It's our birthday! We are celebrating our 9-year anniversary at Rusty Lake and Mr Owl would like to invite you all to a week-long celebration including our very own Anniversary Sale page on Steam!
And of course, the sale includes Rusty Lake: Roots which you can now download and play for 66% OFF! So plan a stay with the Vanderboom family at their peculiar house and expand their bloodline by unlocking portraits in the tree of life.
And if you need some extra motivation for why you should play our game, check out the lovely IbolyaColorHead's playthrough of the beginning portion of Rusty Lake: Roots!
Part of our profits from our sale will go towards supporting the Palestine Children's Relief Fund.
Ps. Check out our latest Underground Blossom trailer and board the metro to the latest secret station to explore more of Rose Vanderboom's story.
And when you've thoroughly explored The Lab: Research Facility use the hints you find there to access the secret The Past Within update we've sneaked as part of our anniversary celebrations!
We’ve got some big news about our studio floating around today and we wanted to take a moment here to fully explain what this means for us, our game, and for you as players.
Today we announced that Krafton Inc. will acquire a minority stake in our studio. So let's go through what this means exactly.
Why We’ve Partnered With Krafton and the likes of Subnautica and PUBG: Battlegrounds?
Firstly, Krafton Inc has an undisputed track record having invested in the likes of one of the most acclaimed survival games Subnautica, and one of the biggest coop hits, PUBG: Battlegrounds to name a few. This partnership potentially gives us unprecedented access to knowledge and expertise from studios we’ve admired for a long time. Rest assured, we’re not going to turn Forever Skies into a battle royal game, nor are we going clone Subnautica. But simply being able to talk to the people behind these monumental games to get insight and advice is fantastic for us.
This may also open the door for us to do possible cross-overs and partnerships with these titles and any others that Krafton works with. Nothing has been done in this direction right now, so we aren’t making any promises or subtle teases here. We’re simply saying this is something we can look into now, which is equally great for us.
Our Future is Firmly in our Hands
The partnership with Krafton essentially secures our studio’s long-term future. In a time where every month we are all seeing studios both large and small mass laying off employees, canceling games, and overall scrambling to survive, it is a massive relief that this won’t be an issue for us.
While the sales of Forever Skies so far have been strong enough to keep the studio going, this partnership ensures a safety net that lets us fully focus on making Forever Skies the best it can be while also knowing we have the room to think about our next title in the years to come.
“Our funding for the completion of Forever Skies is secured, but eventually, we will need to start looking ahead at what comes next for our team. The capital raised through Krafton will make it significantly easier for us to plan out and build our next title to be something bigger and even more ambitious.” - Andrzej Blumenfeld, CEO, Far From Home
Forever Skies Development Remains Unchanged
Rest assured that any work on our next game will only happen after the completion of Forever Skies development while also making sure we have ample room to do meaningful post-full-launch support. Tomorrow we will be publishing our road map for the remainder of 2024 so you can see what we have planned next.
Far From Home Remains Independent
The partnership with Krafton Inc. is shaped in such a way that Far From Home remains fully independent and in full creative control of Forever Skies and future titles. Krafton Inc is a minority shareholder so our team has the final say on key decisions based on the direction of the studio and our titles.
Thank You For Getting Us Here
This is a monumental moment for our studio to say the least. We have secured our long future while still retaining full control of everything we decide to do. Krafton’s belief in our vision and desire to support our growth is a massive boost to us but we also know that had it not been for you, our players, who gave Forever Skies a chance since we launched in Early Access, none of this could have happened. So a big thank you to all of you for helping us and Forever Skies reach such new heights.
We hope this post and our desire to be upfront clears up any concerns and if you have further questions, do leave them in the comments.
2024 Season 2 Patch 3 Hotfix 1 Release Notes [2024.04.19.02]
This Hotfix Release contains important fixes and a few updates for the 2024 Season 2 Patch 3 Release. Of special note, this Hotfix corrects an issue where rain effects and particles effects were not appearing when moving from a Practice Session to a Race Session.
SIMULATION:-------------------------------------------------------------- Graphics The maximum number of particle draw requests iRacing can process has been increased. Fixed an issue where particle effects (including rain and aerospray) would completely fail to render during a Race Session if it was joined from a preceding Practice Session. For PopcornFX, fixed an issue where empty particle layers were being needlessly processed.
CARS:-------------------------------------------------------------- <Car Class> GT4 Class Cars Vehicle damage on these cars is now able to be fully repaired with enough time in the pits. - - Required repair times remain unchanged.
<Car Class> TCR Class Cars Vehicle damage on these cars is now able to be fully repaired with enough time in the pits. - - Required repair times remain unchanged.
Porsche 911 GT3 Cup (992) Vehicle damage on this car is now able to be fully repaired with enough time in the pits. - - Required repair times remain unchanged.
TRACKS:-------------------------------------------------------------- Port Royal Speedway Some errant floating light sources have been correctly grounded or removed.
Hey there! This is our weekly DevUpdate. As always, we can't miss an opportunity to tell you guys another dad joke we have:
What happens when a dark elf casts sleep on you?
...
You get drow-sy! Now, when the weekly dosage of laughter is reached, let's check the list of what we've done in the previous week: Finished 71 renders with Molly, Elijah and Samantha for version 3.10.1 Retouched 75 renders to maximize their magical atmosphere Finished 6 amazing 60fps animations for version 3.10.1 Finished dialogues for Haley's storyline for version 3.10.1 Finished dialogues for Ashley's storyline for version 3.10.1 Finished dialogues for Gabriella's storyline for version 3.10.1
That's all for today, folks! Stay tuned for more exciting updates, and let's make the next week even more productive!
Firstly, we wanted to say thank you to you, our Kraken Wakes community, for all of your support over the past few years. We loved creating The Kraken Wakes and sharing our development journey with you, and we’ve enjoyed seeing how players interact with the characters and story world over the last year.
Sadly, due to a change in our business focus, we can no longer provide the level of technical support needed to maintain a game like The Kraken Wakes, so it’s with a heavy heart that we’ve made the decision to withdraw Kraken from the Steam store. Players who’ve purchased the game already will still have access to it, though we can’t guarantee that any bugs encountered during gameplay will be able to be fixed. If you have any questions about the removal of Kraken from Steam, you can contact us via our Charisma.ai Discord.
Thank you again for your support of The Kraken Wakes, our world-first adventure into conversational AI-powered gaming. If you’d like to stay up-to-date with our latest interactive AI projects, or even try creating a Charisma.ai-powered story of your own, head over to our website for more information, and follow us on X, Instagram and TikTok.
For the first time ever, you'll have to fight for leadership and gain Tokens in Threshold mode. The Ranked version includes a Map Banning stage and an Operator Picks and Bans stage. In addition, friendly fire will be active in battles.
If you’re new to Ranked Battles, we suggest you read this article on the website. It also has info about new items that are coming to the Armory. The article.
For veterans, here is a list of the main changes:
• The number of awarded and deducted Rank Points at the end of a battle has been increased. If the teams are equal, the number shall be 20. The rank limits, however, have not been changed.
• The Token reward for completing Daily and Weekly objectives has been increased. The prices in the Armory have not been changed.
• Hidden placement parameters have been slightly tweaked.