Skill balance will be adjusted during the update on Thursday, April 18, 2024. For more details, please refer to the following descriptions.
Skill Balance Adjustment
Blade Skills
■Aura Blade Added a passive effect that increases the power of "Buster Blade" when it is used with a one-handed sword. *Not applicable when using dual swords.
Shot Skills
■Twin Storm We have fixed an issue where the number of times used was not consumed correctly under certain conditions, resulting in discrepancies with the server.
■Parabola Cannon When triggered at the target marked by Retrograde Shot, it will now fire at the target's feet. *Not applicable for arrow throwing.
Magic Skills
■Magic: Storm Increased skill power per hit.
■Magic: Guardian Beam Although not being targeted directly, additional attacks will now be activated in sync with casting as long as it is within range. *The timing of the activation remains the same. The number of activations greatly increases according to skill level.
■Qadal Removed the added buff count for Magic: Burst and the increased charge effect for Magic: Magic Cannon. Added an effect that increases the power of magic skills according to the battle duration when MaxHP is decreased because of this skill (overburdened state) only if there is no buff effect (MP Cost of the next skill activated is halved/ Guaranteed Critical) consumed. The more overburdened you are, the higher the limit of the power increase will be. The battle duration will be counted even though Qadal is not used, but it will be reset if you get knocked out or the overburdened state is resolved (buff time's up).
■Magic: Burst The count limit display of burst now changes according to CSPD. If the count is always 0/0, the buff will not be shown. The frontal invincibility when the skill is active is changed to normal invincibility and it continues to last for 1 second even after the skill ends if a staff is equipped or the main equipment is a magic device.
■Magic: Magic Cannon Slightly added the charge increase due to skill activation if a staff is equipped or the main weapon is a magic device. When charged over 100%, charge speed will be reduced by half, but it may pierce through Guard.
■Chronos Shift Removed the ability to consume HP (with a KO risk) when there isn't enough MP. Now it can't be activated when there isn't enough MP. Adjusted the cooldown. (Compared to the cooldown before adjustment, it is now even longer if the level is low, and shorter if the level is high)
■Enchanted Barriers Reworked the skill. Now not usable if the subweapon is a magic device. Changed to a barrier skill with a durability value depending on INT that is placed at your feet. (for the user only) While inside the barrier, the barrier HP can be consumed to reduce or nullify the damage taken. (lower damage absorption rate for close-range attacks and certain attacks). While inside the barrier, you will also not flinch while casting. Aggro from MP consumption will be reduced. Buff count of Magic: Burst increases. The cast time of Magic: Finale becomes shorter. While inside the barrier, an effect to keep the overburdened state from Qadal at 99% before becoming 100% or more is applied 1 time only, the durability of the barrier will greatly decrease and buff effects cannot be obtained. Reactivating Enchanted Barriers will only change the barrier position while the durability will remain the same. Restoring MP inside the barrier will also restore the barrier's durability.
Martial Skills
■Asura Aura As the character will become completely invincible in all situations by just using this skill consecutively, the skill has been changed so that the invincibility gets removed when Asura Aura ends. After Asura Aura ends, if the buff effect still remains, the presence of Asura will be felt and it will continue to increase power (less than when it is visible)/ increase skill power/ increase critical rate.
■Flash Blink It now applies to close range attacks.
■Energy Control Can no longer coexist with the buffs from "Enchanted Burst". (obtaining the buffs from Energy Control will remove them)
Dual Sword Skills
■Storm Reaper The powerful buff effect that was originally designed to prevent DPS drop because of jumping back for a long distance can apparently be boosted if there is a wall that obstructs the jump. As this behavior is different from the intended mechanism, an adjustment has been made so that the amount of buff effect will change according the the distance traveled back.
■Lunar Misfortune Removed the effect of always being a close-range attack. Added an MP recovery effect per hit of the rain of blades that happens due to emergency withdrawal (intended by the player). DEX will now boost power regardless of the activation distance. Considering the fast attack, long range, emergency withdrawal (intended by the player) and shortened animation recovery (from skill) which make it powerful, the impact of DEX has been reduced to balance it. The buff effect of Orbit Reaper has been halved and changed to increased long-range attack power.
Halberd Skills
■Draconic Charge Fixed the problem where the power would decline because the proration that changes from the first hit affects the second hit.
■Tornado Lance Tornado power (buff stack) now will not be consumed if an attack is successfully evaded not with the help of this skill's effect.
Mononofu Skills
■Hasso Happa Regardless of the distance of the effect, it now applies to close range attacks.
■Shadowless Slash Regardless of the activation distance, it now applies to close range attacks.
Shield Skills
■Belagerung It now applies to close/long range attacks. *The appropriate one will be applied according to activation distance.
Dagger Skills
■Knife Combat Power will now increase based on dagger's ATK. Greatly increased normal attack power and Attack MP Recovery during Knife Combat.
■Flincher Knife Power will now increase based on dagger's ATK.
Magic Blade Skills
■Enchant Sword Removed unsheathing attribute. Reduced the power during Enchant Burst Sword.
■Enchanted Spell We have fixed an issue where even the element of the skills with fixed element also changed because of the magic device.
■Enchanted Burst The buffs from Enchant Burst Sword can no longer be obtained with the Enchanted Grip that can be activated when switching to physical properties due to Conversion. The buffs from Enchant Burst Sword can no longer be obtained when the buffs of Energy Control or Annihilator have been obtained.
■Dual Bringer Extended the duration of buffs that depend on magic device. (at least 10 seconds guaranteed regardless of the magic device stats) The buffs of magic skills will also be reflected now for one-handed sword only. The magic skills activated will be changed to the element of the magic device. The buff count of Enchanted Burst will be accumulated while the buff of Magic: Finale, Magic: Burst, Magic: Magic Cannon or Magic: Crash is active. The STR or INT (the higher one only) bonus which was previously granted if the target's element is your weak element and the target is inflicted with [Weaken], has been adjusted and now it will be granted even if it is not your weak element.
■Union Sword The power has been reduced, but it has been changed back to an ATK/MATK combined attack. Removed the effect that reduces damage taken while active. Reduced the power of the derivative skill, but skill power will increase as MP is consumed. Slightly narrowed the attack range when the derivative skill is used with something other than a one-handed sword.
Crusher Skills
■Annihilator Can no longer coexist with the buffs from "Enchanted Burst". (obtaining the buffs from Annihilator will remove them)
Wizard Skills
■Lightning Regardless of the activation distance, it now applies to long range attacks.
■Meteor Strike Regardless of the distance of the effect, it now applies to close/long range attacks (whichever is higher).
■Crystal Laser It now applies to close/long range attacks. *The appropriate one will be applied according to activation distance.
Ninja Skills
■Demon Wind Shuriken Regardless of the distance of the effect, it now applies to close/long range attacks (whichever is higher).
■Cloning When the skill "Mortal Surrogate" is activated, you will now become invincible for 1 second.
Other Changes
・Changed the max effect of the equipment stat "Guard Break" from 50% to 100%. (*1) ・Changed the max effect of the equipment stat "Anticipate" from 50% to 100%. (*1) ・Changed the way the equipment stat "ATK UP (●%)" is calculated. ・Changed the way the equipment stat "MATK UP (●%)" is calculated. ・Adjusted the Unsheathe Power of the crysta "Odelon Machina". (*2) ・Adjusted the Unsheathe Power of the crysta "Tappler". (*2) ・Adjusted the Unsheathe Power of the crysta "Lilicarolla". (*2) ・You can now see the details of the skill that has not been unlocked yet.
(*1)"Guard Break" and "Anticipate" still won't affect special "Guard/Evasion" during game event cutscenes. (*2)A free 100% crysta removal feature will be displayed on the Edit Crysta page during the reset period for the crystas that have been adjusted. (*2)A feature to 100% remove the crystas that have been adjusted for free will appear on the Edit Crysta page for a certain period of time.
When hunting down aberrations it's important to keep a clean, comprehensible map. And that means you need to be able to add arbitrary lines and symbols, to make sure each piece of evidence is represented at a glance.
Now you can add lines between cities, to make sure you remember which events may be connected with others. Of course monsters don't always behave in an orderly manner, so you may get a bit of overlap, but that's half the fun!
There is no need to actually use this feature. I have included it as an option for players who want to make their maps more readable, but I admit if misused, it may have the opposite effect. It is up to the player and their approach to the game.
On the eve of the upcoming major update, today our female students and colleagues have a few words to convey to you, esteemed educators!
Xinyi,
"The rain has soaked me through. Help me out, laoshi?" A sudden rain has left Xinyi soaked. She might catch a cold if this continues.
Himari,
"How do you like this outfit of mine?" Will you will her outfit a compliment?.
Yuriko
"Would you accompany me and my best friend to the cosplay festival, sensei?" Yuriko unintentionally lost a beautiful friendship before. Surely she'll reward you if you help her mend it.
Ishida,
"I want to wear a wedding dress one more time" Ishida wishes to experience her own wedding once again. Will you bring joys back to her wounded heart?
The ladies desperately need you! So mark your calendars for April 26, 2024, and become their hero!
Become a Lucky Teacher and immerse yourself in Love n Life NOW! https://store.steampowered.com/app/2445340/Love_n_Life_Lucky_Teacher/ Did you know ❓Steam's algorithm prioritizes displaying games with a high number of Wishlists and Reviews. If you enjoy Lucky Teacher, please add it to your Wishlist now to help the game gain more visibility. Thank you all!
We have been working with modders in our community on ways to broaden and improve the modding experience.
The workflow for creating a mod and the mod editor itself are now accessible straight from the main menu. We’ve also added a bunch of new APIs that give modders more tools to play with, as well as fixed some bugs and updated the UI.
We hope that these improvements spawn a new wave of cool mods, and that all of the modders out there like the revised mod creation workflow.
Big thanks to Autumn, apollo, CaptainBear, Agenttomate, stachu, Shawn and all the modders who have given us feedback on the modding process and helped shape this update.
If you want to stay up-to-date on more upcoming features that are currently in development, follow us here.
Hey folks, if you want to see some extended gameplay of the demo (15 Minutes) Youtuber ImCade made a funny video. And of course he found a gamebreaking bug...
Hello everyone, here's a small patch to Figment 2 which addresses the biggest issues that could have hindered or altered your enjoyment of the game in some capacity.
Fixed an issue where rockets would not explode when loading a save from the main menu
Fixed an issue where the combat gates would not work properly after reloading the level
Ethics Maze: Fixed an issue where the flying books would sometimes not appear
Piper’s Moment: Fixed an issue towards the end of Pipers flying sequence where the camera could be in a locked state
Dance-off: Fixed an issue where the song would not progress to the next part
Welcome to the naval reward for the upcoming Battle Pass season: USS Flagstaff. This is an amazing hydrofoil with a turret from the M551 Sheridan tank!
USS Flagstaff: A Premium US Motor Gun Boat at Rank III
Features:
Hydrofoil!
Very high top speed.
Good maneuverability.
152 mm gun!
Vehicle History [expand type=details] USS Flagstaff was one of two experimental hydrofoils that the US Navy ordered to study the design’s feasibility in the late 60’s. These boats received the PGH name — Patrol Gunboat Hydrofoil. Both boats were designed by aeronautical engineering companies: the PGH-1 Flagstaff by Grumman and the PGH-2 Tucumcari by Boeing. Soon after they were put into service, both went to South Vietnam, however not for long as the repair and maintenance of them in the field turned out to be too difficult. After a period of service in the Pacific Fleet, USS Flagstaff was leased to the US Coast Guard as there was a request for a speedboat to combat maritime drug trafficking. Here the boat did not take root for similar reasons, as maintaining a hydrofoil boat turned out to be too expensive and technically difficult. In 1978, USS Flagstaff returned to the fleet and was soon dismantled for metal, and the idea of mass construction of hydrofoil boats was recognized as untenable. [/expand]
Meet USS Flagstaff!
Aircraft designers are joining the navy! That’s because USS Flagstaff was developed by engineers from the aircraft manufacturer Grumman... it too has wings: underwater wings! This one’s fast and agile, comes with premium bonuses and a turret from the M551 tank. It’s the naval reward for the upcoming Battle Pass season starting on April 24th, so let’s take a further look!
USS Flagstaff is both a competitor and close relative of the USS Tucumcari motor gun boat, which you may already be familiar with. Both of these boats were developed within the same program and served side by side during the Vietnam War. USS Flagstaff has the same blistering speed and excellent maneuverability, being able to quickly accelerate to 94 km/h in Realistic Battles, and more than 120 km/h in Arcade Battles. USS Flagstaff is heavier than USS Tucumcari, but is only slightly inferior to it in terms of maneuverability. It’ll still be easy to pass between trickier areas such as small islands and rocks, and at speed it can even jump small shoals. Perfect for getting to capture points in shallow water!
The main feature of the USS Flagstaff is its interchangeable main gun. You’re able to pick between the M551 Sheridan tank’s turret with a 152 mm gun, or a 40 mm Bofors automatic cannon to be mounted at the front. Both guns are very well positioned and allow for targeted fire at full speed during maneuvers. The short 152 mm cannon fires high-explosive rounds, where the first hit will likely be fatal to a boat or cause serious damage to a destroyer. The 40 mm Bofors does less damage, but fires automatically and is good at aiming at ranges. It’s worth noting that USS Flagstaff is slightly larger than USS Tucumcari: it’s longer and higher above the water when maneuvering forward, making it more stable when firing. The main gun is complemented by 4 x 12.7 mm Browning machine guns in two twin mounts, and an 81 mm mortar at the stern. This can be useful in attacks on stationary or slow targets, however you’ll need to stop the boat to fire, otherwise it becomes almost impossible to hit anything.
In terms of protection, USS Flagstaff’s armor is slightly similar to that of the USS Tucumcari and in practice can be penetrated by any caliber, including rifle calibers. Because of this, definitely try to avoid enemy fire as the USS Flagstaff will only survive when maneuvering around.
That’s today’s blog done! Tomorrow, we’ll continue talking about another vehicle reward that’s coming to the new Battle Pass season in War Thunder, starting on April 24th. See you soon!