Hello, survivors! The battle against Lloyd and the Ravagers continues, and it looks like the conclusion of this struggle to decide the fate of the Wasteland is coming very soon. Will it end in victory? It depends on what vehicles we drive on the battlefield.
Foxy is calling on all masterful engineers to build universal maneuverable vehicles that can withstand the assault of Lloyd’s creations. An armoured car with the “Sabbath” movement part would be a good option. These frontal wheels have proved to be very efficient in battles thanks to their parameters and a useful perk. The best vehicles that meet all the requirements will get you a generous reward. A very generous one.
Stages
Entry submission: from 12:00 GMT, April 18 2024 to 11:59 GMT, April 21 2024
Voting: from 12:00 GMT, April 21 2024 to 14:59 GMT, April 24 2024
Awarding: 15:00 GMT, April 24 2024
You can see full conditions of the contest, as well as the prize fund, at the Exhibition in the "Clash of Engineers" section
For more information on Crossout, follow these channels:
🎉 Heir of the Dog Kickstarter pre-launch page live!
I've finally got myself organised and published the pre-launch Kickstarter page for Heir of the Dog. I'm planning to launch the campaign later this year, but there will most likely be some early bird rewards, so make sure you hit the "Notify me on launch" button to be notified the instant the campaign goes live!
I've got loads of cool ideas for both in-game and physical rewards, including chances for backers to appear in the game itself, and (of course) a big box to sit proudly on the shelf next to Lucy Dreaming. On that note, I am also hoping to provide a reward bundle which includes the big box of Heir of the Dog as well as a new re-print of the Lucy Dreaming big box with its final, gorgeous artwork.
🎉 Heir of the Dog Kickstarter pre-launch page live!
I've finally got myself organised and published the pre-launch Kickstarter page for Heir of the Dog. I'm planning to launch the campaign later this year, but there will most likely be some early bird rewards, so make sure you hit the "Notify me on launch" button to be notified the instant the campaign goes live!
I've got loads of cool ideas for both in-game and physical rewards, including chances for backers to appear in the game itself, and (of course) a big box to sit proudly on the shelf next to Lucy Dreaming. On that note, I am also hoping to provide a reward bundle which includes the big box of Heir of the Dog as well as a new re-print of the Lucy Dreaming big box with its final, gorgeous artwork.
🎉 Heir of the Dog Kickstarter pre-launch page live!
I've finally got myself organised and published the pre-launch Kickstarter page for Heir of the Dog. I'm planning to launch the campaign later this year, but there will most likely be some early bird rewards, so make sure you hit the "Notify me on launch" button to be notified the instant the campaign goes live!
I've got loads of cool ideas for both in-game and physical rewards, including chances for backers to appear in the game itself, and (of course) a big box to sit proudly on the shelf next to Lucy Dreaming. On that note, I am also hoping to provide a reward bundle which includes the big box of Heir of the Dog as well as a new re-print of the Lucy Dreaming big box with its final, gorgeous artwork.
Scrolling is smoother when using scrollbars with a controller.
Hotkey hints GUI will try to move out of the way of chat messages.
Modding
Added an optional "mods" to simulation definitions.
Added StorageTankPrototype::show_fluid_icon.
Scripting
Disabled the majority of the lua "debug" library due to security issues.
Added LuaEntityPrototype::vector_to_place_result.
Added LuaRendering::move_to_back.
Added LuaItemStack::is_ammo read.
Bugfixes
Fixed LuaEntity::set_request_slot would not accept count of 0. more
Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. more
Fixed mods sorting order by last highlighted and by last updated. more
Fixed a crash when watching a replay when other player looks into blueprint library. more
Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. more
Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. more
Fixed a desync related to changing in-progress infinite research levels. more
Fixed a crash when quitting to the main menu while non-blocking saving is running. more
Fixed a rare crash when switching audio devices. more
Fixed copying train stop settings could cause some trains to arrive. more
Fixed a save corruption issue related to large amounts of overlapping small electric poles. more
Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
Fixed entity status icons being visible in simulations. more
Fixed that the game window was missing decorations when using Gnome on Wayland. more
Fixed a crash related to XDG cursor themes on Wayland. more
Fixed a crash when giving NaN values to some lua APIs. more
Fixed a desync when changing the force of a requester chest with filters set from the circuit network. more
Fixed a rendering issue with pumpjack arrows when holding some items. more
*Every day is a new challenge! All players start with the same seed meaning you're competing with the same exact run as others! You will start with a random upgrade and a debuff such as no legendary upgrades for the run. These challenges change every day, so be sure to check back!
*The daily challenges and regular runs have their own leaderboards.
Other changes include:
*Pineapple changed from 5% > 10% for enemies to drop second collectible
*Burger patty now targets closest enemy on first bounce only, all bounces after will be random
*Legendary ingredient and meal upgrades now only available after a boss fight
*Adjusted the increase in enemy health, experience, and speed
*Rebuilt upgrade system to accommodate incorporating seeds
*Improved UI in menu rooms
*Changed sausage from 20% less common upgrades to 10% chance to heal fully when picking up a heart
*Fixed watermelon and cake throwing enemies not being effected by the cheese upgrade (they were still throwing accurately)
*Fixed wonky battle cry text for sous chef boss
*Fixed bug where buying the pizza upgrade seemed to permanently increase bullet size, not just when the timer reached 2 minutes
*Fixed bug where ice cream sundae upgrade did not gather all collectibles on screen after defeating mini-boss
With the help of a player who experienced the same loading bug issue as others, we might have pinpointed the problem. I've uploaded the build to the main branch and hope this helps the players who were experiencing issues. From now on, the loading text will also indicate what the game is currently doing during the loading process, which should make it easier to identify any further problems if they may occur.
Today we’ll be releasing the new 1.31 build to our default branch. This update address some issues, adds some really cool items and does some background priming for our upcoming builds that will feature some big game changing mechanics.
1.30 and 1.31 Devlog and Catchup Video
The Flamethrower!
We’ve really wanted to add some new weapons for a bit now. We’ve really, really wanted to add a flamethrower. Andre has in 1.31 and it’s a whole mess of fun. It accepts propane (propane filling stations coming soon). It sets stuff on fire, it stops zombies dead in their tracks and you can totally use it to light fireworks, stoves, campfires etc.
Military Truck
You’ll now find a big ol' flatbed at the military base. This vehicle handles off-road well and has a large bed for storage.
Military Truck
Cargo Area
Community Spotlight
We’re always happy to see some great content come in from all kinds of folks, some on our discord, YouTube and our Steam workshop. With every update we’ll try to feature some community content for everyone to check out.
YouTube credit: Fossum
After Dark Scenario credit: IndieMaze
Screenshot credit: alway (Steam)
Screenshot credit: M1CH0 (Steam)
Patch Notes - 1.31
Weapons
Added flamethrower!
Traps
Propane tank now has 200 resources
Propane fire trap uses resources 10x faster
10 resources are added/removed at once when adding/removing resources from the fire trap.
Melee
Reworked melee to improve hit detection and overall 'feel' of the system.
Vehicles
Added new military flatbed truck.
Added 4x4 military jeep variants.
Prison bus no longer flies away.
Improved interaction with vehicle wheels.
Inventory
Fixed duplication issue with containers
Zombies
30 zombies can now chase the player instead of 25.
Tweaks to zombie behavior when there are more than 20 chasing the player.
Hordes no longer come while at POI's
Crafting
Removed airhorn from airhorn trip wire trap.
Environment
Fixed several floating rocks in the environment
Aligned chimney on house variant 4.
Moved the generators in the military facility so they can power the doors with out the needs of meter/breaker panels.
Fixed visible spawners in the drive in movie theaters.
SFX
Improved commercial generator sound
Props
Tools and weapon drops no longer cast shadows when on the pegboards.
rear of the pegboard is no longer invisible.
Textures for the 9mm ammo crate now shows correct ammo type.
UI
Updated splash screen.
Admin
Added god mode and invincible indicator lights.
If you're enjoying the game and our recent updates, please consider leaving a review. Thanks for your support! :)
Rumors are never in short supply in the Wasteland. And yet, there's talk of a lone wolf sniper roaming the wild, hunting any prey that gets in his sights and pillaging sacred sites and tombs. But now that the Freemen are out to get him, and the hunter may yet become prey…
Explore stories of Salma, Ivy, and Rose in the upcoming event! Check out Rose's new scene and chat with her in DMs ;)
The event starts on April 19 and lasts for 1 week.
Complete quests, collect tokens and use roulettes to gain event mercenaries and other precious rewards! But beware, after the end of the event all tokens will disappear.