We want to extend our deepest gratitude to everyone who has joined us in Build a Boss since its launch in July 2021. However, it is with a heavy heart that we must announce the upcoming shutdown of our dedicated servers, which will also coincide with the game being de-listed from Steam.
Key Dates:
Server Shutdown: May 19, 2024 Final Day of Access: May 18, 2024
This decision was not made lightly, but due to a prolonged period of low sales and the significant costs associated with maintaining the servers, continuing operations has become unsustainable. Over the next month, we encourage you to complete any pending adventures and connect with fellow players.
After May 18, 2024, the game will no longer be playable, and while this chapter must close, we look forward to potentially exploring new projects with you in the future.
Thank you for your understanding and for being such a wonderful community. We hope to see you again soon in new worlds and new adventures.
Our team is working every day to make the game even better. A big update is on the way. As a result of your feedback, we will fix the bugs in our game as soon as possible.
We have a double whammy today! A new Developer Update video AND a blog on crafting.
Firstly, the Developer Update video, which digs into next week’s Update 0.2. Highlights include:
⭐ Quality-of-life improvements (including craft from storage!) ⭐ Senior Designer, David Holmes, discussing crafting updates ⭐ Lead Gameplay Designer, Michael Carter, on new combat content (new weapons! New Bound!) ⭐ Discussion on developer prioritization ⭐ Future content update
Not only that but to coincide with the video, we’ve put together a blog that goes into more detail on crafting updates coming next week.
I'm thrilled and humbled to share that the Gloomy Juncture poster has been selected as a finalist for the Reboot Art in Games initiative, powered by Raw Fury #ArtOfFury. More about the Art of Fury vision: https://artoffury.com/vision-art-of-fury/
It will be displayed in a physical art exhibition at the Sheraton Hotel venue in Dubrovnik during Reboot Develop, from April 22nd to 24th.
The artwork will be available for sale in an online auction, with all proceeds donated to UNICEF. The auction opens on Monday, April 22nd at 9am and closes Wednesday, April 24th at 9pm.
If you appreciate my work, there has never been a better opportunity to open the purse than to bid for such a noble cause, and you'll have the chance to own this awesome poster printed on canvas (70x100cm).
Although time and budget constraints prevent the attendance at the San Francisco and Dubrovnik events, this allowed me to focus on improving the game itself, ensuring that your feedback is integrated into the development process.
At Mobidictum Network Lisbon 2024, I took the opportunity to showcase Gloomy Juncture and conduct some playtesting focused on addressing Quality of Life (QoL) improvements based on your feedback. These enhancements primarily targeted UI/UX, general puzzle tuning, interaction with the Inventory, game objects and hitbox detection. The feedback received was incredibly positive, fueling my excitement to share a new build with you guys soon!
Thank you for your continued support and involvement in shaping Gloomy Juncture into the best experience possible.
The mayor lost the keys to his safe. He asked you to find the keys and open the safe. During this event, at regular levels and in Challenge mode, you can collect Green Keys. If you collect the required number of Keys within the allotted time, you'll get a big reward; if you don't manage it in time, you'll get a consolation prize.
The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement.
With the arrival of Thaemine The First in the Darkness Unleashed Update, players can soon race to clear the most powerful Demon Commander and carve their name into Arkesian history. Thaemine The First is a special race to clear the original— and hardest— difficulty of the Thaemine Legion Raid. Clearing will be a challenge, even for the most experienced adventurers. But with extreme challenge comes prestige, and we have a variety of prestigious rewards planned for those who can vanquish Thaemine in his most powerful form. The race for Thaemine The First will begin on April 20 at 10AM PT (5PM UTC) for parties who have cleared Hard Mode. Learn more about the details and conditions in the Thaemine The First Details Article.
First Clear Leaderboard
Want to keep an eye on the competition? Checkout the Thaemine The First Leaderboard, where the first teams to successfully clear in each region will live in Arkesian history.
Thaemine The First Highlight Submission
We want to highlight the most memorable community moments from your journey to first clear. Share your highlights for a chance to appear in our community spotlight video.
When you have a clip or highlight you’d like to share with us, please Submit Here.
Upon clicking the link you’ll see an option to upload a file. When you choose the clip you want to upload, you will be prompted to enter a description and an author. The description can be a summary of the clip, or something you’d like us to watch out for. The author is your in-game name so that you can get credit in the video.
Our team will review your clips and put the best of the best in a highlight video commemorating the Lost Ark community’s epic quest to clear Thaemine The First. Not everyone who submits a clip will be included, but we welcome everyone to participate.
As for which clips to submit, they can be whatever you want to share with the community. Obviously if you’re one of the players who clears Thaemine The First, we’d love to see it! But it doesn’t all have to be triumphs. Maybe you pull off some great plays, score some epic kills, or just experience hilarious fails. We want to see it all!
Once you’re ready to take on Thaemine The First, please share your clips with our team. Looking for more details? View the Amazon Games Privacy Policy.
We’ll see you in Arkesia, and wish you luck as face the Darkness Legion Commander, Thaemine.
Task list for 1.2 is looking solid - lots of exciting stuff to do, and with the arrival of 1.1.1, I am finally ready to do a complete playthrough to chart story, content and balance additions for future patches. Super excited for this, having been waiting for a proper playthrough since 2020.
Further improvements of the appearance of ceremonial cuirass, brigantine, and wicker armor.
Updated icons for the new armor where needed.
Finalized the new lighthouse location.
Added fishermen to the town piers for better immersion.
Implemented an auto-save feature.
Adopted a new dialog display format.
Made technical adjustments to weather and lighting.
Resolved the issue of not being able to restore the last 1% of Vitality by visiting a priest, using Cupid's balm, or spending time with a romantic interest.
Last Lesson questline now unlocks only after completing the Caribbean In A Nutschell to avoid potential conflicts.
Dangerous Cargo quest was rebalanced to be better suited for the early game.
Adjusted sounds - volume and overlapping issues.
Improved the cutscene of Lucas's arrest in Dutch Gambit.
Addressed various text errors.
Added a mod in Steam Workshop to remove headgear for all armor.
Introduced the first version of a cheat menu in Steam Workshop - if we see it as a highly demanded feature we will continue adding new features to it.
Over 20 bugfixes.
Task list for 1.2 is looking solid - lots of exciting stuff to do, and with the arrival of 1.1.1, I am finally ready to do a complete playthrough to chart story, content and balance additions for future patches. Super excited for this, having been waiting for a proper playthrough since 2020.