And here they come in full glory, the Zenith armor set along with their backpacks. We're finally done with the armor set this week and we're excited to show you our work!
First, let's look at all of the variants.
And to make it easier for everyone to see their difference, we're showing them in comparison to each other!
That should be all from the Zenith armor set and from us this week! See you in the next one!
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Add buildable structure: Door Player and partner can pass through doors. The pathfinding system of partner' characters will treat the door's position as passable, and enemy characters will attack the door.
Other: Doors will have an opening animation when the player or partner character is near the door, and a closing animation when the player or partner character is far away from the door Changed building flags to be passable areas, previously player would be blocked when approaching the flag, now they can pass right through the flag Although some buildings are passable, it doesn't affect the fact that only one building can be built in a construction grid.
Fixed wrong property description in the Glacial Rupture spell
Spells and blessings are now correctly unlocked when playing on HARD or BRUTAL difficulty when NORMAL has not beed yet completed with the given god
Map generator now tries even harder to not place player base too close to the enemy base
Fixed the hitbox of Corruption tanks (they should now be much easier to target properly)
Fixed the scaling of some properties on Ice Shard and Call of the Deep
Balance changes
Slightly reduced the speed at which enemy builders spawn
Antimatter converter will no longer spread corruption if it was disrupted at least once
Antimatter converter loses all matter when disrupted and thus needs to start creating it again (this means it will not create resources so fast)
The damage reduction on unifinished builings has been reduced to 66% (was 90%)
It is now possible to use Marks of Fate (reward reroll tokens) on Gaia Powers and Twists Of Fate - we felt that these are so crucial that allowing rerolls leads to better player experience
The amount of Essences of Life rewarded for completing the campaign (and Void Realm) on HARD or BRUTAL has been increased
The amount of Marks of Fate rewarded for completing the campaign (and Void Realm) on HARD or BRUTAL has been increased