A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
How to opt into experimental:
Locate Vectorio in your Steam library
Right click and go to "properties"
Find the "betas" branch
Using the dropdown, select "Experimental"
v0.2.0a Experimental Info:
Testing Cycle: ~2 weeks
Experimental Saves: Enabled
Backwards Compatible: Up to 0.2.0
Update Type: Experimental Patch
Contains Spoilers: Yes
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
Bug Fixes:
Fixed Steam lobby not disposing connection properly on reload
Fixed crafters not tracking processes & returning bad resource queries
Fixed outposts coloring on minimap changing on reload
Fixed outpost base layer not having proper coordinates set
Fixed decryptors being destroyable by reclaimers
Fixed decryptors not being removed after finishing
Fixed turret barrels sometimes becoming unaligned
Fixed heat window not being interactable, and sometimes becoming frozen
Fixed drones grabbing resource info from the resource containers
Fixed arrows on the hotbar not flipping the hotbar number
First of all, THANK YOU to all who purchased the game and/or wishlisted. I'm very pleased with this accomplishment.
This is a quick patch addressing a few things:
Changed how savefiles and config files are managed (see more below)
Fixed a few bugs
A notable bug was the ship rotation animation. Now you'll see it rotate more smoothly rather than a snap
Buffed the Ranged Weapon Systems for those who can't aim (including myself)
IMPORTANT INFO ABOUT YOUR SAVEFILE!
Savefiles have moved! However your progress hasn't been lost (unless you were unfortunate to update with an error during a hotfix, which inspired me to fix this system once and for all, sorry!).
If you were already playing, you can
Hunt down your old savefile at: C:\Program Files (x86)\Steam\steamapps\common\TimeAvarice\SaveFiles
Paste it in: C:\Users\youruser\AppData\Roaming\Time Avarice\SaveFiles (optionally you can always do Win + R and type in %appdata% to get there faster)
If you have any difficulties with that, I'm more than happy to help you troubleshoot.
Lastly, if you manage to "finish" the game, shoot me a screenshot and I'll feature it!
No Rest for the Devs as we’re back with another hotfix! Today’s hotfix aims to improve Performance (woooo!), Durability, Food costs, as well as introducing fishing rods to Whittacker's loot table. We’ve also improved enemy spawning in Nameless Pass, fixed some gaps in localization, and squashed a handful of other bugs.
Keep sending us your feedback (and bug reports)!! Now onto the patch notes!
⚔️ Performance Improvements:
Improved overall rendering performance
Additional optimizations in Balanced and Performance Quality Modes
Improved overall performance of Visual Effects and Fog
Improved performance on the Ship Prologue
Additional smaller performance improvements
⚔️ Balance Changes:
Increased Durability on tools:
Tier 1 - 100 Durability
Tier 2 - 125 Durability
Tier 3 - 150 Durability
Nerfed Silver Ring’s enchantment and buffed base stats
Buffed Riven Twins Boss by removing stagger on parry
⚔️ Loot Changes:
Moved Water Channel key to a chest in the Black Trench while we investigate Plague Leader not spawning for certain players
Adjusted Food costs to be more balanced in terms of cost to health gained
Improved drops for Clay and other rocks at Dig Spots
Introduced fishing rods to Whittacker's loot table
⚔️ Crafting Changes:
Added Tool crafting at Crafting Tables
⚔️ Area Changes:
Improved critter spawns (such as Deer) in some areas
Improved enemy spawning in Nameless Pass
Added a few more loot spawn locations in Nameless Pass
Polished art and climbables for Mariner's Keep
⚔️ Combat Improvements:
Adjusted Wolf and Plague Wolf targeting to remove aggressive rotation
Improved audio for Riven Twins Boss
⚔️ Bug Fixes:
Fixed missing text in Chinese (Simplified & Traditional)
Fixed certain interaction texts appearing in the wrong language
Improved clarity for Filmore’s free repairs till you reach Sacrament
Fixed Map not showing area names on hover
Fixed Echo Knight Boss AoE damage zone not matching visual effects
Fixed enemies becoming kaijus (visually)
Fixed Shinies and Chests visually pulling a disappearing act in sewers
Fixed deleted chests not dropping loot bags when inventory is full
Removed the chest roasting over an open Campfire in Nameless Pass
Fixed rain sounds from occasionally appearing in the Phalen Church cinematic
Fixed Terms of Service and Privacy Policy screens so they appear correctly in all languages
WHAT!! has been hard at work on our third Warfork map, "shredder". Today, we bring you the beta version 1 of this map. We would appreciate it if you shared your feedback in this news post.
A special thanks to Evillair, Hipshot, and Boqu for the textures.
Lastly here's a message from WHAT!!:
"Hi forkers it's WHAT again. I was told to create a map around the concept of "toxic" by the powers up on high and I thought it would be fun to put that together with a bit of the old me and let loose with something a bit more free and wide. You all are probably going to haul some serious ass on this map. I look forward to all the insane movement people come up with. Thanks to our patient testing team for all the times I have pestered them for input. Have fun!"
Hey Players! As we fast approach the official launch for No Strings Attached, we present The Safety Build! This build includes a lot of bug fixes and some other fun additions:
Sound Implementation: From the creaks of Pavo moving around to the ominous tracks that play when the Puppet Master is near, these sounds will help immerse you into Pavo's world!
More Bug Fixes: We have been bug squashing like crazy these past weeks and have fixed numerous bugs in the game like a bug that prevented Pavo from pushing blocks in certain cases!
We hope you enjoy this new build and look forward to the game's official exit from Early Access in early May!