Crossout - Faley016


Hello, survivors!
The battle against Lloyd and the Ravagers continues, and it looks like the conclusion of this struggle to decide the fate of the Wasteland is coming very soon. Will it end in victory? It depends on what vehicles we drive on the battlefield.

Foxy is calling on all masterful engineers to build universal maneuverable vehicles that can withstand the assault of Lloyd’s creations. An armoured car with the “Sabbath” movement part would be a good option. These frontal wheels have proved to be very efficient in battles thanks to their parameters and a useful perk. The best vehicles that meet all the requirements will get you a generous reward. A very generous one.

Stages
  • Entry submission: from 12:00 GMT, April 18 2024 to 11:59 GMT, April 21 2024
  • Voting: from 12:00 GMT, April 21 2024 to 14:59 GMT, April 24 2024
  • Awarding: 15:00 GMT, April 24 2024
You can see full conditions of the contest, as well as the prize fund, at the Exhibition in the "Clash of Engineers" section


For more information on Crossout, follow these channels:
Hair of the Dog - Tall Story Games


🎉 Heir of the Dog Kickstarter pre-launch page live!

I've finally got myself organised and published the pre-launch Kickstarter page for Heir of the Dog. I'm planning to launch the campaign later this year, but there will most likely be some early bird rewards, so make sure you hit the "Notify me on launch" button to be notified the instant the campaign goes live!




-----------------------------------------------

🌟 What about rewards?
I've got loads of cool ideas for both in-game and physical rewards, including chances for backers to appear in the game itself, and (of course) a big box to sit proudly on the shelf next to Lucy Dreaming. On that note, I am also hoping to provide a reward bundle which includes the big box of Heir of the Dog as well as a new re-print of the Lucy Dreaming big box with its final, gorgeous artwork.



So, watch this space, and don't forget to hit that green button on the Kickstarter pre-launch page.
Lucy Dreaming - Tall Story Games


🎉 Heir of the Dog Kickstarter pre-launch page live!

I've finally got myself organised and published the pre-launch Kickstarter page for Heir of the Dog. I'm planning to launch the campaign later this year, but there will most likely be some early bird rewards, so make sure you hit the "Notify me on launch" button to be notified the instant the campaign goes live!




-----------------------------------------------

🌟 What about rewards?
I've got loads of cool ideas for both in-game and physical rewards, including chances for backers to appear in the game itself, and (of course) a big box to sit proudly on the shelf next to Lucy Dreaming. On that note, I am also hoping to provide a reward bundle which includes the big box of Heir of the Dog as well as a new re-print of the Lucy Dreaming big box with its final, gorgeous artwork.



So, watch this space, and don't forget to hit that green button on the Kickstarter pre-launch page.
Heir of the Dog - Tall Story Games


🎉 Heir of the Dog Kickstarter pre-launch page live!

I've finally got myself organised and published the pre-launch Kickstarter page for Heir of the Dog. I'm planning to launch the campaign later this year, but there will most likely be some early bird rewards, so make sure you hit the "Notify me on launch" button to be notified the instant the campaign goes live!




-----------------------------------------------

🌟 What about rewards?
I've got loads of cool ideas for both in-game and physical rewards, including chances for backers to appear in the game itself, and (of course) a big box to sit proudly on the shelf next to Lucy Dreaming. On that note, I am also hoping to provide a reward bundle which includes the big box of Heir of the Dog as well as a new re-print of the Lucy Dreaming big box with its final, gorgeous artwork.



So, watch this space, and don't forget to hit that green button on the Kickstarter pre-launch page.
Factorio - Twinsen
Changes from 1.1.105 to 1.1.107

Gui
  • Added Paste button to exchange string import GUIs
  • Scrolling is smoother when using scrollbars with a controller.
  • Hotkey hints GUI will try to move out of the way of chat messages.
Modding
  • Added an optional "mods" to simulation definitions.
  • Added StorageTankPrototype::show_fluid_icon.
Scripting
  • Disabled the majority of the lua "debug" library due to security issues.
  • Added LuaEntityPrototype::vector_to_place_result.
  • Added LuaRendering::move_to_back.
  • Added LuaItemStack::is_ammo read.
Bugfixes
  • Fixed LuaEntity::set_request_slot would not accept count of 0. more
  • Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. more
  • Fixed mods sorting order by last highlighted and by last updated. more
  • Fixed a crash when watching a replay when other player looks into blueprint library. more
  • Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. more
  • Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. more
  • Fixed a desync related to changing in-progress infinite research levels. more
  • Fixed a crash when quitting to the main menu while non-blocking saving is running. more
  • Fixed a rare crash when switching audio devices. more
  • Fixed copying train stop settings could cause some trains to arrive. more
  • Fixed a save corruption issue related to large amounts of overlapping small electric poles. more
  • Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
  • Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
  • Fixed entity status icons being visible in simulations. more
  • Fixed that the game window was missing decorations when using Gnome on Wayland. more
  • Fixed a crash related to XDG cursor themes on Wayland. more
  • Fixed a crash when giving NaN values to some lua APIs. more
  • Fixed a desync when changing the force of a requester chest with filters set from the circuit network. more
  • Fixed a rendering issue with pumpjack arrows when holding some items. more
Too Many Cooks - jammydevproductions
Patch notes v0.6.0:

Daily challenges and online leaderboards
    *Every day is a new challenge! All players start with the same seed meaning you're competing with the same exact run as others! You will start with a random upgrade and a debuff such as no legendary upgrades for the run. These challenges change every day, so be sure to check back!
    *The daily challenges and regular runs have their own leaderboards.

Other changes include:
    *Pineapple changed from 5% > 10% for enemies to drop second collectible
    *Burger patty now targets closest enemy on first bounce only, all bounces after will be random
    *Legendary ingredient and meal upgrades now only available after a boss fight
    *Adjusted the increase in enemy health, experience, and speed
    *Rebuilt upgrade system to accommodate incorporating seeds
    *Improved UI in menu rooms
    *Changed sausage from 20% less common upgrades to 10% chance to heal fully when picking up a heart
    *Fixed watermelon and cake throwing enemies not being effected by the cheese upgrade (they were still throwing accurately)
    *Fixed wonky battle cry text for sous chef boss
    *Fixed bug where buying the pizza upgrade seemed to permanently increase bullet size, not just when the timer reached 2 minutes
    *Fixed bug where ice cream sundae upgrade did not gather all collectibles on screen after defeating mini-boss
    *Change wheat to halve damage rather than quarter
Genetic Fluff - GrowingBrain
Version 0.8.6 contains minor updates and bug fixes:
  • Fixed enemy hit collisions
Our Adventurer Guild - TheGreenGuy
Hi everyone,

With the help of a player who experienced the same loading bug issue as others, we might have pinpointed the problem. I've uploaded the build to the main branch and hope this helps the players who were experiencing issues. From now on, the loading text will also indicate what the game is currently doing during the loading process, which should make it easier to identify any further problems if they may occur.

With Best Regards,
GreenGuy
Survive the Nights - a2z Interactive
Today we’ll be releasing the new 1.31 build to our default branch. This update address some issues, adds some really cool items and does some background priming for our upcoming builds that will feature some big game changing mechanics.

1.30 and 1.31 Devlog and Catchup Video



The Flamethrower!
We’ve really wanted to add some new weapons for a bit now. We’ve really, really wanted to add a flamethrower. Andre has in 1.31 and it’s a whole mess of fun. It accepts propane (propane filling stations coming soon). It sets stuff on fire, it stops zombies dead in their tracks and you can totally use it to light fireworks, stoves, campfires etc.



Military Truck
You’ll now find a big ol' flatbed at the military base. This vehicle handles off-road well and has a large bed for storage.


Military Truck


Cargo Area

Community Spotlight
We’re always happy to see some great content come in from all kinds of folks, some on our discord, YouTube and our Steam workshop. With every update we’ll try to feature some community content for everyone to check out.


YouTube credit: Fossum


After Dark Scenario credit: IndieMaze


Screenshot credit: alway (Steam)


Screenshot credit: M1CH0 (Steam)

Patch Notes - 1.31

Weapons
  • Added flamethrower!

Traps
  • Propane tank now has 200 resources
  • Propane fire trap uses resources 10x faster
  • 10 resources are added/removed at once when adding/removing resources from the fire trap.

Melee
  • Reworked melee to improve hit detection and overall 'feel' of the system.

Vehicles
  • Added new military flatbed truck.
  • Added 4x4 military jeep variants.
  • Prison bus no longer flies away.
  • Improved interaction with vehicle wheels.

Inventory
  • Fixed duplication issue with containers

Zombies
  • 30 zombies can now chase the player instead of 25.
  • Tweaks to zombie behavior when there are more than 20 chasing the player.
  • Hordes no longer come while at POI's

Crafting
  • Removed airhorn from airhorn trip wire trap.

Environment
  • Fixed several floating rocks in the environment
  • Aligned chimney on house variant 4.
  • Moved the generators in the military facility so they can power the doors with out the needs of meter/breaker panels.
  • Fixed visible spawners in the drive in movie theaters.

SFX
  • Improved commercial generator sound

Props
  • Tools and weapon drops no longer cast shadows when on the pegboards.
  • rear of the pegboard is no longer invisible.
  • Textures for the 9mm ammo crate now shows correct ammo type.

UI
  • Updated splash screen.

Admin
  • Added god mode and invincible indicator lights.

If you're enjoying the game and our recent updates, please consider leaving a review. Thanks for your support! :)

Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive
Apr 18, 2024
Lust Goddess - lust_goddess_game
Rumors are never in short supply in the Wasteland. And yet, there's talk of a lone wolf sniper roaming the wild, hunting any prey that gets in his sights and pillaging sacred sites and tombs. But now that the Freemen are out to get him, and the hunter may yet become prey…

Explore stories of Salma, Ivy, and Rose in the upcoming event! Check out Rose's new scene and chat with her in DMs ;)
The event starts on April 19 and lasts for 1 week.
Complete quests, collect tokens and use roulettes to gain event mercenaries and other precious rewards!
But beware, after the end of the event all tokens will disappear.
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