Apr 18, 2024
Alchemy Unbound - Play Alchemy Unbound
Fixed crafting recipes for Gold and Alchemist.

This update edits save files, please report any issues. you may notice that

Philosophy + Liquid
Philosophy + Metal

Recipes have changed, so if you had combined those before, you will now have Alchemy instead.
Goi: Spooky Run - marketing

🧾 Songkran Welcome Item on April 19th, 2024.

You can log in to the game to receive item at Granny Shop under the Songkran Store category from April 19th, 2024, until 11:59 PM (GMT+7).

⚠️ Note: You can log in to the game to receive item once per ID, and the item distributed each day can be claimed until 11:59 PM (GMT+7) of the distribution day.
Apr 18, 2024
Nova Empire - Aquila Interactive Community
Commanders!

Use this promo code in-game:

🌟 MAGNETOSPHERE

Note: Code available to first 50 000 players claiming!
OPG: Clan Wars - Kosmos
Hi! We are raising the Clan Wars servers for technical testing, anyone who is interested ENTRY FREE.

Assist us in enhancing the game prior to its early access stage by thoroughly testing all its features.

Feel free to reach out to us on Discord, where we can discuss your findings and recommendations in detail. Your input is valuable to us!

You can get to the closed alpha testing by applying for participation in our
Discord.

We hope its a successful and enjoyable experience for everyone involved!
Please consider whishlisting the game if you like it.

Here is all you need to know:
Start Date: April 19st at 15:00 (GMT+3)
End Date: April 21th at 8:00 (GMT+3)

https://store.steampowered.com/app/1610430/Clan_Wars/
Apr 18, 2024
Wacky Burgers - tontorolemon
This is an adjustment to make it easier to play.

◆Difficulty adjustment
Made it a little easier to see the glimpses.
Increased the frequency of regular customers who are shown glimpses.
Increased the time allowed for post-service operations.
Slowed down the bee speed a little.

◆Bug Fixes
Fixed shotgun effect.
Apr 18, 2024
Spell Disk - Sunpeak Games
  • Optimized collider type checking (enemy, player, wall, etc.) to be more memory efficient.
  • Stopped colliders from reconstructing themselves each time the axis is updated, which caused massive frame drops in certain computer configurations.
  • Disabled a function that removed all enemies after clearing a level. By the time the top UI panel is fading away, the player would see that all enemy-related objects, if somehow still present, are forcefully removed. This caused an unintended interaction with the summonable minions, which in a very rare case caused an error where the next floor level would not function normally.
  • Summonable minions will no longer be summoned while the elevator is in motion or the level is loading. This change will not affect normal gameplay and will prevent issues that might occur when summonable minions are created as the level is about to be unloaded/loaded in the game.
  • Slow traps will not flash along with the damage flash.
  • Fixed an issue unbanning all items in the architect chamber by interacting with the book would refund all the root chamber upgrades.
  • Fixed an issue the game would sometimes reset the ban list when launching the game application because the save data was loaded before the ban list was initialized. 
Aw Heck, WAR! - Barph_Stroganoff
Nothing crazy, just changed the recoil on guns to be nicer, made guns with grabbable bolts with better grabbing, aaand increased the roll power of the helicopter to prevent loss of control.
NewMe NuMe LuMe: Alien Wars - anhju7481
Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.



It has been a week since the release of 'NewMe NuMe LuMe: Alien Wars'!

I am truly grateful to everyone who has played my game or taken an interest in it during this short time!!

"wow!!!"







Anyway, the purpose of this announcement is to discuss the 'additional stages and characters' update that we are currently working on, as indicated in the title.

The additional stages will be unlocked after clearing all 6 existing stages and will consist of 2-3 stages.

There will also be a total of 3 playable characters including the protagonist 'Kim Ttolttol' and two others with unique abilities.


"wow! wow!! wow!!!"







However, as mentioned under the future development, I am only in the planning stages right now.

It might take me at least six months or more until completion, so I must apologize in advance....


"....."






But let me update you on the current progress: I am in the process of creating the first new character,

Ryong Ryong, who, as you can see in the thumbnail, runs the 'Ryong Ryong Shop' in the existing six stages selling potions that enhance 'Kim Ttolttol.'



Unlike 'Kim Ttolttol,' who can slide and perform a moving shot, 'Ryong Ryong,' since she runs a shop, has a different playstyle where she uses money instead of receiving ammunition, launching attacks with a coin shotgun which uses money as ammo.

This coin shotgun has two modes: one that consumes a lot of money for a wider attack, and another that uses less money but offers high accuracy and a wider range.



Additionally, to avoid monotony in gameplay, I’m adding an 'excitement meter' that speeds up movement and attack as you hit enemies.

Once it reaches a certain level, you enter an 'awakened state' where both speed and attack increase significantly, offering a distinct fun different from playing as 'Kim Ttolttol.'






'Ryong Ryong' Playable art




Here is the current character design of 'Ryong Ryong' in pixel art, although the hit reaction animation is not yet made.



Regarding stage 4 test play comparison:

1. Existing stage with Kim Ttolttol.











2. Ryong Ryong (unfinished).











I also plan to introduce a new auto-recharge attack mode that will replace the bomb attacks.





This concludes the announcement.

Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!


Thank you very much for your interest in the game I developed!
放置地下城-Idle Dungeon - 无谓的战士
1. Reduced the health and attack power of Ice Bone Dragon.
2. Change the fragments required for monsters such as the Centaur Warrior and the Sky Cavalry to their own fragments, instead of the fragments of the Holy King.
Lost Castle 2 Playtest - Kafeier
Fixed
1. Fixed an issue where summons would attack players
...