Colony Survival - Pipliznl

After six years, Colony Survival finally has a new main trailer! Here it is:

https://www.youtube.com/watch?v=WbbDsOB_3zQ

Making it was quite the challenge. We really wanted to showcase the potential of the game. We needed beautiful worlds that integrated all the new content from 0.10.0, stuff like the enhanced rail system and all the new decorative items. We asked for help from the community with the Builder’s Contest - here are the winners!

Although their worlds are impressive and beautiful, they didn’t showcase all the things that we thought a main trailer should contain. So we spent weeks building a custom world exactly suited to filming the trailer.

Then we filmed it. For the first time, the entire pipeline is 4K. 4K rendering of the game, 4K recording, 4K editing. The difference with older videos is very noticeable!

Last but not least, we needed a proper trailer song. One that will really “grab” newcomers who visit our storepage for the first time and know nothing about Colony Survival. Eventually, we found The Mad King by Rok Nardin, a young Slovenian composer. We got in touch with him and licensed the song for our trailer. We are very excited about the end result. Thanks again to everybody who helped make it possible!


We set another major step since the last Friday Blog. We now have full controller support and Steam Deck compatibility!

This is actually a thing that is checked by the team behind Steam. You have to put in a request for them to look at your game, and then they’ll actually play it and test a bunch of different features.

We didn’t get fully approved on the first try. We received some feedback about things that we needed to improve. We did, and this week we did get the full approval!

This is a feature that has been popularly demanded since the release. If you’ve been waiting to try and play Colony Survival with a controller or on your Steam Deck, then this is the moment!

Bedankt voor het lezen :D

Reddit // Twitter // YouTube // Website // Discord
False Dream - masatoko
Yesterday, the Nintendo Switch version was released! (Please note that it's available only in Japan and the United States. I apologize to those in other regions.)

https://www.nintendo.com/us/store/products/false-dream-switch/


For those who had trouble running the PC version or simply want to enjoy the game more casually, try playing it on your Nintendo Switch.
The content is the same as the final version on Steam.
Enjoy!
Baby Dino Adventures - Sleeping Panda Games
5 months have already passed since the last update and here I am again with a new one. ːsteamhappyː

The content in this update is already paving the way for the next one, but after weeks of fixing bugs and improving some features I thought it was time to release them so that I can focus on what's next: latest cave levels.

Here are some more details about what this update includes:

Additional food types

I've been asking around on socials what kind of food you'd like to see in the game and from your responses I've added the following:

Name
Sprite
Apple
Banana
Fromage
Pizza slice
Strawberry

On the character select screen, you can press the F keyboard key (or Y button on an Xbox controller) to swap between food types. Your food type preference will be saved automatically.



If you want to see a specific food type in the game, let me know in the comments below. I will review it and do my best to add it to the roadmap.

Quality of life improvements

I regularly read reviews you leave on the game store page, and based on your feedbacks I added a bunch of quality improvements such as:
  • On overworld map, you can now see the total number of eggs collected;
  • If an egg has been collected already in a level, this egg will have a fade effect of 50% opacity in that level so that it is easier to understand it has been collected already. You can recollect it, but it won't be added to the total eggs you own;
  • Added some screen transition animations between the overworld map and levels;
  • Simplified layout on character select screen by removing a couple of not so useful texts and replacing them with icons and input sprites related to input method (gamepad or keyboard);
  • New input buttons and less texts on following screens: character selection screen, overworld map screen, dialogs in levels;
  • Back action on overworld map screen now redirects players to character selection screen instead of start screen;
I'd like to thank you again for giving me your feedbacks as it helps me ship a better game for you and others.

Bug fixes
And as usual in any updates, some bug fixes such as:
  • Start screen: fixed a bug where sometimes the “Zzz” animation was shown when baby dino was walking to the right of the screen;
  • Savegame file: fixed a bug where egg collected was added twice to total eggs collected;
  • Character select screen: fixed a bug where dinos for player 2, 3 or 4 were not shown sometimes;
  • Level 17 (Beach): fixed a bug where it was impossible to break the egg crate preventing players to collect the egg in this level;
  • Level 22 (Cave): mushroom was not falling down after tnt explodes resulting in players being stuck and can not go back up to finish level;
Thanks for reading so far.

Talk to you later,
Antoine G.

---

Apr 19, 2024
Diluvian Ultra - FQ_Dom
Greetings, everyone,

A brand-new patch has just arrived to Diluvian Ultra! We fixed the issue with quitting the game right after using waystones or end stones, and we also added an improved score screen and improved the geometry of the first level in the first chapter.

Hope you're enjoying Diluvian Ultra - keep the feedback coming on our Discord serverl, and we will keep improving the game! We hope to see you there soon.

Change Log:
  • fixes for quitting the game too fast after using a waystone and or end stone
  • new and improved score screen
  • improvements to level geometry in C01L01
Lootbox RPG - LootboxRPG
If you want to try out the latest build of the game and you use MacOS for gaming, you can now do so by switching to the experimental branch.
A ton of changes awaits. This is in preparation of chapter two, which will come with one of the next updates. In addition, Steam players will now get 10 hotslots (mobile users get 6).
Stargate: Timekeepers - FremboT3
Hi everyone,

First of all we would like to thank all the fans who have been supporting Stargate: Timekeepers Season 1 Part 1 since its launch.

The team has been working relentlessy to deliver you the best possible gaming experience and please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.


(Pre-production concept image)

Here below the detailed changelog is available for you:
QoL features:
  • We have added a feature that, when enabled in the settings, causes the character to approach the nearest possible location if the target of the skill is out of range at the time of selection, in order to place themselves within range.
  • By holding down the LMB button for an extended period, you can now place an Enemy Vision marker to check which of the opponents is observing the designated location in real-time.
Voice overs:
  • We have added new voiceover lines for enemies.
General fixes:
  • Player characters and enemies should utilize ladders in a more organized manner now.
  • Fixes to player character animations.
  • Reducing the duration of alarms.
  • Fixes for enemy drone VFX.
  • Disabling Unity Analytics.
  • Fixed achievements bug on GOG
Apr 19, 2024
Medusa Frontier - RenderGoblin
Development continues despite a bit of evaluation, production drudgery and a lull of dramatic progress.
Thankfully, sparkles of development treasure have been found along the way and this weeks update contains revisions impacted by code clean up and overall project evaluation.
Game startup and performance has been improved thanks to code cleanup that removed redundant resource loading used during the recent core game engine overhaul.
Build mode holograph transparency was revised to improve visual preview of objects being built.
Object rendering shaders have been revised from PBR based materials to a simpler chromatic sci-fi style shader and the starting outpost was revised while brainstorming new game scenarios.
In addition, the recently added and neglected Storm Cutter ship has been resized and given its original properly uvmapped texture.

Additions and Changes
----------------------
*Revision: Hologram build object transparency improved.
*Revision: Storm Cutter resized for similarity to hovers.
*Revision: Object shaders revised for visual style testing
*Revision: Environment matcap replaced with chromatic matcap
*Revision: Storm Cutter specific texture added to texture pack.
*New Game outpost revised and made larger as build mode example.
*Texture Pack revisions will impact textures on objects from previous builds.
*Frostborn Mushroom mesh changed to frosted fern plant.
*PBR style shader material changed to simplified stylized shader.
Apr 19, 2024
Fairytale Fables - Leralasss
New patch (0.1.39) is out with some QoL additions and some more effects :)

Balance:
General:
- When scouting opponents, hand characters that are possible to summon are shown (e.g. when scouting a board with an upgraded crewmember you can now see the first 2 hand slots)

Heroes:
- Dionysus: double the cost -2 -> -1

Characters:
- Crewmember: Evil -> Neutral
- Impatient Farmer: Preserve 50% -> 40%, Get +7/7 -> +8/8 Food on buy.

- Book Mage: Added Trickster type.
- Try my Net: 3/6 -> 3/7. Changed to "__After__ a character attacks me, reduce their hp to 6."

- Fishing Rod: 4 -> 2 gold. Stolen characters aren't free anymore. They cost their original cost -1 gold (e.g. a stolen level 3 character would cost 2 gold).

New:
- Most character descriptions now have an underline to show what changes when upgraded.
- Custom game: added drop-down to choose base rules
- Added reminder text that baby mimic will be used and a warning when selecting a treasure without underline.
- Added effect: gold/mana flying to the character/item/spell when dragging
- Added stat preview for targetable spells
- Added transform question mark for targetable transform spells
- Added "jump" feedback for targetable spells
- Added effects to highlight pairs & triples in the shop
- Added effect on hover showing a character will be destroyed by a spell
- Clarified over-encumbered item error messages
- Added effects to treasures when they activate

Fixes:
- Fixed Sphinx not being able to cast Mana Asceticism on 0 gold and 1 mana
- Fixed casting spell on Talking Frog in the shop not transforming the Frog
- Fixed casting spell on shop with active reflectors sometimes breaking
- Fixed changing into Hercules at low hp being x4 and not x3
- Fixed Preserve value sometimes being wrong
- Fixed the guided tutorial (was broken because of no free-roll)
- Fixed Merlin's Lessons counting current and not starting mages (important for lessons vs. lessons)
- Fixed Icarus gaining xp after shop was rolled
- Fixed Core Fusion not being able to target the shop
- Fixed Gretel Slay value being incorrect
Apr 19, 2024
Dust Fleet - Vic Branigan
Hello commanders. Just a couple of small updates today for some recently reported issues. Some commanders reported ships going missing while combining fleets. That issues should now be resolved with this update, but please do post any issues you see to the Discord or to the discussion board here on Steam.

Onto the patch notes!

FIX: Ships disappearing when fleets merging
FIX: If the console is brought up accidentally, the keyboard shortcut closes it correctly but the "hide" command does not.
FIX: Various issues with the fleet sidebar on the starmap, including with selection and scrolling.

That's all for today. Take care out there, commanders!
Apr 19, 2024
Sprite Forge - Bow
The restrictions on opening images have been lifted. Proceed at your own risk.
The export size setting for tile set has been removed; now it works automatically.
...