Version 0.5084 Repair content: 1. Fix any issues that may arise during the handling of the management console 2. Fix possible errors in wild rice 3. The issue of AI pausing during ear repair attacks 4. Fixed the issue of weapons being placed in boxes with just one click and being electrocuted without removing buffs 5. Fixed the issue of synthetic weapons rotating incorrectly on the weapon rack 6. Fix the issue where weapon racks may not display weapons 7. Fix the issue of NPC resurrection when reading files after death 8. Fix issues caused by inaccurate timing Adjustment content: 1. Modify the game settings and save the format. After entering, you need to reset it 2. Add "Hold down Run" and "Switch Run" options to the settings interface 3. Add NPC to check if the food box has been found logic 4. Equip weapons without prompting to obtain buffs, avoiding too many prompts 5. NPC adds new hunger fragmentation reminder 6. NPC collects ice melon and adds dropped seeds
Version 0.5083 Repair content: 1. Possible errors in repairing planted plants 2. Fix areas where errors may occur when the flowerpot collides 3. Fix the issue of not displaying the task of repairing and unlocking the Earth God after reading the file 4. Fix the issue of ceramic pots and other items not being sucked in by moving pots 5. Supplement and handle the issue of well achievements in the 30th month Adjustment content: 1. Follow the deceased NPC and mark it on the map 2. Added a scrollbar to the cooking prediction UI to prevent it from appearing out of bounds 3. Highlighted NPC guide table content 4. Save the archive and add some error handling 5. The weather in the peach forest on the windy plain has been adjusted to not continuously rain 6. Dealing with the issue of electric sheep hammer not charging 7. Change the buff of deer short handle that will deduct health to negative 8. The current version of Mage's defense value has been lowered 9. Biological collision changes to single segment fragmentation rate adjustment 10. Optimize the performance of biological blood strips 11. Remove the water surface of the large pottery jar and try to find performance issues with the pottery jar
Version 0.5082 Repair content: 1. Fix the issue of NPC collection digging out roots and not generating units 2. Fix the issue of mismatch in cooking satiety prediction Unable to complete the problem resolution for the well achievement in March 30th, will be judged again when re entering 4. Fix collision issues with wooden wall hangers 5. Modify the material issue of the white wall window 6. Fix the issue of inability to collect ice melons Adjustment content: 1. Set the option to add automatic archiving 2. After adding NPC planting, clear all items on your body 3. When adding NPCs to eat, check if AI has been activated. If not, eat directly 4. The range of AI activated by recruited NPCs has been expanded 5. Modify the brightness of the firefly lamp and fix the flame issue with the bronze lamp
These guides cover the entire map and provide details on relative locations.
Recognizing that some players may prefer assistance with navigation or are less inclined to explore extensively, these walkthroughs aim to offer support without revealing too much or spoiling the experience.
If you'd like to contribute additional details or insights to the guides, please feel free to reach out to me or share your own tips!
Thank you for your support, and here's to successfully completing the game and unlocking new game+!
Hero of the Kingdom: The Lost Tales 1 - Lonely Troops
Changes in the new version: * The game has added more than 20 new faces for minor and side characters. * The game has fixed a number of minor bugs and translation errors. * The game uses a new engine with more effective and in some cases sharper rendering. * The game no longer supports custom user profile names (old profiles will retain their names). * The game uses Steam API v1.55. * Windows version requires Windows 10 or higher. * Windows version no longer supports 32-bit executable. * Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency. * Windows and macOS versions have better support for windowed mode, and the game window can be resized. * macOS version requires macOS 11 Big Sur or later. * macOS version has universal binary and supports both Intel x86-64 and Apple Silicon. * macOS version uses Metal instead of Open GL when running on Apple Silicon. * macOS version uses AVFoundation instead of Open AL when running on Apple Silicon. * macOS bundle is signed and notarized.
The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).
Here we go a brand new map "CyberArcade" is now free to explore now! New FPS view and Arcade ROB / Claw BANG rule which hasn't showed up in first map "TrainZone". It's time to evo this game to official stage, and it's gonna bang your brain YOLO
Tear in reality appear once more as End Times returns in a Prime variation! As Atlas departed our timeline, ruptures were sent across the Realm. Vora went searching and discovered temporal Rifts opening in familiar locales, with Atlas's voice guiding how to once again mend the seams of existence. Join in the battle to ensure your chance to see the future!
Game Rules
End Times is an Event mode that predated King of the Hill, as such it shares a lot of similar rules. To shake things up, we've made adjustments to the mode that should make it more objective focused while remaining fast paced.
The first team to reach 250 tickets, or the team with the most tickets after 12 minutes, wins.
Killing a player scores the team 2 tickets.
Controlling the Capture Point earns 1 ticket per second.
The Tear relocates every 90 seconds to a different spot on the map.
Every time the capture point relocates, both teams receive a random effect:
The original End Times took place exclusively in the Shattered Desert, but this version has spread across the Realm. The following maps will be available in End Times Prime:
Shattered Desert
Foreman's Rise
Magistrate's Archives
Trade District
Snowfall Junction
Marauder's Port
It was a blast bringing back another Event mode, this time with a larger scale twist. We hope players enjoy!
Trials Refresh
We've now refreshed Trials of the Realm, which means we're back to the first few regions with a different set of rewards. This time, we're embracing the same Flashback energy the Event Pass has taken with returning Trials classics alongside some new options. Here's what you can earn beyond the usual 175 Crystals and various Chests:
Here for the Violence and the Vibes Limited Title
Flashback Challenger's Spoils
Digital Space Avatar
E-motions Avatar
Point n' Click Spray
Striking Snake Mal'Damba MVP Pose
If you own all of these, each roll will provide you with 2 Team Skin Boosters
Season 6 Ranked Frames
Season 6 Ranked Frames are here! Thank you all for your patience while we worked to get these out to you. As a heads up, we made a few changes to the distribution of Ranked Frames this season. If you played multiple splits in Ranked last Season, you will be receiving a Loading Frame for each split you played where you achieved a different division. This means if you placed Masters in Split 1 last year and Diamond in Split 3, you’ll receive both the Season 6 Masters and Diamond Loading Frames.
We also want to talk about Grandmaster Frames. This year, we are granting everyone who would receive the Season 6 Masters Loading Frame the Grandmasters Loading Frame as well. We don't do this lightly and understand if this seems controversial, but we wanted to share our reasoning for this. Our Grandmaster tracking has had blind spots the past few years, which has caused issues where several players who did achieve the status of Grandmaster would not be seen by our system when gifting those frames. In the past, this often applied when a player achieved Grandmaster early in the season and then lost or decayed to low Masters, or even out of Masters.
With this process change for Season 6, we wanted to remove the frustration of not receiving a frame that players felt they should have received and not require them to contact Support to receive their earned rewards. We also wanted to ensure our most dedicated players are rewarded for their hard work, we'd much rather a too many situation after several years of too few. We'll share more on how we intend to avoid this scenario for Season 7 at a later date!
Balance
Fernando
Ability
Chivalry
Shield HP reduced from 4500 ➡️ 3500
After watching the performance of Scorch and Formidable, we felt Chivalry could use another tone down in order to both prevent Fernando from forsaking his Frontline oath and ensure Aegis offers a significant level of defense the other Talents give up for their strengths.
Grover
Talents
Deep Roots
Updated description to note the reduced projectile speed of Crippling Throw
Bringing back older Talents comes with surprises, and turns out Deep Roots has a 35% projectile speed nerf on it compared to base Crippling Throw. Considering the strength of the Talent, we decided to simplify clarify that this is an aspect of it as opposed to remove it. It has already had this functionality so it will feel identical!
Khan
Ultimate
Overpower
Reverted change to Ult targeter from cone back to pinpoint hitscan
This change made Khan's Ultimate feel more unreliable than prior, which worked opposite to our goals. So, we've reverted this change to help him feel a bit snappier and more responsive.
Lian
Health
Reduced from 2150 ➡️ 2100
Weapon
Heirloom Rifle
Damage reduced from 450 ➡️ 425
Ability
Valor
Damage reduced from 400 ➡️ 350
Our Grand Magister has been having a bit too much fun at the higher levels with her regained lethality. We're partially reverting the buffs we gave to her health and weapon as we feel they still help modernize her kit and make her more viable. To better compensate, we're hitting Valor's damage to lean Lian further from her auto-aim roots into a new, glorious era for the Magistrate.
Torvald
Abilities
Protection
Maximum Shield reduced from 650 ➡️ 550
Recharge
Recharge amount reduced from 2750 ➡️ 2500
Talent
Thanks Grandpa
Removed 1s CD reduction
Shield bonus reduced from 300 ➡️ 200
His time has come. After over a year of enjoying strength he hasn't felt since his early days, we're asking him to slow down a bit. We're nerfing both Protection and Thanks Grandpa to lower the frustrations of pocketed Flanks and Damages after the Guardian buff, as well as adjusting Recharge to be less forgiving if Torvald pops it in the line of fire. We think he'll still be strong with these values, but no longer the terror he has become since Wild Hoard.
Bug Fixes
Grohk
Healing Totem description now shows its proper healing amount.
Imani
Pyretic Momentum now properly provides its Movement Speed bonus
Skye
Ninja now properly provides its added Movement Speed bonus in Hidden
We hope this message finds you well and enjoying your experiences in the battles of Normandy '44, the Battle of the Bulge, and the broader theater of World War II in our United Assault series. As developers, we've been deeply grateful for the overwhelming support and enthusiasm you've shown for our games.
However, as much as we've cherished your feedback and excitement, we must address some challenges we've encountered along the way. When we embarked on the journey of creating United Assault - Normandy '44, we never anticipated the immense success it would become. Initially targeting the Nintendo Switch, the game's unexpected popularity brought with it both joy and unforeseen technical hurdles.
As we've continued to support and improve our games, we've encountered limitations in their structure and performance that, regrettably, cannot be easily overcome without significant restructuring. The prospect of rewriting the entire game is daunting, not only from a technical standpoint but also considering the potential impact on the experience you've come to love.
That's why we're reaching out to you, our valued community, for your input and guidance. We're considering the possibility of United Assault 2, a fresh start that would allow us to address the shortcomings of the original games while staying true to the spirit of the series. But we don't want to embark on this journey without your voices being heard.
Would you be interested in a United Assault 2? If so, what settings, features, and directions would you like to see explored? We want to involve you from the very beginning, offering open access to early development builds and fostering a collaborative relationship throughout the process.
We also want to take this opportunity to express our sincerest apologies for any lingering issues you may have encountered in the original games. Your support means everything to us, and we're committed to delivering the best possible experience for our community, both now and in the future.
Thank you for your continued passion and dedication. Together, let's shape the future of United Assault.
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