Sticky Struggles keeps on getting better! We've listened to your feedback and put it into practice in this latest version.
- We understand that accessibility is paramount, and we're committed to fostering an inclusive gaming environment where every player can participate fully and enjoyably. Colour blind Mode has been added to Sticky Struggles — Users can now customise their experience by selecting from three colour vision deficiency modes: Protanopia, Deuteranopia, and Tritanopia! - Expanded language support to include Spanish (ES) and Basque languages; - If Steam client is set to Spanish, the game will automatically launch in Spanish upon initial start-up. - Replaced Twitter icon; - Tweaked the placement of UI elements on language selection screens; - Updated list of translators; - Level 1 now provides clearer indications of which block the player controls (only if Level 1 has not previously been completed).
SFW images shown instead of NSFW - Now, NSFW and SFW will show appropriately.
Content Tags weren't applied correctly (the version of the image depending on filter) fixed.
Steam Achievement Must be a string error fixed.
"does not accept attribute of idle" fixed.
Button missing images in Sex Videos fixed.
D2 Eric Dorm Morning not giving correct achievement fixed.
Constance and Benni Scene may hit a Key error '6' or something: fixed.
There were plenty more but did not really write them down as I was going along. I have played all the chapters and they work as intended. If there are any more I might have missed somehow, let me know.
I hope you’ve all had a wonderful week. The sun is starting to show itself a little more here in the UK, so fingers crossed we’ll start seeing some more consistency from it!
A brief update to let you know what other items I’ve added into Episode 1 & 2, then give you an update on the progression towards Episode 3 and some other bits!
Scene Replayer: I’ve finally added in a scene replayer. It’s still a little rough around the edges, but ideally over the next 12 months, I’ll be re-designing the entire GUI. I always feel that games with their own custom GUI’s look a little more premium and I think I’m starting to approach that stage with Jury. However, the new gallery is in, and I’m hoping it all deploys OK on Steam!
To those of you who have eagle eyes, you may have already seen that there is a video camera on the table in the Wank Bank. This is now an interactive button which will take you into a scroll window of all the scenes (I’d imagine) you may like to replay through. I hope you enjoy it!
Save game naming: I’ve added the ability to be able to name your saves now. I’m aware that on the saves that DON’T have a name, the delete button is a bit offset, but as above, I’ll be reworking the GUI properly at some stage.
General Updates: - Explanation included for the 11 member of the Jury, rather than 12 - Lots of Grammar Fixes across both Ep1 and Ep2
Episode 3 Progress: I’ve managed to storyboard out most of the day following Episode 2. It’s actually been a lot of fun. I’ll hope to get at least the rest of Ep3 blocked in by the end of the month. I’ll then be cracking on with getting stuck into writing the scripts! Some of the scenes I'm already looking forward to both writing and rendering, based on the planning.
I’ve also started shopping for the girls, finding quite a number of new outfits for them so I’ll be sharing some of those when I have some pictures and decided who should wear what!
Lovense: I’m currently doing a little research into integrating Lovence into Jury. I only heard about it the other day, but seems pretty cool. I know it’s possible, and it looks ‘fairly easy’ to do, but will weigh up whether it’s worth it or not before going ahead with the integration.
That's probably it from me for the update this week. I'll be continuing to monitor the community boards, but I'm almost always available in the discord too should anyone want to share feedback, or thoughts on the existing content :)
One of the common feedback items has been that the game is partially an idle game, but there was no TRUE idle gameplay.
This was due to the idle aspect requiring the player to hold down the mouse click, but again this isn't truly and idle experience, as it does require an action making it more active-idle.
Auto-Click Rate
Version 1.18 remedies that and replaces the Idle-Click Delay upgrade with an Auto-Click Rate upgrade which now makes it so the game will actually perform a "click" as if an actual mouse-click was performed, triggering all abilities that are click-based.
While there will still be instances that clicks will be required, you can now sit back, relax, and enjoy the light show while racking in some monies for new upgrades.
Thank you all for the support, I hope this improves your experience and satisfies the frustration of this being an "idle clicker" without having a true idle aspect.
More updates are coming, and we're inching closer to the content update. Until next time!
We've released another small hotfix, that includes:
[GAMEPLAY]
- Added reset character option during the raid (in case you get stuck). - Reduced fall damage. - Reverted Player damage multiplier back to "normal" (no more AI one tapping). - Fixed cannot drop items during the raid. - Fixed B-30 handguard not supporting B-33 dustcover. - Fixed cannot buy/sell AUG Rat Adapter & DT338 muzzle break. -> Vendor is reset again. - Fixed AUG A3 item generation for AI/loot boxes - Fixed Disconnecting while extracting.
[QOL]
- Fixed (eventually) stash selling reward item. - Fixed weapon state not updating when manually adding ammo. - Improved stability: -> Reduced item snap texture pool size. -> Increased GPU timeout. -> Creating shaders on load. - Separated faction reputation bars for better visual representation. - Reduced AI visibility during the night.
Free Stars: The Ur-Quan Masters - Pistol Shrimp Games
Happy Days and Jubilation!
On April 16th, we launched our Kickstarter for Free Stars: Children of Infinity, and within just over 3 hours, it was fully funded!
Our Kickstarter still has several stretch goals to go, from adding voice acting all the way up to completely open-sourcing the entire game and engine. Along the way, there are plenty of digital and physical collectors' goodies for fans of The Ur-Quan Masters to enjoy.
If you haven't already, check out our Kickstarter and help us make the sequel to Free Stars: The Ur-Quan Masters the best it can be!
Content for v0.1.9.9 (these numbers are getting unwieldy)
Fortunately right on the deadline, still a little later then I had hoped.
So, the main content for this update is an expansion on the Warrior-storyline. Specifically, it picks up right after Sarah makes her decision to go back to her homeland of Rosanna.
To understand this update, you have to understand that it is somewhat experimental. I have previously discussed on this page that I have always had a certain target or ambition for TSSR. A lot of the earlier game was heavily influenced by what was possible in terms of art and resources. Now, with more resources available, it has always been my hope to try and set the bar higher for the game and its art-quality.
This update shows a sort of proof-of-concept of the kind of art-density that I hope to try and develop as I continue development on the game. I'm still mixing and matching to fine the exact right balance, but I think the content in this update will give you all a good idea of my vision.
How to get to the new content?
The content plays out by simply continuing from the last update on the Warrior-path, or otherwise playing through the Warrior-route till its conclusion.
The actual update itself plays out quite differently depending on previous choices, so to experience most of it, there are broadly 2 paths, the first is if Sarah has slept with Captain Belmont, the 2nd is if she has not slept with him. The outcome is the same for each path
The fame of presidential candidates now affects the votes they get in presidential elections.
A bunch of new party icons have been added.
Some party icon colors have been changed to less bright ones. Also new ones have been added. (Your party colors may have changed when you load your save game, change them in the "Parties" section. Sorry for the inconvenience!)
The "Calendar" and "Next Week" buttons are now bright to attract new players.
The "Calendar" section now shows the current week in green.
Added a button to reduce party corruption in the "Parties" section (but corruption, for now, does not affect many thing. Future updates may include corruption related stuff).
Fixed a few transcription and localization errors.