It’s time to defeat the Lonely Mountains once again in our new Daily Rides Season 33 - Bikevengers Recap. But before we all put on our capes and jump on our bikes let’s take a moment to celebrate our Top 25 heroes of the last season!
Bikevengers will run until May 15th and we wish you all a great and heroic season! As always you can find all last season’s results in our Discord and we now also created a handy event plan for the full year in case you want to make sure not to miss anything!
Add and remove sentences. Year of death and name of entity can be requested. Photo and auto-fill will not be available to balance the methods of obtaining them.
There are now only 2 sentence colors: green and red.
Change
Voice proof only appears if the player is at the same level as the entity.
That's right! I have been hard at work on the new AWESOME update! The life's good? update is finally coming, and the official release date will be announced NOW!
May 17, 2024
Mark your calendar because this will be big! A lot of new features have been added, and the game is genuinely a lot better, more interactive and more fun. The game has received a total system rehaul and should, in theory, be easier to bug fix. The user experience has also received a rehaul and the game is much more interactive now! So I look forward to seeing everyone play the game and actually enjoy it this time!!
Strategic Command WWII: War in the Pacific - Death
In our second developer diary we focus on one aspect of our flagship 1941 Day of Infamy campaign: Japan’s Allies!
Japan never fought alone in WWII, and to reflect this, units belonging to at least 8 separate entities can be deployed alongside Japanese forces to fight for the Axis.
The Indian Nationalist Subhas Chandra Bose giving a speech in Tokyo, 1943
Thailand Thailand will join the Axis within a turn or two of the beginning of the Pacific War, deploying a Corps ready for service, with the potential to increase its forces further.
These will prove useful during the invasion of Burma and beyond, plus Thailand’s co-option into the Axis camp allows Japanese forces in the Gulf of Siam to concentrate on the conquest of Malaya and Singapore.
Free India Following the capture of Singapore, Japan will be asked by the Indian Nationalist Mohan Singh for permission to raise an Indian National Army from among Indian deserters and Prisoners of War captured in Malaya.
This can be just the start of raising a sizeable Free Indian force, for should Japan invade India then it will be able to raise more Corps on seizing Bombay, Calcutta, Delhi and Dimapur. The 5 Corps that can potentially be raised will therefore prove a useful addition to Japan’s overall fighting strength, and they can even be given their own HQ in the shape of Subhas Chandra Bose.
"Give me blood, and I shall give you freedom!" In 1943 the Indian Nationalist Subhas Chandra Bose will arrive in Japan from Europe, following his transfer from a German to Japanese submarine near Madagascar. Japan will then have the opportunity to deploy him as a HQ of the Indian National Army of Free India, enabling Bose to lead Indian forces into battle against the British!
Free Indian units including Subhas Chandra Bose fighting alongside Japanese forces in Burma
Japan can even gift some territory to the Indian National Army, for if it captures the Andaman and Nicobar Islands, then these islands can be handed over to Free India. Doing so will boost Japan’s National Morale as it will increase the credibility of Japan’s claims to be liberating Asia from Western Imperialism and founding a Greater East Asia Co-Prosperity Sphere in its place.
The State of Burma With Burma and Malaya conquered, Japan’s successes will provide an impetus to supporters of Burmese Independence. These Burmese activists will already have helped Japan’s invasion by attacking British forces, and now they are willing to take up arms to fight alongside the Japanese. This unit could prove of use in in an invasion of India, or through supporting an advance into China and threatening Kunming.
China Japan is greatly assisted in its war effort by all the dissension and divisions within Chinese society (see a future developer diary for details) and some Chinese factions have been recruited to fight alongside Japanese forces.
The most significant formation of Chinese to fight alongside Japan come under the nominal authority of Wang Jingwei’s collaborationist government based in Nanjing. However, Nanjing’s forces lack good leadership and are therefore best left in the rear to guard against partisan attacks.
Nevertheless, this lack of leadership can be rectified through capturing Taiyuan in Shanxi Province. For should they do so, Japan will have an opportunity to attempt to recruit the Shanxi Warlord Yan Xishan.
Negotiations were carried out during the war via Major-General Tanaka, a Japanese officer serving in China who was also a friend of his, and in 1942 Yan Xishan did tell the Japanese that he would be prepared to switch sides if he were provided with food, weapons and equipment with which to fight the Communists. Although he ultimately changed his mind and refused, Japan does have a significant chance of successfully convincing Yan Xishan to switch sides and deploy as a HQ in the service of Nanjing.
Additionally, there is Prince Demchugdongrub’s Mongolian Autonomous Federation, also known as Mengjiang, a small puppet state north west of Beiping that can deploy its own armed forces.
Demchugdongrub, also known as Prince de Wang, led a movement for Mongolian independence in the mid-1930s before collaborating with the Japanese, and in some circumstances his army can be expanded further in order to deploy cavalry for service in Mongolia or against the Soviet Union.
The Empire of Manchukuo Manchukuo, Japan’s puppet state in Manchuria, has its own Emperor in the shape of Puyi, the former Emperor of China, and this minor empire also has its own armed forces.
These can be expanded later in the war as the threat of a Soviet invasion looms, with infantry and cavalry units being equipped and deployed ready to fight the Red Army. Will they be enough to make a difference when the decisive battle comes?
Some of the Emperor of Manchukuo’s soldiers
The Greater East Asia Conference In November 1943 Japan can organise a Greater East Asia Conference of its allies, with attendees including Ba Maw (Burma), José P. Laurel and Sukarno (Philippines), Subhas Chandra Bose (India), and Wang Jinwei (China). There are both political and military benefits to Japan for organising this conference, for not only will its success boost Japanese National Morale, but it will also facilitate the recruitment of local volunteers in the Dutch East Indies, Malaya and the Philippines.
Laurel’s Philippines Republic will be prepared to raise a Makapili Militia that can assist with the defence of the country should MacArthur’s dream come true and he be able to return at the head of a US invasion force.
Militia units belonging to the Defenders of the Homeland (Pembela Tanah Air or PETA) can also be raised in the Dutch East Indies and Malaya. These are not strong units, but in the face of Allied invasions, every man may count!
PETA Militia undergoing training
Treachery and Desertion Some of Japan’s allies are rather fickle, and if the war turns in favour of the Allies then they may switch sides or simply surrender. This could have disastrous strategic consequences, and therefore although these allies provide necessary reinforcements, some could also pose a threat.
While Thailand will be the first country to provide additional forces to fight alongside Japan’s in 1941 Day of Infamy, later in the war it could switch sides, deploying units to fight alongside the Allies. These units may not be strong, but they will at the bare minimum prove inconvenient to Japanese strategy, potentially facilitating a major Allied advance in South East Asia.
Of no less importance to Japan’s position in South East Asia is Indochina. Indochina has been under Japanese occupation since 1940, though its French authorities are neutral and are nominally still in power.
As the war progresses the French may develop plans to assist the Allies, timing their actions to take place at the same time as Allied forces advance into Indochina.
To prevent a French uprising, Japan can launch Operation Bright Moon to secure the country and disarm French forces. Casualties may be suffered in doing so, though it may be better than letting French forces rise and attack Japanese forces, especially as an Allied presence here would break Japan’s communications with Thailand and the frontline in Burma.
However, even having defeated French forces in Indochina, Japan’s problems may not end there as Ho Chi Minh’s Viet Minh can initiate Partisan activity in the north.
Overall, the many allied units that Japan can deploy to fight alongside her armed forces in 1941 Day of Infamy are a useful asset, providing us with a reminder that this was much more than a conflict fought between existing states. Axis players will therefore do well to mobilize these forces as much as possible in her favour, for one thing is certain: the Allies will be mobilizing massively for the battles ahead, and every single unit will have the potential to count in determining the winner of WWII: War in the Pacific!
We just wanted to send a huge thank you your way for all the bug reports and awesome suggestions you've shared to help make our little game even better ✨ Your feedback means the world to us and it's what keeps us motivated to keep making improvements!
So, get ready, because we've got another round of fixes and a few new features coming your way! Make sure to check them out and let us know what you think!
We've been receiving a steady stream of questions in the game's forums, discord and reviews. That got us thinking: What If we addressed them all in one fell swoop?
If there's anything on your mind, please don't hesitate to leave your questions in the comments below. We're gearing up to respond to each inquiry in our upcoming post!
Added Microphone Volume sliders so that players can lower /raise the voice of other players on their local client.
Added Movement Keybinds for W, A, S, D.
Added Jump Keybind.
Added Sprint Keybind.
Added Invert Mouse Y-Axis option.
Updates
The Settings UI has a new section called “Controls” which contains the appropriately related settings such as invert look and mouse sensitivity.
Updated the angle of the pool noodle and hedge knife so that the weapon doesn’t cover as much of the viewport.
The biolumin elevator sections have been completely udpate similar to how I updated the ocean elevator areas.
Players can no longer be heard through local chat while dead.
Pixaxe damage reduced from 50 damage to 40.
Shovel damage reduced from 35 damage to 30.
Vending Machine price reduced from 25 credits to 15.
Adjusted mouse sensitivity scale to further reduce turn speed on lower values.
Save File Updates:
Save files should now be handled for network errors such as disconnects.
Save files should now be handled for session changes such as kicks, leaves, and game exits.
Save files should no longer lose credits, cosmetics, suit level, and planet progression if there is a game crash. New logic has been enforced for immediate saving on client-side progression to further prevent this.
The dead player casualty penalty has been reduced from 20% per body to 10%, with a limit of 80% credit loss.
The monsters behind sketchy's drop off have been removed for now as there might have been an issue with them causing potential crashes on orbit travel.
Fixes
Fixed an issue where the mute button was not working for the owning client's microphone. i.e. you should now be able to mute yourself.
Fixed an issue where the casualty value was inconsistently counting the number of dead players.
Fixed an issue where dying in orbit was not resetting the player's state creating a false positive when generating status reports after landing the ship then returning to orbit without dying (i.e. the game thought the player will still dead due to their dead in orbit not being reset).
Fixed an issue where Keybinds were not reflecting correctly (please let me know if you all continue to have issues with this.)
Fixed an issue where mouse sensitivity arrow ticks were not saving.
Fixed an issue where Oxygen would start declining at the start of the night shift regardless of whether the player was inside a building or not.
Fixed an issue where switching spectators only spectates to a maximum of 2 players. You should now be able to spectate living players in the group.
Fixed an issue where the spectator UI would appear permanently on players’ screen when dying in orbit.
Fixed multiple platforming areas for the lava planet “Port Ragnar” that was making it nearly impossible to jump back onto rocks after falling into the lava.
Fixed multiple AI navigation areas in the Lava Map causing AI to get stuck and not pursue players.
Fixed an issue where the pulse rifle was not dealing damage to the Claustropede AI.
Fixed an issue where the pulse rifle was not dealing damage to the Geed AI.
Thanks everyone for all the feedback in the discord!
This allows player to customize their key bindings, allowing different keyboard layouts like <AZERTY> to play the game properly.
Hard Mode
We've included a new option to start a world in "Hard" mode. This mode increases enemy HP, Damage and make them smarter. Players drop 50% of their money on death and enemy loot is increased.
Save location has been changed. If no saves are found in the new location, saves from the previous location will be loaded.
Night is now brighter in <Low Specs> mode.
Crafting now uses items inside chests that are near to the player.
Doors are now automatically open and closed.
Added <MAX> button to crafting menu that automatically sets the craft amount to maximum possible.
Items can now be locked with ALT+Left Mouse Button. Locked items cannot be sold, deleted, sorted or auto-transfered.
Enemies can no longer spawn in water.
Added <Heavenly Amulet> to the Travelling Merchant pool.
Added <Flippers> to the Travelling Merchant pool.
Fixed a bug that had a 0.01% chance of spawning a Jester that would crash the game when talked to.
Fixed a bug that would make gore sprites multiply.
Fixed a bug that would make <Quick Heal> button not use high-grade HP potions.
Fixed a bug that would make <Quick Mana> button not use high-grade MP potions.
Fixed a bug that would always show -1 on consumed items while crafting.
Fixed a bug that would crash the game when sorting a chest that had doubloons inside.
Fixed a bug that would prevent doubloons from being collected from a chest if player's inventory was full.
Fixed a bug that would slow-down interactables flash effect on lower than 60fps values.