Attack on Hex Island - ProdigalSon Games
What's New
The final region has been added and with it the completed story and full single player experience with all unlockables. We are still in Early Access as we iron out/polish all the content and work out the features for the final release.

Reminder, if you are an early access adopter, in addition to getting to play the full game early, you get a 25% off the full release price. :D

Fixes & Improvements
  • Improved AI
  • Booster packs are unlocked sooner
  • Winning against a defeated opponent awards you with higher amount of money
  • Rebalanced Tinkering success rate
  • Added Additional achievements
  • Fixed UI to fit in both a 16:9 and a 16:10 aspect ratio
  • Fixed save file progression tracking

What's Next?
In preparations to get the game ready for final release, aside from bug fixes to the early access version, we aim to make our next major update be the final game, so be on the look out for the release date announcement.

We are working on PvP, additional language support (Spanish/Japanese), and display settings (window mode), until tell, come join us on our discord and tell us what you like about the game and how we can improve it. Also, be sure to leave us a review on steam to help others who might be unsure if they would like the game.

Thanks again for all of your support and we look forward to finishing this game and making it the best it can be for your enjoyment. :D
Town of Salem 2 - shapesifter13
Town of Salem 2 is now available on the Epic Games platform!

Log in on the Epic version of the game from now until 4/25 to get a ton of goodies including the Shimmerscale dragon pet, a pet with 15 different variations.

You can download the Epic games platform here to install the game and claim these rewards!: https://store.epicgames.com/en-US/p/town-of-salem-2-ab6497
BOSS FIGHTERS - LeonoffGame
Check out this shiny beauty👁👄👁

And imagine how much cooler it'll be in action!

You'll get to try it and other stuff out super soon - our new build's coming this May!👀

Lust Academy - Season 3 - EmmaBITN
Hey fellow gamers!

We're back with a round of popularity polls to spice up Season 4 of Lust Academy. Don't worry, we're not about to boot out any characters, but we're ready to give your favorites the red-carpet treatment they deserve!

So, who's stealing your hearts this time around? Drop your votes in the comments, and let us know why your top pick deserves all the attention. After all, it's all about giving the people what they want (and maybe a little bit of what they didn't know they wanted).



Let the voting begin! 🎼💋
ZERO Sievert - Katkin


Greetings Hunters!

Have you been scavenging the brutal nuclear wasteland and fighting off those pesky ghouls on the controller since we introduced it in update 0.41?

Well it’s time to brace yourself and reach newer heights because we've got some updates that we’re super eager to share with you today and know you’ve been anticipating.

We have a lot more intricate details to share with you soon on everything coming in 0.50 so definitely stay tuned for these updates. For now, we hope you’re excited and prepared to experience ZERO Sievert on another level knowing what is to come!

On that note, we want to sign this dev blog off by thanking all of our Hunters for all the support, patience, and feedback you have given us over the past few months! The game could not have reached such heights of success without each and everyone one of you. Let’s not keep you waiting, and enjoy a sneak peek into some new developments that will dawn Zero Sievert soon...



Yes, it’s the moment you’ve all been waiting for, a new map is well on its way to Zero Sievert! We’re still fleshing out all the intricate details of this new terrain, but for now think high-rise buildings, dark tunnels and abandoned automobiles.👀

This is going to be our biggest map yet. As you traverse this uncharted territory, you’ll come face to face with even more challenges and formidable foes you’ve never encountered before!

We’ll be unveiling more news about the new map in the coming weeks and months, so stay tuned and in the meantime start brushing up on your hunting skills in preparation!



Languages are boarding the train and making their way to Zero Sievert!

We really appreciate the demand from our local and international fans for the implementation of languages, so we are delighted to bring these five to you in 0.50. Just a note: The game won't be localised again until 1.0 due to bandwidth.

Game will be localised into:
  • Chinese (simplified)
  • Japanese
  • Korean
  • German
  • Spanish (Castillian)
  • Brazilian Portuguese


We want players to feel engaged and excited about the skill system and character progression in Zero Sievert. We believe that the current structure does not reflect our overall vision. Some of the skills currently in the game can be quite imbalanced and can reduce the combat difficulty of the game. Therefore, we are doing a complete rework of the skill system structure to alleviate these issues, whilst also raising the quality bar of the system as a whole, making progression in the game more immersive and satisfying.

There are two main focus points we are going to tackle in the new skill system:
  • Add more interesting skills and perk opportunities for you to diversify the way you can play and progress in Zero Sievert.
  • Make levelling more rewarding - we want you to feel excited when you reach the next level.
We’ll have more in-depth details to share very soon on how we aim to implement these focus points into the game, but for now here’s some new things you can expect to see:

Weapon-based Levelling system

Our overall design direction for Zero Sievert is to refine the weapon dynamics for future designs. We want the shooting system to be more rewarding for the player when they choose the right weapon for the right situation.

Introducing a new weapon-based levelling system! This will be centred around the different weapon categories and you will be able to gain weapons mastery levels based on kills acquired while using each specific weapon type and earn weapon skill bonuses that should provide a more gratifying weapon experience.

New Perk System

Levelling up your Hunter Rank now comes with perks! Perks are special buffs that you will be able to unlock using perk points, a resource you’ll be awarded each time you level-up your esteemed hunter rank. Each perk will offer a unique boon / special effect that becomes active as soon as it’s unlocked.



See you in the next dev blog and as always, Happy Hunting!

â˜Łïž Follow Zero Sievert on Twitter
â˜Łïž Join the community on Discord
â˜Łïž Subscribe to our Newsletter
Lust Academy - Season 1 - EmmaBITN
Hey fellow gamers!

We're back with a round of popularity polls to spice up Season 4 of Lust Academy. Don't worry, we're not about to boot out any characters, but we're ready to give your favorites the red-carpet treatment they deserve!

So, who's stealing your hearts this time around? Drop your votes in the comments, and let us know why your top pick deserves all the attention. After all, it's all about giving the people what they want (and maybe a little bit of what they didn't know they wanted).



Let the voting begin! 🎼💋
Apr 18, 2024
Rappelz - Julia
Want to know how to increase the server buff this weekend and get useful loot?

The monsters of Guy's world, who are tired of the constant hunting for them, continue their riot! Templar Guild intelligence reports: the monsters are planning a new attack on the already suspicious Horizon! The smuggler of the Nostra clan managed to overhear their plot again, and this is what he told!

The attack will take place this Friday at Horizon Field:
  • Hector- 17:30 Moscow time
  • Panther-Vulcano - 18:00 Moscow time
  • Angel Minotaur - 18:30 UTC

The energy of the dead monsters will increase the server buff this weekend: each killed Reviak will increase the level of the "Necromancer's Power" buff (+0.5% to all characteristics) by 1! And of course, the defenders of the city will be able to get loot from the bosses!

Good luck defenders!
Lust Academy - Season 2 - EmmaBITN
Hey fellow gamers!

We're back with a round of popularity polls to spice up Season 4 of Lust Academy. Don't worry, we're not about to boot out any characters, but we're ready to give your favorites the red-carpet treatment they deserve!

So, who's stealing your hearts this time around? Drop your votes in the comments, and let us know why your top pick deserves all the attention. After all, it's all about giving the people what they want (and maybe a little bit of what they didn't know they wanted).



Let the voting begin! 🎼💋
Smelogs Playground - lkav
Early Access Release
Dive in, play around, and let your strategic mastermind run wild! Your early feedback will be invaluable in shaping the future of Smelogs Playground.


Roadmap
Stay tuned as we will be sharing a development roadmap soon, giving you a glimpse of the exciting features and updates coming your way.

Support Us by
đŸ”¶ Sharing Smelogs Playground with your friends
đŸ”¶ Sharing the Game with Your Favorite Content Creators
đŸ”¶ Joining the Discord and Sharing Your Feedback to Help Shape the Game đŸ„°

Thank You,
Nifty Productions
Apr 18, 2024
Nexus 5X - Whatboy Games
Nexus 5X v1.0 Release

Hello everyone.

Welcome to the Nexus 5X 1.0 launch! We are super excited to take Nexus 5X out of Early Access.

eXplore – eXpand – eXploit – eXterminate - EXPRESS
Nexus 5X takes the core pillars of the 4X genre - deep strategy, tense diplomatic drama, and epic military encounters - and distils them into a fast-paced competitive format that is perfect for short-run sessions, allowing groups of up to eight players to complete a full playthrough together in around an hour.

If you are new to the game, we at Whatboy Games, hope you will have as much fun discovering and playing the game as we have had making it! Please join our Discord community to discuss the game, arrange games or just to hang out!

To those who have been with us through Early Access, a heartfelt thank you from all of us! Much of the quality of the game is built on your feedback and continued support. We hope you enjoy all the changes outlined below and will continue to be awesome and welcome new members into the Nexus 5X community.

The Whatboy Team





Patch Notes v1.0

New Faction – The Keepers of Ave'brenn



“From the moment that consciousness was achieved and the Khennet awoke, so did awaken the prophet Brehkk.”

The Keepers of Ave’brenn join the race for galactic dominance! A deeply spiritual, lithoid species comes to spread their message throughout the galaxy.
  • The Keepers are a highly religious faction that accumulate Faith to spread their Culture automatically.
  • They can ordain Archdruids on Cultured planets to double the culture resource gains from that system.
  • However, their sedentary nature means it costs additional Support every time you move a fleet.

New and Update Feature

UI Scale

  • Added a UI Scale bar to the options menu to change the size of the UI on screen.

Ranked Matchmaking
  • You can now matchmake with other players automatically for ranked games.


Balance Updates

General
  • Spaceborne: To make things a little clearer, Spaceborne no longer have Combat Advantage over other fleets, but their Strength has been increased accordingly.



  • FTL Refining (Unique Resource Edict): Changed effect to give an additional speed boost, ‘All of your fleets may move for free and gain +1 Speed this turn.’
  • Volatile Weaponry (Unique Resource Edict): Can no longer be used on fleets engaged in combat.

Technologies

  • Sensor Drone (Physics I): Now unlocks the ‘False Orders’ plot. (Moved from Tachyon Scanner)
  • Disruptors (Physics IV): Changed ‘Disruptor Strike’ fleet role effect to, ‘For this fleet's next battle, ALL ships in the system have 5 Strength.’
  • Star Citadel (Physics V): Increased Starbase Strength bonus to +10 (from +5).
  • Autonomous Ship Intellects (Physics V): Gives +1 Ranged Attack to all Ranged ships.
  • Positronic Targeting (Physics V): Now gives Combat Advantage vs spaceborne enemies.
  • Self-Replicating AI (Physics VI): Lowered tech level from Physics VII.
  • Beam Focusing (Physics VII): Increased tech level from Physics VI. Now grants +3 Strength to Raider ships only (from +2 to all).
  • Graviton Explosives (Physics VII): Reduced Capital ship strength bonus to +1 (from +2) and removed ‘Core Mine’ project unlock. (Moved to Terraforming).
  • Zero Point Reactor (Physics VII): Reduced ship strength bonus to +1 (from +2), added +1 Ranged Attack for Ranged fleets.
  • Tachyon Lances (Physics VIII): Now gives +4 Strength to Capital ships instead of all ships.
  • Giga Cannon (Physics VIII): Changed effect text to, ‘Ships in this fleet gain {Weapons}[Weapons/] and this fleet gains an additional {Firepower|%}[Weapons/] if Flanking an enemy.’ for clarity.

  • Plasteel Materials (Nano-Tech IV): Now gives an additional +1 Ranged Attack to Ranged ships.
  • Reflective Armor (Nano-Tech IV): Increased the cost of ‘Armor Barracks’ project to 30 Materials (from 25).
  • Kinetic Artillery (Nano-Tech V): Increased Dreadnought base Strength to 11 (from 10).
  • Exotic Materials (Nano-Tech V): Increased Science from ‘Excavation Site’ project to 8 (from 5). Increased planetary bonuses for ‘Exotic Gas Refinery’ project to 50% (from 33%). Increased Council Votes bonus from ‘Kha’lanka Crystal Plant’ project to 8 (from 5). Increased ship Strength bonus from ‘Chemical Plant’ project to +2 (from +1).
  • Neutronium Armor (Nano-Tech VI): Now gives an additional +1 Ranged Attack to Ranged ships.
  • Terraforming (Nano-Tech VI): No unlocks the ‘Core Mine’ project (moved from Graviton Explosives).
  • Mega Structures (Nano-Tech VI): Increased Titan base Strength boost to +50 (from +40) and per-ship Strength to 8 (from 7).

  • Cultural Exchange (Social I): Changed the effect to, ‘Whenever you use Culture on a rival Empire where you do not have your Culture, gain +1 Science.’
  • Diplomatic Vessels (Social I): Now unlocks the ‘Diplomatic Incident’ plot instead of ‘False Flag Operation.’
  • Centralized Command (Social I): Reduced the cost of ‘Military Academy’ project to 25 Materials (from 30).
  • Subconscious Education (Social II): Now unlocks the ‘False Flag Operation’ plot instead of ‘Diplomatic Incident.’
  • Boarding Doctrine (Social III): Reduced the Strength on Assault Frigates to 10% of your total Army.
  • Command Protocols (Social V): Reduced the Strength bonus from the ‘Swarm Tactics’ fleet role to 3% per ship (from 4%).
  • Labor Guilds (Social V): Lowered tech level from Social VI. Increased Materials bonus of the ‘Labor Convoy’ fleet role to +2 (from +1).
  • Adaptive Combat Algorithms (Social VI): Increased cost of ‘Battle Frame Plant’ project to 35 Materials (from 20).
  • Adaptive Combat Algorithms (Social VI): Increased tech level from Social V.
  • Haptic Holograms (Social VI): Reduced cost of ‘Holo Studio’ project to 35 Materials (from 50).
  • Voice of the Council (Social VII): Now provides a +15% boost to your Empire Support income.
  • War Council (Social VII): ‘Command Centre’ project now provides 15 Munitions (from 12) and can be built on Populous planets.

Shared Traits
  • Xenophobe (Level 2 Trait): Added additional bonuses to your homeworld, +3 Population, +1 Materials and +1 Support on your homeworld.’
  • Curious (Level 2 Trait): Added the additional passive effect, ‘All of your Explore Edicts become Fast.’ Fast is a new keyword that means an Edict does not take up a slot in your start-of turn draw. (Unique resource edicts are all Fast).



The United Nations of Earth
  • Bolster (Admiral Edict): Can no longer be used on fleets engaged in combat.
  • Manipulation (Diplomat Ultimate): This edict now costs 3 Senate Support. This is to keep the effect super powerful, but make it a harder to trigger at will.

The Turtuon Federation
  • Silicon Dating (Level 3 Trait): Added additional bonuses for rich planets, ‘All Rich planets generate +1 Support, +1 Materials and +1 Science.’
  • Ancient Thinkers (Level 3 Trait): No gives 3 Patriarchs (instead of 2) for using Research.
  • Swapped the ‘Bastion Protocol’ (now Level 3) and ‘Enviroment Conditioning’ (now Level 5) traits.

The Voor Technocracy
  • Subspace Studies (Level 3 Trait): Changed the effect of the ‘Subspace Probe’ role to, ‘"Gain +3 Science for each system with no planet and a fleet with this fleet role.’
  • Advanced Warfare (Level 5 Trait): Increased Hyper-Nova base strength to 11 (from 10).
  • Spaceborne (Explorer Ultimate): Reduced the Science cost to 4 (from 6).

Kel-Azaan Republic
  • Exotic Hunts (Level 3 Trait): Increased Credits plunder to 12 (from 8).
  • Blood Legion (Level 3 Trait): Increased Army bonus from ‘Legion Barracks’ to 5 but added a 1 Material upkeep cost.

The Chinorr Combine
  • Military Data Jack (Level 5 Trait): Increased Xebec base strength to 11 (from 10).
  • Buyout (Chinorr Ultimate): This Edict can now not be played within 2 turns of an upcoming council.

The Ix’Idar Star Collective
  • Interference (Infiltrator Ultimate): Added the additional effect, ‘From now on your Spies do not cost Pheromones to activate.’

The Roderian Empire
  • Scavenger (Fleet): Increased base Strength to 6 (from 5).
  • Modular Scrap Processor (Level 3 Trait): Added passive effect ‘Gain +20% Salvage from collected Salvage.’
  • Large Scale Compression (Level 5 Trait): Increased Hulk base strength to 11 (from 10).
  • Repurpose (Mechanic Ultimate): Reduced cost to 10 Salvage (from 20) and changed the effect to, ‘Convert one of your fleets not in combat into a different fleet type and give its Ships +3 Strength and +2 Ranged Attack.’

The Kingdom of Yondarim
  • Celestial Palace (Level 5 Trait): Increased the Zeal gained from the ‘Divine Palace’ megastructure to 10 (from 5).

The Glebsig Foundation
  • Coordinate (Protector Edict): Updated effect so you gain the bonus Munitions as well as the target empire.
  • Commune (Glebsig Ultimate): Changed the effect to the more Glebsig-Friendly, ‘Choose any planet not in your Empire. For the rest of the game, that planet produces resources for you as well as its owner and you both count as controlling it for Titles.’
  • Outreach (Socialite Ultimate): Reduced cost to 5 Unity (from 10).

The Kilik Cooperative
  • Workers Guild (Level 3 Trait): Changed the effect to ‘Gain an equal number of Materials every time you gain Welfare.’
  • Void Cavalry (Level 5 Trait): Changed Peregrine fleet effect to, ‘Inspiring: The first time you activate a Peregrine fleet each turn, draw 1 Edict.’ Used to draw on every activation.
  • Empower (Marshall Ultimate): Reduced the number of ships added by the Deputize Edict to 1 (from 2).
  • Adjuration (Bureaucrat Ultimate): Changed the effect to, ‘Reset the Succession rewards on a non-rescorable Title you have not earned yet.’ This can now only be used to increase the points you get from an un-earned title, not allow you to rescore a title.


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