hello This is AIXLAB, the developer of Forbidden Art.
We continue to experience intermittent issues with the level loading process. In previous patches, we were able to fix it by working within the existing system. However, the same bug continued to occur, so in this patch, we've completely gutted the system and developed a new one.
If you're still experiencing bugs with level loading after version 1.2.5, please let us know through the community. It will help us improve the game. Screenshots or videos of the bug would be especially appreciated.
As always, we're grateful to everyone who plays Forbidden Art. We apologize to anyone who has experienced bugs with level loading.
I fixed a bunch of issues for Steam Deck. We are also waiting for Valve's verification to give us that nice green checkmark icon!
Also a bunch of other QoS and gameplay fixes - especially aiming.
0.9.28 [gameplay] auto-aim gun aim faster lowered auto-aim override time
[bugs] fixed remote detonated bombs persisting through games fixed giant cursor on mac & linux fixed max 1 joystick detected
[UI] twinstick/gamepad cursor closer any small fonts made bigger fixed stats button key icon stats button will vanish forever is used twice proper button glyphs for Deck fixed keyboard glyphs appearing on Deck fixed stats menu font scales added HUD scale slider larger HUD on Deck by default
[other] law enforcement voices are louder adjusted flamethrower and sniper sound volume equipment button toggles console in main menu
New dedicated unit counter for bombers (to better identify them at a glance): Counter Bomber. Modders will need to update their mod to include the missing graphics.
Clicking on a notification for a unit researched will now open the right category in the research panel.
Level of the unit in the reserve.
CHANGED:
Germany's counters color. In case the new color is not something you like, I have made an official mod which will replace the new counters with the old ones: Old German Counters
Belgium counters color (slight change in shade of yellow used).
Turkish counters color (New Beige color).
Hungary slight counters color (slight change in shade of green used).
Romania slight counters color (slight change in shade of yellow used).
France counters color (less bright/pale blue).
USA counters color (slight change in shade of green).
Japan counters color (Less orange, more yellow/orange/brown).
Manchukuo counters color (slight change in shade of yellow).
Finland counters color (closer to white, but still light grey).
Type of the unit taken into account for dealing damage when the target is in a landing craft will no longer be 'hard' in 100% of the cases (except if attacked by ships) but will be the proper one used on land battle too.
Tanks fighting on ice will take double damage (frozen sea / river / water tiles).
Units on fortifications tiles will now get entrenchment too.
Potential movement tiles on winter tiles (black shaded, should be more visible).
Bunkers can no longer be built in enemy territory (not sure if it should be counted as a bug).
Upkeep for planes (all) 3% -> 5%. Extra +0.5% for each loadout type.
Upkeep for artillery 1% -> 3%.
Rebalanced Khalkin Gol scenario (Campaign, Allies).
Increased ships purchase rate for naval powers (GB, USA, etc).
Croatia will now be properly created upon capitulation of Yugoslavia in 1941 on Europe 1939.
With Historical Focus ON, Germany will now buy 2 times more submarines.
Higher purchase rate of ships for naval major powers.
Updated the cost and turn production time for all coastal batteries (cheaper).
Motorized or mechanized units are now banned from entering or moving through marsh tiles.
Damage reduction for ships vs land targets when shooting at ranges > 1. For up to 3+ range, a 30% damage penalty will incur. For 2 range it will be a damage penalty of 15%. This is to simulate lack of accuracy on very far shots, and also to prevent ships 'cleaning' coastlines up to 3 tiles inland.
FIXED:
You could not deploy a pontoon bridge on a bridge tile (destroyed).
French commanders units had the wrong flag (modern France flag).
Big big data leak. Notifications for AI players were NEVER cleared. Just noticed this on turn 242 of my game, 11900 notifications stacked, never deleted from the game file.
Upgrading a unit and having sent into the reserve, if there were two units on that tile, one of them would be come disabled/hidden forever.
Landings could be performed on mountains or marshes, even for units that could not move on those tiles.
Some units dealing unlimited damage in infinite loop on damage preview. FINALLY FIXED.
Units in train (transport) would show damage for fighting back even though they would not fight back.
What part of World of Warships captivates you most? Is it the global multiplayer environment? The gritty naval setting? Or is it perhaps the realistic ship models? Tell us what draws you to the game by applying tags here on Steam, and we'll grant you a full day of Warships Premium Account!
How to take part:
Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
Click the "+" symbol.
Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
Share your list of tags in the comments of this news item.
Voilà! Your Warships Premium Account will be activated precisely 7 days later.
Attention! The reward can only be granted once a month per player, regardless of the number of tags applied.
Yesterday we held a livestream on the official Team17 Twitch channel where Krispy took some of the currently available player-created Special Ops for a spin!
Watch it back here:
If you want to try your hand at completing the missions on stream, take a closer look here:
If you're feeling inspired and want to try your hand at the Mission Creator, Fynn, one of our Level Designers has a brief walkthrough on how to create a basic level using the built-in Mission Creator tool.
POLYCLASSIC: WILD Update -Fixed several graphical bugs -Added auto-aiming feature -Slightly improved the design of the settings menu -Enhanced controls -Fixed VR launch issue for VR system owners -Game optimization performed -Gamepad support added
TIEBREAK+: Official Game of the ATP and WTA - Nacon
Dear Tennis and Tiebreak fans,
We are pleased to reveal Novak Djokovic and Coco Gauff as the cover stars for TIEBREAK, the official tennis game of the ATP and WTA, heading up an impressive roster of more than 100 professional players – by far the largest roster to ever grace a tennis game.
In addition to cover stars Novak Djokovic and Coco Gauff, the full player roster includes leading professionals Jannik Sinner, Carlos Alcaraz, Daniil Medvedev, Alexander Zverev, Casper Ruud, Stefanos Tsitsipas, Andrey Rublev, Hubert Hurkacz, Grigor Dimitrov, Alex de Minaur, Holger Rune, Ben Shelton, Taylor Fritz, Felix Auger Aliassime, Andy Murray, Matteo Berrettini, Kei Nishikori, Nick Kyrgios, Iga Swiatek, Aryna Sabalenka, Jessica Pegula, Maria Sakkari, Qinwen Zheng, Jelena Ostapenko, Naomi Osaka, Daria Kasatkina, Beatriz Haddad Maia, Elina Svitolina, Caroline Garcia, Victoria Azarenka, Leylah Fernandez, Mirra Andreeva, Paula Badosa, Caroline Wozniacki, Emma Raducanu – plus many more!
To celebrate the TIEBREAK partnership with Novak Djokovic, current and historical holder of the ATP World No. 1 spot for a record 421 weeks, we are pleased to announce the Novak Djokovic Slam Challenge. This unique and challenging game mode offers the opportunity to replicate key moments and highlights from the greatest matches of Novak Djokovic's career on the ATP Tour, as chosen by Novak himself!
Spotlighting as the cover star for the Hologic WTA Tour, World No. 3 and defending champion of the US Open, Coco Gauff, was captured recently stating “I grew up playing video games with my brothers, and I’m really honoured to now be sharing the cover with Novak. I can’t wait to play TIEBREAK and beat my brothers again!”
Fixed several new multiplayer crashes to improve online stability.
Fixed talent loss issues in "Infinite Dungeon" for "Demon Gunner," "Force Awakening," and "Gun in Booty" after loading saves.
Fixed issue where unlocking achievements such as 'Apocalypse Party' and 'Breaker Games' for all characters using the skull was not functioning correctly.
Addressed the problem of monsters having zero health after level 100 in "Infinite Dungeon."
Introduced two new beers, "Divine Technique" and "Soul," in the tavern.
Added a dragon with the "Dark" attribute.
Bug Fixes
Fixed an issue where the "Swordmaster - Skill 2" could not upgrade weapon quality.
Addressed the malfunction of "Blacksmith - Skill 2."
Resolved the issue in "Immortal Mode" where players could select duplicate talents that did not activate.
Fixed the inoperative "Red Blessing: Recycling Plant."
Hosts can now select "Immortal Mode" in multiplayer.
In "Immortal Mode - Formless Buddha," only the host's UI was hidden.
"Undead - Skill 2" did not work in "Immortal Mode - Night God Moon."
The "Mary Sue" talent was negating the "Undead" buffs.
Balance Adjustments
The new character "Swordmaster" has been fully upgraded with his three skills’ weapons upgradable to three special orange weapons, including "Wandering Dragon."
After upgrading to an orange weapon, the "Swordmaster" can automatically pick up nearby weapons during charge.
Changed "Gravity" elite monsters to trigger intermittently.
Other Adjustments
"Immortal Mode" will no longer trigger cheat detection.
Modified the text description for "Probability" beer.