/!\ As usual, updates from Adarin Farm will reset your current run as new mechanics are added. Be sure to finish your current run before downloading the update.
Patch has been deployed on the 19/04/24 at around 11.00am CET.
Reduced overall difficulty! It is now easier to reach the objective for each level
Improvements
Added splashes to rain falling on the ground.
Changed the way leaves & ambient light are appearing during wind phase.
----------- Adjustments ----------- -If a handheld staff has the Resonance Rune equipped, it will now be triggered by other staffs as well! -Essence + Tentacle special attack trigger requirement Adjusted from 5 hits per attack to 4 hits per attack
----------- Fixes ----------- -Trying to fix the issue of players losing their archives -Fixed the issue where you could drag a line through a door in the Link Puzzle level. -Fixes an issue where Pandora's Box randomising to multi-frame spells would cause the later spells not to be randomised -Fixed the issue that the random spells of the Staff "Warlock's Bag" and "Storing Staff" may randomise to the disabled spells. -Fix the problem of incorrect difficulty text in the monster icon. -Fix the issue where Shrinking Backpack + Misfortune + SL causes the backpack to become infinitely small. -Fix the issue that SL causes the number of times relics and curses can be obtained to be abnormal. -Fixes the issue that Blood of Ancient Gods and Chaos Core are displayed incorrectly in the archive screen -Fixes the problem with Staff Spirit + Sprint + Sprint Sprint Sprint Tracks being huge -Fix the problem that Monster Track Eyeball Cluster does not spawn split after dying -Fixes the problem that Fusion Magic Book shoots Oblast in an incorrect position -Fix long hand boomerangs sometimes being recovered from outside of the game -Fixed the issue where Stygian Serpent would apply two debuffs to the enemy. -Fixed the issue that when replacing a Staff with a Staff Spirit, the Staff icon of the new Staff Spirit was incorrect.
It's time to shine like a star with Zula! Come on, enter the game now and don't miss the starry opportunities! Zula awaits you and your friends with competitive team games and in-game events. Various special login rewards, special missions, bonus events, super promotions and deals are waiting for you. Color your weekend with Zula and don't miss the starry opportunities!
Hello new version up. Notable fixes include - Invisible bunny girl at the Gaming House during Hamilton's event? Now she's there - Cleric's descending strike now uses your correct amount of JP when learning - NPC blocking your way no more - Lovelife Kireina/Sakura's post-marriage quest was triggering before marriage - More lovelife content
Hello everyone and welcome to our 15th development update.
Final stages of multiplayer development
Apart from a few small bugs and issues, the porting to multiplayer is almost finished. Normally we would have already released the multiplayer update for everyone, however there was one major issue that we were not able to fix in all these months: Desyncs. Basically if you play with 3 or 4 players in a lobby, it can happen that the whole game just stops working and all people get disconnected and glitch out into the void. Sometimes you could still move, but all other players would just do repeating laggy movements and the run would be over. We really tried to fix this issue with our current multiplayer framework version, however we were not able to do so. This is why we are currently in the progress of upgrading from Photon Fusion 1.1.9 to Photon Fusion 2, which currently breaks some parts of the game. The last 2 weeks have been spent with fixing most of the issues regarding the version upgrade. We are almost done with it, however there are still tons of new issues popping up that we need to fix in the coming days. We hope to have a new beta version with Fusion 2 out very soon, which then should hopefully also fix the desync issue. Once that is fixed, we can release the multiplayer update out of beta and continue working on new content (finally).
New Content
We have already started prototyping a few things such as new weapons, some points of interest, and more. We hope to have more info on what you can expect in our next devlog, once multiplayer is out fully.
For people that have never played the multiplayer beta, and are coming from ea1.3.6, even if you only play in singleplayer there is also some new content and quality of life fixes to look forward to, that has been added during our multiplayer porting process:
60+ new rooms
locked key rooms and blood key rooms have been completely reworked to include a wider variety of different loot and room shapes
the slot machine has been reworked and beautified
the slime boss now gets invincible if too many slime minions are spawned
smoother animations when putting things into your inventory slots
lots of bugfixes related to dungeon generation
tons of tiny things that we probably forgot to mention here (but mostly quality of life fixes)
It's time to shine like a star with Zula! Come on, enter the game now and don't miss the starry opportunities! Zula awaits you and your friends with competitive team games and in-game events. Various special login rewards, special missions, bonus events, super promotions and deals are waiting for you. Color your weekend with Zula and don't miss the starry opportunities!
Thrilled to announce Sophia the Traveler has now joined forces with the awesome Pierre the Maze Detective! Purchase the Traveler in the Labyrinth bundle now, and you are getting both Sophia the Traveler and Labyrinth City: Pierre the Maze Detective with a 10% extra discount!