Apr 20, 2024
The Croaker - Jason Took the Aliens
Fixed the game (Should be playable now!)
EXFIL - IrOnTaXi
Thanks for your support each and every person!




Exfil has smashed through 50k wishlist and broken into the top #500 steam wishlisted games over the course of the steam FPS fest. (currently 57,149 wishlist and #467 on steam wishlist charts)




We couldn't have done it without the contributions of each and every person who took the time to check it out. Each person that tolerated the early access demo griefing and all those who dropped in the discord to get help understanding the game and it's goals.

All feedback has been responded to and we continue to actively add this data to our own internal trackers to prioritize the voices of the players in the next phase of development.

We also wanted this chance to highlight all the excellent content made by the community and give them a chance to shine to all our backers. Here is a short list of videos.

HIGHLIGHTS

German










English











LAST 36 hours of STEAM FPS FEST before we resume our Steam Playtest testing schedule. This is your last chance to play the DEMO online now!



And as always a reminder of where to find us!



ONWARD AND UPWARD!

Misultin Team
House Flipper 2 - Reczberg

📢 The second official House Flipper 2 Community Contest!

Yup, the contest for the best Floor is Lava community-made houses lasts till the end of April!
This is yet another chance to prove yourself when it comes to Sandbox Mode skills, and to win some amazing HF2-themed rewards for 6 winners (top 3 in each of the 2 categories!):


click on the image to visit the contest's page on mod.io!



🔍 We will be rating your entries in 2 categories:

Enjoyable Gameplay - in this category, it's ALL about the gameplay! Show us how enjoyable, interesting, and surprising your track can be! The difficulty of the track can vary, as we love both the casual and easy tracks, as well as the more challenging and harder ones! Bring it on!

Visual Masterpiece - in this category, we will be rating the entries by how visually creative and appealing the entries are, within the theme of “Floor is Lava” of course! Go totally ham with unique designs and show us how awesome your lava track can look like!



đź“‹ A quick reminder of the rules:
1. Create a new property in the House Flipper 2 Sandbox Mode.

2. Build a track / course fitting the theme of the Contest - “Floor is Lava”:

a) Your "Floor is Lava" project has to contain the Lava surface finish (found in Sandbox Mode's Surface Finishes/Other)

b) Remember that your project also has to contain the following items:
  • A Start gate
  • At least one Checkpoint gate
  • A Finish gate
These can be found in the House Flipper 2 in-game item store, in the Sandbox Only/Minigames category

3. Upload the finished property to the Mod.io website with at least 3 screenshots best showcasing the project, as well as check the “Floor is Lava” tag in the upload process.

4. Make sure to submit your entry by April 30, 2024, 23:59, Polish time (CEST)!

Check out the full version of the Official "Floor is Lava" Community Contest Ruleset!
If any of the rules is unclear to you, make sure to let us know!



Best of luck to all the contestants! Love ya! đź’Ś
The Hell Inside - Tewi
Thank you for participating.
Journey to the West - Dr. Z
Added support for programmable mods,refer to editor mod
Apr 20, 2024
AChat - rbskft
New costumes

Witchy Woes - Roxy
Rapid Ryan's Arcade Mode
  • Instructions/How To Play Button added to the initial starting screen as well as score screen of each arcade game (previously only found in the pause menu).
  • Instructions/How To Play screens added to Carrot Sweeper & Peg Solitaire.
  • Various bug fixes in several arcade games.
Apr 20, 2024
EMPTY SHELL - [IT] highcla
Hey, everyone!

A quick update for a couple of gadgets, the rocket launcher turret and the anti-tank mine: i've made them a little less dangerous to use. Specifically:

  • the rocket launcher turret now has a 2 seconds deployment time before starting to target enemies
  • the anti-tank mine now has a 1 second deployment time before activating

This way, unexpected situations (like blowing up) should decrease significantly :)
Apr 20, 2024
Epica - Dev
Content
  • Added more location content to the starting zone.
  • Added a Tavern and Castle Brock outside of Tarnmill.



Ai
  • The Ai is now dynamically spawned / de-spawned in the world.
  • Ai interactions will now switch to an immersive camera view.

Updates
  • Updated the layout of the lobby patch notes.
  • Updated the game world back to Unreal Engine's World Partition system, a single world instead of many levels.

Fixed
  • Fixed some issues with attacking.
  • Fixed: Clicking the Actionbar attack icon launches player attack.

Upcoming updates will continue to re-add more starting zone content.
POSTAL 4: No Regerts - marciN


Hey there legends! And Happy birthday 21st birthday to POSTAL 2!

We are currently still beavering away at a nice big update for you guys for P4, but in the meantime we have this smaller update for you, which addresses the issues you guys have reported across Steam Forums, and our social media (Thank you!) - plus some animation improvements.

While we’re here, we’ll update you a bit on what’s going on with P4 in general. Co-op ended up being a much bigger endeavor and challenge than we expected, but it’s still very much being worked on and we hope have it ready for at least an open beta this summer.

We are in the process of implementing and testing DLSS and FDR upscaling and frame generation, and hope to have that ready for the next update.

We realize there has been some performance regressions since we updated the gore system last update, and are very much working to sort that out.

We are also working to improve how saving and checkpointing is handled currently for a future update.

There is more, but we just wanted to comment on things that are happening sooner than later.

Thanks, as always, for your patience and support!

RWS Team





Added small outline to cheat input font in order to improve visibility
Imporved third-person Grenade throwing animation
Improved sidewalk collision in order to prevent NPCs from slightly floating
Adjusted Dude's shoulders, they will now appear less sunken and more natural
Improved the text overlay which appears when you activate a 'Going POSTAL Challenge'





New blood effects causing lag
Nutshots being extremely hard to land
Settings not saving in languages other than English
Weapon Wheel becoming unresponsive when using the 'Free Mouse' option
POSTAL and Nigh-Impossible modes allowing for extra saves and inventory-stored health items
Pain / Near Death skull being too small
Sewer Hobo Hate Group not triggering
Not being able to walk up the stairs in Wipe Compound without jumping first
Missing Gnome hatch in Prison tile
Crash that would occur sometimes when killing cops and another crash when completing objectives on Kunny Island
Inacessible 'Going POSTAL Challenge' outside of Kunny Island
Rock Smasher challenge not accepting 'Charged' and 'Vitamin X' Sledgehammer attacks
Dilbow challenge in the Ghost Town not having a visible target to hit
Restored Krotchy dolls to some locations in the Residential tile: Anu's Inn, Laundromat and Rusty Trombone
Dude Eye meter and Melee Charge bars not disappearing when the game is paused
Text going off-screen during certain 'Going POSTAL Challenges'
Landscape holes in Riverside tile
Car explosion sounds still playing when Audio was set to '0'
HUD appearing during the Wednesday Outro cutscene
Certain UI elements appearing blurry for a couple of seconds

...