Black & White - 853712301
诸位,久等了!
明末饥荒旅行文字冒险游戏——《饿殍:明末千里行》已正式发售!
游戏首发平台为steam,后续会考虑实装到其他平台,首周会发布主题曲,下半年会实装日配。
这是一款我们制作了一年多的诚意之作,我们尝试将剧情、美术、声音、演出做到最好,为大家讲述发生在明末饥荒乱世下的一个双向救赎的故事,期望带给大家一些感动和力量。
游戏国区定价37元,首周29.6元。
游戏预计有27万字文本,游戏平均时长为8-10小时!
如果游玩过程中有一些感想、建议,欢迎在社区进行讨论!
(为了不影响他人的游玩体验,一些剧透内容,麻烦大家尽量选用半隐藏的方式,或者在我们的官方剧透4群进行讨论)
如果通关至结局,觉得游戏不错的话,请给我们的游戏留下一个推荐,这对我们非常重要!
感谢!
祝游玩愉快!
Lay a Beauty to Rest: The Darkness Peach Blossom Spring - 853712301
诸位,久等了!
明末饥荒旅行文字冒险游戏——《饿殍:明末千里行》已正式发售!
游戏首发平台为steam,后续会考虑实装到其他平台,首周会发布主题曲,下半年会实装日配。
这是一款我们制作了一年多的诚意之作,我们尝试将剧情、美术、声音、演出做到最好,为大家讲述发生在明末饥荒乱世下的一个双向救赎的故事,期望带给大家一些感动和力量。
游戏国区定价37元,首周29.6元。
游戏预计有27万字文本,游戏平均时长为8-10小时!
如果游玩过程中有一些感想、建议,欢迎在社区进行讨论!
(为了不影响他人的游玩体验,一些剧透内容,麻烦大家尽量选用半隐藏的方式,或者在我们的官方剧透4群进行讨论)
如果通关至结局,觉得游戏不错的话,请给我们的游戏留下一个推荐,这对我们非常重要!
感谢!
祝游玩愉快!
Sky: Children of the Light - ThatSkyStellify


No town is complete without a cafe, and now it’s finally time for one to open in Aviary Village. This is a milestone for the village, so we’re holding a grand opening celebration with a collaboration that features a special guest: the beloved Sanrio character Cinnamoroll!


A Grand Opening with Cinnamoroll
Starting on April 27th (all times PDT), fly over to Aviary to help Tiptoeing Tea-Brewer mark the grand opening of the cafe with a friendly visitor—none other than Cinnamoroll himself. This friendly puppy once had a life in the clouds—not unlike Sky children.



Since his arrival to life on the ground, he’s become an expert in how to make a cafe lively and inviting, and he’ll be in Aviary Village as part of a special three-week collaboration that welcomes Sky kids to the newest gathering place in the kingdom.

Complete themed Daily Quests as Cinnamoroll explores the area, take snapshots with the colorful decor, and of course, stop by the cafe counter to try some of the freshly baked Light pastries that Tiptoeing Tea-Brewer will be preparing for everyone.



A Special Event for a Special Cafe
Last year as we sat down to plan all the possibilities for Aviary Village, we realized that a cafe would have to be in its future.

But this new, permanent corner of Aviary Village is more than just a place to get a quick recharge (of Light rather than caffeine) before heading on your way.



The cafe is where you can say hello to friendly faces—perhaps a Spirit, perhaps a fellow Child of the Light. It will also be a place for anyone to request or offer help. Interested in advice for navigating the Trial of Fire? Hoping to guide someone past the Dark Dragons in Wasteland? Looking simply for someone to do Daily Quests with? You may find just the person to team up with while waiting for your order at the cafe.

The Aviary Village cafe is more than just a building, and we’re excited to make its opening a memorable and festive celebration!


Collaboration Mementos and More
While you’re spending time with Cinnamoroll and with friends during the three weeks of the cafe’s grand opening, keep an eye out for event currency! Five can be gathered each day through a themed Daily Quest, putting in an order at the cafe, and taking pictures with Cinnamoroll himself.



As part of this collaboration, a selection of special cosmetics will be offered during the event, from accessories to capes, plushies, and more! Check out the patch notes page for details if you haven’t seen it already.

(Note that since this is a collaboration event, items offered during the Sky × Cinnamoroll Pop-Up Cafe event are not scheduled to return in the future.)



There will be plenty to do for the event outside of the game, too. Share your favorite pictures and videos using the hashtag #SkyxCinnamoroll. Stay tuned to our social media channels for announcements as well—there will be community challenges, featured livestreams, and more to look forward to!

The Sky × Cinnamoroll Pop-Up Cafe event begins at 00:00 April 27th and continues until 23:59 May 17th.

We can’t wait to see you there!

Apr 22, 2024
ScooterFlow - UncannyKiwi
General Changes
  • Removed blur in scooter customizer
  • Changed "umbrella" trick name to "whip umbrella"
  • Added street details outside scooter customizer
Apr 22, 2024
Carth Playtest - Ruffbassn
Carth 0.0.3c
~Added Half Elf Race
~Added Rifter Race
~Fixed bug where clients could not aim spells
~New Inventory Items
~New Resistance Clothing Items
~New Harvest able Russula Mushrooms in Swamp Biome
~Removed Moon Light shafts from game (did not look as we hoped)
~Lessened Sun Light shafts (had weirdness at sunset, and after)
~Added Over 500 new inventory items
~Over 200 New Clothing Items
~Over 200 New Weapons
~Adjusted Start and Creation Scenes
~Fixed bug where Blocking was not being sent over the network correctly
~Added Blocking for PVP
~New Harvest able vegetation Items
~New Harvest
~Added Colliders to new non interact able NPCS
~Locked Mouse Cursor to game
~Added Showing Mouse cursor if lost focus (clicking out of game) and returning
Apr 22, 2024
The First Descendant Final Technical Test - hwayounj

Greetings, Descendants! This is The First Descendant Dev team.

In this Dev Note, as mentioned in Dev Note vol. 8, we'd like to tell you about our progress with the mission gameplay content improvements. As previously announced, in preparation for the launch, the Dev team has changed the structures and rules of the fields. To accommodate these changes, the Dev Team is in the process of redeveloping missions, contents, and monster placements. Given that missions are the most integral part of The First Descendant's co-op PvE experience, various improvements are in development to bring tangible change and more fun gameplay.

To this end, we are working diligently on noticeable improvements, from meticulously enhancing the Mission UI and UX to introducing new features such as Instance Dungeons. In this Dev Note, we want to share our current progress in as much detail as possible.

(All images included in this document were captured directly from the build in development.)

[Dev Note vol.10]
Apr 22, 2024
The First Descendant - hwayounj

Greetings, Descendants! This is The First Descendant Dev team.

In this Dev Note, as mentioned in Dev Note vol. 8, we'd like to tell you about our progress with the mission gameplay content improvements. As previously announced, in preparation for the launch, the Dev team has changed the structures and rules of the fields. To accommodate these changes, the Dev Team is in the process of redeveloping missions, contents, and monster placements. Given that missions are the most integral part of The First Descendant's co-op PvE experience, various improvements are in development to bring tangible change and more fun gameplay.

To this end, we are working diligently on noticeable improvements, from meticulously enhancing the Mission UI and UX to introducing new features such as Instance Dungeons. In this Dev Note, we want to share our current progress in as much detail as possible.

(All images included in this document were captured directly from the build in development.)

[Dev Note vol.10]
Full Ace Tennis Simulator - whippering
Full Ace v3.2 is now live! Now out of beta, v3.2 completes a series of recent updates bringing loads of new features and improvements. And to celebrate, Full Ace is 35% off. We've also updated the Full Ace trailer to showcase the new sizzling goodness.



Here's a rundown of recent v3 updates:
  • Interface : Complete makeover for all menus with easier navigation both with mouse/keyboard and controller.
  • Visuals : Many improvements to character movement animations and the system handling them.
  • Gameplay/visuals : cosmetic improvements and fixes regarding split steps.
  • Gameplay : Increased character inertia overall and specifically a substantial increase when hitting a ground stroke on the move. This is a first step so as not to change the game too much at once. More tuning will probably be necessary.
  • Gameplay : It is now much more easier to run towards the net after hitting the ball.
  • AI : Improvements to repositioning and inside-out forehands.
  • Editor : Integrated editor inside the game's general interface.
  • Career/Tournament : Added possibility to watch matches where the player's selected character is controlled by AI. A specific button was added in the tournament view menu to still be able to have the game quickly simulated by AI.
  • Quality of life : When resuming a match from a saved game, you are first taken to the pre-game menu where you can choose controller/AI.
  • Gameplay : Changed shot outcome display style and added the possibility to customise how long it is shown on-screen.
  • Online : Fixed display for opponent nickname in EXHIBITION menu and Ping display during match. Small change in lobby display to better differentiate players who are currently available for a game from those who aren't.
  • Cosmetics : Improved serve bar positioning relative to character.
  • Gameplay : Increased lob height.
  • QoL : Using the quick-save replay button during a replay or a cutscene triggered skipping said replay or cutscene as well.
Thank you for being a part of the Full Ace community and we hope you enjoy these additions and improvements!
Blood of Steel - 路人船长
亲爱的君主:

  《铁甲雄兵》4月23日更新维护时间将延长至今日13:00(UTC+8),请诸位君主合理安排自己的时间,维护期间给您带来的不便深表歉意。
  若您在游戏中遇到任何问题,都可以前往客服中心进行反馈。感谢各位君主的支持!
The Hungry Lamb: Traveling in the Late Ming Dynasty - Link
The Hungry Lamb is OUT NOW!!!

“Kept you waiting, huh?” The Hungry Lamb is OUT NOW!!

  • The Launch Price is 9.99 USD, it will be 7.99 USD with a 20% discount on the first 14 days.
  • Enjoy more than 270K words, which takes you 8-10 hours to complete.
  • Main Theme & OST is coming!
  • Chinese dubbing is ready now, Japanese dubbing will implement within Q4 2024.

We have given 1 year on this game, we tried to push everything like story-telling, art, sound effect, cutscene, to our best quality. We want to give you a story about courage, redemption on the darkest theme.

Welcome to leave a review(both positive and negative), it is important for us! And please give us some suggestions and let us know what you think about this game on Steam Community. (You can use [spoiler] "text" [/spoiler] to avoid spoiler )

Enjoy!

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