Exfil has smashed through 50k wishlist and broken into the top #500 steam wishlisted games over the course of the steam FPS fest. (currently 57,149 wishlist and #467 on steam wishlist charts)
We couldn't have done it without the contributions of each and every person who took the time to check it out. Each person that tolerated the early access demo griefing and all those who dropped in the discord to get help understanding the game and it's goals.
All feedback has been responded to and we continue to actively add this data to our own internal trackers to prioritize the voices of the players in the next phase of development.
We also wanted this chance to highlight all the excellent content made by the community and give them a chance to shine to all our backers. Here is a short list of videos.
HIGHLIGHTS
German
English
LAST 36 hours of STEAM FPS FEST before we resume our Steam Playtest testing schedule. This is your last chance to play the DEMO online now!
📢 The second official House Flipper 2 Community Contest!
Yup, the contest for the best Floor is Lava community-made houses lasts till the end of April! This is yet another chance to prove yourself when it comes to Sandbox Mode skills, and to win some amazing HF2-themed rewards for 6 winners (top 3 in each of the 2 categories!):
click on the image to visit the contest's page on mod.io!
🔍 We will be rating your entries in 2 categories:
Enjoyable Gameplay - in this category, it's ALL about the gameplay! Show us how enjoyable, interesting, and surprising your track can be! The difficulty of the track can vary, as we love both the casual and easy tracks, as well as the more challenging and harder ones! Bring it on!
Visual Masterpiece - in this category, we will be rating the entries by how visually creative and appealing the entries are, within the theme of “Floor is Lava” of course! Go totally ham with unique designs and show us how awesome your lava track can look like!
đź“‹ A quick reminder of the rules:
1. Create a new property in the House Flipper 2 Sandbox Mode.
2. Build a track / course fitting the theme of the Contest - “Floor is Lava”:
a) Your "Floor is Lava" project has to contain the Lava surface finish (found in Sandbox Mode's Surface Finishes/Other)
b) Remember that your project also has to contain the following items:
A Start gate
At least one Checkpoint gate
A Finish gate
These can be found in the House Flipper 2 in-game item store, in the Sandbox Only/Minigames category
3. Upload the finished property to the Mod.io website with at least 3 screenshots best showcasing the project, as well as check the “Floor is Lava” tag in the upload process.
4. Make sure to submit your entry by April 30, 2024, 23:59, Polish time (CEST)!
Instructions/How To Play Button added to the initial starting screen as well as score screen of each arcade game (previously only found in the pause menu).
Instructions/How To Play screens added to Carrot Sweeper & Peg Solitaire.
A quick update for a couple of gadgets, the rocket launcher turret and the anti-tank mine: i've made them a little less dangerous to use. Specifically:
the rocket launcher turret now has a 2 seconds deployment time before starting to target enemies
the anti-tank mine now has a 1 second deployment time before activating
This way, unexpected situations (like blowing up) should decrease significantly :)
Hey there legends! And Happy birthday 21st birthday to POSTAL 2!
We are currently still beavering away at a nice big update for you guys for P4, but in the meantime we have this smaller update for you, which addresses the issues you guys have reported across Steam Forums, and our social media (Thank you!) - plus some animation improvements.
While we’re here, we’ll update you a bit on what’s going on with P4 in general. Co-op ended up being a much bigger endeavor and challenge than we expected, but it’s still very much being worked on and we hope have it ready for at least an open beta this summer.
We are in the process of implementing and testing DLSS and FDR upscaling and frame generation, and hope to have that ready for the next update.
We realize there has been some performance regressions since we updated the gore system last update, and are very much working to sort that out.
We are also working to improve how saving and checkpointing is handled currently for a future update.
There is more, but we just wanted to comment on things that are happening sooner than later.
Thanks, as always, for your patience and support!
RWS Team
Added small outline to cheat input font in order to improve visibility Imporved third-person Grenade throwing animation Improved sidewalk collision in order to prevent NPCs from slightly floating Adjusted Dude's shoulders, they will now appear less sunken and more natural Improved the text overlay which appears when you activate a 'Going POSTAL Challenge'
New blood effects causing lag Nutshots being extremely hard to land Settings not saving in languages other than English Weapon Wheel becoming unresponsive when using the 'Free Mouse' option POSTAL and Nigh-Impossible modes allowing for extra saves and inventory-stored health items Pain / Near Death skull being too small Sewer Hobo Hate Group not triggering Not being able to walk up the stairs in Wipe Compound without jumping first Missing Gnome hatch in Prison tile Crash that would occur sometimes when killing cops and another crash when completing objectives on Kunny Island Inacessible 'Going POSTAL Challenge' outside of Kunny Island Rock Smasher challenge not accepting 'Charged' and 'Vitamin X' Sledgehammer attacks Dilbow challenge in the Ghost Town not having a visible target to hit Restored Krotchy dolls to some locations in the Residential tile: Anu's Inn, Laundromat and Rusty Trombone Dude Eye meter and Melee Charge bars not disappearing when the game is paused Text going off-screen during certain 'Going POSTAL Challenges' Landscape holes in Riverside tile Car explosion sounds still playing when Audio was set to '0' HUD appearing during the Wednesday Outro cutscene Certain UI elements appearing blurry for a couple of seconds