The Braves - Mary
Welcome to a new issue of the Dev Diary, Brave Ones!

Today we will tell you about the new inhabitants of Bran Castle, new mechanics for outfits, and a completely different side of the character of the old warrior Bjorn.

Let's start with the most interesting part! Soon you will need to think not only about which combination of skills to gather to defeat all the monsters, but also about which equipment suits your hero best. By equipping a full set of gear, your hero will receive a special bonus. Each set has its advantages, so choose them wisely according to the situation and your hero!



We also can't leave you without bright novelties. Remember the fierce Bjorn? Now his fury has become more visualized. Right during the battle, this tough guy can go berserk and simply annihilate his enemies. Look at him, it's better not to cross his path on a narrow road.



Our news also includes bloodthirsty enemies. Introducing the beautiful women of Bran Castle's owner, who will protect their beloved and the dynasty's home until the last breath. These ladies are so beautiful that they were able to charm Death itself, who is ready to fight alongside the heroes. Do you think Bjorn will be able to overcome each of these villains?



Our issue is coming to an end. We remind you that The Braves: Beginning will be closed on April 22nd at 14:00 UTC, and all progress will be reset. Those who have been with us from the very beginning and complete the training in the full version of the game will receive nice gifts that will definitely help you start your adventure confidently!



See you later, heroes!
Apr 19, 2024
Ticket to Ride® - Bella
Hello travellers,

Today, we’re rolling out our latest patch update, which not only brings visibility improvements to the game across all platforms but also addresses stability and performance. This update includes:

Map Visibility Improvements (Phase 1):
  • Adjusted camera framing for all screen sizes to provide a closer view of the map
  • Enhanced train and track visibility
  • Improvements to city names for increased readability
  • General improvements to the map to increase clarity
This is just Phase 1 of our map visibility improvements, and it is just the beginning! Phase 2 will be released imminently and it will bring a brand new map view to the game. Stay tuned!

Bug Fixes:
  • Changed the "Quit" button to "Resign" for clarity when leaving the game permanently. Thank you for raising this!
  • Fixed a bug that could cause the game to get stuck if a player's timer expired when there were no cards to pick up
  • Fixed a bug that would sometimes cause the game to get stuck after changing your screen resolution
  • Fixed several stability issues caused by edge cases
We appreciate your ongoing feedback! Please keep reporting any issues or suggestions you may have to help us further improve the game via the Community Hub, Discord or help@marmalademail.com.
Neverwinter Nights: Enhanced Edition - Julius Borisov
Hey there everyone! We're releasing a small fix:

  • Fixed a crash caused by static lighting on certain tilesets, as mainly seen with the Toolset.
The Braves: Beginning - Mary
Welcome to a new issue of the Dev Diary, Brave Ones!

Today we will tell you about the new inhabitants of Bran Castle, new mechanics for outfits, and a completely different side of the character of the old warrior Bjorn.

Let's start with the most interesting part! Soon you will need to think not only about which combination of skills to gather to defeat all the monsters, but also about which equipment suits your hero best. By equipping a full set of gear, your hero will receive a special bonus. Each set has its advantages, so choose them wisely according to the situation and your hero!



We also can't leave you without bright novelties. Remember the fierce Bjorn? Now his fury has become more visualized. Right during the battle, this tough guy can go berserk and simply annihilate his enemies. Look at him, it's better not to cross his path on a narrow road.



Our news also includes bloodthirsty enemies. Introducing the beautiful women of Bran Castle's owner, who will protect their beloved and the dynasty's home until the last breath. These ladies are so beautiful that they were able to charm Death itself, who is ready to fight alongside the heroes. Do you think Bjorn will be able to overcome each of these villains?



Our issue is coming to an end. We remind you that The Braves: Beginning will be closed on April 22nd at 14:00 UTC, and all progress will be reset. Those who have been with us from the very beginning and complete the training in the full version of the game will receive nice gifts that will definitely help you start your adventure confidently!



See you later, heroes!
Pepper Grinder - IIIIDANNYIIII
Hey everyone!
Pepper Grinder launched just under a month ago, and thousands of you have played it. The reception has been mindblowing, and I am forever grateful for your support and the invaluable feedback you have provided since the launch. It helped shape this update and make the game better across the board.

With this update, Pepper Grinder gets full support for PlayStation and Switch gamepads, a new speedrun timer, and numerous quality-of-life changes and bug fixes. If you're interested in all the details, you can find the full changelog at the bottom of this announcement.

On an unrelated note, new Pepper Grinder merch with brilliant art by Jor Ros landed on the Devolver merch store (US, EU). It's up for pre-order now, with estimated shipping in June.



Thank you for all of your support!
Riv

Pepper Grinder - Update #1 Changelog

NEW ADDITIONS
  • added additional support for Playstation and Switch gamepads on PC so that the correct button icons will now be displayed for them.
  • added a speedrun timer that can be toggled on and off with the tilde ~ key on keyboard or by clicking on the right stick on gamepad while in any stage or on the map screen
  • added a scene skip option to the 4-Boss intro and outro scenes
  • added a scene skip option to the Credits and changed the fast-forward feature to be activated by pressing Down rather than A or B, which are now used for the skip
  • added a feature for the Gatling Bit that will move it to certain checkpoints if it has been left behind in stages 2-3, 4-3, and 4-4

GAMEPLAY CHANGES
  • changed 1-Boss so that the Giant Beetle can be knocked down from a wider range of angles when on the ceiling
  • changed 1-Boss so that fewer ghost bullets are fired in the Phase 3 burst sequences, but with a larger gap between each one so the same area is covered but less densely.
  • changed time attack requirements for stages 2-A, 3-2, and 3-4 to be more forgiving
  • changed the screen shake option so that at 0 hit stop is also disabled
  • changed sticker gacha machines so that drop rates are heavily weighted in favor of stickers missing from the player's collection
  • changed the 4-Boss phase 2 arena so that grapple points now appear in the bottom corners to give players more chances to recover from a fall
  • changed Naro's skull projectiles in 4-Boss so that they all detonate when the player takes damage so that they'll never do an additional point of damage just as the player recovers

BUG FIXES
  • fixed an issue where more than one of each BGM record could spawn in the sticker book
  • fixed an issue where if a gatling bit and a key were dropped close enough to each other, neither could be equipped
  • fixed an issue with NarMortar enemies so that mashing grapple while pulling off their canopy will no longer teleport the player out of bounds to the origin point of the stage if input is during the same frame as when the grapple point is disabled
  • fixed the Mary Poppins glitch to foment unrest in the speedrunning community (sorry)
  • fixed an issue where audio could cut out after reloading from a checkpoint
  • fixed an issue where checkpoints could incorrectly carry some non-critical data between saves, like playtime
  • fixed an issue where it was sometimes possible to get stuck between points on the map screen if the player moved before a new path was fully revealed
  • fixed an issue where players could get blocked during a falling ice block puzzle in 3-4 if they did things in a certain order
  • fixed an issue where the player could become trapped if an ice block fell on top of them
  • fixed an issue where the intro stem BGM in 3-2 wouldn't play if the player skipped the drill startup animation
  • fixed an issue in 3-Boss where a certain animation trigger was failing to advance Mint's attack phase if it was interrupted by the player dealing damage, resulting in a hang
  • fixed an issue where it was possible to block progression by going back through the stage after exiting the mech at a certain point in stages 4-2
  • fixed an issue where cannons frozen in blocks of ice could still be entered if the player was already in drill mode
  • fixed several level design issues that allowed players to get out of bounds in un-fun ways
  • fixed an issue where a failsafe intended to place the player in an open position if they somehow got stuck overlapping a solid object could trigger incorrectly and place the player on the wrong sides of walls or out of bounds
  • fixed an issue where Naro could hang in the transition to phase 1 part 2 if it were triggered during one of his drop attacks
  • fixed an issue where Naro’s skull projectile explosions could kill the player during the button-mashing event for defeating him
Apr 19, 2024
Junkyard Simulator - RebeliaGames

  • Fixed the hint bar when renovating a vehicle. After pressing [H], it stayed on the screen instead of disappearing after the time had passed

  • Changing the location of information about marking the car body during renovation. Now the information is in the middle of the screen, previously it was in the game path at the height of the element we are selecting, which made it poorly visible and confusing

  • Add highlighting of the bodywork element we are looking at during car renovation, with another bodywork element already selected

  • Change the color of the selected body element to white, and change the highlight of the element we are looking at to orange

  • Removing the list of items when restoring a vehicle

  • Change the color of the grading stages for car restoration to green for the vehicle body element in the 2D car plan

  • Adding orange color to the selected vehicle body element in the 2D car plan

  • Making the background darker and blurry under the 2D graphics of the car diagram during renovation

  • Enlargement of 2D diagram graphics during vehicle renovation

  • Adding a separate panel with information about the possibility of pressing a hint when renovating vehicles

  • Added the text "STAGE" to explain the numerical information found in the vehicle renovation status graphic

  • Changing the Font for the vehicle renovation widget to a more readable one

  • Fixed Outline when looking at Glass while restoring vehicles

  • Repair for ESC, TAB, CTRL etc. inputs not working. If any of them don't work yet, please let us know

  • Making the crane operation widget more transparent

  • Visual improvement of the crane operation widget, similar to the widget during vehicle renovation

  • Making clicking in the crane operation widget more understandable. Now the number of buttons is limited to those necessary in a specific stage

  • Enlargement of the crane operation widget

  • Changing the background for widgets that appear when collecting vehicles for renovation on the map

  • Adding player teleportation along with vehicles for renovation

  • Changing the words when assembling vehicles in the workshop to ASSEMBLY VEHICLE and VEHICLE DIAGRAM

  • Shorten the message when inserting body parts. Now only "Press [E]" is visible

  • Consistent all widgets belonging to vehicle renovation mechanics and marked Press [E] is visible

  • Make larger spaces in the words PAINTING THE CAR and in the name of the element we are looking at

  • Reduce the scale of the 2D Car Diagram graphic by 25%

  • Change the color of the completed item in the 2D Car Diagram to a more green color

  • Reduce the waiting time after pressing Renovation Hint from 8 seconds to 4 seconds

  • Change the color of the disabled icons for the vehicle renovation widget from orange to gray

  • Make all orange colors consistent for the vehicle renovation widget

  • Change the color of the progress bars and inscriptions to green after completing the renovation of the bodywork element

  • Change the names of the car body renovation stages from Dirt, Rust, Metal to Cleaning, Sandblasting, Painting

  • Change colors for Stages, now turns green when a specific stage is completed

  • Fix Outline displaying when viewing and selecting Glass in the vehicle renovation process

  • Fixed - You can turn on the pusher sound without being at this stage of scrap processing - large crusher

  • Fixed - Resetting the magnet in the large crusher from the controller does not work

  • Fixed - Markers for F and C tasks remain when we are in the crusher

  • Fixed - controller operation on a large crusher, many small bugs reported by players

  • Shortening the nomenclature when interacting with the Car Lift to shorter text

  • Removed transparency for the loading screen when moving a vehicle


INFO - After Update

New version Key bindings not working or other problems?
Please follow the steps below. In most cases, downloading the settings again will fix the problem.

1. Close the Junkyard Simulator and copy your savegame folder (make backup)
2. Close the Steam app
3. Delete the directory:
C:\Username\AppData\Local\JunkYard
4. Open Steam App

After starting the game, check if everything works. If it's okay, then put your save game folder in place

5. C:\Username\AppData\Local\JunkYard\Saved\SaveGames

If you don't know how to do it, write to me in the Steam app or on the discord on the Junkyard channel - you will find me / Adrian_RebeliaGames
Bardic: Quest for Love - Dev BusyBee
We have 2 last critical bugs we want to fix before we're hands off.

Bug 1: Story Points Spawning Heroes [CRITICAL BUG]
you talk to Glasses in the Tavern and see Story Point G1-1
The next day she’s not in the tavern (good)
She’s in the overworld (either for her TAUT or G1-2 storypoint)
but the next day after waking up (day 3) I talk to Glasses and she’s telling me G1-1.

This is a bug consistent with the other heroes.

I can assign this bug to our new engineer Rell but can you provide some documentation on where to look? Even text directions is fine.


Bug 2: TAUTs, Items, Tavern Action Skills, and Saving [CRITICAL BUG]
But if you’re burnt out no worries we can figure it out on our own

Additionally There’s an issue with TAUTs and their corresponding items / Tavern Action Skills

First off most of your Tavern Action Skills are LOCKED at the start of the game. All except 2 (the first Hosting and the first Dish).
When you talk to a hero and they’re to tell you their TAUT, you get the item corresponding to the TAUT, it appears in your inventory, then when you go to Tavern Management Sim, that specific skill will be available to choose.

At present all the skills are unlocked. The TAUT does give the item but it doesn’t sync over to the Tavern Scene nor is it saved upon reloading.


These are the last two critical bugs we're looking at. Hopefully this'll be the last update hot fix we'll need :)
Atan - Stefan
Thank you!
The developers of Goober Inc. want to thank you for getting and playing our game!
We were astonished by the amount of players that got our game and are happy to see the positive reviews we've received so far.

So, we wanted to express our gratitude through this post. Again, Thank you!

EDIT: An update post on our roadmap will be posted soon!

That's it!
Thanks again for checking out our game, we are excited to deliver you our vision of ATAN in the next few weeks.

Apr 19, 2024
Halo Infinite - misplacedyank
Another month, another batch of great Forge content.



This issue’s offerings span the gamut from nostalgia, to 1v1, to large-scale games. Let’s check it out!  



Author: UneeQ TV, Mr Greencastle, ArtN00b, MikRips, WookieCookies1
Map Download






These broken dreams have been restored with this remake of my personal all-time favorite map: Turf! There’s something about this map that I absolutely love—from the Warthog, to the downed Scarab, to the med tent... the routes are ingrained in my mind, and it feels like just yesterday my teammates and I were careening through the doors, hoping to splatter someone. 



Author: bullet2thehead9
Map Download









Author: ArturBloodshot, Starkey213036, DanZama22
Map | Mode








Author: ArturBloodshot
Map Download




Octagon 1v1s are common warmups for many players, but sometimes you want some variety in your octagons. Rather than saving a bunch of different size versions, this unique creation allows you to play at a variety of ranges and you can add/remove platforms around the maps—both at will. 

If you look up, you’ll notice some dice and a soccer ball. You start out on 1, the smallest map. You can increase the size by shooting the incrementally larger numbers. Shoot the soccer ball to add/remove the platforms as you desire.   

Regrettably, there is no switch to improve your K/D or aim—you gotta do that one on your own through good ol’ fashioned practice. 



Author: milkwayfps
Map Download




If you want to practice the aforementioned aiming, Aimlabs is for you. This has been a popular “game” on PC for people on mouse and keyboard, but now there’s a version built into Halo Infinite itself. You can work on your aim in a variety of rooms and scenarios with every weapon in the arsenal. From my time with it, I can confirm that my Shock Rifle skills are still subpar. 

If you want to do a combo of Aimlabs and an Octagon, you can do that too simply by interacting with the Octagon on the ground.



Author: DISTORTED JAKAL, C0mmnder, bullet3thehead9, JAKEV10, p1ss3doffcat, xLoud Mary Jane
Map | Mode







Suit up and drop in like it’s hot with this battle royale created entirely in Halo Infinite’s Forge. You have your choice of drop pods that will have you land somewhere on this giant, beautiful vista. Beat the circle, and other Spartans, to emerge victorious. 



That’s a wrap for now, we’ll see you again next month for even more fantastic Forge Features! 
Horst - Der Ultimatives Rollenspiel - napkin
Balance
  • Unkraut zupfen vereinfacht: Alle Belohnungen an der Berghütte und bei Huber Sepp werden bei zwei weniger gezupften Unkraut erreicht.
  • Für 24 Unkräuter gibt es bei Huber Sepp 150 Geld statt 100 EP.

Fehlerbehebung
  • Kleiner Grafikfehler auf Feld in Hylia behoben.
  • Ein paar unnötige Soundeffekte bei abgeschlossenen Aufgaben oder Errungenschaften entfernt.
  • Nachrichtenbox erneut ein wenig vergrößert, sodass es zu keinem abgeschnittenen Text mit der neuen Schriftart kommt.
  • Die vorletzte Belohnung beim Unkraut zupfen an der Berghütte meint nicht mehr die Letzte zu sein.
...