Star Wars: Outlaws isn't just an open world retread of existing Star Wars locations, like Tatooine. It contains a whole new moon of developer Massive Entertainment's creation - Toshara, which is home to the Pyke criminal gang and visually defined by huge deposits of crystalline orange material and cities hacked out of mountains. What's it like adding a whole bloody world to Star Wars? Here are some quick thoughts from Massive Entertainment's creative director Julian Gerighty.
Timed perfectly off the back of the Fallout TV show's success, Fallout 76 players can start testing out Skyline Valley, a new woodland area in the game's upcoming major update. There's a new public event to try, as well as combat readjustments that'll be drip fed over the course of the test period. Anyone who owns the game on Steam can give these things a go, which is a bonus, too. I think I own it? I genuinely can't remember. Anyway, yes, maybe I'll hop in and see how things have changed since, errr, launch.
While Cities: Skylines 2 has made progress on the performance front, not everything about the troubled citybuilder is on the up. In fact, player reception to the recently released Beach Properties DLC has proven so un-sunny that both developers Colossal Order and publishers Paradox Interactive have issued a joint statement apologising for the state it launched in.
The letter, addressed to Cities fans and signed by Colossal Order CEO Mariina Hallikainen and Paradox Interactive deputy CEO Mattias Lilja, also promises refunds for anyone who bought Beach Properties. Or, in the case of those who got it through snapping up Skylines 2’s Ultimate Edition, compensation in the form of three Creator Packs and three radio stations. The contentious DLC is also going free to anyone who’s yet to put money down.
No Rest For The Wicked, the top-down soulslike that released yesterday in Steam early access, is already seeing its fair share of performance and QOL issues, including instability, lack of keybinding options, and players losing their progress. In response, developer Moon Studios have put out a blog saying that, yes, they’re aware of the problems and, yes, they’re actively looking to address the most common hiccups.
Warhorse have revealed Kingdom Come: Deliverance 2, sequel to the 2018 open world action-RPG which you will likely remember for a couple of reasons: 1) its ostensibly faithful but inevitably skewed representations of race, gender and class in medieval Bohemia, which were amplified by its creative director Daniel Vávra's qualified endorsement of Gamergate, and 2) being a moderately entertaining, buggy and mucky chivalric fable in which you have to worry about keeping your sword sharp and eating food before it rots.
Going by the announcement video, the new game is the same game but with more cash to burn. It's the work of 250 people, with Jan Valta returning as composer. According to Vávra, "what we are making now is what it was supposed to be in the beginning, but we were not able to do it because we didn't have enough resources and experience."
If you somehow haven’t fallen down the Balatro hole just yet, that slope is about to get a whole lot slippier. The mesmerising roguelike spin on poker is easy enough to lose an entire afternoon to by itself, but now it’s been combined with the granddaddy of all computer-related procrastination: classic Windows Solitaire.
Former PS4 hit Ghost of Tsushima is the next big PlayStation exclusive to make the leap to PC, and it’s bringing some extra PS-shaped features with it. The game’s Director’s Cut - representing the fact this re-release will include its Iki Island expansion and co-op mode - will be the first game that lets you earn PlayStation trophies from your PC, if you so wish.
Despite military sim series Arma and its zombie survival spin-off DayZ having their de facto home on PC, developers Bohemia Interactive opted to snub us keyboard-and-mousers for their post-DayZ game Vigor. The free-to-play survival shooter hit early access on Xbox way back in June 2018 - almost six years ago - and subsequently made its way to PlayStation and Nintendo Switch. And yet, for more than half a decade, no whisper of a PC release was heard - until now, that is.
The Anniversary Edition of Braid was originally announced almost four years ago, and originally meant to be out sometime in 2021. As such, the latest delay to Jonathan Blow’s time-rewinding puzzle-platformer - which sees its date pushed back two weeks into the middle of next month - feels like a relative drop in the hourglass.
Larian aren’t just not making Baldur’s Gate 4 – they’re treating Baldur’s Gate 3’s success as an opportunity to develop their own intellectual properties, with two new games in the works. These games will build on the “sensibilities” of Baldur’s Gate 3 in being “immersive experiences shaped by your choices”, but by the sounds of things, they won’t be adaptations of anybody else's narrative or setting. Divinity: Original Sin 3? It’s the obvious call, but come now, free your mind. How about a kart racing game, Larian, or a banging old school mascot platformer? When are you going to make a platform game, Larian?