PJ Masks Power Heroes: Mighty Alliance - Outright_Games_Social
🎭PJ Masks, we're on our way. Into the night, to save the day!🌃
Enjoy #PJMasksPowerHeroes #MightyAlliance for 20% off!
15th –22nd April

Shop now!👉 https://outrightgames.com/us/games/pj-masks-power-heroes-mighty-alliance/

#PJMasks
Ikki Unite - frms820.steam.xk79n6


As a special thank you to our Steam community and to celebrate the Switch release, we're offering an exclusive 20% discount on IKKI UNITE. But hurry – this offer lasts until April 28th only! Don’t miss this opportunity for you and your friends to join the riot!

Whether you’re a veteran of the original NES challenge or a newcomer eager to test your skills, IKKI UNITE promises an experience unlike any other. Gather your friends, strategize your survival, and dive into the chaos.
Apr 18, 2024
Twin Hawk - Carl-Henrik at Bitwave Games
  • Fixed an audio issue where operator 4 input modulation and voice feedback shift values were off by one
  • Added stereo audio output
Apr 18, 2024
Grind Stormer - Carl-Henrik at Bitwave Games
  • Fixed an audio issue where operator 4 input modulation and voice feedback shift values were off by one
Cities: Skylines II - Cities: Skylines Official
Dear Cities fans,

We see and understand the disappointment many of you have expressed after the release of Cities: Skylines II and the recent release of Beach Properties. We asked for your patience and support, and you’ve shown those. In return, we let you down. We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry. When we’ve made statements like this one before, it’s included a pledge to keep making improvements, and while we are working on these updates, they haven’t happened at a speed or magnitude that is acceptable, and it pains us that we've now lost the trust of many of you. We want to do better.

The very first thing we’re doing is to compensate those who purchased Beach Properties. We will change the pack to be a free addition to the game, refund it to the extent possible, and provide additional content within the Ultimate Edition. Unfortunately, it will not be possible to offer refunds for Ultimate Edition buyers. This is due to the distribution of the Ultimate Edition across digital and physical storefronts, which create significant complexities for executing a partial refund. We realize that this is far from ideal, especially given the dedication those who have stayed with us since launch have shown. We are committed to repaying that loyalty, and therefore, we will compensate Ultimate Edition holders by adding 3 Creator Packs and 3 Radio Stations which, together, sum up to a value of USD 39.99. This solution hopefully ensures that you, regardless of purchase method, feel you receive fair compensation.

Looking ahead, we also want to make immediate and meaningful changes in the way we approach the game’s development and our communication with you. Firstly, this means a complete focus on improving the base game and modding tools, and secondly, we want to better involve you, the community, as we choose our priorities going forward. We will focus on additional free patches and game updates in the coming months before Colossal Order spends time on new paid content, resulting in a move of the Bridges and Ports Expansion to 2025. In addition, the aforementioned Creator Packs are being produced independently, and will not take any focus away from the work on improving the game. To make sure we focus on the right things, we’re putting together an advisory meeting, where a small group of player representatives, together with Colossal Order and Paradox Interactive, will discuss the development plan for this year. The people in this group are chosen for the size of their following within the community to represent as many people as possible. The teams from Colossal Order and Paradox Interactive will provide them with full transparency and answer any questions and critiques voiced. Our hope is that together with you, our community, we can make sure that we do not repeat the same mistakes we have made in the past and bring this game into a bright future.

We also want to address the pending Console release. As you know, our plan was to release in Spring of this year. We have been hesitant to communicate an actual release window because of the uncertainty we are facing, and to not make further promises we might not be able to keep. We have been struggling to get Cities: Skylines II to the necessary level of optimization for a console release, but are now hopeful that an upcoming build delivery in April will demonstrate sufficient progress for us to progress with a release candidate, and then a release build targeted for October. Before we have seen and evaluated the progress made in these builds however, we will not be able to confirm the release date, and even then, some uncertainty always remains. Our ambition is to deliver the experience that you all deserved at launch, but it will take time. It’s important to note that the team working on the console release operates separately from our PC development team, so it will be progressing without splitting our focus or time.

In closing, we want to reaffirm our dedication to making Cities: Skylines II the best city builder it can be. We appreciate your support and feedback, and hope we can regain your trust going forward. It’s our responsibility to earn it, and we hope these actions are a first step in the right direction.
We are deeply grateful for your continued passion for our game. Please stay tuned for further updates on the game and the refund process, and thank you for being a part of our community.

Sincerely,
Mariina Hallikainen
CEO, Colossal Order


Mattias Lilja
Deputy CEO, Paradox Interactive




We have created an FAQ page with information on how your refunds will be processed and further information about release timelines.
War Thunder - Blitzkrieg Wulf


The Mustang is a legendary American propeller fighter aircraft, and the one we’re presenting today was in service with the Chinese Air Force. It’s going to be the aircraft reward for the upcoming Battle Pass season!

P-51C-11-NT Mustang: A Premium Fighter for China at Rank III

Features:
  • High speed!
  • Good rate of climb.
  • Possibility of using bombs.
  • Mediocre weaponry.
Vehicle History
[expand type=details]
American Mustang fighters began appearing in China in 1944, flown by pilots of the Chinese-American Composite Wing (CACW), which was under the direction of the ROC Air Force. The first P-51s that China received were the B and C modifications, and towards the end of the war more modern modifications appeared. Later on, American Mustangs became part of the PLA Air Force, but in 1953 they were finally written off due to wear and tear of parts and for being obsolete. P-51s remained in service the longest at Flight School No.7, where future pilots practiced taxiing them off of takeoff airfields.
[/expand]


Meet the P-51C-11-NT!

When it arrives to the game, the P-51C-11-NT Mustang is going to be a fighter for China and the aircraft reward for the new Battle Pass season that’s starting on April 24th. All-in-all this premium World War II propeller-driven aircraft will be a great addition to the early ranks of the Chinese aircraft tree when it arrives. Let’s take a look!




In-game, the Chinese P-51C-11-NT Mustang is a transitional modification from earlier variants to the more advanced ones. Let’s take a look at the details. This variant has received a high-altitude Packard V-1650-7 Merlin engine, which significantly exceeds the earlier variants of the Mustang that had Alison engines in almost all aspects; most importantly it increases the altitude ceiling that this plane can fly. In battles at its rank, the P-51C-11-NT will be one of the fastest aircraft thanks to its high rate of climb and ability to conserve energy, perfect to attack from higher altitudes and then fly back up using the boom-and-zoom tactic. This new fighter differs from the Japanese P-51C-11-NT premium by its dorsal fin design, which helps solve the problem of insufficient stability of the aircraft in full control mode.

In terms of weapons, unlike later variants of the P-51, the armament of the P-51C-11-NT is only 4 x 12.7 mm machine guns. While these weapons are good enough in air duels, destroying bombers and even attack aircraft will most likely require multiple attacks and extra precision while shooting. Regardless, despite taking a bit to destroy, enemy tail gunners won’t be happy to see you — be sure to aim well against them to show who’s boss! Additionally, there’s good news if you enjoy ground battles, as this aircraft can separately carry either 2 x 100, 250 or 500 lb bombs!




At the time of release, the P-51C-11-NT will be the second premium aircraft at rank III in the Chinese aviation tree. With this reward, you’re going to have an excellent plane to learn the ropes of aircraft and of course research the lower and mid-ranks of the Chinese aviation tree faster.



That’s today’s blog done! Keep an eye out tomorrow, as we’re planning to tell you about the tank reward for the upcoming Battle Pass season. Until then, have fun flying!
Apr 18, 2024
Truxton 2 - Carl-Henrik at Bitwave Games
  • Fixed an audio issue where operator 4 input modulation and voice feedback shift values were off by one
  • Added stereo audio output
Sker Ritual - Wales Interactive CM
The time has come! Sker Ritual's 1.0 launch is here along with a horde of console players as the 1-4 player fps zombie survival arrives on PS5 and Xbox Series X|S. Thank you to everyone who joined us and supported Sker Ritual on its early access journey and welcome to all those who will be having the Sker experience for the first time.



Sker Ritual has four unique locations to explore, with countless secrets to discover, optional objectives, and easter eggs which progress the story from Maid of Sker’s evil ending. Sker Ritual will also feature cross-play between Xbox and PC players.

“We are super excited to bring Sker Ritual to players on console and PC.” said Dr. David Banner MBE - CEO & Co-Founder at Wales Interactive. “Over the past two years, our core team of five has been working non-stop to implement community feedback from the PC Early Access, ensuring the 1.0/console launch is the complete package. We cannot wait to see the community response to Sker Ritual. Good luck out there, The Quiet Ones are waiting for you.”

Wales Interactive

https://store.steampowered.com/app/1492070/Sker_Ritual/

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Baldur's Gate 3 - SaloAtLarian
Hey gang,

It’s been a whirlwind few months here at the Larian castle, attending some of the biggest awards ceremonies in our industry, and we are absolutely humbled by the recognition we’ve received from our players and our peers.



As you might have seen, last week we attended the BAFTA Games Awards 2024, donning our nicest pair of pants to accept awards recognising Baldur’s Gate 3 for Narrative, Music, Performer in a Supporting Role (Andrew Wincott as Raphael), the publicly-voted Players’ Choice award, and Best Game.

This is the fifth major Game of the Year trophy Baldur’s Gate 3 has been awarded since launch, alongside awards from Golden Joysticks, Game Developers Choice, DICE, and The Game Awards. As far as we can tell, that makes Baldur’s Gate 3 the first game in history to win GOTY at every major awards show. Needless to say, our heads are still spinning, our hearts two sizes too big, and our mums are thrilled. What a remarkable journey this has been, and we couldn’t have done it without you!

You folks were the first to have faith in us, and for that, we are eternally grateful. Every comment, livestream, meme, and piece of art you created throughout Baldur’s Gate 3’s development let us know we were on to something special long before any of this. Awards are of course appreciated, but it’s this community that has been the true source of our resilience while we were making this game. Whether you’ve been active since the halcyon days of the Astarion body pillow or are a long-time veteran of Early Access; whether you’ve participated in our Panel From Hell livestreams or discovered the game after launch, thank you for supporting Baldur’s Gate 3 and helping to nurture this community of wonderful weirdos. It’s meant the world to us.


Thank you, from the bottom of our hearts.
BAFTA Image credit: Getty Images for BAFTA


So, what's next for Baldur's Gate 3?

We still have a few tricks up our sleeve.

We’re working on our next game update, Patch 7, which will add improved evil endings to the game for even darker conclusions to your most sinister playthroughs, and yes, that includes you non-Durge players.

Without giving too much away, here’s a little teaser for what’s to come: be warned, there may be spoilers!


Got ‘em.


What’s the best way to get blood stains out?

These new cinematic cutscenes have also been given the musical treatment by our very own BAFTA award-winning composer, Borislav Slavov.

#Discussions_QuoteBlock_Author
"Dark endings usually make the music colours go dark too. Here is a snippet of music from one of the upcoming new end scenes." - Bobby, Composer & Music Director.


This one gave us shivers!

Patch 7 also aims to fix several bugs that you have reported, including Jaheira’s unwillingness to follow the group and jump into combat, Wyll’s less-than-romantic greetings, as well as the mysteriously disappearing Narrator lines from the Gortash and Dark Urge confrontation, to name a few.

This next patch will also begin introducing our official modding tools, letting you change up visuals, animations, sounds, stats, and more to overhaul Baldur’s Gate 3 into the weird nightmare realm of your dreams.

Beyond Patch 7, we will continue focusing on bug fixes, performance enhancements, and stability improvements to ensure you have the best possible gaming experience.

And yes, we are also actively working on bringing Crossplay and a Photo Mode to Baldur’s Gate 3, but the work required to bring these to you means that these additions will likely be further down the road.

Learning from our journey with you

It’s no secret that game dev is one gigantic learning curve, but it’s these learnings and your feedback that help us improve, so we are introducing additional internal playtesting ahead of releases to support our regular QA process.

With Patch 7 being packed full of bug fixes and new features we’ve yet to go into detail on, there will also be a closed beta on PC where a select number of players worldwide will be given an opportunity to test the latest update - which we’ll talk about more in the coming weeks!

Looking to the future

Being given the chance to develop a game set in the Dungeons & Dragons universe has been a dream come true for all of us. But as Swen recently confirmed, we won't be introducing any major new narrative content to the story of Baldur's Gate 3 or its origin characters and companions, nor will we be making expansions or Baldur’s Gate 4.

As an independent studio since 1996, we value the freedom to follow our creativity wherever it leads. In this case, after six years in the Forgotten Realms and much discussion and rumination, we’ve decided to seize this opportunity to develop our own IPs. We’re currently working on two new projects and we couldn’t be more excited about what the future has in store.

It’s still early days - we’ll tell you more about those later down the line. But know that even as our focus turns to these new games, the sensibilities that brought you Baldur’s Gate 3 are alive and well here at the Larian castle. We’re fueled by the very same fire in our bellies, one that drives us to create immersive experiences shaped by your choices, and we can’t wait for you to join us on this next adventure.

If you have any worries about our change in direction, then perhaps this’ll help:

#Discussions_QuoteBlock_Author
“I don’t know if we’re going to pull it off, but looking at our narrative, visual and gameplay plans, I think what we’re working on now will be our best work ever. I get excited like a kid watching the key imagery, want to show it to everyone now and grumble in frustration at having to wait until it’s actually all working. Yes, it’s hype but it’s hype because it really looks and feels good.” - Excited Swen, April 17th 2024.

Cooking Simulator 2: Better Together - Bajer


Hi Chefs!👨‍🍳

Let’s check some of the new handy features that will turn cooking in Cooking Simulator 2: Better Together into something even more professional!

While creating the game we focus on improving the gameplay, which is based on recreating lifelike cooking in a professional kitchen.
In Cooking Simulator 2: Better Together your task will be to prepare various meals for the restaurant’s guests simultaneously! That’s why you will have Chef’s little helpers at your disposal in the game. One of them may seem small but how important – a stainless steel container!
CONTAINERS 👌


You already know that we introduced some changes in the BIG KITCHEN. First of all, you’ll have separate work stations for cutting and preparing products. This is also the place where you can transfer products into the containers. They’ll have different sizes and you’ll be able to mark them with colorful stickers!

In the heart of the Big Kitchen we have designed two islands – as you know, we’ll introduce a coop mode in the game! On each island there are two assembly stations. It means that you will be able to prepare not only one dish but four different meals at the same time! Each assembly station has a place for 8 containers, which gives us as many as 32 containers max.


It’s important to add that at the end of the day if you have some ingredients left, you can store them in the fridge in the containers. It’ll extend the freshness of products. And if you’d like to run this place as a professional Chef you can prepare the ingredients in larger quantities in advance in the morning or in the evening for the next day’s cooking! How cool is that 😃


We’ll be revealing more tasty details soon! If you want to stay up-to-date with news and announcements wishlist and follow Cooking Simulator 2: Better Together on Steam!🚀

https://store.steampowered.com/app/2455360/Cooking_Simulator_2_Better_Together/https://steamcommunity.com/games/2455360/announcements/detail/3960420675283006588?snr=2___
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