This week in Destiny, we’re thinking about clans. Well, clans and fireteams. In other words, all the people that you join on your path to gear and glory. We’ve got a few related updates, so let's get into it!
We're thrilled to announce that we've exorcised the big part of spine-chilling crashes haunting our game! Through relentless determination and your invaluable insights, we've banished those eerie bugs into the abyss, ensuring a seamless and terrifying gameplay experience. Get into the dark depths of the ghosts' realm without fear of interruption.
We added the Hometown to your hangar. Players can now ride or race their motorbikes around town. We also added battery power-ups to the world and a nuclear option in dogfights that causes mutually assured destruction. We hope you enjoy the game. Thanks for playing!
We have released update number five, patching more bugs.
Changelog: -Adjusted and rebalancing of enemy stamina and speed -better pathfinding for enemies -increased item spawn rates (more items) -slight changes and improvements to inventory GUI -Adjusted distance at which distant lights such as campfires etc can be seen -Fixed a big bug where sometimes active online games were not appearing in online lobbies (or only one at a time) -Fixed a bug where empty online games (one that all players leave) can still be shown in the lobby -Fixed a lobby bug preventing you from joining some games with the error message it is full -Fixed a bug where the lobby rooms are not updating in real time, for example, you see a room in the lobby and if a new player joins it the current players in that room would not update for you unless you left and manually refreshed -Slight GUI changes to multiplayer layout -Fixed a bug where player UI sometimes disappears when unpausing
Fixed an issue where damage reduction was not showing properly on the comparing item.
Fixed an issue where renew was healing more than intended.
Fixed an issue where poison damage over time was not calculating properly, only the incoming damage was being stored over 12 seconds. This should have been multiplied by the scale amount (Damage incoming * scale amount /12).
Fixed Rotmaw not being considered a "Rare".
Doubled the pickup radius for items dropped by enemies to help prevent not being able to loot items that spawn in walls.
Reduced void spawn intellect from 100 to 50.
New:
Tripled Frost bolt scaling for R1 and R2 spells.
Reduced Frost bolt mana cost by 30%.
Doubled Icespikes scaling for R1 and R2 spells.
Doubled Blizzard scaling for R1 and R2 spells.
Doubled Poison bolt scaling for R1 and R2 spells.
Updated Poison Bolt Tooltip for R1 and R2 spells.
Increased poison bolt damage over time to 4 times the damage over 12 seconds.
Updated Poison Spray's tooltip
Updated Poison Eruption's tooltip
Increased Poison Eruption's damage over time to 4 times the damage over 12 seconds.
Updated Poison Nova's (Magic) tooltip.
Updated Poison Barrier's tooltip
Buffed Imbue Weapon fire to 35% of damage.
Buffed Imbue Weapon Frost to 35% of damage.
Buffed Imbue Weapon Poison to 35% of damage.
Buffed Imbue Weapon Holy to 35% of damage.
Buffed Imbue Weapon Void to 20% of damage.
Buffed Imbue Weapon Bleed to 20% of damage.
Buffed Imbue Weapon Fel to 35% of damage.
Buffed Noxious Blow R1 damage over time from 1.5 to 6x's damage.
Buffed Noxious Blow R2 damage over time from 1.5 to 8x's damage.
Buffed Deadly Envenom R1 damage over time from 1.5 to 6x's damage.
Buffed Deadly Envenom R2 damage over time from 1.5 to 8x's damage.
Buffed Toxic Devastation R1 damage over time from 1.5 to 6x's damage.
Buffed Toxic Devastation R2 damage over time from 1.5 to 8x's damage.
Buffed Brutal Plague R1 damage over time from 1.5 to 6x's damage.
Buffed Brutal Plague R2 damage over time from 1.5 to 8x's damage.
Adjusted Rotmaw's Poison damage over time due to poison damage fix.
Adjusted Skeleton Rogue Poison damage over time due to poison damage fix.
Adjusted Necromancer Rogue Poison damage over time due to poison damage fix.
Adjusted Malikaroth dungeon Rogue Poison damage over time due to poison damage fix.
Adjusted Dread Host Rogue Poison damage over time due to poison damage fix.
Adjusted Cultist Rogue Poison damage over time due to poison damage fix.
Buffed Poison Shot's poison damage over time to 5x's damage.
Buffed Hail of Poison Arrows poison damage over time to 8x's damage.
Adjusted Feylinn's Dagger poison damage over time due to poison damage fix. (will not retroactively adjust daggers already picked up (enjoy being OP!)
Adjusted Minion follow distance from 200 to 600.
Changed death screen to simply say YOU DIED and a black screen instead of white.
Our last update unfortunately introduced a problem with cloud save locations, resulting in some players seeing lost progress. We're deeply sorry for this inconvenience and the interruption to your games!
This error was caught this morning and has been corrected, and we've made sure this won't happen again. Our sincere apologies go out to any affected players, but the record of your crimes are now secure going forward.
Thank you again for playing Life Eater, and for all of your support!
In today’s devlog, we’ll conclude the topic of Caravan Upgrades by revealing the final upgrade path - “Communication”.
Interesting fact: Caravan Upgrades are not Abilities and therefore DON’T require Ability Points. Instead, they are unlocked with items and materials.
Its main focus is staying in touch with civilization. Let’s take a closer look at what this entails:
COMMUNICATION
Caravan Banner
“A symbol of fellowship and hope.”
Requirements: Foldable Flagpole (acquired during the Caravan introduction quest) Effect: adds a flagpole to the Caravan Camp that can be used to raise Banners found in dungeons or while exploring the world
All raised Banners will slightly increase your Reputation Gain and also provide some additional benefits: for example, the Wolf Banner will grant you a bit of Pain Resistance, and the Owl Banner - a bonus to Experience Gain.
Messenger Pigeons
“Messenger pigeons are trained to return home regardless of the distance, even if said home never stays in one place for too long.”
Requirements: Cage with Pigeons (x1), Sack of Grain (х1), Bucket (х1) Effect: allows to take a Carrier Pigeon with you While not in immediate danger, the Pigeon can be released to send a message to Verren, which will open the Caravan’s Travel Menu, allowing to move it to a selected location
Old Favors
“Verren has lots of acquaintances. Many of them still remember their old friend and won't mind vouching for him to the right people.”
Requirements: Pile of Letters (х1), Inkpot Effect: killing enemies near settlements improves your Reputation there by 20% of the received Experience Increases the time limit for contracts by 1 day
Web of Contacts
“The war made people's allegiances crystal clear - good fame is much more valuable right now than gold.”
Requirements: Signed Permit (х1) Effect: grants 50% more Reputation when completing contracts in settlements affected by negative Situations Grants +5% Reputation Gain for each settlement you’ve achieved “Respect” with The “Common Cause” Reputation perk now works all the way up to “Amity” instead of “Benevolence”
Local Informants
“Rumors and hearsay are not to be brushed aside. What at first may appear as empty talk can eventually pave a path to riches.”
Requirements: Directives (х1), empty Coin Purse (х5) Effect: decreases the chance of being Ambushed by 25% Setting up the Caravan Camp reveals the location of all Points of Interest within 5 tiles Reveals some of the ongoing Settlement Situations and Dungeon Modifiers, showing them in Global Map hovers
Trade Preferences
“In these uncertain times, most folks aren't brave enough to continue trading - their loss might as well become someone's gain.”
Requirements: Letter of Trading Authority (х1), achieving “Respect” with any settlement Effect: +10% Trade Favorability when buying or selling Commodity Goods Selling Commodity Goods in settlements improves your Reputation there by 5% of the received sum (15% if a settlement is affected by a negative Situation)
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That’s all for now. The next devlog will be dedicated to Global Map changes, including a new settlement of the Grand Magistrate:
"I will cast down the false idols of the Imperium!" – Ghallaron the Pious
Ghallaron the Pious commands the upcoming reinforcement drop for the Black Legion, which also brings big changes to the way the new cards are released into the game! Take part in the first Raid event, starting tomorrow, to unlock all the new content and start collecting it, ahead of it becoming fully available in-game. Check out exactly what this means in the latest web post.
Recite your chanting, grab your bolter and prepare to lead the new forces of Chaos when Reinforcement Drop: Dark Zealots launches on 19th April 2024!