* "Burrow" and "Mole" now only prevents direct damage and won't prevent DoT damage and health loss. * Timers for events that resolve in a single area now won't show after leaving the area. * First Aid Kit item can be used in the "Injured Mascot" event. * Adjusted "You Need to See the Doctor" challenge rules: Starting Health 10->20, Starting Energy 5->8. Added Encounter Count rule: 22. Added Loot Count rule: 22. Added Strong Encounter Count rule: 2. * "Locked Drawer" event now always appears in the Residence area in Story Mode. * "Key Hanger" now won't spawn in the final area of a run. Shapeless Key cannot be used in the final area of a run. * Changed Bigger Areas custom rule from 2x room count to 1.75x room count. * Adjusted level generation to reduce long generation time for Bigger Areas rule. * Increased the scale of speech bubbles in exploration for better visibility of text. * Fixed an issue causing Crusher and Simulation Computer events not to spawn in Challenge and Custom modes. * Fixed a crash involving "Gumball Machine" event when multiple events spawn during a run. * Fixed issues with Garuda Statue and Three Statues events when they repeat during the same run. * Reduced maximum run length in Run Length Custom Mode rule to 10 until some issues with long runs are resolved. * Fixed "Masochist" status effect not applying properly for ally characters and for DoT and healing. * Fixed a bug causing "Purification Machine" event not to spawn. * Fixed text overflow in equipment tooltip move descriptions. * Fixed various text / language errors.
There is someplace in camp where a deadly silence reigns, and no quarrels dare arise. Linireans and Dark Army alike hesitate to approach Raelyn and her Dark Knights.
Still, I was set to interview her, since surely the Commander of the Dark Army assigned by Vez’nan himself would shed some light on this newfound Alliance — and how to keep it together.
"WHO GOES THERE???" A voice echoed deeply from the helmet, startling me. His sudden appearance sent a shiver down my spine. I couldn't help but notice the heart-shaped tattoo with the letter "R" emblazoned on his arm. They must love her fiercely. I swallowed hard, trying to gather my courage.
“I-I'm Sheepy. Here to interview Raelyn.” The Dark Knight regarded me with fiery red eyes, their gaze piercing through me. For a moment, I feared they would turn me away, but to my surprise, they stepped aside and motioned for me to enter the enclave. “SHE’LL SEE YOU", he rumbled in a deep, gravelly voice.
"Make it quick, I don't have all day." Glowing red eyes greeted me, dripping with contempt.
“Right, understood. How did you ascend to command the Dark Army?” Her gaze pierces through the dim light, her features obscured by shadows.
"My origins are inconsequential, but know this: I emerged as a Squire and swiftly ascended ranks to Dark Knight during Vez'nan's victorious Crusade."
"I was entrusted with the leadership of a specialized unit against the mightiest adversaries. The success of my squadron was such that the Dark Lord himself demanded my presence within his innermost circle."
"And now, here I stand."
“But how do you cultivate such devotion among your knights?” “Loyalty is earned, not given freely. I lead by example, fighting side by side with my Knights on the frontlines. I unveil my face to serve as a reminder of our shared destiny on the battlefield. If it comes to it, we're prepared to face oblivion together."
“I can see that… Thank you for sharing your insights.” “Now, leave, Sheep. Consider this your sole audience with me.”
Look up at the sky, at the infinite harmony. It's filled with the melody of emptiness and the music of planets. The hum of Jupiter, the song of Saturn. All these cosmic sounds travel as radio waves, transformed by scientists into sounds that tell the story of the still so mysterious universe...
Hey community! We're back in action after a little break, and we're more pumped than ever to bring you an update with some of the small things you've been asking for.
On April 24th, we'll be rolling out the update on all our platforms! Exciting new challenges await you!
On the occasion of Tropico's anniversary, the seasonal event "Piñata Hunt" is back!
Join the Piñata Hunt! Track down randomly placed llama piñatas scattered across your island and destroy them to see what secrets they yield. Perhaps more llamas... or other rewards 🎆😉 [Available until May 5th on PC, PS4 and Xbox One]
We are delighted to announce that the Aquascapers Editor's Choice winners are now being showcased on Homebase TV! Each week, our editorial team meticulously selects one outstanding aquascape design from the Public Gallery, earning it the esteemed Editor's Choice Award. Now, these exceptional works of art take center stage on Homebase TV, shining a spotlight on talent and creativity within our community.
Congratulations to this week's Editor's Choice winners! Your dedication and artistic endeavors have rightfully earned you a place in the limelight. Your aquascapes serve as inspiration to fellow Aquascapers worldwide, showcasing boundless possibilities and the beauty of aquatic design.
Immerse yourself in the captivating world of Aquascaping from the comfort of your Homebase. Explore a curated selection of stunning designs, each chosen for its ingenuity and artistic quality. Whether seeking inspiration for your next project or admiring the skill of fellow Aquascapers, Homebase TV offers a mesmerizing glimpse into the finest aquascapes from around the globe.
Ready to embark on your own Aquascaping journey? Explore the Public Gallery, where inspiration awaits in abundance. Who knows? Your masterpiece could be the next creation featured on Homebase TV!
Greetings, Memori enthusiasts and backers! We're excited to bring you a whirlwind of updates for Chapter 2!
Brace yourselves, because version 0.9.3 introduces the fan mechanic. This exciting environmental feature throws a whole new element into the mix – the wind! You'll need to master the art of adapting your movements as the wind pushes you around the map. This adds a delightful layer of challenge and strategic platforming to Chapter 2.
Enhanced Soundscapes and More Immersive World
We've completely revamped our enemy and sound managers. This not only creates a more immersive experience while exploring Memori's captivating world, but also allows us to design intricate enemy encounters and soundscapes in future rooms.
Expanding the World of Memori
Speaking of rooms, buckle up! We've added a whopping 30 new rooms to Chapter 2, giving you even more stunning environments to explore in your search for your feline friend. A Feast for the Senses
Immerse yourself further with our addition of high-quality sounds that bring Memori's world to life in all its auditory glory. Plus, a dynamic camera system adds another layer of visual polish to your adventure.
Secrets Unveiled!
Hold onto your hats, explorers! We've implemented an exciting new progression manager. Keep your eyes peeled for secret walls and gates that respond to collectible pickups. These hidden passages will unlock tantalizing secrets within the game, rewarding your keen sense of exploration.
Smoother Sailing
And to top it all off, we've improved our room transitions for a seamless and enjoyable gameplay experience.
Get ready to experience a whole new level of challenge and wonder in Memori! We can't wait for you to dive into Chapter 2 and discover all the exciting secrets it holds.
If you haven't already wishlisted memori, it would be greatly appreciated as it helps with the algorithm
you can also check out my daily development over on Twitch and youtube if you have any other questions
After years of hard work, we are thrilled to announce that our Kickstarter Campaign page is now live! We are ready to take on the next challenge and we can't wait to have you join us on this exciting journey, Wanderers!
Mark your calendars and get ready for limited edition and exclusive rewards, as well as early bird specials. Don't miss out - be sure to hit the NOTIFY ME ON LAUNCH button!
Stay tuned for lots of surprises and exciting updates throughout the campaign. We are bursting with anticipation to share everything with you!
Thank you all for your incredible support. We can't wait to kick off the campaign nd see you all there!
Introducing the highly anticipated Aquila16, brought to you by our partners at BETAFPV! Enjoy the flight!
Changelist:
Added BETAFPV Aquila16 drone
Added Beta-45mm 3-Blades Propellers
Updated: complete revamp of the battery simulation system
Fixing some much needed back-end functionality (sorry for the big download)
Battery simulation
We have enhanced the battery simulation for increased realism. Previously, the amp draw was too low, resulting in batteries behaving like timers. Now, your choice of battery significantly influences the simulation. Low-capacity or low C-rating batteries may prematurely die or overheat. Battery sag has been refined for greater responsiveness, exhibiting a slight voltage drop when the load increases, recovering swiftly, and a slower, more enduring drop when pushed excessively.
We are excited to get your feedback on this new battery simulation!