

       ◆精英分裂:精英敌人在创建时,会分裂为3个;每个继承40%血量

    ●新增远征挑战任务系统,玩家在开局前可以选择对应的挑战任务进行挑战从而增加远征积分



    ●关闭远征段位榜显示

= 新增晶核 =

    ●M590A1 末日炎爆

       ◆获取方式:精彩活动获取

       ◆释放技能后,弹药进阶为炎爆火球,造成范围伤害,技能持续期间能量随时间消耗,对目标造成伤害时按比例恢复能量,能量耗尽或技能时长到期后,技能结束。

    ●复合弩 退魔火狱

       ◆获取方式:图灵支援获取

       ◆箭矢进阶为火箭,命中后可击退目标并钉在其身上,一段时间后爆炸,在地面留下一片火场,对怪物造成持续伤害,开启技能后引爆所有自身释放的火焰,处于火场中的怪物会受到火属性易伤效果。

= 全新军备池 =

    ●末日炎爆军备池

      ◆在架时间:2024年4月25日~2024年7月11日

      ◆末日炎爆军备池,内含限定记忆样本套装-【末日炎爆】



    ●退魔火狱军备池

      ◆在架时间:2024年4月25日~2024年7月11日

      ◆退魔火狱军备池,内含限定记忆样本套装-【退魔火狱】



= 晶核增加超频系统 =

    ●超频系统可以提供指定晶核的额外强化效果,可以带来新的游戏体验,比如S12K的超频效果,可以使护盾爆炸时击飞周围的小怪

    ●超频道具投放途径

      ◆副本行动-英雄与噩梦难度掉落 : 晶核超频的目标是希望玩家在晶核当中能有更多的搭配与体验,所有的超频效果均可以在关卡中获取。

      ◆图灵支援投放 : 图灵支援中会产出超频相关道具。

      ◆商城投放:商城可以使用无序结晶或星尘结晶购买超频相关道具。

    ●本次上线会先推出【粒子护盾】、【末日炎爆】、【退魔火狱】三个晶核的超频效果,其它晶核会在日后版本逐步推出



= 图灵支援第六期 =

    ●本期图灵支援将会加入更多内容,加量不加价

    ●图灵支援中基础支援可以免费获取限时版晶核【复合弩 退魔火狱】,随着图灵支援解锁更多的等级,可以获得【退魔火狱充能器】,集齐10个【退魔火狱充能器】可将限时版晶核【复合弩 退魔火狱】升级为永久晶核

      ◆本期图灵支援基础支援1级新增【退魔火狱】限时版全部史诗记忆样本套装,限时版晶核与记忆样本均开放培养功能。限时版记忆样本可以消耗同名史诗记忆样本合成为永久版,合成后培养等级取最大值。本期图灵支援中会新增晶核超频相关道具材料。

    ●玩家可花费1360点券购买高级支援包解锁高级支援奖励,包括史诗挂件 异变藤草、晶核光影幻像退魔火狱 紫炎、大量重构基质与星尘结晶等奖励

    ●玩家可花费2560点券购买超限支援包,在解锁高级支援的同时,立即额外获得20级支援等级,并获得额外重构基质、星尘结晶与培养材料奖励



= 额外奖励 =

    ●噩梦模式与危险巡狩活动中,将会增加伤害最高的玩家的额外奖励,此奖励只有在结算时队伍人数大于一定人数时有效。

= 星耀无限-初夏换购 =

    ●此活动当中,允许玩家将晶核、记忆样本、星耀无限材料,在支付手续费的情况下,换成对应的活动代币。玩家可以使用活动代币去购买晶核、星耀无限材料等内容。

    ●特殊说明:最新的几个批次晶核在此活动中无法购买

= 显示优化 =

    ●星耀无限副本行动通关奖励显示优化,如果通关奖励是武器,那么可以点击进行武器的效果预览。实际掉落方式不变,仍然是掉落碎片与极小概率掉落整把武器。

= 功能预告:局内更换背包与局内发枪 =

    ●更换背包

      ◆在噩梦难度以及危险巡狩活动当中,玩家可以在商店处更换背包。

    ●局内发枪

      ◆在噩梦难度以及危险巡狩活动当中,玩家可以在商店处,消耗100异变结晶即可复制指定主武器供其它队友使用。使用复制武器的玩家造成的伤害,将会以一定比例加成至发枪玩家的总伤害当中。

    ●此两项功能会在优化后于近期上线



= 新增模式:火力进阶 =

    ●10名玩家分为两个阵营进行对抗,有队伍成员率先获得24积分的阵营胜利,重生时随机在地图内选点

    ●玩家每次淘汰敌人会获得积分并依据当局的武器升级序列更换新武器 (武器升级序列每局游戏随机生成,但同一局内所有玩家保持一致)

    ●使用近战武器淘汰敌人可以使被淘汰者积分倒退并更换至上一把武器

    ●武器升级序列中每第6把为模式特殊武器,包含:

      ◆RPG-7:火箭筒,单发高威力范围伤害武器,可以轻松击败命中范围内的所有敌人

      ◆MGL-140:多管榴弹,连发中等威力范围伤害武器,可以对成群的敌人轻松造成火力压制

      ◆破片手雷:无限破片手雷持有数量,威力翻倍!

      ◆雪球:弹道速度偏慢且有大量弹道下坠的单发武器,命中有难度,练习需勤勉

    ●武器升级序列中最后一把武器(第24把)固定为近战武器

    ●玩家可以为每把原型武器设定偏好皮肤,并以此在火力进阶模式内获得设定的皮肤和配件(若玩家未配置则会获得没有配件的原型枪)

      ◆设置入口:大厅界面 - 【武器】- 【图鉴】- 【蓝图详情】,在各个原型枪械对应的已拥有的枪械皮肤上点击“收藏”按钮,同时“收藏”多把武器则会在设定武器中随机获取

    ●地图池:

      ◆匹配:墨色江南、雷霆风暴、疾速地带、冰渊神寂、遗迹交锋

      ◆自定义房间:墨色江南、雷霆风暴、疾速地带、冰雪堡垒、沙漠奇袭、暴力街区、冰渊神寂、苍龙之怒、遗迹交锋

= 敌我辨识优化 =

    ●玩家的头顶hud区分"阵营标识"和”玩家昵称“显示:

      ◆友方玩家

◆“阵营标识”样式为白色圆形,常驻显示

◆在不被场景或任意玩家遮挡时,同时显示“玩家昵称”

◆在被场景遮挡仅显示“阵营标识”时,准星瞄准至对应玩家的头顶hud可同时显示“玩家昵称”

      ◆敌方玩家

◆ “阵营标识”样式为红色菱形,在瞄准至敌方玩家周围时持续显示

◆在不被任意玩家遮挡时,同时显示“玩家昵称”

    ●在距离较远时,更易触发敌方玩家红名显示

= 墨金演习调整 =

    ●玩家拾取地面掉落的武器时,替换为玩家在局外选择的原型武器偏好皮肤,并开放拾取枪械的局内更换配件功能

      ◆设置入口:大厅界面 - 【武器】- 【图鉴】- 【蓝图详情】,在各个原型枪械对应的已拥有的枪械皮肤上点击“收藏”按钮,同时“收藏”多把武器则会在设定武器中随机获取



= 瑞秋 =

     ●来自过去的战斗少女,经历过时空界点的遨游,她将为这个岌岌可危的世界带来新的曙光。

     ●获取方式:精彩活动获取

     ●图片仅供参考,实际效果以游戏内为准




= 战斗序列 =

     ●Pro梨(黎璐)正式成为灰烬兄弟会战斗员之后,亲自设计的战斗服。

     ●获取方式:捆绑包获取(5月10日7点上架)

     ●图片仅供参考,实际效果以游戏内为准



= 赤链隐猎 =

     ●花熊利用纳米技术改良的外勤战斗服,是花熊在进行隐秘任务时的秘密武器。

     ●获取方式:捆绑包获取(5月10日7点上架)

     ●图片仅供参考,实际效果以游戏内为准





首次充值额外金币返利随军备池更新重置

= 全新军备池 =

赤焰凛锋系列(在架时间:2024年4月25日7:00-2024年8月15日7:00)

     ●XM8 赤焰凛锋(不朽)



     ●QJB95 赤焰凛锋(传奇)

     ●NAR-10 赤焰凛锋(传奇)

     ●P90 赤焰凛锋(传奇)

     ●棒球棍 赤焰凛锋(传奇)

     ●AKM 浮世绘(史诗)

     ●P90 浮世绘(史诗)

     ●沙漠之鹰 浮世绘(史诗)

     ●左轮 浮世绘(史诗)

     ●M4A1 浮世绘(史诗)

= 全新原型近战武器-镰刀 =



= 月卡商城上新 =

    ●在架时间:2024年4月25日-2024年6月20日

     ●XM8 紫罗兰(史诗)

     ●UMP45 紫罗兰(史诗)

     ●BSG-14 紫罗兰(史诗)

     ●Scar 云山仙阙(史诗)

     ●M16A4 云山仙阙(史诗)

     ●M1911 云山仙阙(史诗)

= 武器升级成长改版 =

    ●适用范围:0425版本及以后军备箱产出的5级枪,老版本5级枪不受影响

    ●原5星满级改为3星满级,即从升级4次改为升级2次

    ●每次升级消耗从10个核心改为20个,升到满级总消耗不变

    ●新版5级枪不再有初级形态模型,玩家抽取到手中的1星状态即为原2星状态的终极模型

    ●原3~5星升级效果合并至新版2~3星,总体特效、检视等效果并未减少

= 武器调整 =

    ●BSG-14 狂龍的龙息弹配件新增特殊燃烧效果

    ●步枪配件:增强型扩容弹匣载弹量调整:15——>25

    ●冲锋枪配件:增强型扩容弹匣载弹量调整:15——>20

    ●配件:重型枪膛、重型枪托开镜时的开火抖动幅度:-10%——>-5%

    ●M590A1:增加配件“子弹袋”

    ●下调NAR-10开镜开火时的抖动幅度,下调NAR-10开镜开火时的视觉后坐力

    ●NAR伤害调整:

      ◆调整前:命中距离/命中伤害:0|15|20|40|60|100|1000米,35|33|25|19|16|8

      ◆调整后:命中距离/命中伤害:0|15|20|40|60|100|1000米,35|34|25|19|16|8

    ●调整Kar98K的开镜时间:330ms——>350ms

    ●下调了XM8腰射状态下持续开火时的精准度丢失速度

    ●M249伤害调整:

      ◆调整前:命中距离/命中伤害:0|10|30|60|90|125|1000米,29|26|23|19|15|12

      ◆调整后:命中距离/命中伤害:0|10|30|60|90|125|1000米,34|29|23|19|15|12

    ●调整M249的开镜时间:466ms——>400ms

    ●调整RPK的开镜时间:466ms——>400ms

    ●调整QJB95的开镜时间:400ms——>350ms

    ●92FS伤害调整:

      ◆调整前:命中距离/命中伤害:0|20|70|100|150|1000米,35|30|25|21|17

      ◆调整后:命中距离/命中伤害:0|20|70|100|150|1000米,33|30|25|21|17

    ●下调了M16A4在移动时的腰射精准度丢失

    ●提升了MP5A3的腰射精准度

    ●下调了MP5A3腰射状态下持续开火时的精准度丢失速度

    ●下调了MP5A3在移动时的腰射精准度丢失

    ●提升了QJB95的腰射精准度

    ●DT22伤害调整:

      ◆调整前:命中距离/命中伤害:0|5|10|15|20|25|30|35|1000米,31|28|25|21|19|16|14|11

      ◆调整后:命中距离/命中伤害:0|5|10|15|20|25|30|35|1000米,28|25|22|18|16|13|11|8

    ●增大了DT22开镜射击时的弹丸散布面积



= 大厅背景 =

    ●经典对战模式大厅背景更新



= 龙卡标识 =

    ●局内增加龙卡标识显示

= 仓库新增合成功能界面 =



= 分包下载 =

    ●将部分地图拆分成小包体提供下载,压缩可玩包的包体大小

= PVE靶场,PVP靶场将不会产生结算数据 =

= 组队、搜索等相关功能优化 =

    ●好友列表状态排序优化

    ●可直接邀请处于组队状态中的好友

    ●自定义房间中邀请好友规则优化

    ●搜索UID也可搜索到其他玩家并添加好友



= 火力狂欢日 =

     ●活动时间:2024年4月30日0点-2024年5月3日 23:59:59

     ●活动规则:

           ◆【红包大放送】

◆5月1日当天,12点~22点每小时发放在线福利:超级红包×1(打开有概率获得1种奖励:现金×2~200;金币×50~888;星尘结晶×50~888;赛季经验×240~12000;掉落增幅卡×1~10;保星卡×1~5;无门槛120点券抵扣券(3天);满600-240点券抵扣券(3天);满2000-800点券抵扣券(3天)),玩家只要在对应时间段(含22点~23点)在线即可收到在线福利邮件

◆4月30日、5月2日,12点~22点每小时发放在线福利:助力红包×1,(打开有概率获得1种奖励:金币×50~888;星尘结晶×50~888;赛季经验×240~12000;掉落增幅卡×1~10;保星卡×1~5;无门槛120点券抵扣券(3天);满600-240点券抵扣券(3天);满2000-800点券抵扣券(3天)),玩家只要在对应时间段(含22点~23点)在线即可收到在线福利邮件

◆举例:玩家A于4月30日12:30上线,15:30下线,可收到12点~13点、13点~14点、14点~15点、15点~16点,共四份在线福利

◆举例:玩家B于4月30日12:30上线,5月2日22:30下线,可收到活动期间全部共33份在线福利

           ◆【登录送A-SOUL语音】

◆5月1日【19:30-21:30】登录游戏即可在邮件中领取以下语音:乃琳-加油、乃琳-嗟来之食、向晚-爱意包围、向晚-冲鸭、嘉然-标记、嘉然-加油、贝拉-报数、贝拉-加油

◆重复获取的语音将会自动分解为银币

     ●活动奖励:



= 全新晶核:末日炎爆 =

     ●活动时间:2024年4月25日7点-2024年5月23日 23:59:59

     ●活动奖励:



= 魂宝盲盒 =

     ●活动时间:2024年4月25日7点-2024年5月25日 23:59:59

     ●活动规则:

           ◆完成每日任务可获得魂宝,魂宝可用于开启魂宝盲盒中的【金色盲盒】或【银色盲盒】

           ◆每次开启魂宝盲盒中的【金色盲盒】或【银色盲盒】均可获得其中1个奖励,奖励不会重复获取

           ◆多余的魂宝无其他用途,请玩家谨慎使用和兑换

     ●活动奖励:



= 赛季助力 直购大礼 =

     ●活动时间:2024年4月25日7点-2024年5月23日 23:59:59

     ●活动规则:

           ◆活动期间,每个礼包限购买1次

           ◆直购大礼消费数据计入累计充值金额类活动

     ●活动奖励:



= 星耀无限-初夏换购 =

     ●活动时间:2024年4月25日7点-2024年5月23日 23:59:59

     ●活动规则:

           ◆活动期间,玩家可消耗【金星币】,购买晶核、记忆基质、重构基质等星商品。【金星币】可通过换购商店出售晶核,或者通过点券兑换获取。换购商店出售晶核时需要收取一定的手续费,出售的晶核将全额返还培养材料。

           ◆活动期间,玩家可以消耗【银芯币】,购买星耀无限培养材料、A级记忆样本晶粒等商品。【银芯币】可通过换购商店出售星耀无限培养材料、记忆样本获取。换购商店出售材料、记忆样本时需要收取一定的手续费,出售的记忆样本将根据等级全额返还培养材料(已消耗培养材料但未提升等级的部分将不会返还)

           ◆道具换购流程

◆点击【出售】按钮,弹出界面当中为玩家仓库当中的晶核、记忆样本、材料

◆玩家可以选择要进行出售的道具,支付一定的手续费,以获取【金星币】或【银芯币】

◆已经装备的晶核和记忆样本不可出售,已加锁的道具不可出售。晶核与传奇记忆样本是默认加锁的,如需出售需要在仓库手动解锁

           ◆每期可出售/购买的道具存在数量上限

          ◆活动结束后,未使用的【金星币】与【银芯币】,会按1:200的比例转化为无序结晶。请您及时消耗。

     ●活动奖励:



= 星合武装-薪火绘卷 =

     ●活动时间:2024年4月25日7点-2024年5月16日 23:59:59

     ●活动规则:

           ◆完成每日任务,可获取对应数量的守望碎片

           ◆每拼1片守望碎片可获得随机货币奖励,9个碎片可完成1个章节

           ◆绘卷共有三个章节,完成一个章节可获得额外奖励

     ●活动奖励:



= 星尘结晶返利 =

     ●活动时间:2024年4月25日7点-2024年6月20日 23:59:59

     ●活动奖励:



= 冰封之路 凌霜 =

     ●活动时间:2024年4月25日7点-2024年5月25日 23:59:59

     ●活动奖励:



= 劳动节签到 =

     ●活动时间:2024年4月25日7点-2024年5月5日 23:59:59             

     ●活动奖励:



= 赤焰凛锋赠礼 =

     ●活动时间:2024年4月25日7点-2024年8月15日7点

     ●活动奖励:



= 超强特训 =

     ●活动时间:2024年4月25日7点-2024年5月25日 23:59:59

     ●活动规则:

           ◆活动期间,玩家完成每日任务可获得金币奖励以及特训能量进度

           ◆周末可获取双倍特训能量进度

     ●活动奖励:



= 星耀保毕业 =

     ●活动时间:2024年4月25日7点-2024年5月23日6点

     ●活动规则:

           ◆活动期间,玩家完成任务即可领取对应的奖励

     ●活动奖励:



= 风行战姬 瑞秋 =

     ●活动时间:2024年4月30日0点-2024年6月19日 23:59:59

     ●活动规则:

           ◆消耗吉吉币,可进行风行召唤,每次风行召唤均有机会直接获得风行战姬 瑞秋

           ◆消耗20吉吉币风行召唤1次,消耗200吉吉币风行召唤10次

           ◆召唤达到不同次数可以领取阶段奖励

           ◆活动期间,完成任务或点券兑换可以获得风行币,收集200个风行币后前往【菌母之战 上篇】(普通、困难、英雄难度)寻找瑞秋并与她对话,瑞秋将交给玩家1个风行钥匙

           ◆消耗风行币×200+风行钥匙×1,可在兑换商店中兑换传奇武器 MP5A3 风行者

           ◆首次收集200个风行币后,后续将无法继续获得风行币,多余的风行币也没有其他用途,请谨慎兑换

     ●活动奖励:



= 异度召唤 =

     ●活动时间:2024年5月1日0点-2024年5月29日 23:59:59

     ●活动规则:

           ◆活动期间,玩家消耗吉吉币可进行异度召唤,花费 点券×10 可获得 吉吉币×10 

           ◆玩家每次进行异度召唤,即可得到本活动页面上的1个奖励,奖励不会重复获得

           ◆每次异度召唤所需要的吉吉币数量不同

     ●活动奖励:



= 星合支援:每日充值 =

     ●活动时间:2024年5月1日0点-2024年5月8日 23:59:59

     ●活动规则:

           ◆每日累计充值10元,可领取对应天数返利

     ●活动奖励:



= 假日特训 =

     ●活动时间:2024年5月1日0点-2024年5月12日 23:59:59

     ●活动奖励:



= 黄金周建设计划 =

     ●活动时间:2024年5月1日0点-2024年5月12日 23:59:59

     ●活动规则:

           ◆活动期间,玩家完成每日任务后,可自动收集建材

           ◆当建材达到一定数量后,玩家可以领取对应的奖励

           ◆玩家可花费银币*1000购买建材*1(超出的建材无法回收,请谨慎购买)

     ●活动奖励:





1.解决了偶现的子弹恶性穿透多面墙的问题

2.动画PVP优化50-100M,PVE优化300M

3.优化调整了QBZ192 飞行家四级模型机瞄遮挡视野的问题



1.修复了自定义房间开局后退出,导致房间信息残留并且无法继续创建房间的问题

2.修复了使用空间折跃时交互滑索,交互完成切回持枪状态后,仍然显示技能选点特效的问题

3.修服了bsg球状闪电在枯萎射手死后还会锁定的问题

4.修复了AKM 乾坤无极检视过程中重复打断有概率检视动画表现异常的问题

5.修复了大头英雄自动填装天赋死亡复活后技能不生效的问题

6.修复了极端情况下墨金演习中玩家在水里无法上浮至水面的问题

7.修复了极端情况下,新手任务和完成进度不符的问题

8.修复了极端情况下战队排行榜无法正常显示的问题

9.修复了菌母在释放巨能冲击时被打入虚弱状态导致团灭的问题

10.修复了极端情况下资源异常导致进局内卡加载的问题

11.修复了某些情况下点赞无法正确记录进度的问题

12.修复了极端情况下标点轮盘界面卡在主界面不消失的问题

13.修复了极端情况下msr 空间折跃使用技能的瞬间切换成空手,导致4件套效果异常消失的问题

14.修复了某些情况下图灵支援任务无法显示的问题

15.修复了极端情况下爆破模式敌人未出现在玩家视野范围内,小地图上也显示红点的问题

16.修复了装配冰封之路时,使用近战武器后翻滚仍有冰封冲刺效果的问题

17.修复了极端情况下净化行动保护任务没有生成保护装置的问题

18.修复了极端情况下净化行动退出时未加赛季经验的问题

19.修复了某些情况下,即使符合条件也不会自动进入适应性训练

20.修复了限时武器购买特长道具,但无法解锁的问题

21.修复了记忆样本分解预览信息没有及时刷新的问题

22.修复了Kar98k系列武器切枪切出时模型加载缓慢的问题

23.修复了星耀无限模式中枪械初始备弹数量不正确的问题

24.修复了局内更换配件界面部分配件描述超框的问题

25.修复了量子穿梭传奇武器不显示晶核加成的问题

26.修复XM8-重装战车红点瞄具模型异常的问题

27.修复了Kar98K枪械配件子弹袋icon缺失的问题

28.修复了192 绝对零度、灵魂深寒弹夹显示异常的问题

29.修复了武器成长界面部分武器名称被遮挡的问题

30.修复了M590A1 末日审判机瞄点异常的问题

31.修复了爆破模式苍龙之怒图中c4掉出场景后没有重置的问题

32.修复了192 星灵握把穿模问题

33.修复AKM 心灵之引下导轨握把显示异常的问题

34.修复了BOSS藤蔓龙骸在长啸时,攻击头部弱点无伤害的问题

35.修复了XM8 太空矩阵激光镭射射线丢失的问题

36.修复了八倍镜灵敏度配置对MK14EBR系列武器不生效的问题

37.修复了AKM 千山凝翠机瞄点位偏移的问题

38.修复了AWM 极限充能晶核降低拉栓时间的属性没有正常生效的问题

39.修复了集束火箭四件套在某些情况下,火元素易伤生效不正确的问题,并优化了套装描述

40.修复了MK14EBR 天火·启示检视结束后有概率弹出碎片的问题

41.修复了M590A1末日审判挂件不显示的问题

42.修复了原皮SG550,卸下配件枪托后模型显示不全的问题

43.修复了狙击枪三、四倍镜瞄准反光丢失的问题

44.修复了极端情况下,霞弹枪在改造界面中,龙息弹和双制动扳机 icon显示错误的问题

45.修复了MSR-一个魂变色后红点瞄准镜模型表现异常的问题



预计更新大小: 2.4  GB




感谢所有狙友一直以来对《生死狙击2》的大力支持!我们将携大家的期望与鼓励继续奋进,尽全力为大家带来更好的游戏体验!




《生死狙击2》项目组

2024年4月24日
NewMe NuMe LuMe: Alien Wars - anhju7481
Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.


This patch includes difficulty adjustments for store items and the mid-bosses in stages 3 and 4.

Detailed information is as follows:



1.
Adjustment of player enhancement potion price in the store: decreased by 200

- With the addition of the coin resurrection feature in a previous update, the use of coins has significantly increased.

Consequently, we have readjusted the price of the player enhancement potion available for purchase after completing a stage.




2.
Difficulty adjustment for mid-bosses in stages 3 and 4

We have mitigated elements that were considered unpleasant and frustrating, rather than presenting a suitably challenging difficulty.






2-1. Wine Magpie


-Machine gun box regeneration interval changed from 50 seconds to 40 seconds.

-Minor modification in the tracking method: Instead of maintaining distance from Kim Ttolttol, the approach has been adjusted to be more aggressive, allowing Kim Ttolttol to hit the target more easily.




2-2. FoFoFo-x







- Collision damage from the fox orbs removed, no longer causing damage on impact.


-However, the collision damage from the fox eye orbs that track Kim Ttolttol remains unchanged.


-Left hand summon pattern removed.


-During the rage pattern, the number of summoned minion rats changed from an average of 108 (minimum 72, maximum 144) to an average of 54 (minimum 36, maximum 72).








This concludes the announcement.

Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!




Thank you very much for your interest in the game I developed!
Abyss Playtest - Abyss
Hail adventurers!

We're taking Abyss offline for our biggest patch ever, V0.6! This week, we're rolling out a series of exciting updates to transform the continent, and we'll be doing it in phases. The game server will be on and offline a lot this week.

Here's what to expect:

We have added a new feature to report bugs and submit feature requests in game. This feature will help shape our roadmap. Please use it!

Phase 1: Portal Travel & World Culling 1-4 days
First up, we're overhauling how you travel and how the world manages resources. Brace yourselves; it might feel a bit like a "map simulator" for a couple of days and we may encounter more bugs than usual. As always we are available to intake bugs and fix them!

Phase 2: Gatherables & Mobs 4-5 days
Get ready to see new resources and creatures! We're populating the world with all sorts of gatherable materials and mobs to fight. Some mobs may function erratically and we are ready to hotfix them.

Phase 3: Buildings, Crafting, & Loot 5-7 days
We're constructing a world worth crafting in! Buildings, crafting stations, and revamped mob loot tables are coming. Prepare to build, craft, and loot your way to glory. We will be installing non PvP zones in each biome next week. Town vendors will soon no longer sell resources, it will be up to the players to stock these vendors and build the towns.

Phase 4: Lore-Driven Resource & Mob Arrangement 7+
Everything comes together as we arrange the newly added resources, mobs, and loot according to the rich lore of our world. Every element will tell part of the Abyss story.

Bonuses:
Skill gain is now functional, skill trees are coming.
Basic directional combat for auto attacks will be functional any day.
Ranged auto attacks are being completely revamped into skill shots.
Blocking is being added.

If you have signed up to playtest and do not have access, you will hear from us soon!
Used Cars Simulator - joanna_dreamwaygames
🚗 Hey Awesome Drivers!

It's time for our next voting!

We know that car customization is important to you. Already in the demo, you could, among other things, paint your car.
Let us know which of these features is more important to you - so that we know what to do first and where to put more emphasis ːsteamhappyː

Link to the voting here:

{LINK REMOVED}



Join our Discord ːsteamhappyː



🏎️ Used Cars Simulator Dev Crew
War Thunder - Blitzkrieg Wulf


In this section, we will talk in more detail about the work on improvements and fixes in the game from the past two weeks. Thanks as always for your bug reports!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Timber!



Is it a bird? Is it a plane? No, the tree decided to fly after it had been hit by a tank.

With sufficient acceleration, the tank made the trees forget about their mass and fly forward like blades of grass, and even spin around on their axis. It looked impressive, but it was too comical and, most importantly, unrealistic. So the reason for this behavior was identified and eliminated.

"Duck and Cover"



A plane with a nuclear bomb is approaching! The tankers continue the battle, and the pilots of all nearby aircraft fly to intercept to prevent an explosion... Or do they? Why is no one preparing for this most important event?

It turns out that the siren, designed to give a warning about the appearance of a bomber with a nuclear weapon on board, did not always work. How so? The person responsible for anti-nuclear safety was reprimanded, and the siren was put back into service and will no longer malfunction.

I shouldn't have exploded!



We've fixed a couple of cases where explosions hit tank crews when they shouldn't have.

The first case concerned the Challenger Mk.3 and Challenger DS tanks. The kinetic ammunition in the turret was not supposed to explode when hit, but time after time hits in the turret's cheeks disabled the tank.The second example relates to the T-90M. Its external explosion-proof fuel tanks should not cause damage to the crew when damaged, but due to a bug they did so.

One click less

We strive to make War Thunder more convenient in all possible situations. This time we paid attention to the vehicle purchase window.

What if you don't want to allocate a crew at that time? For example, if your purchase is only an intermediate link on the way to a truly desired technology. We have added the ability to purchase a vehicle without choosing a crew. This way, you can save yourself a click and move on to further purchases faster - you can return to the personnel issue later.

That's not all
You will find a complete list of improvements in a separate update log. Errors in the description of some armored vehicle modules have been corrected, the “spades” icon will no longer appear on vehicles for no reason, and the window for opening the Tool Box has become more beautiful.

Today's update: Update 2.35.0.00

Ground Vehicles
  • HOT-2 ATGM — the explosive type has been changed from HTA to octol.
    Source: Comité pour L'histoire de L'armament Terrestre, période 1945-1975, DGA.
  • BMD-4 — a bug which caused all 100mm shells to show in the X-ray even when they have been spent has been fixed. (Report).
  • 2S25— a bug which caused the “Tracks” module description to include some of the properties of the “Brake System” module has been fixed. (Report).
  • Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2A7V, Strv 122A, Strv 122B PLSS, Strv 122B+ — a bug which caused the amount of shrapnel when penetrating the front of the hull to be low has been fixed. (Report).
  • Fox – the NVD modification has been removed. In future, NVD modifications will no longer be added on vehicles with a low Battle Rating.
Aircraft
  • HOT-2, HOT-3 ATGMs — the explosive type has been changed from HTA to octol.
    Source: Comité pour L'histoire de L'armament Terrestre, période 1945-1975, DGA.
  • F-1 — Removed the ability to use the AIM-9B. Added the ability to use 2x AIM-9E without researching any modifications.
  • Su-22M3 — added R-60M and the modification to use them.
  • MiG-21bis, MiG-21bis-SAU (Germany), MiG-21bis-SAU (Italy), MiG-21bis (Sweden) — the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.
  • MiG-23M, MiG-23MF (Germany), MiG-23MF (Italy) — the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.
Naval Vessels
  • IJN Mutsu — the missing thickness of armor shields of secondary guns has been corrected (set to 38.1 mm).
  • HMS Dreadnought, HMS Colossus, HMS Invincible — the amount of explosive filler in the 305mm Mark VIa shell has been reduced from 12.4 kg to 12 kg. (Report).
    Source: ADM 186/167 Shell Committee: Interim report
Graphics
  • Incorrect behavior (flying, spinning) of trees after being hit by ground vehicles at high speed has been fixed.
Locations
  • Unintended available positions on rocks near the central capture point on the Northern team side in the Sands of Sinai location at grid squares C5/C6 have been blocked.
  • Unintended avaialble positions on rocks near the lower part of the Sinai location at grid squares C1/D1 have been blocked.
Sound
  • A bug which sometimes caused the siren sound to not play when a nuclear carrying aircraft spawned has been fixed. (Report).
Interface
  • A bug, which caused the “spades” icon to be erroneously shown when automatically buying modifications with the modifications window closed has been fixed. (Report).
  • A bug, which caused the controversial message about both failed and successful activation of an order to appear when activating an order has been fixed.
  • A bug which allowed the wishlist to be opened while in battle which caused the hangar interface to appear and prevented further gameplay has been fixed. (Report).
Matching

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
GrandChase - leigh2023
Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.


<Bug Fixes/Improvements>
- Stabilized Client


We will strive to create the best experience possible.
Thank you.
...