Ultimate Scroll - ZetaGame
Hello everyone!

Based on your feedback, we have conducted an optimization of the current version. The key improvements are as follows:

Added a 2x speed feature, allowing NPCs to move more swiftly.
Adjusted the movement mechanics of talismans. Now, the movable range is displayed only upon selecting a talisman.
Fixed several known bugs, enhancing game stability and smoothness.
We value your opinions and suggestions greatly. Please feel free to provide feedback through our forum or Q-group. We are eager to hear from you and continuously improve the gaming experience.

Thank you once again for your support and participation!

Wishing you an enjoyable gaming experience!

Best regards,
Game Development Team
Atlantica Global - Nalfflan


Greetings Atlantians!

We are pleased to announce that the emergency maintenance has concluded and servers are now up and running!

Everyone can now log in to the game. We thank you for your patience and understanding!

Please let us know if there would be any other issues.

Happy Gaming~

Regards,
Atlantica VALOFE Team
Apr 19, 2024
Let's Battle Online - hurizudo
Thank you for playing.
Bugs have been fixed.

The bug that some equipment's reinforcement level changes when playing against the CPU.
The bug that HP was not synchronized correctly in multi-battles.
The bug of incorrect status of some equipment.

Thank you for your continued support of Retsuvato.
MIR4 - MIR4


We strive to provide a fun and fair gaming experience for all our players. Our team carefully monitors and actively removes players who do not adhere to the Operational Policy and Terms of Use.

>> Operational Policy
>> Terms of Use

We maintain a zero-tolerance policy against the use of unauthorized programs or software, manipulation or tampering of game data, and intentional exploitation of game systems.

To date, we have permanently restricted more than 14,062,100 accounts.

[Accounts Banned or Restricted]
- Applicable Date: Friday, Apr. 19th, 2024
- Number of Accounts: 1,367 (Total 14,062,171)
- Reason: Use of unauthorized programs & Violation of Operational Policy

*If you wish to make an appeal for the restriction imposed onto your account, please submit a support ticket through our official website.

(https://cs.mir4global.com/customer)

Inquiry Route : Contact Us > Account > Objection of restriction

※ Please note that it may take a long time to receive an answer if you don't submit your inquiry ticket through the route above.

We will continue to do our best in order to ensure a safe, fair, and fun gaming environment for all our players.
EMERGENCY - [16t] malin
Patch Notes
  • ID 7749 & 9480: Fixed foam admixture not working properly and intensifying fires instead of putting them out
  • ID 9685: Fixed engineers falling in the ground at "Freight ship crashes into gas plant"
  • ID 9720: Fixed issues with turning electricity on/off
  • ID 9763: Fixed injured person falling in the ground at "Criminals are wrecking the fast food shop"
  • ID 9806: Fixed exploded bombs generating Chaos even after the mission is completed
  • Crash fixes based on received crash dumps sent via the crash report dialog
  • Fixed a few localization issues which became known to us

Thank you for providing us with feedback by sending crash dumps via the crash report dialog and writing bug tickets on Discord. If you found new bugs or if your reported bug still exists, feel free to continue using Discord to get in touch with us
Community Announcements - 小古
亲爱的继承者们:
周末愉快!
本周五恰逢谷雨,福利礼包兑换码就是【guyu】啦(*^▽^*)
温馨提示:兑换码有效期至2024年4月26日23点59分,请继承者们记得及时兑换哦~



▌周年庆进行中
周年福利持续发放,新周边锐意制作中,参与活动有机会获得限定周边!
继承者们可以在社区内查看周边首爆和图透哦~
小古也会不定期举行社区活动,请继承者们留意社区公告❥(ゝω・✿ฺ)

▌v1.6「至高神明 创世周年纪」周年福利大放送!
世界树坐标暴露后,外神纷沓而至…
至高之神从外海降临,秘密公主从沉睡中苏醒
神迹,是迷雾的指引,还是深渊的诱谲?

▌更多福利请加入
官方微信:古魂
官方Q群:238467373
官方抖音:古魂-魂之刃2

▌关于游戏
《古魂》是由盘古魂工作室自研,暗黑风格的动作游戏,「魂之刃」系列第二代作品。
游戏依托于北欧神话,玩家作为轮回复生的「继承者」,从穆斯贝尔海姆出发,迈向世界树支撑的广阔空间。穿梭在虚忆、古煌、真骸三条时空线中,通过「献祭」或「救赎」的选择,获得「众神之王奥丁」「诡计之神洛基」等数百位神灵的神器或助战,推动世界的进程。

继承者,诸神湮灭于黄昏——
你,就是最后的守护
Apr 19, 2024
SWORD ART ONLINE Last Recollection - Will
When a dungeon suddenly appears under the Obsidia Castle Town, Kirito and his friends must undertake the Ritual of Bonds, which can only be performed in pairs. Can Kirito and his trusted partner overcome the dungeon and complete the ritual?

Bond with Alice, Eugeo, Leafa, Yuuki, Rain, Seven, Kureha, Zeliska, and Medina in The Ritual of Bonds Vol.2, available now!



https://store.steampowered.com/app/2296843/SWORD_ART_ONLINE_Last_Recollection__Ritual_of_Bonds_Vol_2/
Closers - Closers Official
Developer Letter

Hello Agents. It's been a while since I greeted you.

This is Hyun-jun Kang, the PD of Closers. I hope everyone is doing well.

I have been meaning to reach out more often, but I wanted to make sure we had everything in order before sharing updates with our Closers community. We appreciate your patience. The development team and I are doing our best to make Closers even better. This developer letter is our way of giving you a preview of the content that will be introduced from June onwards, as well as the new content planned for the second half of the year. First, let me introduce the updates for June.



 
1. Conquest Program Ver.2
The Conquest program, which received much love from our Closers community, will be returning in June with Version 2.


As you've been waiting patiently, Version 2 of the Conquest program is returning in June. In Version 2, we aim to provide a more intense and combat-focused experience that highlights the abilities of your trained characters. Now, let me briefly explain the changes in Ver.2.

Firstly, we've changed the battle format from 2:1 to 1:1. This adjustment aims to remove elements that hindered control in the previous Conquest program. It minimizes interruptions to the flow of character skills caused by monsters dodging skills or two monsters using skills simultaneously or individually. In Version 2, you'll be able to fully enjoy the combat environment where you can showcase the specs and control advantages of your nurtured characters.

Additionally, we've added conditions within dungeons where resurrection is not possible, and buff items like the "Piece of Cake" cannot be used. This decision was made to address the imbalance caused by differences in resurrection times between characters and costume motions, as well as to ensure that dungeon clearances are not determined by resurrection or the possession of certain consumables, which goes against the direction of the content.

Overall, in comparison to Version 1, we've designed Version 2 to accentuate the specs and control elements of characters more prominently. Furthermore, to give it significance as challenge content, we've included emoticon tickets and prepared rewards that can only be obtained through the Conquest program. We kindly ask for your active participation, Agents.

 
2. Character Skill Remake: Yuri and J
The "Skill Remake" that we first introduced during 'CLOSERS CHANNEL ON EP.1' is set to make its debut in June. Separate from balance patches, our goal is to provide meaningful changes and new experiences for each character, aiming to alter the structure and forms of their skills to offer a better gameplay experience.

The first characters to be showcased are Yuri and J from the Black Lambs team. Today, we'd like to give you a sneak peek at the revamped skills and some skill combo footage.

Yuri's Skill Combo Footages

J's Skill Combo Footages

*This content is under development and is subject to change upon update.

The goal of skill remake is to upgrade the quality of old skills' effects and enhance the usability of various skills, providing a new level of excitement in battles. In addition to Yuri and J, skill remakes for other characters will be continuously carried out, following the order of the teams. While we aim to update as many characters as possible in a timely manner, please understand that it requires careful development processes to present them in a highly polished state. We appreciate your patience and support as we strive to showcase each character's impressive actions after the diligent efforts put into the development process.
 
3. Ancient Dragon Historic Site New Dungeon: Tiamat of the Beginning
Following the introduction of "Mirage Repeated," the new dungeon "Tiamat of the Beginning" in the Ancient Dragon Historic Site will be unveiled for the first time since then, with an update scheduled for June.

Tiamat of The Beginning Dungeon Background Original Painting
 
Tiamat of the Beginning Original Painting
 
Tiamat of the Beginning Talk-Face

In the upcoming new dungeon, we have planned for a different dungeon experience from what you've seen before, and we are currently preparing to present a high-quality appearance. Additionally, the transformed Tiamat awaits you in a new form. The intriguing story behind why Tiamat has become so small and cute, as well as its purpose, awaits you. We appreciate your anticipation for this exciting narrative.

With the addition of the new dungeon, there have been some changes. Whenever a new dungeon is added, it can be challenging to practice the gimmicks and patterns of the new monsters due to the dungeon entry limit. To address this, we have tentatively introduced a [Practice Dungeon] where you can research patterns and strategies without being limited by entry counts. We believe this will greatly reduce the initial burden of the challenge by allowing players to confirm monster gimmicks and patterns without the pressure of limited attempts. We appreciate your interest and participation in this addition.

Alongside the new dungeon, a new chip, the 'Tiamat of the Beginning Chip,' will be introduced. We aim to provide sufficient motivation for playing the new dungeon.

Next, I would like to introduce some of the improvements currently being prepared for a more enjoyable gameplay experience for all Agents.



 
1. Ancient Dragon Historic Site Play Improvement
With the update to the new Ancient Dragon Historic Site dungeon, there will also be a revamp of the existing Ancient Dragon Historic Site dungeons.

Rewards from the old dungeons will be partially transferred to the latest dungeons, and some dungeons will be consolidated to reduce exhaustion. Additionally, the number of entries required for gameplay will be reduced, and rewards will be increased accordingly.

Please wait a bit longer, and we will introduce a more streamlined Ancient Dragon Historic Site gameplay for you to enjoy.
 
2. Chip System Convenience Improvement and Chip Overclock Balancing
Some conveniences in the chip system will be improved. Changes will be made to the chip crafting UI to allow users to see the crafting list at a glance, and some tab names will be updated to be more intuitive.


*This content is under development and is subject to change upon update.

Additionally, we plan to add more crafting recipes to allow for the creation of more overclock chips. These recipes will be obtainable using resources acquired from the Tiamat Of The Beginning dungeon, enabling faster chip overclocking. The improvements to the chip system convenience and the addition of crafting recipes will be carried out simultaneously with the Ancient Dragon Historic Site update, so please look forward to it.

3. Inventory Improvement
You've been waiting for this for a long time, and I remember it being one of the most requested features. It's none other than inventory improvement.

It can be broadly divided into two parts: quantitative improvement and convenience improvement.

1) Quantitative Improvement
Currently, Closers utilizes a total of 5 tabs and 350 inventory slots. We have explored ways to increase this number, but we've concluded that it would inevitably impact the stability of the live servers with an unacceptable level of load. Given the complexity of the game system, a careful approach was necessary as any fundamental structural changes would be quite intricate.

Therefore, we've focused on practical improvements that can alleviate usability issues. One such improvement is the 'slot rearrangement' between tabs. Currently, the 'Mission' inventory tab is the least used, so by removing unnecessary items from here and adjusting the absolute usage, we can ultimately remove the 'Mission' inventory, thus adding 20 slots to other inventories. This results in a total of 360 slots utilized across 4 tabs, an increase of 10 slots from the previous setup.


*This content is under development and is subject to change upon update.

To achieve this, items that were stored in the existing quest inventory and deemed useless, being only used in simple quests, will be removed. Items with utility, such as farming materials, will be moved to the 'Materials' tab. However, due to the possibility of the 'Materials' inventory becoming temporarily full during the update, some items will be relocated to the [Virtual Bank].

The [Virtual Bank] is a system created alongside inventory improvement. It's a new Bank format where items can only be stored but not used. Unfortunately, due to server overload concerns, this system cannot be permanently applied. After a certain period, we will announce the scheduled deletion date.

Additionally, credit account integration, an increase in account credit holdings, an increase in stackable item maximum quantities, and the addition of an inventory item locking feature will be implemented.

We're committed to enhancing your convenience and, above all, ensuring stability.


2) Convenience Improvement
Next, we're focusing on convenience improvements. You may have experienced inconvenience when crafting specific items or using consumables and materials, often needing to retrieve items from your account storage or logging in with another character to transfer items through the bank.

To eliminate this inconvenience, we're developing a system where Bank-stored materials can be used when crafting or performing similar actions. Most systems are considered to be enhanced to allow the use of items from both the inventory and warehouse, as well as the account storage, reducing many inconveniences.

Convenience improvements will be implemented after the quantitative improvements are updated and are also scheduled for the second half of the year.

 
4. Character Creation Window Enhancement
We plan to renovate the character creation window. After the update long ago, certain aspects may feel a bit outdated, so we're improving them to better convey the character's charm and information. With an increase in the size of skill video clips and the ability to view all characters' promotion illustrations, you'll have a clearer picture. This enhancement is slated for release in the latter half of the year.
 

*This content is under development and is subject to change upon update.
<< If you feel like the number of characters varies by team, you're not mistaken. >>
 
5. [Training Ground] Adding Defense Training Dummy
A "Defense Training Dummy" will be added to the training grounds.

The Defense Training Dummy is a dummy that replicates most of the attacks used by monsters, such as regular attacks, super armor crashes, and attacks that ignore invincibility, within a certain time frame. Skilled Closers can summon the Defense Training Dummy, while new Closers can observe the effects of monster attack patterns based on their visual cues.

The Defense Training Dummy is also scheduled for release in the latter half of the year.

Next, although it's a bit early, I'll introduce some new content planned for the latter half of the year along with ongoing optimization efforts.




1. Optimization
The development team has been consistently working on optimizing the client. While you may not yet fully feel the effects, some optimizations have already been implemented, and work is underway to make optimizations that can be felt during gameplay. Specifically, we are addressing issues such as frame drops that occur in various situations, such as when staying in certain towns, when multiple monster respawns occur, or when using specific skills. These optimizations are scheduled to be completed by the latter half of the year. Once the updates are finalized, we will provide detailed information again. Please bear with us a little longer as we strive to make Closers gameplay more enjoyable by making sufficient improvements.

2. New Dungeon: Dragon King Hecatoncheir, Astarte
In the upcoming second half of the year, we are excited to introduce two new bosses in the latest dungeon. They are none other than 'Dragon King Hecatoncheir' and 'Astarte.'

Dragon King Hecatoncheir Original Painting
 
Dragon King Hecatoncheir Illustration

Many Agents will surely recall the name 'Hecatoncheir.' Since the first season of the Black Lambs team, Legion Commander Hecatoncheir has been a figure of awe and respect. Now, in the upcoming second half of the year, he will finally reveal his true colors. How he returns from a state where he should have perished in the storyline, and why he appears in a slightly different form from what we knew, will all be unveiled in the update planned for the second half of this year.

Astarte Original Painting
 
Astarte Illustration

Alongside the Dragon King Hecatoncheir, a new boss named 'Astarte' will also make her appearance. With her beautiful yet icy demeanor, one may wonder about her true identity. And what relationship does she have with Hecatoncheir? We kindly ask for the continued interest and support of all our beloved Agents.

This upcoming new boss dungeon is designed for a recommended party size of four. It will offer a gameplay experience different from the previous investigation teams or advance parties, aiming to minimize the shortcomings of the previous systems.

More details will be provided in the second half of the year.
 
3. 6th character of the Black Lambs Team: Ria Yoon
*The character name has been decided as "Yoon Ria" during the development process.
In the last "World Peace Plaza: Epilogue - Audio Movie," the silhouette of a new character mentioned by Hildagarde was revealed.



This silhouette, as many Closers may have anticipated, belongs to the new character to be updated in the latter half of the year, 'Ria Yoon.'

'Ria Yoon' is the 6th member of the Black Lambs team. As a former idol with a unique phase force of 'Soundwave,' she is a rookie Closer who uses a microphone to defeat dimensional monsters. While we can't reveal too much yet, I'll share some glimpses of her appearance and skills, which I'm sure many Closers are eager to see.

Ria Yoon Illustration
 
Ria Yoon's Skill Combo Footage
*This content is under development and is subject to change upon update.

As a new member of the Black Lambs, we kindly ask for your attention to see what contributions she will make. More detailed information will be provided in our next communication.

Ria Yoon Story Dungeon Background Original Painting

That's all for today's prepared content.

Thanks to the support of all Agents, Closers is moving forward toward the future. We ask for your continued support and encouragement to bring joy to all our Agents.

We'll be back with richer content next time. Thank you always.

Best Regards,
Kang PD.
Apr 19, 2024
Blazing Sails - GetUpGamesWolf
  • Attempt to fix the spectator bug in gun game
  • Fix sloop being available for teams larger than 2
  • Fix the Gun Game Weapon UI resetting back to the first weapon
  • Show Enemy names in gun game
Apr 19, 2024
World of Warships - p_bogomolov


Guaranteed prizes for all! Take part in our latest giveaway.

How to Enter:
  • Leave a comment under this newspost.
  • Play the game and earn the achievements from the list below:
    • Dreadnought
    • Kraken Unleashed
    • Solo Warrior
    • High Caliber
    • Confederate
    • Witherer
Prizes:
  • Each earned achievement will bring you 3000 Free XP (only once per achievement)
  • Superprize for five random winners: 1x Premium Ship VIII container
Rules:
  • The superprize winners will be picked at random from the pool of participating unique users.
  • Any comments that break the discussion rules may be deleted or excluded.
  • We will announce the results in this thread on April 22nd. The prizes will be awarded within a week.

We wish you good luck and following seas!

🎉Congratulations to the winners:🎉
Thank you to everyone who took part, we really appreciate your support! 
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