The shop now has attribute and never used filters:
Void Watcher upgrade can now target enemies through walls Choas Chimera no longer channels Lightning Bolt if no enemies are in the aoe (if you have the channel upgrade to lbolt) Storm Archons understand now that they also deal ice damage
Bloodflame no longer debuffs resistances Blinding Light searing light now only impacts enemies (as the tooltip always claimed) Chaos Barrage now hits random squares in the aoe if it has no target (makes evocation amalgamation less confusing sometimes)
Fixed Lightning Storm Lightning Star upgrade not using damage buffs Fixed Glass Orb Glass Shards not dealing damage Fixed Combust Poison Healing upgrade crash Fixed Archon Healing upgrade crash Fixed Hemocorruption not working after loading a savegame Fixed many instances of spell upgrades granting charges but not respecting buffs to max charges Fixed Word of Chaos getting Animated Chaos upgrade for free all the time Fixed Death Chill Icy Necromancy not granting minion bonuses Fixed many cases where aether swap could swap units into invalid positions and crash the game Fixed Ice Faeries from Ice Orbs not getting minion bonuses Fixed negative eye shot cooldowns resulting in eyes never shooting (now shoots every turn in this case) Fixed Pyrostatic Ball Lightning firing pulses from the wizard instead of the orb Fixed Ice Wall Hungry Wall crashing the game if an enemy died to something other than damage Fixed lots of weird behavior with curse dolls (for instance, the minion gaining the ability when reincarnating)
Made some tooltips a bit clearer, ty for all the reports on these!
Save files are not compatible between older versions of the demo and the new version, so make sure you start a new save before you start playing.
This update adds :
- 7 new Maya events - 6 new Hari events - Strip club redesign to Velvet Shadows (Amber & Katrine events still use old club visuals; will be fixed but not in 0.09) - 3 new Cayenne events - 2 new Marie events - 2 new Sally events - 2 new Lisa events - 1 new Amber event - 1 new Britta event - 1 new Lyn/Leanne event - Reworked classroom (less repetitive + multiple ways to progress through the classroom scene) - New and reworked Lyn/Leanne dates - Reworked Lisa gym events - New “turn around” button in the stats page. - New unlockable “undress” button in the stats page. - New unlockable “Story” button in the stats page. - Some UI improvements - Loads of new dialogue in repeatable scenes - New music - Cheat Menu added: Money (accessed from the settings menu while in game, NOT the main menu.) - Better controller support - Various other small things
Hello everyone, Internet Cafe Evolution has finally officially met with everyone.
Due to the fact that the game was created by a few of us, and we were all familiar with it when testing with friends, there may be some areas where the game rules were not properly guided. If you have any questions, please leave a message here. We will answer for everyone. Then incorporate the guidance into the game.
Thank you very much for the support and feedback from every player. We will continue to update and optimize in the future, hoping to bring a better experience to everyone.
I'll introduce the highlights with images below. (Details are provided in text at the bottom of the page.)
Update Overview
Update Details
■New Content Added
・Added NePoLaBo (5th generation) and 7 mascots Newly recorded voices of Lamy and Botan are included!
・Added the mini-game "Dancing Subaru" Subaru Oozora (in duck form) got caught up in a dance battle! Watch your rival's dance, and learn and mimic the choreography and rhythm.
・Implemented the event stage "KONKON World" Event stage where you can acquire and limit break mascots related to Fubuki! The mascots included are Sukonbu, Nejimaki Fox, Oruyanke, and Miteiru. It unlocks after clearing Story 1 (permanent stage).
・The swimsuit outfit for Fubuki with KONKON Beats BGM is now available as DLC The DLC is available for purchase: Steam Store page *Currently, this is not compatible with the Mac OS. After purchase, you can change Shirakami Fubuki's outfit to a swimsuit from the formation screen. This DLC also introduces the first Hololive song BGM in Holoparade! It includes the original song version sung by Fubuki-san and a brass arrangement version tailored for Holoparade. You can set the BGM for any UR talent in advance, and when the talent marches, the BGM changes with a cut-in to enhance the parade atmosphere! While this BGM features Fubuki-san's song, it can be set for any UR talent.
・Added the event stage "Mascot Parade" This stage is exclusively for mascots. It requires a different formation strategy than usual.
・Added Story 6 "Capture the Moment" High-difficulty stage that unlocks after clearing Story 5.
・Added the event stage "Endless Trials" This is a challenge stage that unlocks after clearing Story 4. The battles progressively become more challenging.
■Addition of new features, significant improvements
・Low-cost ver. of Holomem have been implemented, making them easier to deploy! Previously, the high motivation costs associated with UR talents made them difficult to use in the early stages of the game, which felt restrictive to many players. Additionally, their high cost made them very powerful, reducing early-stage gameplay to simple strategies based solely on whether Holomembers could be deployed.
In this update, low-cost versions of Holomembers' abilities have been added, and they are now set as the default. When a Holomember reaches Level 20, the previous high-cost version is unlocked, and you can switch freely thereafter. This change makes it easier to deploy Holomembers in the early stages without compromising strategic depth. It also facilitates formations composed solely of Holomembers by incorporating the low-cost versions.
All previously acquired Holomembers are unlocked for the high-cost version regardless of their level.
・Parade Tempo Improvement The parade now supports switching to 1.5x speed. You can switch at any time according to the situation using the button at the top right of the parade screen.
・New Feature in Formation/Parade: "Synergy Effect" This feature activates buffs based on character combinations. There are passive effects that automatically activate while specific characters are assembled, and active effects that trigger when the activation button is pressed while the characters are assembled. While these buffs are not as significant as the Symphony effects, there are various combinations to explore.
Additionally, a cut-in effect occurs when the Synergy Effect is activated, enhancing the excitement of the parade!
・Significant improvement in formation flexibility Secondary Instrument Characters of SR rarity and above now have two designated instruments and can switch between them. Abolition of Voltage Level The Voltage Level, which previously increased in conjunction with the Symphony, has been abolished and replaced with A-chan Level. A-chan Level increases by consuming motivation during parades and does not interact with the Symphony effect. This change ensures that the designated instrument now solely influences the Symphony effect buff, thus removing the strong constraints on formation that were previously linked to the Voltage Level. A-chan Level When you consume motivation to increase A-chan Level, four random enhancement options are displayed, allowing you to choose and extend capabilities based on the situation. Additionally, while the motivation speed bonus from leveling up A-chan Level is less significant than the old Voltage Level, the initial rate of motivation increase has been raised as a substitute. Please refer to the Help & Tips on the home screen (newly implemented this time) for more details.
・Support for Steam achievements In addition to in-game achievements, there are various Steam achievements available.Achievements that have already been completed will be recognized as achieved upon game launch. *Mac ver does not support Steam achievements, and no plans yet for future support.
・New feature for character development: "Bond Level" The more you parade together, the more their abilities gradually increase. Nurture your favorite characters with affection. (Bond Level maxes out at 10, increasing ATK and HP by 10%.)
・Added a limitation on the maximum number of hits for area attacks. Previously, against bosses with wide-area attacks, even with shields in place, attacks could reach the backline, requiring a strategy that relied heavily on firepower. While this was by design, the current change allows for a more effective use of shields by increasing their availability during marches, thus somewhat mitigating the impact of area attacks and broadening strategic options. Additionally, with the changes to the Voltage Level specifications, the advantage of using cost 1 characters as Voltage Level boosters has diminished, hence this change also creates more opportunities for them to act as effective shields.
■Minor Changes ・Made Christmas and New Year's limited-time stages permanent. The event stages are now permanent, allowing you to play at your convenience.
・Implemented a Help & Tips screen. Accessible from the left menu on the home screen.
・Improved the UI of the parade screen. During the parade, frequently accessed and operated items have been consolidated at the bottom of the screen. Previously, motivation and Voltage Level were positioned at the top right, requiring frequent shifts in gaze, so this has been improved for better accessibility.
Additionally, whether any talent is currently marching can now be determined by the lighting on or off of the instrument icons above the talent icons. Previously, this could only be checked from the status of the Symphony effects section, which made it difficult to quickly determine which talents were marching. This improvement facilitates quicker and clearer visibility.
・Overall strengthening of mascot characters Release of low-cost versions of Holomembers and other changes require adjustments. To maintain game balance, enemy abilities have also been adjusted.
・[4/21 Updated] Reduce the ratio of motivation gained when defeating enemies, and also gain motivation when allies are defeated. This change aims to reduce the advantages for the winning side and provide more opportunities for a comeback when losing.
・Fubuki's attack now hits two targets and deals an additional 30% damage to bosses. Adjusted to better utilize 100% defense negation. Adjusted attack power in accordance with ability changes.
・Changed Marine's attack to target the enemy with the highest max HP within range. Adjusted to better utilize 50% defense negation and high dps.
・Changed Chocolat's healing amount to gradually decrease over time. Decreases by 3% each time, starting at 100% and diminishing to a min of 30%. If multiple units are marched, each will decay independently. The same applies to Chocolat when appearing as an enemy.
・Slightly increased the range and attack radius of "Assistant"
・Added sound effects and visual effects when guard negation is activated.
・Adjusted abilities for black aura and gold aura. Black aura Block probability:+50% → +40% HP:+100% → +120% ATK:+100%(no change)
For other auras, please refer to the newly implemented "Help & Tips" screen in the game.
・Tutorial Additions/Changes Due to Specification Changes
・Set the maximum number of Scout Tickets to 1000. If you already exceed this limit, it will be maintained, but you will not be able to acquire new tickets.
・Adjusted the maximum zoom-out level during parades to provide a wider view.
1. Addition of the Memory Parts Collection Feature
Memory Parts obtained from treasure chests can now be displayed as a collection in the main menu. By collecting all Memory Parts, you can unlock the "Holly's Memory" achievement. Even if you don't collect all the parts in your first playthrough, the Memory Parts will carry over to the second round, so aim to collect them all!
*Note: This feature applies to Memory Parts obtained in Play mode.
2. Balance Adjustments to the Skill Tree
Adjustments have been made to the required quantities for skill tree evolution. These adjustments apply to both Play mode and Time Attack mode.
If you have any questions or requests, please write to us on Discord, SteamCommunity, etc.
Welcome to join our group and chat together through the development team homepage~
>>>>>Deng Deng~! The long-awaited Fairy Biograhy5 is finally online! A major attempt has also been made in the game +++ [Ranking List] Compared with before, this time the fun will be more abundant, everyone is welcome to play together o(* ̄▽ ̄*)ブ Said super loudly: Maomao is now in the top three on the list! ! ! Come and challenge (≧▽≦)♡ And this time the story is very exciting! First launch discount -40%, it’s just for the price of a meal, don’t miss it!
[h4]>>>>Story introduction:[/h4] This is a fantasy continent where werewolves, vampires, succubi, and humans coexist. One day, vampires and succubi join forces and an endless war breaks out... Humans pay a heavy price for this. As the king You, decided to sign the truce agreement! But I never thought that this was the beginning of the conspiracy...
[h4]>>>>Character introduction:[/h4]
Name: Gloria
Age:Unknown
Race:Vampire
Description: A cute and charming tsundere, quirky and always full of unexpected surprises!
=====Oh! ? Just a simple fight for favor? Then you have to teach me a lesson!
Name:Elinda
Age:35
Race:Human King (another country)
Description:As long as you sign a human contract with her, she seems willing to do anything for you!
======Look what she can do for humanity!
Name:Peggy
Age:27
Race:Human Hunter
Description: The nemesis of werewolves and vampires, the "guardian" of mankind. Silent and few words, but superb skills
======What does it feel like to be insulted by your own enemies? You should know better, Peggy!
Name:Eva
Age:Unknown
Race:Vampire
Description: A pair of soul-stirring eyes that you can’t forget just by looking at them
=====I rarely use docile to describe vampires, but you Eva are
Gender:Ellie
Age:Unknown
Race:Succubus
Description: Survive by sucking the love of men, no one can refuse her invitation
======If she can’t live without a man, will she listen to you obediently?
I hope you all like this game. The sequel, Fairy Biography 6: Revenge, has already started production! In order to repay the players' attention to this game this time! First launch discount - 40%, already half the price, really good! Rush! In the future, the discount may no longer be as strong as it is now!
[h5] If you encounter any problems in the game, you can leave a message to me in the post, and Maomao will help you solve it![/h5]
Hypnosis Card 2 Don’t you want to try this magical card that can hypnotize girls? The sequel to "Hypnosis Cards" will be released soon! https://store.steampowered.com/app/2863310/2/
I just uploaded the new patch 1.2 to the Experimental branch after a lot of work. The focus of this patch is on balance, with many changes to event selection.
Here are some highlights:
Effects of events scale more (i.e. higher level events have stronger effects)
Event level now scales with the residual chance of winning an event (i.e. barely lost events will have a lower level!)
Weathers have been redesigned to be more interesting
The Deadly event mechanic has been redesigned to be less "feel-bad"
Threat range to get 100% or 0% increased from 3 x Danger to 4 x Danger
Crops do not refill anymore at season changes.
Seasonal buildings do not work anymore during apocalypse
Overpipulation now triggers earlier (30+ Pips), and more events appear at Pipulation 20+
Almost all events have been rebalanced and reshuffled to add more variety
Cows are stronger
Some cures now appear earlier, and Pips can cure themselves (not if frozen or burning)
Weak Pips now die when hit by sickness! (ouch)
There are *a lot* of changes, so if you want to know more, you can find the changelog here!
However, that is not all, as the patch also adds a new Memory with 15 new Boons to choose from during your games! Some of these new boons are a bit wackier than usual, so let's see how you use them! If you want to help test the upcoming changes to the game, it's the moment to do so!
At last, the new patch has Polish and Chinese localization in the proofreading state, so if you speak either, do give them a try and give us feedback here!
As we playtest this patch, there may be more changes. If all goes well this patch will come to the main branch in the coming weeks, and if all goes very well I may also have an ace up my sleeve...