ICARUS - Shamm
#Discussions_QuoteBlock_Author
Pets Bundle available for Pre-Purchase

This is the first time we have a bundle that features a "bundle only" package. To minimize the chances that things break, we are preparing as much as possible ahead of time.
Just in time for its release alongside the free Laika update next week, we've just made the Pets Bundle available on Steam. This contains the Pet Companions and Creature Comforts content packs, and as a bonus you will get access to the Zebra Rescue Mission - only available if you purchase the bundle.
https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

Welcome to week 124.

In the penultimate week before Laika, we’re introducing a new system for packing the game files so that future weekly updates download and patch quicker.

This means the update is out a day early, but hopefully will lead to fewer issues in future weeks.

We’ve also got a new Operation on Styx for you - GENESIS: Recovery.

Hop in and have a read.



This Week : NEW STYX OPERATION

This week we have a new Operation for you on Styx - GENESIS: Recovery.

This mission requires you to head to a small creature research station and take care of some local wildlife before hatching a strange new egg.

There also might be a new creature in this operation that you’re more likely to see on Icarus in greater numbers in the future.



This Week : Patching Optimizations

This week's core reason for this update being released earlier is our adjustments to the update patching process.

Note: If you wish to postpone this patching optimization you can do so through a temporary branch we have added on Steam called ‘2.1.26’. You can find instructions on how to switch branches here.

#Discussions_QuoteBlock_Author
We have added a temporary branch to Steam if you wish to postpone this patching optimization. it is called ‘2.1.26’. See this post for how to switch branches.
As we mentioned last week, we’re rolling out a patch that our optimization team has been working on.

It involves a long-standing issue with patch times, due to the way Steam’s patching process works with UE4 games.

What we’ve done is adjust the way Icarus is packed and distributed during this process, intending for it to work more efficiently with Steam’s patching process.

This does mean that this week you’ll need to redownload the entire Icarus game as it’ll need to reorganize your files into the new system, but it also means that Icarus updates going forward will patch noticeably faster from week to week and the size on the disk will be reduced.

Because of the need to redownload the entire game, we’ve brought this patch out a day earlier so people can preload this before the weekend.



Next Week: The LAIKA Update

For those of you who possibly haven’t read our previous updates, here are some of the features to expect:
  • New Food Troughs, Water Troughs and Carts are being added
  • Animals now have a levelling system and their own talent trees
  • Animals now have a customs system in space and can be taken up into orbit and brought to other prospects just like workshop gear
We have even more we’re saving as a surprise for next week, so keep your eyes on our socials for more teasers.



Your support makes these updates possible.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/


Changelog v2.1.27.12153

New Content
[expand type=details]
  • Fixing Objectives which was breaking the build - GENESIS: Recovery
  • Committing First Pass of New Operation - GENESIS: Recovery
  • Added ability to fill tank via nearby deployables
  • Enable OodleData plugin. Turn on PAK file compression for test and release builds (not dev)
  • GENESIS: Recovery - Adding final mission tweaks & balance (Still missing mesh for egg)
  • Added the ability for quests to set relevant icarus character actors if needed
  • Fixed Dribbo Eating / Water Drinking so it effects their stats
  • Adding Quest Markers in level for GENESIS: Recovery
  • Added Missing Quest Recorder Logic
  • Adjusting Quest Steps for GENESIS
  • Fixing Alpha Spawn, Adjusting Snuffles Helath
  • Fixed Incubator Quest Steps
  • Adding in Strange Egg Icon and Mesh
[/expand]

Fixed
[expand type=details]
  • OFFENDER: Fixed map marker not appearing for clients
  • Fixed Antelope trophy saying it's from the arctic
  • Fixed naming of exotic debuff stats, then hid from player (as these will never be visible to the player anyway)
  • Checking for deployables now takes in a bed actor to get location rather than sometimes getting players location. Removed unneeded deployable caching
  • Fixed Flow Meter UI resource network disconnected message being unable to be translated
  • Fixed upgrade UI being unable to be translated
  • Fixed hammer controls UI being unable to be translated
  • Comfort system now takes in the stat containers for Corpses/Mounts+pets/deployables instead of just the deployable actors for the laika update
  • When a quest is trying to spawn a creature and the EQS fails and the fallback nav mesh check fails, do not spawn the creature
  • Update Ignari trophy and vestige to correct name
  • Fixed BaseWildHoneycombYield_+% granted by Bee Bestiary reward to grant multiplicitive reward rather than additive
  • Fix a rare crash when resuming a prospect (race condition applying materials to partially mined exotics)
[/expand]

Future Content
[expand type=details]
  • Adding mini hippo jump attack audio and adjusted attack footsteps / jump / lands
  • Fixed dog bowl having incorrect parent. Added color picking umg to the inventory umg for food bowls. Removed automatically color picking the first value when interacting with the bowl
  • Adding reaver idle audio and event and data table entry
  • Jake added rep notify bool for audio implementation
  • Initial check in of german shepard and lab assets and custom dog anims, corpse setup and minor weight tweaks to follow
  • Added BLD_Roof_Peak_Connector_Wood. Still need to add APEX DM
  • Added BLD_Roof_Peak_Connector_Thatch. Still need to add APEX DM
  • Adding cat meow purr
  • Adding dog idle event and audio
  • Adjustment to audio location for food trough 4 and also small adjustments to start / loop playback
  • Adding dog eat loop event, dog drink loop event and dog death RIP
  • Adding quick gate so the boolean for running is only set when needed, fixes the T4 food trough
  • Adding audio BP for food trough playing. Needs gate put in to notify if its already set or not
  • Adding snare trap set and activate audio, events and notify's
  • Updated talent tooltip to hide dividers for mount central talent node
  • Splitting out Cats / Dogs / Horses into seperate AISetup Rows so their rewards / vestiages / trophies are all seperate items rather than a dog of one breed being able to craft a trophy of another
  • Retook all Icons of All Cats / Dogs / Horses their Vestiges / Carcacasses / Workshop and Trophies
  • Adding Boar / Wolf / Hyena Bait Items / Icons / Recipes
  • Duplicating eating anim montage and anim to be used for wolf drinking - dogs drinking. Added drinking audio
  • Adding dog bark for dogs A,B,C,D. Adding data table entries etc
  • Adding dog snore and cat purr events, footstep notifys and other adjustments and fine tunes
  • Added labrador trophy to the project
  • Added german shepherd trophy to the project
  • Added BLD_Roof_Peak_Connector_Glass. Still need to add APEX DM
  • Small adjustments to watering cart and harvesting cart. Also recolouring all fmod events that had colour that didn't make sense with the event
  • Adding watering cart event and audio
  • Instanced levels prototype WIP
  • Improved shader quality for horse hair
  • Fix an issue with UAT where if the OodleData Kraken compression level is set to 0 (for debug builds) it instead defaults to 4
  • Added isvalid check on inventory component for mounts that dont have one
  • Added creature talent icons
  • Adding various dog and cat movement audio
  • Setting up Labrador and German Shepherd Trophies and Item Icons
  • Added BLD_Roof_Peak_Connector_Iron. Still need to add APEX DM
  • Added dogs bestiary image to the project and updated dogs bestiary entry with the new image
  • Added the ability to toggle the farming carts on and off
  • Added BLD_Roof_Peak_Connector_Concrete. Still need to add APEX DM
  • Adding seed plough cart audio and event and data table entry
  • Added SM_BLD_Stairs_Half_Wood_INT. Still need to add APEX DM
  • Adding ghost croc vocalisations to data table ready for implementation
  • Adding ghost croc to data table
  • Added BLD_Stairs_Half_Wood. Still need to add APEX DM
  • Ghost crocodile implementation. -Normal crocodile but will dive and teleport close to player
  • Cleanup on Horse weighting to address leg movement in animation, further weighting pass incoming
  • Added BLD_Stairs_Half_Thatch art assets to the project
[/expand]
Dinner Defenders - Bedivere
Hi folks, we've got some news!
Our next game is releasing very soon!



If you haven't already, don't forget to wishlist it so that you will be the first to play it.

https://store.steampowered.com/app/2811910

So what is Deflect Boy?

It's a top-down arena shooter with a twist! In normal shooter you will have guns, but here you cannot shoot by your own! Instead, you will control a shield that deflect the bullets.



You will also have the ability to upgrade and tweak your shield abilities that makes defeating enemies easier.



Give it a try and send us your feedback and reviews.
See you on the release day!

-Bedivere (Reima Project)
Apr 17, 2024
Gravity Strike - GenEugene
Features
  • added chase ai action
  • added retreat ai action
  • added gold pickup ai action
  • added inverse bool to ai action response curve
  • added ai action delay after action executed
  • added check enemies with lowest health in view
Changes
  • reworked ai actions api with behaviours
Other
  • activated temporary king preset for test


Join Discord Community - https://discord.gg/heMxJhTqCz

Follow on Twitter - https://twitter.com/EugeneGataulin
Gaming Cafe Life - ItsMeVan
Embark on an epic journey to become a successful gaming cafe owner, with the help of the charismatic Mayor Egas and his tech-savvy grandson, Ray! Transform your cafe from the very humble beginnings into a thriving hub for gamers!

Features:
♦ Build It Up: Craft custom gaming setups including PCs, consoles, VR experiences, and even classic arcade cabinets to cater to every gamer's preference ️🖥
♦ Gear Up, Ride Out: Build and customize your own motorcycle for a touch of personal style🛵
♦ A Welcoming Hub: Attract a diverse cast of characters to your cafe, from seasoned pros to enthusiastic newbies 👪
♦ Fuel the Fun: Keep your customers happy with a delicious selection of food and drinks 🍜
♦ Grow Your Empire: Earn profits to expand your cafe, unlock new features, and become the ultimate gaming destination 💰
♦ Express Yourself: Personalize your cafe's decor to create the perfect gaming atmosphere 🎀
♦ Home Sweet Home: Design your own home to reflect your unique personality 🏡
♦ Intuitive Gameplay: Simple first-person mechanics with surprising twists and turns 💥
♦ Unravel the Story: Follow the engaging storyline and unlock exciting rewards along the way 😱
♦ Forge Friendships: Deepen your relationships with the game's characters through unique quests
♦ Sharpen Your Skills: Upgrade your skills and tools for a smoother gameplay experience 📈
♦ Explore and Discover: Uncover the secrets of the bustling town 🏙
♦ Exciting Minigames: Play the special minigames to get wonderful items 🃏
♦ Offline Fun: Enjoy the game anytime, anywhere, with no internet connection required 👏

The PC version features :
♦ Customizable mouse and keyboard controls
♦ Rebalanced economy and progression
♦ No microtransactions
AVOPUG SHOW - marakew196
Hey guys!

I'm thrilled to announce that after 5 years of development, my game is finally ready for release. These years have been different, but certainly not easy ones. The game underwent many transformations to reach its final shape. I aimed to create a game that was truly worthy and enjoyable, so I poured immense effort and soul into making something special. I handled everything myself - the 3D and 2D art, game logic, game design, and concept.

I'm extremely grateful to my sound designer and composer, SkupDM, also known as Skup Dmytro. He's a courageous individual living in a city that suffers daily from the terrorist attacks of the russian military.

Another interesting twist is that game development is my passion, and to make a living, I work as a seaman. Currently, I'm in the middle of the ocean, and we've recently received Starlink. The future is here; I can now upload all my files without worrying about internet quality. No more waiting 20 minutes to download a mere 5 MB. I can release my game without any technical issues due to internet quality. It's simply amazing!

I hope you enjoy the game!
Mad World - Age of Darkness - MMORPG - MadWorld
Hello, this is Mad World. 

We will be running weekly maintenance to provide stable gaming environment. 



1. Maintenance Period
  - April 18, 2024 (Thur) 14:00 ~ 16:00 (KST) - (2 hours)

2. Maintenance Servers
  - Asia, Europe, North America 

3. Maintenance Details  
  • Improvements:
    • UIUX
      • Login
        • A list UI has been added to the character selection screen.
    • Bug Fixes
      • Fixed an issue where the visual effects of Status Shift skills were not displayed for the duration.
      • Fixed an issue where the automatic acquisition checkbox settings were being cleared.
      • Fixed an issue where items that were supposed to be excluded from automatic acquisition when the grade matched were still being acquired.
      • Fixed an issue where the character's arm direction was incorrect when lighting a bonfire.
      • Fixed an issue where the registration deposit amount was incorrectly displayed in the Black Market.
      • Fixed an issue where the level of skill Source Stones was displayed incorrectly or not updated to the latest information.
      • Fixed an issue where item information went off-screen when viewing other users' profiles.
    • MCASH Shop
      • New products added.
        • Weekly package added.

    4. Caution
      - During the maintenance period, game access and gameplay will be unavailable.
      - Please note that the maintenance may end early or be extended depending on the situation.In case the date or details of the maintenance change, we will post a follow-up announcement.
      - Please make sure to completely exit the game to safely save your data prior to the maintenance.
      - We will make an announcement on the details of the maintenance after the maintenance is complete.



    We will continue to do our best to meet your expectations for Mad World. 

    Thank you. 
    Era of Combat: Boxing - ben
    This update tackles and limits additional illegal hits during PvP sparring.
    We Are Not Alone - Stasis Booth Games
    First of all - this took a little longer than expected, but it's here!

    The Linux version of We Are Not Alone is now available (and achievements work too!)

    Originally this was going to be released very soon after the launch of the Windows + Mac versions, but little issues kept creeping in when compiling the Linux version on Windows or Mac.

    Some REALLY bad things such as entirely broken lighting, Riley not having any skin ... the list goes on.

    I've now setup an entirely separate Linux dev environment. There may be some minor little issues present (one viewable, but not enterable, room has a slight light bake issue).

    I really hope you enjoy We Are Not Alone now that it is on your preferred platform, thank you for your patience!

    If you encounter any issues please let me know and I'll get to fixing them as soon as possible!

    -Andrew
    Apr 17, 2024
    Trophy Fishing 2 - Joe Biden
    Daily Bonus should be fixed now ːsteamthumbsupː
    Apr 17, 2024
    Mechabellum - Hell00
    This update will be carried out at 8:00 am on April 18, 2024, UTC time. At that time, the server will undergo update maintenance for about 120 minutes.

    Balance Adjustments
    Vulcan
    · ATK is increased from 84 to 87 (3% increase)
    Crawler
    · The ATK increase of [Impact Drill] is adjusted from 200% to 125%
    Overlord
    · ATK is increased from 3355 to 3514 (5% increase)
    · Attack interval is increased from 4.2s to 4.4s
    Scorpion
    · The duration of acid created by [Acid Attack] is decreased from 40 seconds to 15 seconds
    Sabertooth
    · Attack interval is decreased from 3.5s to 3.0s

    Bugfixes
    Fixed many UI related issues.
    Fixed an issue where Sabretooth's pathfinding priority was incorrect. Sabertooth can now push other smaller units away as it should.
    Fixed an issue where the maximum number of Typhoons in unit drops was wrong.
    ...