Rock, Paper, Shotgun

Friday was my final day at RPS, after ten years, so how come I'm posting this on Saturday morning? Reader dear, I'll let you in on a little trade secret: I do not wake everyone up at 7am to ask them what they're playing. I actually make them tell me on Friday. I have felt tremendously guilty about deceiving you across the 353 previous WAWAPTW posts. The weight of that is honestly why I've left. It feels good to finally come clean. Whew! Alright, now tell me, what are you playing this weekend? Here's what we're clicking on!

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Rock, Paper, Shotgun

Ahead of Final Fantasy 14’s next massive expansion, Dawntrail, arriving this summer, Square Enix recently put out a graphical benchmarking tool. Dawntrail’s benchmark is especially noteworthy as it’s the first time we’ve really been able to put the MMO’s much-anticipated graphical update arriving with 7.0 into practice and see what sort of demands it might make on our hardware by overhauling the 10-year-old game’s visuals.

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Rock, Paper, Shotgun

Eiyuden Chronicles, the RPG series that’s effectively a sequel-slash-spiritual successor to nineties and early noughties JRPG classic Suikoden, will continue with a sequel despite the death of its creator earlier this year.

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Rock, Paper, Shotgun

In the most unsurprising news you might read today: Amazon are going to make a second season to their very popular Fallout TV show. That means one more season until we get Liam Neeson, right?

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Rock, Paper, Shotgun

It seems that Prison Architect 2 is going method in its approach to launching the 3D sequel to the jailhouse management game, as - like its inmates - it just can’t seem to secure a solid release. Originally due to arrive in March, before being pushed into May, developers Double Eleven have now shunted it all the way back to September.

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Rock, Paper, Shotgun

Lured like an unsatisfied sailor by the siren song of alleged performance woes, I’ve been giving No Rest for the Wicked a cursory benchmarkin’, and yes! The isometric ARPG does> suffer from all the early access wonkiness you’ve likely heard about already today.

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Rock, Paper, Shotgun

When I tick the box telling your unwanted launcher to remember my password, make it remember my chuffing password.

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Rock, Paper, Shotgun

It's been a while since I snuck my diary into a column, huh?

Long-term readers might have discerned that I haven't been well for a very long time. I have various ailments, of which we all suffer, and it turns out that a mere five years of clinging on by your fingernails sometimes leads to some actual treatment for... all of them. Wild.

So while there've been a lot of interesting looking games in the shortlist lately, these last few weeks have been entirely too interesting> for me personally. Piecing It Together is nothing more or less than 3D jigsaw puzzles. I've never even liked jigsaws, but it turns out that was exactly the kind of game I needed.

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Rock, Paper, Shotgun

What I like about browser games is that clicking on a word in this mundane piece of software could take you anywhere, to anything. For example, if you click on this link to the domain corru.observer, you'll find yourself in a dark room before a strange glowing device. Apparently it's your job to do... something with it? So begins one of the most surprising and delightful games I've played all year, a sprawling, shape-shifting sci-fi story which is still unfolding through updates. I didn't even know all this was possible with HTML and CSS.

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Rock, Paper, Shotgun

Capcom are working on another Dragon's Dogma 2 patch, and this one takes as its target the dreaded dragonsplague, which causes the game's AI-controlled pawns to go nuts and murder everybody, including story-critical NPCs, if you allow it to go untreated for long enough. It'll reduce the infection frequency of dragonsplague, which is spread when pawns mingle with other pawns online, and make the symptoms more obvious. Pawns already get glowing eyes when they're dragonsplagued - I guess they'll be all the glowier in future.

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