Today, we will introduce the April update: Stage 2 of weapon balance adjustments.
In this April update, there will be a repositioning of weapons through the application of modification points per skin tier.
Key points for skin tier grading!
Global in-game weapon modification content will apply to all skins!
Expansion of the weapon modification feature from base weapons to unique tier skins!
Expansion of ways to obtain weapon modification coupons! (Attendance rewards, Battle Pass rewards, in-game store, etc.)
This update to weapon grading will expand the content of weapon modification coupons, which will make weapon balance more competitive and allow for a diverse selection of weapons and a unique gameplay experience.
To ensure all users thoroughly enjoy the weapon modification content, the ways to obtain modification coupons will be expanded, and now, simply logging in to the game will allow you to acquire these coupons.
With this April update, we aim to deliver a completely new shooting experience and provide a service that raises your expectations.
Your ongoing interest, participation, and valuable feedback are greatly appreciated as they significantly contribute to the development of Ava Global.
We will continue to strengthen communication with you and strive to provide a better gaming experience.
Skin Combination Mega Update!
Lastly, we introduce the new unique tier skin lineup that can be obtained in the April update’s skin combination system!
These skins can be obtained by combining regular skins to unique skins through in-game play!
*Please note that everything we are sharing today along with any mentioned information may be subject to change
Based on your valuable feedback, we have prepared an update to enhance your gaming experience. In this version 0.9.85, we have introduced several changes to further improve the game's balance and stability.
It's been a while, and many players in the group have been asking about the update schedule, so we decided to give you a report on our progress so far.
The progress in developing new features has been smooth, with the exception of the UI section.
World BOSS (100% complete)
Customized adventurers (90% complete)
Common skills for adventurers (80% complete)
Varied colleges with exclusive skills and other functions (80% complete)
Brand-new branches of mysteries tech(100% complete)
God's shop system (50% complete)
Adventurer personality system (30% complete)
In addition, we have redesigned the entire numerical system of the game, balancing the differences between various bloodlines and adding distinct visual displays for each bloodline. Now, to a certain extent, one can discern the bloodline of an adventurer based on their appearance.
However, as the UI redesign involves extensive content, including updates to page layout, interaction logic, and visual design, it amounts to a complete overhaul of the game's UI interface. If these changes are not implemented all at once, the resulting experience would be fragmented. Therefore, it is likely that we will have to delay the update slightly beyond our initial expectations.
We expect that the new version will be updated to Beta for testing in two weeks. At that time, you can switch to the beta version to experience it. Below are some of the new UI displays, we hope you can actively provide feedback to help us further improve the new UI.
Meowdy! After a lot of work and effort, the demo version of Cats on Broombas is finally out! This is a huge milestone for me, as this has been my passion project for a while now, and I hope it shows. Huge thanks to early testers and of course the little voice-over star who really brought this game to life!
The demo features 40 puzzles as well as a level editor for making your own puzzles.
Please try it out, leave a review and share it with your friends who may like puzzles, cats or wholesome vibes.
On to finishing the full game now which will be much bigger, more challening and with a lot more features!
The April 25 update is here, and in this update adjustments will be made to Valeno, along with changes to the maximum amount of Shoes that can be held, and the refresh timer. These changes have been heavily requested by our Masters of the Book, and we are pleased that the changes will improve your gaming experience. Read below for more details.
■ Improvements
World/Knight’s Mission “Elita’s Request” will no longer be able to be played through co-op.
The Knight of Veda, Veleno, will be changed as follows: - Regular attacks and signature skills will be modified so she doesn’t track backwards. - The projectile range of Veleno’s strong attack will increase by 33%. - Veleno’s Strong attack will penetrate one target when charged to the second stage.
The support Knights will also be modified: - The level range will be changed from [-5 to +2] to [-5 to +5].
The baseline value for DoT damage will increase by a factor of 2.33 compared to its previous value (Example: 9%>21%)
The maximum number of shoes will be increased from 160 to 240, and the recharge time for one shoe will be reduced from 8 minutes to 6 minutes. Now you can craft up to three Hero's Shoes at once.
■ Bug Fixes
The issue where a Support Knight of Veda remains in the team under certain circumstances will be fixed.
The problem where sometimes rejections to co-op invitations are not applied in real time will be fixed.
The issue with the camera angle sometimes being incorrect in the arena will be fixed.
■ Package Purchase Condition Changes (Added 4/24 03:37 AM PDT/10:47 AM UTC)
The purchase limit for three package products will be changed as follows:
Weekly Call of the Stars I: (Before) Once per week > (After) Three times per week
Weekly Call of the Stars II: (Before) Once per week > (After) Three times per week
Monthly Call of the Stars II: (Before) Once per month > (After) Three times per month
*Existing purchase records will be maintained.
We’re always listening to our Masters of the Book to make ASTRA: Knights of Veda a more enjoyable game. Thank you
We would like to inform you about the server maintenance scheduled for April 25.
In this update, along with adjustments to the combat capabilities of 'The Gifted Doctor Veleno', the max number and recharge time of shoes, will be adjusted.
■ 4/25 Maintenance
- Period: · 4/24 07:00 PM - 4/25 12:00 AM PDT · 4/25 02:00 AM - 07:00 AM UTC - Details: - Knights of Veda Adjustments and Game System Improvements * For more details about the update, please check the patch notes: 👉 Link
■ Maintenance Rewards
- Item: 300 Starstones - Distribution Period: · April 25, 2024 after the maintenance - April 26, 2024 14:59 (UTC) · April 25, 2024 after the maintenance - April 26, 2024 07:59 AM (PDT) - How to get: Belle Menu → Mail → Receive Items * The mail and items will expire within 7 days. * Make sure to log in to the game during the distribution period in order to obtain the rewards * If you cannot find the rewards in your mail, please restart the game.
■ Notes - During the maintenance, both PC and Mobile versions will be inaccessible, and the Coupon page will also be unavailable. - Maintenance time may be changed depending on the circumstances. Any changes will be announced in this notice. - To ensure that your game data remains safe, please make sure to close the game before maintenance begins.
Once the maintenance has been completed, further information will be provided through this notice.
Today marks the arrival of Version 1.5 - Master of Fate, the culmination of over 30 updates released since launch, resulting in significantly improved performance, stability and optimisation, alongside rigorous difficulty balancing in response to your feedback.
As part of this, we’re delighted to also release our highly-anticipated Advanced Game Modifier System, available to all players (both new and old), granting the ability to fully customise your playthrough. This now concludes the Free Content Roadmap announced shortly after launch, which has added the following content and quality of life enhancements for Lords of the Fallen, vastly improving the experience for all players:
Significant performance, optimisation and stability improvements
Rigorous difficulty balancing including mob density reduction & nerfed ranged attacks
Split PvP and PvE game balancing
Online multiplayer enhancements for improved matchmaking and connection stability
New questlines including Season of the Bleak, Trial of the Three Spirits, and Way of the Bucket
New armour and weapon sets
Additional secret boss weapon abilities
Improved boss encounters with additional movesets & new AI
12 new spells including the arena-devastating Immolation
New grievous strikes: each weapon family now features two unique finishers: one for single-handed wielding and another for two-handed wielding
3 new projectiles: Blood Vomit, Explosive Mines, and Frost Worms.
The latest new feature – the Advanced Game Modifier System - places power directly into your hands, allowing you to fully customise your game experience, using any combination of seven modifiers, to make the game easier, more difficult, or simply a completely new experience every time. Modifiers include the ability to randomise enemies, alter mob density and even enable a form of permadeath. Please find additional details in the new video below, with an introduction from our Head of Studio, Saul Gascon:
Advanced Game Modifier Options
Ironman: Dying in Umbral resets your current playthrough, and you will awaken at the start once again. The world progression is reset, but player progression and inventory is retained. Certain scripted moments are excluded from this.
Pre-Upgraded Loot: Weapons, shields and catalysts found as loot from enemies, or in the world, will come pre-upgraded based on your player level.
Randomized Loot: Loot dropped by enemies, and found in the world, is randomized. Does not affect quest and progression items, nor unique boss items.
Randomized Enemies: Enemies encountered in the world now appear in a random order. Does not impact named boss enemies.
More Enemies: The world contains significantly more enemies.
Withered Healing: All healing received is Withered Healing, and must be confirmed by dealing damage to enemies.
Vestige Decay: - No Vestige Decay: No Vestige has withered away, leaving you all possible places of respite. - Minor Vestige Decay: Some Vestiges have withered away, leaving you with fewer places of respite. - Extensive Vestige Decay: Many Vestiges have withered away, often leaving you without rest for long stretches. - Tremendous Vestige Decay: All Vestiges, except for a rare few, have withered away. Truly, a restless experience.
How to Activate the Advanced Game Modifier System
1. Start Lords of the Fallen
2. Choose New Game
3. Make your Class Selection and customize your character’s appearance
4. On the final screen of the Character Creator navigate to the right button Advanced Game Modifiers
5. Enable Advanced Game Modifiers
6. Choose a character name
7. Press Play
8. The Game Modifiers screen appears
9. Select any combination of modifiers, and Confirm.
------------------------------------------------ Alternatively, if you have already completed the game with a character, you can activate the Advanced Game Modifiers from any vestige by selecting "Restart Game". Please be aware that this will start a new playthrough.
If you have not completed the game yet but want to continue using that character with modifiers, you will need to complete the current run. The modifiers will become available when starting a new run. ------------------------------------------------
We hope you all enjoy returning to Mournstead with an all-new purpose, or if this is the first time you’re embarking, then the very best of luck, Lampbearer.
In Light, We Walk.
Patch v1.5.17 - Additional Updates
AMD FSR3
Players can now make use of AMD's latest FSR version.
Additional Changes
Fixed an issue in multiplayer that could cause the player to fall through the elevator, if the coop partner interacted with the corresponding lever while the elevator was still moving.
Increased the maximum stack count of Vestige Seeds from 5 to 99.
Fixed a rare crash caused by AI under special circumstances.
Import AMD Driver Update (April 25, 2024)
Over the last weeks and months, we have been working with AMD to improve stability of Lords of the Fallen. In case you encounter any stability issues with your AMD hardware, please download the latest AMD driver here, as this new version should improve stability significantly. https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-24-4-1.html
Hotfix (April 29. 2024)
Fixed an issue with shader compilation on some hardware setups that caused stutters when accessing new areas in Mournstead. This fix results in a longer loading time before reaching the main menu (due to shader compilation), but eliminates gameplay stutters with the correct graphic settings applied. We recommend using the Auto-Detect button.