下一站江湖Ⅱ - Inmotiongame
各位大侠好,

《下一站江湖Ⅱ》将于4月20日微更客户端(退出游戏重启更新即可),我们将修复BUG及优化进度表上统计的来自于各位大侠提交的相关内容

  由于包体较大,修复完成后还需要测试、上传各平台。Steam、蒸汽平台版本预计将于4月20日23:59更新。感谢各位大侠的理解,我们会尽量提前完成更新。

1.各位大侠可以前往《下一站江湖Ⅱ》官网,点击右上角提交优化建议和BUG,同时也可以查询反馈进度:
下一站江湖Ⅱ官网(很多需要攻略交流的大侠也可以点击这里,右上角进入官方攻略交流专区)

2.也可以直接进入BUG及优化进度表直接查询:

BUG修复进度表(点击查询)
优化更新进度表(点击查询)

重要提醒:

在电脑安装了某些安全软件如360的情况下,可能由于文件夹权限不够,导致启动失败,卡在0%进度条或者蓝屏。我们预计下个版本会更新解决这个问题(同时我们也正在联系相关厂商做正版入库验证),目前遇到问题的玩家可以先关闭安全软件再运行游戏。非常抱歉,由于官方经验不足,给大家带来了不好的体验!

【本次更新,优化内容:】

1.在大家的建议下,我们去掉了高空坠落伤害,希望能给大家带来好的自由冒险体验。

2.同时,本次更新我们将轻功初始回复速率提升2.5倍,建议:有很多相关轻功的养成比如词条、功法能大幅度提升该属性,增加冒险的畅快感!

3.我们取消快捷存档(按F5)的二次确认界面,现在按F5可以直接存档了(默认覆盖):

1)需要注意的是,配置较低的机型将出现2-3秒卡顿,因为每一次存档我们都将同时储存超过5000个NPC、1.7亿面无缝地图的相关数据(文件大小100多兆);

2)因此,这也是我们只在关键剧情节点开启自动存档,默认关闭自动存档,而需要玩家自行前往设置界面开启的根本原因;

3)我们已在对相关算法代码进行优化,如有成果,会立即更新!

4.绝世神功——降龙,品质提升到金色

5.我们初步尝试优化时辰变化效果:清晨、正午、黄昏、夜晚等四个时辰的总计轮换时间由之前的16分钟现实时间延长至1个小时现实时间。同时,我们将继续研究实时光影算法、尽可能在不影响性能的情况下未来将实时时辰变换优化更新进游戏

6.在第一次更新中我们取消了大家吐槽、现在我们回味过来也觉得很坑的时限设计;这次更新,我们将屏蔽依然存在的时限天罚的提示(仅提示);预告,下次更新我们将完整去掉所有任务的时限及动态设置,大家可以自由自在的闯荡这个江湖,想怎么玩就怎么玩!

7.调整了鸣剑灵一掉落NPC的位置

8.调整了云鹤村部分不夜京剧情引导的触发方式

9.收到玩家反馈,去除传送的条件和消耗,开启传送前的对话去除;进一步提高冒险的体验

10.内容优化,优化了新手村书商,更容易刷出任务所需书籍,注意:

1)有时候在万事通买完消息后过去没东西,这不是BUG!

2)而是因为其他NPC也会去争夺这个东西,越是好东西,越容易提前被NPC拿走

3)是的,我们想赋予这个世界更真实的动态与社会关系;但是现在我们发现这点对玩家体验会造成影响,我们将在未来做如下优化:

a)我们会加入提示:您的机缘被XXX抢夺了

b)其他的一些优化方向考虑:比如给玩家提示,有去抢夺回来的机会;做一些相关奇遇,万事通的假消息等;大家如果有更好的意见,可以通过游戏内提交BUG功能提交给我们,万分感谢!

【本次更新,BUG修复】:

特别提示,存档因为各种原因出现问题的大侠,可进入华山论剑微信群联系客服解决,因为只有一位客服,如有怠慢等候、还请谅解!!!

1.修复了身份提升时已经达到100无法阅读书籍,不能提升身份的问题

2.尝试修复了任务栏,任务详情有时候会突然消失的问题(如再有遇见,请即时联系我们)

3.修复了打听界面不显示的问题

4.修复了成就计数区域错误的问题

5.修复了部分没有语音的主线对话

6.修复了鸿月派击败敌人任务敌人位置不正确的问题

7.修复了领悟武学时有概率会卡死的问题

8.修复了宗清宁委托无法完成的问题

9.修复了云鹤疑云解密缺少画卷的问题

10.修复了遥雪峰石碑领悟秘籍会卡住的问题

11.修复了部分玩家启动失败,启动蓝屏的问题

12.尝试修复长时间运行游戏后概率卡顿的问题:如果还有遇见的大侠,请一定通过游戏内提交BUG通道或者华山论剑微信群联系客服提交信息---电脑基础配置、出现该问题时候的性能包括GPU\CPU\内存占用、当前任务列表截图\包裹列表截图\传闻截图。我们会倾尽全力帮助您!

13.修复了飞炼药草任务中采集物位置不正确的问题


下次更新简单介绍:

1.大规模优化新手村体验:特别感谢各位玩家在群里、评价区、贴吧、B站给我们的相关建议、如梦初醒!

2.继1更取消时限、2更屏蔽提示后,我们将在这次版本完整取消所有任务的时限体系:给大家一个真正随你自由探索的江湖

3.对时辰、光影的第二步细化

4.对性能、卡顿等问题的二次优化

5.对骑马流程进行优化,主要包括三个方向:

1)坐骑交互:使玩家可以在马上进行领取、完成任务等操作;

2)骑马跳:优化后玩家可以骑马进行跳跃的动作;

3)其它不合理表现:优化大部分骑马不合理的表现,如空中漫步等,让骑马体验更加真实自然。

最后,祝大家周末游戏愉快!
                                                                                                   白玉京工作室  拜上
Operation Lovecraft: Fallen Doll - Project Helius
Operation Lovecraft has achieved one million wishlists on Steam!🎉 As an adult-only project with zero marketing budget this is miraculous to us. Seeing an 18+ restricted game amongst recognizable masterpieces in the top wishlisted list feels kind of unreal.

Due to our decision to not release a half-finished game on Steam through Early Access but instead to officially release when it is satisfactorily completed, the development progress has been hazy to many folks who have been following us. We’ve recently upgraded Operation Lovecraft to Unreal Engine 5 and added controller support. The VR version of Harem Mode will be added in the upcoming 0.8.5 release. Update 0.9.0 will introduce core gameplay aspects with the combat system, and will be the last major update before official release.

We’re pushing hard to improve & polish the game as quickly as possible, and we’d like to thank everyone who helped with crowdfunding and closed beta testing, as well as you who are reading this.

We are giving away 50 closed beta access keys on our official Operation Lovecraft Twitter. If a winner already has access to the closed beta test, they will receive a free Harem mode Advanced Research Pass. To participate in the raffle, simply follow us on our twitter account and retweet & like the giveaway tweet.

Winners will be notified via direct message on Twitter afterwards.
Pro Basketball Manager 2024 - Umix Studios
Relic Odyssey : Ruins Of Xantao - GacrivaStudio
We are very grateful to our community, who requested access and wanted to be a part of it.

If you have a steam deck, or PC, please submit your feedback in Feedback & bugs & questions discord forum we are waiting for you.

We've granted access to more than 100+ players. As soon, as we are receiving any feedback, we are implementing it , and do a better game.
Sky of Destruction - Aleksander



Hello everyone!

We're excited to announce a long-awaited major update!
We've put in a tremendous amount of work and hope you'll appreciate it.




CONTROL OPTIONS



An additional control option has been added: relative to the aircraft and relative to the world.
Some players prefer aircraft-relative controls, while others prefer world-relative controls.
Sometimes it's challenging for players to adapt to a different control scheme than what they're used to.
So, we've decided to offer both options: aircraft-relative and world-relative.
The choice of control scheme is made at the beginning of the game and can also be changed in the game options.



INTERFACE UPDATE




The interface is the face of the game, the constant interaction point for players. That's why we've made a thorough overhaul of its appearance.
Nearly all elements have been redesigned to adhere to a cohesive style. As a result, the game has acquired its final look, with a more pleasant and beautiful interface.



FULL GAMEPAD SUPPORT

We're wrapping up the development of full gamepad support. The only thing left to do is to select the controller in the game options.
We'll make it even more convenient in future updates.
You can already fully enjoy the game with a gamepad.



REDUCED BUILDING HITPOINTS

We noticed that shooting buildings for a long time isn't fun, so we decided to minimize this aspect of gameplay.
Now buildings are destroyed quickly, and you'll witness spectacular explosions.



OPTIMIZATION

We observed occasional sharp frame rate drops in the game. We found the cause and fixed it. We've also improved numerous performance nuances.
Now the game runs smoothly and steadily, providing pure enjoyment.



NEW LOCATIONS


New locations have been added to bring variety and diversity to the game.



GAME BALANCE REWORK

Many aspects of the game have been altered, from shooting damage to aircraft turning angles. Listing all the changes would take a huge list.
Overall, most changes were aimed at empowering the player.





GRAPHICS OPTIONS ADDED

Now you can adjust the graphics to suit your device.
You can choose the level of anti-aliasing, shadow quality, textures, and more.



ADDITIONAL CONTROL OPTIONS

Aside from the obvious purpose of this section, you can choose your preferred aircraft control scheme: relative to the world or relative to the aircraft.



EFFECTS IMPROVEMENT

Explosion effects have been enhanced. Explosions now emit more light, and an explosive shockwave has been added, making them more spectacular.
Additionally, there's now a recoil effect when issuing attack commands. A red glowing flare with a blinking light remains at the command location.
Numerous additional effects have been added throughout the gameplay.



GAME MIGRATED TO A NEW ENGINE VERSION

The game engine version has been updated, further enhancing performance and rendering quality.






Thank you so much to everyone who has been patiently awaiting Sky of Destruction!
After this update, we'll finish the remaining tasks and start preparing the game for release!







Diary of a Stoner - Metro Poopin
Thank you all for the support and for checking out this game. Let me know any feedback and I will update it with new content in the future based on the feedback.
The Arrogant Kaiju Princess and The Detective Servant - k6631738

Hi everyone, it's the Panty Parrot dev team.

Did The Arrogant Kaiju Princess and the Detective Servant live up to everyone's expectations? We sure hope so!

Today, we're going to fill everyone in on the latest developments for Kaiju Princess 2.

Right off the bat, we want to apologize.

The game was originally scheduled to launch in Q2, but it will be postponed to Q4. After the release of The Arrogant Kaiju Princess and the Detective Servant, we collected a lot of feedback from the players. Based on this feedback, we decided to put even more focus into optimizing and improving Kaiju Princess 2.

We thought a lot about how to make Kaiju Princess 2 even better than the first one. After all, we really care about providing a more exciting gaming experience for the players.

Panty Parrot is really passionate about creating great hentai games. It is really important that we give back to all the players who have supported us on our journey. We want to do that by making each new release better than the last, and creating fresh content that players can look forward to.

These changes and improvements took more time than we originally planned. As gamers, we understand how disappointing a rushed, unpolished game can be, so we had to make the frustrating decision to delay the release.
So, for all you players who enjoy the Kaiju Princess series and are looking forward to Kaiju Princess 2, we are really, really sorry.

To make the gaming experience more complete, and to ensure that the Kaiju Princess universe is as titillating as can be, we've been working on the following:
--------------------------------------------------------
1. Added an Anus position to Sex mode
Everyone's been clamoring for something even higher than the epic Eight Orgasms. We have heeded your calls! Explore and conquer that which surpasses even eight consecutive orgasms... "A pleasure"!!!!(Anal Pleasure)



2. The Kaiju theme is totally pumped up
As the series moves into the far reaches of the universe, players will encounter residents from different planets. Although they usually maintain a human form for easier communication with the protagonist, their true appearances will be revealed when they're engaged in battle.
Get ready for some explosive kaiju battles!
Note: There will be no scenes of kaijus running across the screen...



3. Upgraded systems
"In order to explore different planets and acquire various ingredients, the Exploration function for Kaiju 2 is going to be way more advanced than the first game. Players will command our lovely kaiju and even help her make decisions during her explorations!"



4. BATTLES!!!!
Whenever you're traveling through the universe, you're bound to encounter all sorts of obstacles.
Galactic Guardians, Space Pirates, and much more! Not like those puny goblins or whatever you see on Earth...
Get ready for exhilarating boss battles!!!!
And who knows, today's enemy may be tomorrow's ally?




5. Character-specific theme songs and BGM
We're giving each character their own theme song, and unique interludes will be scattered throughout the game.
What's more, every character is going to have their own BGM to help keep the good vibes rolling.
Beware of formidable enemies, heralded by killer theme music!



6. Chinese voice acting
In response to the feedback we received for The Arrogant Kaiju Princess and the Detective Servant, we're going to have Chinese voice acting, hearkening back to the original Kaiju Princess.
Players will be able to choose between Japanese and Chinese voice acting. Choices, choices, choices!

Kaiju Princess 2 is scheduled to launch in Q4 of 2024. We will announce the specific date at a later time.

We again extend our deepest apologies to all the players who have been patiently waiting for this game's release.
We're going to keep working hard... for hentai!


Panty Parrot Studio - Studio Status (Illustrator: Producer DOES)

--------------------------------------------------------
https://store.steampowered.com/app/1732180/_/
https://store.steampowered.com/app/2289720/_/
https://store.steampowered.com/app/2291680/_/

If you like our products ,
Please join our Patreon and Discord to communicate with us!
Patreon
Discord

《Kaiju Princess 2》facebook fan page :
https://www.facebook.com/KaijuPrincess

《The Arrogant Kaiju Princess and The Detective Servant》facebook fan page :
https://www.facebook.com/profile.php?id=100089437925718
Apr 20, 2024
WW2: Bunker Simulator - starykazia
SOLDIERS!
The Origins DLC is coming soon!
We prepared a Quick-Pre DLC Fix to solve the issue of enemy soldiers getting stuck in the ground and planted new DLC icons in the menu for anticipation.
Happy Shooting!
Steel Crew - BumbiBengt
The editor allows you to create your own scenarios. Add or remove capture points, spawn positions or change the game type.
The plan for the future is that this editor will also allow for coop missions.
The user interface is not very user-friendly and I hope to improve on that moving forward.

Sharing
Only the host needs to have the scenario files but feel free to share them. There is no workshop integration so this is what you will have to do:
Navigate to where you installed the game. All scenario files are stored in “\SteelCrew\Content\Scenarios\” The ones that comes with the install is called “1default.txt”, “2wakeisland.txt” and “3training.txt”. Let’s say you name your scenario “MyTest” then you should have a “MyTest.txt” file here that you can send. If you want to add a scenario someone else has sent you you will have to add the file here.


How to use the editor:
Scenario name: Set a display name so when hosting you know what you have selected.

Description: A short description of what the scenario is.

Capture points can be added, moved, rotated and scaled. When the game mode is “tug of war” the order they are in will determine in what order they are allowed to be captured in. Each point has a flag that should be placed close to the center of the point.

Ai targets are always connected to a capture point and when playing with bots, this is where they will try to go.

Spawn points can be set to team A or B and the ranks will spawn in the orientation of the spawn point. They should be connected to a capture point if the game mode is “tug of war”. A minimum of 4 spawn points per team is recommended with some space in between.
Vertical Kingdom - FarlightGamesIndustry
  • The values of the perks in the city's progress tree have been adjusted to make it easier to obtain park and public park perks, as well as other buildings. Additionally, the value provided by certain buildings related to citizens' needs has been increased.
...