First off, massive thanks for supporting us here on Steam. It means the world to us and keeps our spirits high!
We recently did some playtests of FOLLOW and the feedback has been positive! We're hyped to announce that we'll be dropping the demo for everyone to try out soon.
If you would like to participate in the playtest, please sign in on the store page. We will grant access to 100 players in the coming days and more in the following weeks.
And hey, if you haven't already, do add both titles to your Wishlist. It helps us out big time and ensures you're the first to know about any juicy updates.
But wait, there's more!
We want to let you know that we're localizing our games into German, French, Portuguese, Spanish, Russian, Polish, Turkish, Korean, Traditional Chinese, Simplified Chinese, and Indonesian, in addition to Italian and Japanese.
We're buzzing to share more with you, so keep your eyes peeled for all the latest news and teasers. Thank you from the bottom of our hearts for all your support.
At the usual tempo, as with the last two days, here is another patch for the game! You can find all the things that were changed/fixed below:
Added a meters counter to the Speed Run game mode.
Fixed the input image for interaction with Timur, which was being shown as text instead of an image for certain languages like Spanish, Simplified Chinese, Korean, and Japanese.
Fixed an issue where a white square image was shown instead of the correct input image when using a controller and being in a conversation with Timur.
Fixed an issue where the mad ball would not respawn in the Speed Run game mode.
Changed the font in the interaction message with Timur to the general game font.
Adjusted the position of the text to better match the indicator when in conversation.
Feel free to let me know if you have any issues, or feedback that could improve the game and I will gladly consider it.
Sexy Apocalypse Girls is basically an adult visual novel with juicy pictures and an interesting story, though it does include some game mechanics. For example, according to the plot, in one chapter you will shoot off zombies, and in another you will make a fire to survive. All this is done in order to immerse the player deeper into the amazing and exciting atmosphere of the post-apocalypse.
Follow our news not to miss more information about the game!
Hi! Today's update mostly contains minor improvements in the game visuals and readability of some effects, as well as small fixes.
Changelog: - First Leviathan attack projectile and shoot effects were reworked to be more visually "readable". Also done some balance changes. - First leviathan animation effect was added. - Added new decorations for Kratea planet. - Improved sand planet effects. - Fixed some problem places on several planets. - Fixed clouds effect on all planets, improved cloud sprite. - Fixed abilities descriptions mistakes. - Fixed minor UI bugs.
Hello gamers! There may be some problems with savegames between updates. This issue will be adressed in the full release on the 1st of May. Until then if you feel robbed of the experience you may cosider reseting your progress via the options menu. This will not remove any achievements you've collected. Also it has come to my attention that some achievements may be buggy but rest assured, all of them are gatherable. Cheers Creator of memorel
[Fixes] 1. Fixed an issue where a scout is located in the "Restricted Area" in Chapter 1, Act 4: Stranded in Snow. 2. Fixed an issue where some phase objectives cannot be completed in "Bakery Girl 2092R" Chapter 8: Truth of Betrayal.
The gates of Questscape are about to open to the world of players! With a first level and tutorial, we are in the midst of preparations for our Early Access launch. Intensive internal tests are currently underway to ensure that your entry into the world of Questscape is an unforgettable experience.
But that's not all! Our team is tirelessly working to make the gaming experience even more exciting. We have our sights set on the multiplayer mode and controls, and we're striving to have them ready in time for Early Access. Your feedback is paramount to us – we will carefully listen to and implement your wishes and suggestions.
Even after Early Access, we will continue to work on new content and features to continuously improve the game and enrich your gaming experience.
Your support and feedback are invaluable to us. Therefore, we will initially release Questscape in Early Access mode to capture your thoughts and ideas directly. And while we are currently focusing on English and German, translation into other languages is already firmly planned to enable even more players to access Questscape.
Stay tuned, adventurers – the journey through Questscape is about to begin! We can't wait to welcome you to our world and experience unforgettable adventures together.