Prepare your stilts and hope onto the new game mode Floor Pop! The rules are simple, jump on the disappearing platforms and be the last furball standing.
General Changes
[New Feature] Added a new arena game mode "Floor Pop", be the last survivor while jumping around on disappearing platforms.
[Improvement] New option to allow players to turn of joystick turning completely.
[Fix] Fixed some minor visual bugs.
[Fix] Fixed an issue regarding entering the arena in a private lobby when there is more than 4 players.
I know no gold panning and excavator, but check the changelog below and you know why :)
Help
■ Added control help for inventory items while attached
Level Design
■ More rework on map
■ Added sign for each building with open hours ■ Added item "boundarypost01" around each claim as border
■ Fixed some reported map issues ■ Fixed error with wrong texture while digging on claim "golden promise"
Multiplayer
■ Fixed error with show server in serverlist (still issue, if server closed, client can see the server) ■ Fixed error with not rendering world if client enter a vehicle ■ Fixed error with set collisions for clients ■ Fixed error with show correct location for items after join as client
■ Fixed error with attach beacons to vehicles for clients ■ Fixed error with refresh control help panel for clients
■ Fixed error with transfer sounds for clients ■ Fixed error with show wrong vehicle prices for clients
Activated
■ Activated setting "item marker" in option "general"
■ Activated input "F2" to toggle Help Control Panel ■ Activated input "F3" to toggle Player HUD
Reworked
■ Reworked function to skip day, now you can select the hours to skip and more
Functionality
■ NPC in buildings go sleep after the opening hours
■ Added function to drop selected inventory slot by hold "E"
■ Added function to show item marker on bottom while held item (makes interaction more easier)
■ Added function to play multiple sound files for each item
■ Added function to toggle stand for item "worklight02" ■ Added function to move stand for item "worklight02"
■ Added function to door "trunk" for vehicle "pickup04"
■ Added function to show single values of item "goldbar01" at gold store ■ Added function to show single values of item "goldnugget01" at gold store
■ Added function to attach item "beacon01" to vehicle "pickup02" ■ Added function to attach item "beacon02" to vehicle "pickup02" ■ Added function to attach item "beacon03" to vehicle "pickup02"
■ Added function to attach item "beacon01" to vehicle "pickup03" ■ Added function to attach item "beacon02" to vehicle "pickup03" ■ Added function to attach item "beacon03" to vehicle "pickup03"
■ Added function to attach item "beacon03" to vehicle "buggy01"
■ Added function to attach item "beacon01" to vehicle "buggy02" ■ Added function to attach item "beacon02" to vehicle "buggy02"
■ Added function to attach item "beacon01" to vehicle "truck01" ■ Added function to attach item "beacon02" to vehicle "truck01"
■ Added function to refill products in store after next day
■ Added missing door function for building "gold store"
■ Added light functions for vehicle "buggy01" ■ Added light functions for vehicle "buggy02" ■ Added light functions for vehicle "pickup02" ■ Added light functions for vehicle "pickup03" ■ Added light functions for vehicle "pickup04" ■ Added light functions for vehicle "truck01" ■ Added light functions for vehicle "campervan01"
Changed
■ Changed collision for all buildings ■ Changed collision for fences on the map
■ Changed volume for item "mold01" (now you can fill 100% from item "meltingcrucible01" inside)
■ Changed function to limit distance between character and interact focus
■ Changed collision for item "table01" ■ Changed collision for item "table02"
■ Changed opening hours for building "main store" ■ Changed opening hours for building "vehicle store" ■ Changed opening hours for building "gold store" ■ Changed opening hours for building "scrap yard"
■ Changed a lot of exit locations of vehicles
Animation
■ Added particle effect to item "oillamp01"
Audio
■ Added missing footstep sounds for building "main store" ■ Added missing footstep sounds for building "gold store" ■ Added missing footstep sounds for building "gas station" ■ Added missing footstep sounds for building "clothing store" ■ Added missing footstep sounds for building "city hall" ■ Added missing footstep sounds for building "workshop" ■ Added missing footstep sounds for building "scrap yard"
■ Added sound "water" for item "highbanker01" ■ Added sound "water" for item "washingplant01" ■ Added sound "trommel" for item "washingplant01"
■ Added sound "water" for item "goldtable01" ■ Added sound "shaking" for item "goldtable01"
■ Added sound "smelting" for item "smeltingfurnace01" ■ Added sound "smelting" for item "smeltingfurnace02"
Troubleshooting
■ Fixed error with detect non paid items ■ Fixed error with random location offset for inventory items while attached to character
■ Fixed error with start smelting while not all parts are closed ■ Fixed error with continue smelting gold while cover open
■ Fixed error with template "select" for example if you change graphic settings
■ Fixed error with attach item to another item if slot already in use
■ Fixed error with can attach not whitelisted items to quick slot
■ Fixed error with sell items at building "scrap yard" ■ Fixed error with delete attached items if item sold
■ Fixed error with wrong texture for item "minersmoss01 small" ■ Fixed error with wrong texture for item "minersmoss01 normal" ■ Fixed error with wrong texture for item "minersmoss02 small" ■ Fixed error with wrong texture for item "minersmoss02 normal" ■ Fixed error with wrong texture for item "minersmoss03 small" ■ Fixed error with wrong texture for item "minersmoss03 normal"
■ Fixed error with items falling through the map after attach
■ Fixed error with lost item "mold01"
■ Fixed error with autosave if turned off
■ Fixed error with can not interact while active inventory slot ■ Fixed error with clear origin volume after transfer to target volume
■ Fixed error with clear timer after drop item ■ Fixed error with not showing interact button at player hud
■ Fixed wrong rotation for gate at building "gold store"
■ Fixed height for item "tent01" if unrolled
Savegame
■ Fixed error with save settings in options ■ Fixed error with attach items after loading the savegame
-Zweihander Onis' attacks are less aggressive -Spear Onis' red spear attacks are less aggressive -Fixed bug that affects gaining Skill Upgrade Points properly -Fixed bug where Rey crashes the game during a cutscene -Fixed bug where the Dark Guardian crashes the game when hit by Setup Bomb -Fixed minor visual errors
An exclusive item is available to everyone who's bought the game as well as those that buy it before 1 May. It is our way of thanking you for supporting us during Early Access. The game has grown thanks to everyone's contributions and suggestions.
The exclusive artifact, Founder Shield gives 20% damage absorption. It is crafted from the Buckler. In order to craft it you need survivor level 2 and the playable character Brumik.
Gem cutting now has a 40% chance of giving a Legendary Marble from the Legendary Crystal. This has been increased from 33%.
Players that were rescued after the 3rd guardian was defeated, didn't get the movement speed buff. This was fixed.
The first chest content you pick up on any map will give you the best possible item from that chest. This has been increased to the first 2 chests for the Forest Dungeon and Sewers maps.
Harvested plants (using the Herbalist) now leave their stems, which disappear after a few seconds. There's also a harvesting sound.
Pets were incorrectly using the player's loot distance, instead of their own. This was fixed.
Please inform anyone that plans to buy the game of the Founder Shield. It's only available till the end of the month.
We're back with another thrilling update on the development of Projekt Z: Beyond Order. As our team continues to push the boundaries of immersive gameplay, we're excited to share some of the latest enhancements and additions that will elevate your gaming experience to new heights.
New Weapons: Arm Yourself for the Apocalypse
Our diligent Weapon Team is diligently crafting an exciting assortment of firearms for Projekt Z: Beyond Order, including the M1897, Kar98, and M3A1. While some of these weapons are already animated, others are in the final stages of preparation. We're eager for players to wield them in the game!
M3A1 The M3 is an American .45-caliber submachine gun adopted by the U.S. Army on December 12, 1942, as the United States Submachine Gun. (Source: Wikipedia)
M1897 The M1897, also known as the Model 97, M97, Riot Gun, or Trench Gun, is a pump-action shotgun with an external hammer and tube magazine manufactured by the Winchester Repeating Arms Company. (Source: Wikipedia)
Kar98 The Karabiner 98 kurz, often abbreviated Karabiner 98k, Kar98k or K98k and also sometimes incorrectly referred to as a K98, is a bolt-action rifle chambered for the 7.92×57mm Mauser cartridge. It was adopted on 21 June 1935 as the standard service rifle by the German Wehrmacht. (Source: Wikipedia)
Health Items: A Lifeline in the Chaos
Projekt Z: Beyond Order introduces a variety of status effects within its Health System, including "Break," "Wound," "Burn," and "Toxic." Each effect impacts players differently, requiring distinct Health items to remedy. While previous devlogs showcased the standard bandage, here's an exclusive glimpse into the other health items awaiting players.
Bandage The Bandage is a crucial item found abundantly throughout the game. When used, it restores the player's health points (HP) and eliminates the "Wound" status effect.
Burn Cream The Burn Cream offers a moderate health boost of 15HP and effectively treats the "Burn" status effect upon application.
Splint Essential for addressing injuries sustained from falls or other high-impact situations, the Splint doesn't restore HP but swiftly resolves the "Break" status effect.
Trauma Pack A rare, coveted end-game item, the Trauma Pack holds immense restorative power. It can alleviate any status effect and fully restore the player's health to 100%.
Iodin Bottle Designed for countering the "Toxic" status effect, typically acquired from exposure to hazardous gases or proximity to radioactive elements or adversaries. The Iodine Bottle exclusively removes this status effect without replenishing HP.
Enhancing Immersion: Zombies Take the Plunge in Projekt Z: Beyond Order
Our dedicated AI team is diligently crafting captivating behaviors for our zombie adversaries. We're thrilled to offer a sneak peek at one of our latest additions: zombies can now dynamically descend from elevated positions, heightening immersion and intensifying the sense of danger. Get ready to experience a more visceral and immersive encounter as you navigate the perilous world of Projekt Z: Beyond Order.
Unveiling the Latest: Inside Our Newest Devlog - Projekt Z: Beyond Order Update
If you haven't already, be sure to join our Discord server (linked in the description below) to be a part of the development journey. We value your input and often share exclusive work-in-progress content and surveys to gather your early feedback.
Stay tuned for more updates as we continue to fine-tune and polish Projekt Z: Beyond Order into the ultimate coop experience. Until then, stay vigilant, stay alive, and never stop fighting. The fate of humanity rests in your hands.
We've introduced camera zoom setting which now defaults to 150%. You can change it in settings->graphics. You can also toggle "fullscreen" checkbox to revert to previous rendering, when game area is fixed.
Buying system
Added over 200 buyer positions to NPC vendors.
Each rank upto 10th is guaranteed to open new positions.
Maximum rank for buyers is limited to 100.
Fix: Cash reward is correctly increased based on the buyer's rank.
Blacksmith experiment
Added dark blacksmith enchant.
The dark blacksmith enchant allows you to improve the quality of items up to 150.
At the moment, the dark scroll can only be obtained by performing a blacksmith experiment in the alchemical transformation circle.
The recipe for the blacksmith experiment involves any 3 blacksmith scrolls + a plate of any material + any sacrifice + energy.
The blacksmith experiment gives extremely unstable results that depend on multiple factors. In addition to scrolls, during the experiment you can obtain a plate of a higher quality or even change the material of the plate.
Karma
Negative actions no longer drop Karma below zero in cases the player had a large positive Karma pool.
Karma was planned as a necessary element for getting a sacred sacrifice, similar to the blood sacrifice, but it require more work on our side. Instead, as a temporary bonus, with high enough karma, players will be able to see other players on the map if they perform any activity.
Trading system & Auction
When viewing orders for buyers and suppliers, the most profitable orders are displayed first in the list (it was available before, if you remember to enable sorting, but you had to sort every time and many did not even knew about it).
Orders with a cost of 1 silver will be forcibly closed when the server is restarted (the goods will not disappear anywhere).
The order placement system has been reworked:
Placement tax is 10% of an order value.
When trading through Larisa, the buyer or the supplier pays an additional 10% for the delivery. This can be avoided by trading directly with the player's vendor.
To create an auction, it is necessary that the cost of such an order starts from 10 platinum.
The tax cannot be less than 5 silver when placing buyups or less than 2 silver per item when selling stuff.
If the buyup has a minimum placement cost, it will not be visible through Larisa.
Thus, the auction should become much cleaner and more convenient for both buyers and sellers.
A separate mechanism is planned in the future for storing and sorting large volumes of goods.
Leveling up
The vitamin formula has been changed to significantly speed up acquisition of first 25 attributes. Further growth will proceed just as quickly, but not as noticeably.
In addition, leveling will not suddenly slow down after attribute reaches value of 80.
Indirectly, this can also affect the speed of getting skills.
Map
Fixed a bug due to which the surface map was not restored correctly. As a result, it will be easier to find plant seeds, ore and clay.
Gutting of animals
In some cases, animals took too long to be gutter; now it is much faster.
Rift
Added a warning about the danger when entering the Rift.
In the red portal you will now have to fight against groups of daemons, as it was originally intended.
Magic
Added the Mana parameter, which regens fully in about 6 minutes of real game time in the absence of hunger or thirst debuffs.
Maximum mana increases as base stats improve, especially from the bottom three.
Added the first basic spell: Heal.
Other
Necklaces are now upgraded with scrolls.
The monsters on the surface have been changed a bit. New players now should have more monsters to hunt.
Mob AI has been readjusted to resemble older behavior.
The radius within which you could get experience in the party has been increased.
Added animation for picking objects up.
Bruno can now exchange raw leather and linen into processed items.
Damage numbers now use nicer animatations.
Added tooltips for items, improved interface throughout.
Clicking on a player in the party selects him as a target.
Hotkeys have been added to sort the container: shift + Q and O.
Bugs
A huge number of interface and visual bugs have been fixed.
Fixed a synchronization bug while on the mount.
On devices that support both touch screen and mouse, touch support will be automatically turned off when the mouse is detected. Previously, this led to a bug where the character would endlessly run after the mouse.
This Thursday we released a new update for 9-Bit Armies: A Bit Too Far. We have added two new official maps for 2 and 4 players, new ways to see who is online, various more fixes and new lobby options!
New Maps
Frost Town - 2 player
Money Pit - 4 players
New Feature - Multiplayer Finder
Players now have access to a quick information panel in Quickmatch, Skirmish, and Campaign Co-Op to let them know where other players are if they are anxious to get into a game with someone else.
"This mod replaces the IDLE personality with "Aberration" pets (A.K.A. the various creatures spawning out of the portals in the campaign). To use, add a Normal IDLE personality to your team in Skirmish. The AI then removes its Headquarters at match start, and gives a free pet with the purchase of specific units, next to the appropriate factory. The creature will follow its owner, and will remain where dropped if its owner dies."
Gameplay
New lobby option to enable/disable bridge destruction.
Adding match configurable option to enable/disable bridge destruction.
Skirmish is more aggressive now
Translations Updates
Français
Deutsch
Art Updates
Improvements to models, textures, and animations for units and structures.
Fixes
Fixed crash in map editor related to save/load. Also fixed undo function.