Optimized collider type checking (enemy, player, wall, etc.) to be more memory efficient.
Stopped colliders from reconstructing themselves each time the axis is updated, which caused massive frame drops in certain computer configurations.
Disabled a function that removed all enemies after clearing a level. By the time the top UI panel is fading away, the player would see that all enemy-related objects, if somehow still present, are forcefully removed. This caused an unintended interaction with the summonable minions, which in a very rare case caused an error where the next floor level would not function normally.
Summonable minions will no longer be summoned while the elevator is in motion or the level is loading. This change will not affect normal gameplay and will prevent issues that might occur when summonable minions are created as the level is about to be unloaded/loaded in the game.
Slow traps will not flash along with the damage flash.
Fixed an issue unbanning all items in the architect chamber by interacting with the book would refund all the root chamber upgrades.
Fixed an issue the game would sometimes reset the ban list when launching the game application because the save data was loaded before the ban list was initialized.
Nothing crazy, just changed the recoil on guns to be nicer, made guns with grabbable bolts with better grabbing, aaand increased the roll power of the helicopter to prevent loss of control.
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.
It has been a week since the release of 'NewMe NuMe LuMe: Alien Wars'!
I am truly grateful to everyone who has played my game or taken an interest in it during this short time!! "wow!!!"
Anyway, the purpose of this announcement is to discuss the 'additional stages and characters' update that we are currently working on, as indicated in the title.
The additional stages will be unlocked after clearing all 6 existing stages and will consist of 2-3 stages.
There will also be a total of 3 playable characters including the protagonist 'Kim Ttolttol' and two others with unique abilities.
"wow! wow!! wow!!!"
However, as mentioned under the future development, I am only in the planning stages right now.
It might take me at least six months or more until completion, so I must apologize in advance....
"....."
But let me update you on the current progress: I am in the process of creating the first new character,
Ryong Ryong, who, as you can see in the thumbnail, runs the 'Ryong Ryong Shop' in the existing six stages selling potions that enhance 'Kim Ttolttol.'
Unlike 'Kim Ttolttol,' who can slide and perform a moving shot, 'Ryong Ryong,' since she runs a shop, has a different playstyle where she uses money instead of receiving ammunition, launching attacks with a coin shotgun which uses money as ammo.
This coin shotgun has two modes: one that consumes a lot of money for a wider attack, and another that uses less money but offers high accuracy and a wider range.
Additionally, to avoid monotony in gameplay, I’m adding an 'excitement meter' that speeds up movement and attack as you hit enemies.
Once it reaches a certain level, you enter an 'awakened state' where both speed and attack increase significantly, offering a distinct fun different from playing as 'Kim Ttolttol.'
'Ryong Ryong' Playable art
Here is the current character design of 'Ryong Ryong' in pixel art, although the hit reaction animation is not yet made.
Regarding stage 4 test play comparison:
1. Existing stage with Kim Ttolttol.
2. Ryong Ryong (unfinished).
I also plan to introduce a new auto-recharge attack mode that will replace the bomb attacks.
This concludes the announcement.
Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!
Thank you very much for your interest in the game I developed!
1. Reduced the health and attack power of Ice Bone Dragon. 2. Change the fragments required for monsters such as the Centaur Warrior and the Sky Cavalry to their own fragments, instead of the fragments of the Holy King.
- Fixed a bug where the camera behaved abnormally during the battle with Angela and Eve in Chapter 4. - Fixed a bug where Execution Blade failed to chain to Angela and Eve. - Modified the drops in the battle against the twin sisters. - Fixed a bug where music in the battle room did not stop playing after death.
If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official Discord to share and discuss. Our mods are ready to assist you on this thrilling adventure.
Announcement from Home Sweet Home : Online Team The server is opened. The following updates and fixes have been applied.
New Update
𝐄𝐯𝐞𝐧𝐭 𝐇𝐚𝐩𝐩𝐲 𝐒𝐨𝐧𝐠𝐤𝐫𝐚𝐧 𝐅𝐞𝐬𝐭𝐢𝐯𝐚𝐥 𝟐𝟎𝟐𝟒 Week 3 has been added to the game.Click here for more information.
Reset progress in Ranked mode.
Shop Update
A new Blood Moon Ritual item has been added to the game, English Afternoon, which is a skin of The Rigger.
A season Blood Moon Ritual has been added to the game, Akai Komebukuro, which is a Glory-level accessory of Holy Rice.
Dark Fantasy (Limited Time: April 18th, 2024 - July 11st, 2024)
New Skins and Accessories have been updated to Precious Pot
Village Thief Zbingz (zBing's Skin)
Village Maiden Jane (Jane's Skin)
Dark Sorceress (Nymp's Skin)
Unchained (Prisoner's Skin)
Village Hunter Aof (Aof's Skin)
Village Watch Pae (Uncle Pae's Skin)
Village Seer Nipa (Nipa's Skin)
Village Chief Tim (Tim's Skin)
Village Girl Yuri (Yuri's Skin)
Village Thug Ong (Ong's Skin)
Blood seeking Knight (Belle's Skin)
Blood Seek Mask (Head accessory of Belle)
The grand prize of this Precious Pot is Feathered Hunter Hat (Head accessory of Visitor).
Greedy Pot SS4 Ep.1 (Limited Time: April 18th, 2024-May 16th, 2024)
Update new Legendary-level skins in Greedy Pot.
Scorched Warrior (Tim Awake's Skin)
La Belle Mademoiselle (Ratri's Skin)
Fallen Warrior (Chan's Skin)
Updated Legendary-level rerun skins in Greedy Pot.
Cobra Assassin (Tim's Skin)
Mamba Assassin (Jane's Skin)
Krait Assassin (Nipa's Skin)
Taipan Assassin (Uncle Pae's Skin)
Viper Assassin (Ong's Skin)
Adder Assassin (zBing's Skin)
Direct Store
New item has been added to Direct Store: (Limited Time: April 18th, 2024 - July 11st, 2024)
Fallen Prince (Heartrocker's Skin)
Rewards Update
Gacha Progression Season 3 (Limited Time: April 18th, 2024 - July 11st, 2024)
Update the Gacha progression because the new season has begun and change the reward list to the following:
50 Pots: Dark Fantasy Comic Belle (Profile Icon)
100 Pots: Dark Fantasy Comic Verona (Profile Icon)
150 Pots: Dark Fantasy Comic Tim (Profile Icon)
200 Pots: Unholy Mask (Accessory of The Rigger)
250 Pots: Celestial Weapon (Accessory of The Rigger)
300 Pots: Grailed Armor (Accessory of The Rigger)
Season Ritual (Season 4)
Reset the Ritual Point because the new season has begun and change the reward list to the following
20 Points: Entwined Bracelet (Accessory of Granny Kham)
40 Points: Entwined Necklace (Accessory of Granny Kham)
60 Points: Entwined Belt (Accessory of Granny Kham)
80 Points: Sinister Jester (Sacrifice Accessory)
Ranked Match (Season 4)
Update the seasonal rewards of Visitor's Rank:
Bronze: Bronzed Divine Monkey (Profile Icon)
Silver: Silvery Divine Monkey (Profile Icon)
Gold: Golden Divine Monkey (Profile Icon)
Platinum: Celestial Divine Monkey (Profile Icon)
Enlightener: Enlightened Divine Monkey (Profile Icon) and Shining Seraphim (Back accessory of Visitor - Limited)
Update the seasonal rewards of Warden's Rank:
Bronze: Coppery Yaksha (Profile Icon)
Silver: Ashen Yaksha (Profile Icon)
Gold: Ablazed Yaksha (Profile Icon)
Platinum: Vicious Yaksha (Profile Icon)
Inferno: Infernal Yaksha (Profile Icon) and Arcane Hook (Accessory of Prisoner - Limited)
Known Issue
Players can check for bugs and issues that the development team is aware of and currently working to fix. Click Here
For any bug encounters or other issues please contact our support team at hshsupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
Note: This Archfiend will be available via our new DLC that we are introducing to Hell on April 23rd - next week! Alongside Belphegor's release we will also be releasing a free content patch with a deep balance pass and a range of other improvements and community requests. Players will need to purchase the DLC to play as Belphegor and utilise his various tools mentioned here, HOWEVER, all players will have access to the free content released alongside the DLC! You can find out more about what's coming in the free patch by heading over to our Announcement Post!
Vile Archfiends,
He has watched your endless, trivial pursuit for the Infernal Throne from the shadows of his Stronghold, Exesus, awaiting his moment to strike.
Cast not your eyes upon his facade of lethargy, for beneath his languid demeanor true malevolence lies. His treacherous mind is teeming with torturous machinations and ingenious inventions that could reap the benefits of a poisoned and twisted battlefield.
He is Belphegor, the Paragon of Impiety.
The Paragon of Impiety will be a favorite of those enjoying diabolical interference on the battlefield. His Dark Pylon constructions create a blight of choking fog, while in his dark laboratory and workshops, Belphegor pieces together fragments of infernal machines to afflict his foe’s powers. Belphegor is a resourceful Archfiend and expert torturer who enjoys collecting and gleaning foul secrets from forbidden manuscripts!
Belphegor’s Starting Powers
Belphegor’s Dark Art
The choking clouds of Belphegor’s Dark Pylons drain nearby Legions or Places of Power of their hit points. Each Pylon produces a Machine schematic when offerings are made. In other words, Belphegor will eventually drain the very powers wielded by his rivals should his Plyons remain standing!
The Inventor
Despite being a permanent fixture within his throne room's dank and dripping halls, Belphegor’s brilliant mind knows no bounds. While his servants fuss over every need and command, Belphegor commands sweeping levels of influence over a battlefield, polluting the very essence of Hell with each built Dark Pylon.
Reminder: This Archfiend will be available via our new DLC that we are introducing to Hell on April 23rd - next week! Alongside Belphegor's release we will also be releasing a free content patch with a deep balance pass and a range of other improvements and community requests. Players will need to purchase the DLC to play as Belphegor and utilise his various tools mentioned here, HOWEVER, all players will have access to the free content released alongside the DLC! You can find out more about what's coming in the free patch by heading over to our Announcement Post!