Thank you for your love and support! In order to show our appreciation, we have decided:
For the 2nd Major Update of 2024: Originally planned to add 1 new playable character, we will now add 2 new free playable characters. For the 3rd Major Update of 2024: Originally planned as a paid DLC, it will now be a FREE DLC.
In addition to this, we will continue to enrich the game's content and optimize existing features, striving to provide you all with a better experience.
Please allow us to thank you once again for all the love and support!
[April 19 Patch Note]
[FIXES]
Fixed the bug that caused the game to crash when marking locations on the map.
Ver 0.22 Small Update
[ADDED]
Added a marker function (radar). Players can now mark the events they want to go, the marked events will constantly show their direction during gameplay.
[OPTIMIZATION]
Optimized the display location and duration of the button/key hints.
Optimized the interaction logic between gameplay-related keys/buttons and menu-related keys/buttons; now, they should not conflict with each other anymore.
Optimized the control effect of the visual effects transparency slider; now, this function will correctly control the special effects that should be reduced in transparency.
Optimized the curve of the visual effect transparency slider, now adjusting transparency is smoother visually.
Optimized part of the conditions for "Lore." Now players should be able to complete "Lore" more easily. - Augustine #3.2 3000 -> 1000 - Elena #1.1 500 -> 300 #2.2 10 -> 5 #3.1 300 -> 100 - Aldreya #1-2 500 -> 50 #2.1 500 -> 100 - Inu Kage #1.2 100 -> 20 #3.2 50 -> 30 - Lilia #3.1 200 -> 100 #3.2 2000 -> 1000 - Aster #1-2 100 -> 20 #2.1 Clear -> Defeat 40 black bears #2.2 Clear -> Defeat 50 mammoths - Doridori #3.1 300 -> 100 #3.2 300 -> 75
[FIXES]
Fixed the issue where the enemy "Earth Devourer" occasionally behaves abnormally.
Fixed the issue where the skip function for the opening animation of "Goddess of Fate's Blessings" occasionally stops working.
Fixed an issue where moving horizontally/vertically was slower than moving diagonally.
Boy, Oh boy. Trying to get this game to function on Macintosh computers has been quite the journey and quite the struggle. But I finally integrated it into the auto ci script to export the game for Windows and Linux. Mac updates should now be coming out regularly, along with the Windows and Linux builds!
Cross-Platform Cloud Saves
On another note, cloud saves are fully functional and should allow you to sync the progress across different computers and operation systems!
There have also been a few minor bug fixes and changes
Additions
Added default note speed mods to levels
Added Mac Export Preset
Fixes
Fixed Jasmine's "Skill Issue" line not showing up
Fixed Achievements scene crashing on exit
Fixed scene viewer stopping extras music
Fixed custom music not fading correctly with extras menu options
The title "Hunger, Sleep, and Thirst" could very well describe the state of this humble solo developer, but no: it means that over the past month, the survival mechanics of hunger, sleep, and thirst for both your character and the NPCs under your command have been integrated, refined, and improved. It's a fundamental layer of gameplay for a game of this type, and soon we'll be balancing these mechanics hand in hand with our community. If you want to take part in the upcoming private playtests, join our Discord server.
Of course, that's not the only progress the project has made. Here are the complete notes for the last two versions:
Version 0.0.78
Survival Mechanics:
Damage has been activated in the nutrition system; when your or any character's nutrition reaches 0, health stops recovering and starts to decrease.
NPCs have been given the action to eat when they are on their free time or if they have nothing to do and are hungry.
New recipes and cooking slots have been added to the camp kitchen and campfire. Various types of bread and cookies.
NPCs have been assigned the task of crafting food to cook, provided there aren't enough food supplies in the camp and they have the necessary ingredients. This task is performed by the camp managers.
Sleep values have been modified, both maximum and consumption and recovery rates; this aspect will continue to be balanced.
A new function has been added to the sleep system, introducing 5 levels of "Sleep Depth" that vary the passage of time speed and visibility on the screen.
Comfort value has been added to the sleep view.
The time of day has been added in Roman format to the sleep view.
The hydration system has been activated; there are now 6000 hydration points that are consumed until reaching 0 and begin to cause damage (approximately 2000 points are consumed per day and night).
The action "Drink Impure Water" has been added when approaching natural water sources, which restores all hydration points.
A new type of liquid container has been added.
A new item "Urceus" has been added, a water vessel that can be crafted with clay, transportable as a heavy item, and can hold 6 liters of water.
A new item "Vanga" has been added, a canteen that allows carrying 2 liters of water in the inventory.
The action to refill water containers from natural sources has been added.
The "Drink" action has been added to the vanga item in the inventory.
The vanga has been added to the minimum equipment that NPCs will attempt to maintain.
A liquid exchange system has been added, allowing the transfer of liquids between containers.
The management interface of the contubernium has been modified by adding hunger and thirst values, and numerical values to each NPC's need.
The display of each soldier's schedule has been modified; it now appears on their data sheet and requires confirmation.
NPCs have been given the action to drink, provided they are on their free time and have less than 75% hydration, or at any time if it's below 25%.
NPCs have been tasked with keeping water containers full.
Buildings:
Straw bales have been blocked in container storages; logically, they cannot be stored in sacks, baskets, or boxes.
The name and purpose of the 3 tables on level 1 of the camp have been modified.
2 spaces for storing sacks, 4 spaces for storing wicker baskets, 2 spaces for storing dolias, and 2 spaces for storing urceus have been added to the "Frumentaria Tabula" (table 1 of level 1).
Storage spaces for low-level weapons and shields have been added to the "Mensa militaris" (table 2 of level 1).
Recipes for some buildings have been modified. (Table 1-2, Esparto and wicker canopy)
Resources:
The resource "fir cones" collectible from fir trees has been added.
The resource "resin" collectible from fir cones has been added.
Management:
Basic pottery system has been added; now you can create "Small Dolia" (small clay pot for storing seeds) and "Urceus" (small clay pot for storing water).
NPCs now only cut logs and half-logs if there's a place to take them. (Warehouses or constructions).
NPCs now only chop firewood if there's a place to store it.
NPCs now only make boards if there's a place to take them. (Warehouses or constructions).
Resolved Bugs:
A bug that prevented the day from changing on the calendar has been resolved.
A translated version of the information on day, month, year, and season has been added.
Fixed a bug where sacks, wicker baskets, and other objects that can only be physically moved would be placed in the inventory when created.
A bug that allowed the character to rotate when starting the sleep action, displacing them on beds, has been resolved.
Some NPC routine malfunction bugs have been fixed.