Apr 19, 2024
Rift Wizard 2 - Dylan
The shop now has attribute and never used filters:


Void Watcher upgrade can now target enemies through walls
Choas Chimera no longer channels Lightning Bolt if no enemies are in the aoe (if you have the channel upgrade to lbolt)
Storm Archons understand now that they also deal ice damage

Bloodflame no longer debuffs resistances
Blinding Light searing light now only impacts enemies (as the tooltip always claimed)
Chaos Barrage now hits random squares in the aoe if it has no target (makes evocation amalgamation less confusing sometimes)

Fixed Lightning Storm Lightning Star upgrade not using damage buffs
Fixed Glass Orb Glass Shards not dealing damage
Fixed Combust Poison Healing upgrade crash
Fixed Archon Healing upgrade crash
Fixed Hemocorruption not working after loading a savegame
Fixed many instances of spell upgrades granting charges but not respecting buffs to max charges
Fixed Word of Chaos getting Animated Chaos upgrade for free all the time
Fixed Death Chill Icy Necromancy not granting minion bonuses
Fixed many cases where aether swap could swap units into invalid positions and crash the game
Fixed Ice Faeries from Ice Orbs not getting minion bonuses
Fixed negative eye shot cooldowns resulting in eyes never shooting (now shoots every turn in this case)
Fixed Pyrostatic Ball Lightning firing pulses from the wizard instead of the orb
Fixed Ice Wall Hungry Wall crashing the game if an enemy died to something other than damage
Fixed lots of weird behavior with curse dolls (for instance, the minion gaining the ability when reincarnating)

Made some tooltips a bit clearer, ty for all the reports on these!
觅长生 - CS233
【重要】本次更新内容仅在测试版本更新,将在版本稳定后同步到steam默认版本(稳定版本)。
如果想体验测试版内容,需要加入测试,具体加入方式在公告最后。

更新:
1. 星河剑派门派剧情调整
我们在星河门派剧情后又添加了一小段剧情作为收尾,大概在503年左右收到传音符触发,同时微微调整了之前剧情中的一些文案。

Bug修复:
1. 就还是没有修bug

偷偷摸摸的碎碎念:
说起来这段时间又覆灭了一个南宁海啊,太恐怖了
另外下一代觅长生已经在全力做了(溜
———————————————————————————————————————————
一. 测试版本的开放方式:
 
在steam库中右键觅长生,打开属性,选择测试选项卡,在请选择您想要参与的测试内选择testbranch - 测试版,不用输入代码,关闭后更新即可。
 
二. 测试版本与正式版本的存档位置和存档续用
 
稳定版本存档位置:游戏根目录下,路径为觅长生/MCSSave/
测试版本存档位置:游戏根目录下,路径为觅长生/MCSSave_TestBranch/
觅长生文件夹的位置可以在steam中通过浏览本地文件找到,现在也可以通过云存档功能在测试版和稳定版中切换存档。
  
三. 测试版本须知
在测试版本中,你可能会遇到强度突变、花式bug或存档崩溃,请坐和放宽。

遇到问题的解决方案
1. 加入觅长生QQ频道在问题反馈子频道发言,加入QQ频道的链接如下
https://qun.qq.com/qqweb/qunpro/share?_wv=3&_wwv=128&appChannel=share&inviteCode=2116BE&businessType=9&from=246610&biz=ka

2. 加群找管理:
官方QQ群:
觅长生-升仙台(官方一群):908385158
觅长生-斗法台(官方二群):759875274
觅长生-东石谷(官方三群):1045590922
觅长生-逸风城(官方四群):927196001
觅长生-武陵城(官方五群):787138498
觅长生-天星城(官方六群):603856248(已覆灭)
觅长生-云汐城(官方七群):1014043596
觅长生-广陵城(官方八群):421258215
觅长生-天机阁(官方⑨群):305194193
觅长生-南崖城(官方十群):328818782
觅长生-蓬沙岛(官方11群):600912624
觅长生-碎星岛(官方12群):303640436
觅长生-千流岛(官方13群):765812024
觅长生-北宁海(官方14群):781156534
觅长生-雷鸣海(官方15群):563248770
觅长生-化龙海(官方16群):922759583
觅长生-图南海(官方17群):427140375
觅长生-玄冥海(官方18群):740232691
觅长生-幽冥海(官方19群):481516430
觅长生-吞云海(官方20群):244562996
觅长生-南宁海(官方21群):775894308(已覆灭)
觅长生-西宁海(官方22群):777505112
觅长生-竹山宗(官方23群):648480808
觅长生-离火门(官方24群):215492416(已覆灭)
觅长生-化尘教(官方25群):558183896
觅长生-方壶山(官方26群):901745394
觅长生-沃焦山(官方27群):712692344
觅长生-连石山(官方28群):272808762
觅长生-风雷谷(官方29群):897065199
觅长生-正阳山(官方30群):561687161
觅长生-星河剑派(官方31群):145280446
觅长生-金虹剑派(官方32群):545885352
觅长生-无尽海渊(官方33群):139292257
觅长生-浪方海域(官方34群):866526008
觅长生-伴月楼(官方35群):516442416
觅长生-问道楼(官方36群):679582752
觅长生-灵药堂(官方37群):211460950
觅长生-百宝行(官方38群):120537623
觅长生-中草堂(官方39群):490789354
觅长生-宝器轩(官方40群):732676626
觅长生-采筠阁(官方41群):672708176
觅长生-漱金楼(官方42群):452085856
觅长生-天极殿(官方43群):335083295
觅长生-万宝楼(官方44群):464674373
觅长生-邀月楼(官方45群):177341024
觅长生-青玉轩(官方46群):720226298
觅长生-皇龙殿(官方47群):371219638
觅长生-古原城(官方48群):192019652
觅长生-登仙殿(官方49群):530503235
觅长生-登仙殿(官方50群):729713870

3. 到论坛发帖:
百度贴吧觅长生吧
3DM论坛觅长生专版

4. 游戏WIKI
觅长生wiki

Fattening Career - bladerune9


The demo has now been updated to version 0.09c.

Save files are not compatible between older versions of the demo and the new version, so make sure you start a new save before you start playing.

This update adds :

- 7 new Maya events
- 6 new Hari events
- Strip club redesign to Velvet Shadows (Amber & Katrine events still use old club visuals; will be fixed but not in 0.09)
- 3 new Cayenne events
- 2 new Marie events
- 2 new Sally events
- 2 new Lisa events
- 1 new Amber event
- 1 new Britta event
- 1 new Lyn/Leanne event
- Reworked classroom (less repetitive + multiple ways to progress through the classroom scene)
- New and reworked Lyn/Leanne dates
- Reworked Lisa gym events
- New “turn around” button in the stats page.
- New unlockable “undress” button in the stats page.
- New unlockable “Story” button in the stats page.
- Some UI improvements
- Loads of new dialogue in repeatable scenes
- New music
- Cheat Menu added: Money (accessed from the settings menu while in game, NOT the main menu.)
- Better controller support
- Various other small things
Apr 19, 2024
战姬军团 - wangquan0630
Update announcement:
1. Added Aurora and Snowyin SP skins
2. Added 14 new background images

Internet Cafe Evolution - 巴拉巴拉小嬷仙
Hello everyone, Internet Cafe Evolution has finally officially met with everyone.

Due to the fact that the game was created by a few of us, and we were all familiar with it when testing with friends, there may be some areas where the game rules were not properly guided. If you have any questions, please leave a message here. We will answer for everyone. Then incorporate the guidance into the game.

Thank you very much for the support and feedback from every player. We will continue to update and optimize in the future, hoping to bring a better experience to everyone.

https://store.steampowered.com/app/2600600/_/
HoloParade - roboqlo
I have implemented a major update for HoloParade!

I'll introduce the highlights with images below.
(Details are provided in text at the bottom of the page.)

Update Overview






Update Details
■New Content Added
・Added NePoLaBo (5th generation) and 7 mascots
   Newly recorded voices of Lamy and Botan are included!

・Added the mini-game "Dancing Subaru"
   Subaru Oozora (in duck form) got caught up in a dance battle!
   Watch your rival's dance, and learn and mimic the choreography and rhythm.

・Implemented the event stage "KONKON World"
   Event stage where you can acquire and limit break mascots related to Fubuki!
   The mascots included are Sukonbu, Nejimaki Fox, Oruyanke, and Miteiru.
   It unlocks after clearing Story 1 (permanent stage).

・The swimsuit outfit for Fubuki with KONKON Beats BGM is now available as DLC
   The DLC is available for purchase: Steam Store page
    *Currently, this is not compatible with the Mac OS.
   After purchase, you can change Shirakami Fubuki's outfit to a swimsuit from the
   formation screen. This DLC also introduces the first Hololive song BGM in
   Holoparade! It includes the original song version sung by Fubuki-san and a brass
   arrangement version tailored for Holoparade. You can set the BGM for any
   UR talent in advance, and when the talent marches, the BGM changes with
   a cut-in to enhance the parade atmosphere! While this BGM features
   Fubuki-san's song, it can be set for any UR talent.

・Added the event stage "Mascot Parade"
   This stage is exclusively for mascots.
   It requires a different formation strategy than usual.

・Added Story 6 "Capture the Moment"
   High-difficulty stage that unlocks after clearing Story 5.

・Added the event stage "Endless Trials"
   This is a challenge stage that unlocks after clearing Story 4.
   The battles progressively become more challenging.


■Addition of new features, significant improvements
・Low-cost ver. of Holomem have been implemented, making them easier to deploy!
   Previously, the high motivation costs associated with UR talents made them
   difficult to use in the early stages of the game, which felt restrictive to many players.
   Additionally, their high cost made them very powerful, reducing early-stage gameplay
   to simple strategies based solely on whether Holomembers could be deployed.
   
   In this update, low-cost versions of Holomembers' abilities have been added,
   and they are now set as the default. When a Holomember reaches Level 20,
   the previous high-cost version is unlocked, and you can switch freely thereafter.
   This change makes it easier to deploy Holomembers in the early stages without
   compromising strategic depth. It also facilitates formations composed solely of
   Holomembers by incorporating the low-cost versions.

   All previously acquired Holomembers are unlocked for the high-cost version
   regardless of their level.

・Parade Tempo Improvement
   The parade now supports switching to 1.5x speed. You can switch at any time
   according to the situation using the button at the top right of the parade screen.

・New Feature in Formation/Parade: "Synergy Effect"
   This feature activates buffs based on character combinations.
   There are passive effects that automatically activate while specific characters
   are assembled, and active effects that trigger when the activation button is
   pressed while the characters are assembled. While these buffs are not as
   significant as the Symphony effects, there are various combinations to explore.

   Additionally, a cut-in effect occurs when the Synergy Effect is activated,
   enhancing the excitement of the parade!

・Significant improvement in formation flexibility
  Secondary Instrument
   Characters of SR rarity and above now have two designated instruments
   and can switch between them.
  Abolition of Voltage Level
   The Voltage Level, which previously increased in conjunction with the Symphony,
   has been abolished and replaced with A-chan Level. A-chan Level increases by
   consuming motivation during parades and does not interact with the
   Symphony effect. This change ensures that the designated instrument now solely
   influences the Symphony effect buff, thus removing the strong constraints on
   formation that were previously linked to the Voltage Level.
  A-chan Level
   When you consume motivation to increase A-chan Level, four random
   enhancement options are displayed, allowing you to choose and extend
   capabilities based on the situation. Additionally, while the motivation speed
   bonus from leveling up A-chan Level is less significant than the old Voltage Level,
   the initial rate of motivation increase has been raised as a substitute.
   Please refer to the Help & Tips on the home screen (newly implemented this time)
   for more details.

・Support for Steam achievements
   In addition to in-game achievements, there are various Steam achievements
   available.Achievements that have already been completed will be recognized
   as achieved upon game launch.
   *Mac ver does not support Steam achievements, and no plans yet for future support.

・New feature for character development: "Bond Level"
   The more you parade together, the more their abilities gradually increase.
   Nurture your favorite characters with affection.
   (Bond Level maxes out at 10, increasing ATK and HP by 10%.)

・Added a limitation on the maximum number of hits for area attacks.
   Previously, against bosses with wide-area attacks, even with shields in place,
   attacks could reach the backline, requiring a strategy that relied heavily on
   firepower. While this was by design, the current change allows for a more
   effective use of shields by increasing their availability during marches,
   thus somewhat mitigating the impact of area attacks and broadening
   strategic options. Additionally, with the changes to the Voltage Level
   specifications, the advantage of using cost 1 characters as Voltage Level
   boosters has diminished, hence this change also creates more opportunities
   for them to act as effective shields.

■Minor Changes
・Made Christmas and New Year's limited-time stages permanent.
   The event stages are now permanent, allowing you to
   play at your convenience.

・Implemented a Help & Tips screen.
   Accessible from the left menu on the home screen.

・Improved the UI of the parade screen.
   During the parade, frequently accessed and operated items have been
   consolidated at the bottom of the screen. Previously, motivation and
   Voltage Level were positioned at the top right, requiring frequent shifts
   in gaze, so this has been improved for better accessibility.
   
   Additionally, whether any talent is currently marching can now be
   determined by the lighting on or off of the instrument icons above the
   talent icons. Previously, this could only be checked from the status of
   the Symphony effects section, which made it difficult to quickly determine
   which talents were marching. This improvement facilitates quicker and
   clearer visibility.

・Overall strengthening of mascot characters
   Release of low-cost versions of Holomembers and other changes
   require adjustments. To maintain game balance, enemy abilities have
   also been adjusted.

・[4/21 Updated] Reduce the ratio of motivation gained when defeating enemies,
 and also gain motivation when allies are defeated.
   This change aims to reduce the advantages for the winning side and provide
   more opportunities for a comeback when losing.

・Fubuki's attack now hits two targets and deals an additional 30% damage to bosses.
   Adjusted to better utilize 100% defense negation.
   Adjusted attack power in accordance with ability changes.

・Changed Marine's attack to target the enemy with the highest max HP within range.
   Adjusted to better utilize 50% defense negation and high dps.

・Changed Chocolat's healing amount to gradually decrease over time.
   Decreases by 3% each time, starting at 100% and diminishing to a min of 30%.
   If multiple units are marched, each will decay independently.
   The same applies to Chocolat when appearing as an enemy.
   
・Slightly increased the range and attack radius of "Assistant"

・Added sound effects and visual effects when guard negation is activated.

・Adjusted abilities for black aura and gold aura.
 Black aura
  Block probability:+50% → +40%
  HP:+100% → +120%
  ATK:+100%(no change)

 Gold aura
  Block probability:+60% → +50%
  HP:+200% → +250%
  ATK:+100%(no change)
  Block ignore probability:+30%(no change)

 For other auras, please refer to the newly implemented "Help & Tips" screen in the game.

・Tutorial Additions/Changes Due to Specification Changes

・Set the maximum number of Scout Tickets to 1000.
  If you already exceed this limit, it will be maintained, but you will not be able to
  acquire new tickets.

・Adjusted the maximum zoom-out level during parades to provide a wider view.




Ancient Weapon Holly - mas_yamada
We are pleased to announce the following updates:

1. Addition of the Memory Parts Collection Feature

Memory Parts obtained from treasure chests can now be displayed as a collection in the main menu.
By collecting all Memory Parts, you can unlock the "Holly's Memory" achievement.
Even if you don't collect all the parts in your first playthrough, the Memory Parts will carry over to the second round, so aim to collect them all!

*Note: This feature applies to Memory Parts obtained in Play mode.

2. Balance Adjustments to the Skill Tree

Adjustments have been made to the required quantities for skill tree evolution.
These adjustments apply to both Play mode and Time Attack mode.


If you have any questions or requests, please write to us on Discord, SteamCommunity, etc.

Discord: https://discord.gg/ajawXaQqnK

SteamCommunity: https://steamcommunity.com/app/2403260/discussions/


Thank you for your continued support of the Ancient Weapon Holly.

https://store.steampowered.com/app/2403260/_/
Eldgear - tomoe.hatta



Fairy Biography5 : Demon - 猫猫
[h4]Contact us:[/h4]
Welcome to join our group and chat together through the development team homepage~

>>>>>Deng Deng~! The long-awaited Fairy Biograhy5 is finally online!
A major attempt has also been made in the game +++ [Ranking List]
Compared with before, this time the fun will be more abundant, everyone is welcome to play together o(* ̄▽ ̄*)ブ
Said super loudly: Maomao is now in the top three on the list! ! ! Come and challenge (≧▽≦)♡
And this time the story is very exciting! First launch discount -40%, it’s just for the price of a meal, don’t miss it!

https://store.steampowered.com/app/2732500/Fairy_Biography5__Demon/

[h4]>>>>Story introduction:[/h4]
This is a fantasy continent where werewolves, vampires, succubi, and humans coexist. One day, vampires and succubi join forces and an endless war breaks out... Humans pay a heavy price for this. As the king You, decided to sign the truce agreement! But I never thought that this was the beginning of the conspiracy...

[h4]>>>>Character introduction:[/h4]

  • Name: Gloria
  • Age:Unknown
  • Race:Vampire
  • Description: A cute and charming tsundere, quirky and always full of unexpected surprises!
    =====Oh! ? Just a simple fight for favor? Then you have to teach me a lesson!


  • Name:Elinda
  • Age:35
  • Race:Human King (another country)
  • Description:As long as you sign a human contract with her, she seems willing to do anything for you!
    ======Look what she can do for humanity!


  • Name:Peggy
  • Age:27
  • Race:Human Hunter
  • Description: The nemesis of werewolves and vampires, the "guardian" of mankind. Silent and few words, but superb skills
    ======What does it feel like to be insulted by your own enemies? You should know better, Peggy!


  • Name:Eva
  • Age:Unknown
  • Race:Vampire
  • Description: A pair of soul-stirring eyes that you can’t forget just by looking at them
    =====I rarely use docile to describe vampires, but you Eva are


  • Gender:Ellie
  • Age:Unknown
  • Race:Succubus
  • Description: Survive by sucking the love of men, no one can refuse her invitation
    ======If she can’t live without a man, will she listen to you obediently?


I hope you all like this game. The sequel, Fairy Biography 6: Revenge, has already started production! In order to repay the players' attention to this game this time! First launch discount - 40%, already half the price, really good! Rush! In the future, the discount may no longer be as strong as it is now!

[h5] If you encounter any problems in the game, you can leave a message to me in the post, and Maomao will help you solve it![/h5]


[h4]Coming soon:[/h4]
Fairy Biography 6: Revenge
Isn’t it a pity that the ending ended? It doesn’t matter, the sequel to Fairy Biography 5 has already started production! Don’t want to know the next story?
https://store.steampowered.com/app/2937990/Fairy_Biography_6__Revenge/

A fascinating story
This is your first time trying AVG mode, multiple endings are waiting for you to explore! Come help the protagonist from the bottom to the top! https://store.steampowered.com/app/2756390/A_fascinating_story/

Hot And Lovely:Dream
Who should I fall in love with when I am reborn in another world? !
https://store.steampowered.com/app/2892840/Hot_And_Lovely_Dream/

Hypnosis Card 2
Don’t you want to try this magical card that can hypnotize girls? The sequel to "Hypnosis Cards" will be released soon!
https://store.steampowered.com/app/2863310/2/
Apr 19, 2024
dotAGE - Catman
Hello Elders!

I just uploaded the new patch 1.2 to the Experimental branch after a lot of work. The focus of this patch is on balance, with many changes to event selection.

Here are some highlights:
  • Effects of events scale more (i.e. higher level events have stronger effects)
  • Event level now scales with the residual chance of winning an event (i.e. barely lost events will have a lower level!)
  • Weathers have been redesigned to be more interesting
  • The Deadly event mechanic has been redesigned to be less "feel-bad"
  • Threat range to get 100% or 0% increased from 3 x Danger to 4 x Danger
  • Crops do not refill anymore at season changes.
  • Seasonal buildings do not work anymore during apocalypse
  • Overpipulation now triggers earlier (30+ Pips), and more events appear at Pipulation 20+
  • Almost all events have been rebalanced and reshuffled to add more variety
  • Cows are stronger
  • Some cures now appear earlier, and Pips can cure themselves (not if frozen or burning)
  • Weak Pips now die when hit by sickness! (ouch)



There are *a lot* of changes, so if you want to know more, you can find the changelog here!

However, that is not all, as the patch also adds a new Memory with 15 new Boons to choose from during your games! Some of these new boons are a bit wackier than usual, so let's see how you use them! If you want to help test the upcoming changes to the game, it's the moment to do so!

At last, the new patch has Polish and Chinese localization in the proofreading state, so if you speak either, do give them a try and give us feedback here!

As we playtest this patch, there may be more changes. If all goes well this patch will come to the main branch in the coming weeks, and if all goes very well I may also have an ace up my sleeve...

Have fun!
- Michele
...