Critical Fishing - lazygun.entertainment
Hey folks,
if you want to see some extended gameplay of the demo (15 Minutes) Youtuber ImCade made a funny video. And of course he found a gamebreaking bug...


Apr 17, 2024
Figment 2: Creed Valley - Tasus
Hello everyone, here's a small patch to Figment 2 which addresses the biggest issues that could have hindered or altered your enjoyment of the game in some capacity.

  • Fixed an issue where rockets would not explode when loading a save from the main menu
  • Fixed an issue where the combat gates would not work properly after reloading the level
  • Ethics Maze: Fixed an issue where the flying books would sometimes not appear
  • Piper’s Moment: Fixed an issue towards the end of Pipers flying sequence where the camera could be in a locked state
  • Dance-off: Fixed an issue where the song would not progress to the next part
Thanks for helping us and for playing our game!
War Thunder - Blitzkrieg Wulf


Welcome to the naval reward for the upcoming Battle Pass season: USS Flagstaff. This is an amazing hydrofoil with a turret from the M551 Sheridan tank!

USS Flagstaff: A Premium US Motor Gun Boat at Rank III

Features:
  • Hydrofoil!
  • Very high top speed.
  • Good maneuverability.
  • 152 mm gun!
Vehicle History
[expand type=details]
USS Flagstaff was one of two experimental hydrofoils that the US Navy ordered to study the design’s feasibility in the late 60’s. These boats received the PGH name — Patrol Gunboat Hydrofoil. Both boats were designed by aeronautical engineering companies: the PGH-1 Flagstaff by Grumman and the PGH-2 Tucumcari by Boeing. Soon after they were put into service, both went to South Vietnam, however not for long as the repair and maintenance of them in the field turned out to be too difficult. After a period of service in the Pacific Fleet, USS Flagstaff was leased to the US Coast Guard as there was a request for a speedboat to combat maritime drug trafficking. Here the boat did not take root for similar reasons, as maintaining a hydrofoil boat turned out to be too expensive and technically difficult. In 1978, USS Flagstaff returned to the fleet and was soon dismantled for metal, and the idea of mass construction of hydrofoil boats was recognized as untenable.
[/expand]


Meet USS Flagstaff!

Aircraft designers are joining the navy! That’s because USS Flagstaff was developed by engineers from the aircraft manufacturer Grumman... it too has wings: underwater wings! This one’s fast and agile, comes with premium bonuses and a turret from the M551 tank. It’s the naval reward for the upcoming Battle Pass season starting on April 24th, so let’s take a further look!




USS Flagstaff is both a competitor and close relative of the USS Tucumcari motor gun boat, which you may already be familiar with. Both of these boats were developed within the same program and served side by side during the Vietnam War. USS Flagstaff has the same blistering speed and excellent maneuverability, being able to quickly accelerate to 94 km/h in Realistic Battles, and more than 120 km/h in Arcade Battles. USS Flagstaff is heavier than USS Tucumcari, but is only slightly inferior to it in terms of maneuverability. It’ll still be easy to pass between trickier areas such as small islands and rocks, and at speed it can even jump small shoals. Perfect for getting to capture points in shallow water!

The main feature of the USS Flagstaff is its interchangeable main gun. You’re able to pick between the M551 Sheridan tank’s turret with a 152 mm gun, or a 40 mm Bofors automatic cannon to be mounted at the front. Both guns are very well positioned and allow for targeted fire at full speed during maneuvers. The short 152 mm cannon fires high-explosive rounds, where the first hit will likely be fatal to a boat or cause serious damage to a destroyer. The 40 mm Bofors does less damage, but fires automatically and is good at aiming at ranges. It’s worth noting that USS Flagstaff is slightly larger than USS Tucumcari: it’s longer and higher above the water when maneuvering forward, making it more stable when firing. The main gun is complemented by 4 x 12.7 mm Browning machine guns in two twin mounts, and an 81 mm mortar at the stern. This can be useful in attacks on stationary or slow targets, however you’ll need to stop the boat to fire, otherwise it becomes almost impossible to hit anything.



In terms of protection, USS Flagstaff’s armor is slightly similar to that of the USS Tucumcari and in practice can be penetrated by any caliber, including rifle calibers. Because of this, definitely try to avoid enemy fire as the USS Flagstaff will only survive when maneuvering around.



That’s today’s blog done! Tomorrow, we’ll continue talking about another vehicle reward that’s coming to the new Battle Pass season in War Thunder, starting on April 24th. See you soon!
Warriors of Nova Thera Playtest - seanli
12th to 17th April Playtest Changes
  • Updated Sheedle animations
  • Updated Floratopsian animations
  • Ability 1 & 2 have now been mapped to Shift + RMB and Shift + LMB
  • Characters now have a subtle hit effect.
  • Updated UI for Main Menu, Character Selection, Loading screen & Result Screen.
  • Minor updates to Game HUD UI.
  • Added Room Progression Bar (based on player feedback)
  • Some General Skill VFX Updates
  • Minor updates to camera
  • Improved combo attacks
  • Simple Profanity filter for user names.
  • Bug fixes
  • Fixed issues with login system
  • Fixed issues related to destructible not getting destroyed.
  • Enemy HP null reference.
  • Level collision fixes and updates
  • Game should start in fullscreen now.
  • Improved navigation to detect steps and climb if needed
  • Minor improvements to player's attacks and enemy reactions.
  • New Audio for most parts of the game!
Apr 17, 2024
Romans: Age of Caesar - [FIREFLY] Sophie
Additions:
- Prevented Players Blocking Suburb Entry
- "Hail, Legionaries! Clamouring in the distance, a formidable force has arrived!"
- Added a new City Centre Building
- Added ability to gift Trajans
- Added rewards for account verification (these are being granted retroactively also)


Changes:
- Legion screen now displays which units the Cavalry is less effective against
- Changed email verification process to prevent binding account to wrong email

Fixes:
- Epoch 7 rewards table no longer displays gold as a commodity added to the loot pool
- Fixed neighbouring buildings covering other buildings in Suburbs
- Fixed Citizen names remaining after registering and switching worlds
- Fixed Research queue position issues
Community Announcements - c.x1ang

4.19-4.25Open Activity Preview
4.19 Open activities:
【Vanish in a Flash】【Fire Support · Extraordinary imprint】【 Limited time offer 】【 Daily recharge 】【Multi-day Cumulative Recharge】【 Guard the Fort 】
Interested commanders please drop down for details ~
❗Reminder:
Holiday approaching, there will be a lot of activities to come,
commander please remember to prepare for it~

【Vanish in a Flash】
❀All Server Limited-time Gift Code❀
【Angelica】Usage time: 2024.4.17~4.30
Please remember to use it in time
【Limited time Reinforcement】 Vanish in a Flash

Activity entry: Home →空投增援 → 电光石火
Activity time:2024.4.19 04:00~2024.5.3 03:59
Activity opening conditions: 【 First encounter girl 】 Card pool will be unlocked after 100 reinforcement times; Server start time > 7 days;
Activity introduction:
1) UP Girl: Mechanics - Angelica
2) Rare legend girl output probability is: 3.00%, 50.00% probability is UP girl;
3) The card items are: Rainbow airdrop ticket (can be purchased through the rainbow shop or redeemed directly by diamonds)

【Airdrop Recovery】
Activity entry: Home → 空投增援 → Lower left corner of limited time card pool
Activity time: 2024.4.19 04:00~2024.5.3 03:59
Activity opening conditions: 【 First encounter girl 】 Card pool will be unlocked after 100 reinforcement times; Server Server start time > 7 days;
Activity introduction:
1) Participate in the limited time UP or encore UP card pool during the activity, reach the specified number of card draws, you can receive task rewards
2) Mission rewards include "Rainbow Airdrop ticket", "Angelica", "Rare Core Manufacturing ticket", and materials of the heart…

【Core card pool】 Sound of opening
Activity entry: Home → 空投增援 → 核心补给 → 开幕的跫音
Activity opening conditions: 【 First encounter girl 】 Card pool will be unlocked after 100 reinforcement times; Server start time > 7 days;
Activity time:2024.4.19 04:00~2024.5.3 03:59
Activity introduction:
1. Card pool UP core: Angelica - Superresistive Electric Whip, Pluto - Trial at Dawn, Louise - Explosive Heavy Locomotive, Cheryl - Rose Seal Sword, Nymphe - Steel Dominator
2) Rare Legend core output probability: 4.7%, 70.2% probability is UP core
3) Draw card props: Rare exclusive Core Manufacturing ticket (can be purchased through Rainbow Shop)

【star level reward】
Activity entrance: Home →活动中心 → 星之所在
Activity time: 2024.4.19 04:00~2024.5.3 03:59
Activation conditions: Server start time > 7 days;
Activity description: During the activity,Angelica awakening to the designated star can receive the corresponding gifts
【Girl Trial】
Activity entrance: Home → 活动中心 → 少女试炼
Activity time:2024.4.19 04:00~2024.5.3 03:59
Activation conditions: Server start time > 7 days;
Activity introduction:
1)The activity is divided into two parts: characters use trials and fantasy trials
2) Characters use trial level players will use Angelica to experience her own unique backstory, through the battle will obtain a certain number of pieces of Angelica
3) The fantasy trial level will face challenges of certain difficulty, and you will get rich rewards after completing the level
【 Theme Modeling Room 】Deadly black rabbit
Activity entrance: Home → 活动中心 → 致命黑兔
Activity time: 2024.4.19 04:00~2024.5.3 03:59
Activation conditions: Server start time > 7 days;
Activity description: During the activity, the store has a limited time discount selling 【Angelica - Deadly black rabbit】 skin, don't miss it if you want

【Cumulative consume of diamonds】
Activity entry: Home → 活动→钻石累消
Activity time: 2024.4.19 11:00~2024.5.3 03:59
Activation conditions: Server start time > 7 days;
Activity description: During the activity, the commander can consume a specified number of diamonds to obtain up to 60 pieces of Angelica , combined with the reward output of the girl trial, the commander will easily obtain a Angelica
【 Rainbow Shop 】
Activity entrance: Home → 商店 → 彩虹商店
Activity time:2024.4.19 04:00~2024.5.2 23:59
Activity introduction:
1) Daily free rainbow airdrop ticket *1, Rare exclusive core manufacturing ticket *1
2) Rainbow airdrop tickets and rare exclusive core Manufacturing tickets are on sale for a limited time
【Fire Support · Extraordinary imprint】
Activity entry: Home → 空投增援 → 印记补给;
Activity time:2024.4.19 04:00~2024.5.2 23:59;
Activation conditions: Commander role level ≥38; Server startup time > 7 days;
Activity introduction:
1.The card pool Wishing imprint:核磁印记、化骨印记和粉碎印记Mk4;
2. The output probability of extraordinary imprint is 0.1%, and the probability of 50.00% is UP imprint;
3. Draw card porps are Senior imprint supply tickets;
4. Minimum guarantee times: 60 times.

【 Limited time offer 】
The limited-time offer store will open soon, during the Activity, "Senior imprint supply tickets" will be sold for a limited time!
Activity entry: Home → 活动 → 限时特惠
Activity time: 2024.4.19 04:00~2024.5.2 23:59
Active condition: The server start time is > 37 days
【 Daily recharge 】
Daily recharge activity is coming, during the activity, you can get the corresponding props rewards if recharge the specified amount every day, and can unlock the final prize after 5 consecutive days
Activity entry: Home → 活动→ 天天充值
Activity time: 2024.4.19 04:00~2024.4.26 03:59
Activation condition: The server start time is > 37 days
【Multi-day Cumulative Recharge】
Dear Commander, the accumulative recharge is coming soon. If the accumulative recharge reaches the specified amount during the activity, the corresponding props will be rewarded ~
Activity entry: Home → 活动 → 多日累充
Activity time: 2024.4.19 04:00~2024.5.2 23:59
Activation conditions: Server start time > 7 days;
【 Guard the Fort 】
Activity entrance: Home →活动中心 →守卫堡垒
Activity time: 2024.4.19 04:00~2024.4.26 23:59
Activation conditions: Server start time > 35 days; Commander role level ≥45
Activity Content:
▶ Combat Pass
Combat Passes can be purchased in the store, and different passes can unlock different levels of difficulty
▶Fight on the Front Lines
Use the pass to enter the area to open the music to fight, the base number of items dropped in the four different difficulty areas is different, and the higher the battle score, the more items dropped
▶ Integrating task
During the activity period, you can get a lot of task rewards for completing the corresponding tasks, and log in every day can get log-in rewards
▶ Medal Shop
Earn candy canes through battle, which can be used to redeem a large number of rare items at the exchange store: exclusive event avatar frames, exclusive boxes for rare girls, Senior imprint supply tickets, rainbow airdrop tickets and more
● Candy Cane: All levels are available and can be redeemed for a large number of rare items in the exchange shop
● Musical certificate: can be obtained in difficult and above levels, rating SSS or above, for redemption of exclusive avatar frame
❗ Description ❗ (the picture in the lower right corner of the activity)
Blue (D key)
Red (K key)


The above is the main content of the activity that will be launched soon later. The specific content is subject to the in-game launch. Have a nice game!
If you have any questions/suggestions, please contact our customer service, thank you for your support



■Customer service contact:
Wechat: isysy9999
QQ:2082242724
Line: kefux
Discord: mrzj520
Wild Assault PlayTest - 兽猎突袭/WildAssault


Follow us on social media for latest updates! Apply for alpha test now!

Youtube:https://www.youtube.com/@WildAssault

Twitter(X):https://twitter.com/WildAssaultGame

FaceBook:https://twitter.com/WildAssaultGame

Bilibili:https://space.bilibili.com/389117626
Sword of Convallaria - TheMidKnight
Greetings, Voyagers!

We're thrilled to announce that Sword of Convallaria is scheduled for release this summer, when adventurers like you can immerse yourselves in the captivating world of Iria. Get a sneak peek of what's in store with our new teaser trailer:

[Watch the Teaser Trailer Here]
https://www.youtube.com/watch?v=xKRZZPwYrMo


As we gear up for the summer launch, stay tuned for more exciting announcements and updates from us. If you're eager to dive into the adventure, don't forget to explore our free demo featuring a complete storyline, available on our store page.
https://store.steampowered.com/app/2526380/Sword_of_Convallaria/

Share your thoughts with us! And if you haven't already, consider adding Sword of Convallaria to your wishlist. Join us on Twitter and Discord for the latest news and discussions. Your enthusiasm and support mean the world to us. We can't wait to reveal more soon!
Cavern of Dreams - Super Rare Streaming
Cavern of Dreams is OUT NOW! 🐲

Embark on a magical quest as Fynn the dragon to rescue your unhatched siblings from the mysterious Cavern of Dreams in this N64-style 3D platformer. Gain new abilities, meet unique characters, solve puzzles and beware of the mysterious villain.

Watch through as Bynine and Bryn talk through the development of Cavern of Dreams. Thanks to all the wonderful questions that were submitted during our Discord Livestream! This stream is not live!

Wishlist Cavern of Dreams now 👇
https://store.steampowered.com/app/2059660/Cavern_of_Dreams/
Manor Lords - Slavic Magic
Hey everyone,

It's been quite a journey so far, but it won't stop on April 26th. During development, the core tester group was around 130+ people. Given the popularity of the game, I'm pretty sure there is going to be a wave of feedback that I will need to address after the early access launch.

I wanted to address a few things for everyone who intends on buying the game on April 26th...

What this game is not.

-Manor Lords is not a Total War competitor. It's a citybuilder with battles. Yes, battles are there, but not as huge or as frequent as some of you might expect. The majority of gameplay is focused on citybuilding and management.

-It's not a Empire Management style Grand Strategy game either. The map has regions, but you won't be able to conquer the whole Europe, nor have marriages or anything like that. The game is designed to play at a much smaller scale.

-It's not an RPG either. If you played KCD or Mount&Blade, ML is a different type of game. There is a visit mode in Manor Lords which allows you to walk around your town, but it's an experimental, cosmetic bonus feature, the game is really meant to be played from the "bird's eye" perspective, like a strategy game (almost always) should. There won't be any first person gameplay.

-It's not a competitive, fast paced RTS like Age of Empires or Starcraft. A lot of the game mechanics focus on aesthetics of your town and resources take some time to be transported around the map. This results mostly in a more of a relaxed experience, with high intensity moments spicing up atmospheric citybuilding rather than the game being at high intensity all the time.

This will be an early access release.

Yes, it must be disappointing, but I think it's the right choice. It's my first serious game and not only some stuff is still unfinished, but I bet you guys will ask me to change some things you don't necessarily like. But I want to pursue an open development strategy of a back and forth between me and you, I think it worked great for the game so far (I'm comparing to times where there wasn't even a testing group and I was developing in a bubble).

The publisher and I recently shared the game with content creators all over the world. Feel free to check out numerous streams and let's plays out there before buying to make sure this is the game for you!

That said, the reception has been super positive so far for which I’m very grateful. I think the game should find a way into the hearts of players who expected Manor Lords to be what it is, a realistic, organic, authentic city builder with real time battles.

Roadmap

I do not plan on releasing a roadmap yet. I've made a mistake once or twice before, of promising and working on a feature only to find out that the testers didn't care as much as I did and that they actually wanted something else. So even if I have a plan, I want to adopt the philosophy of "listen, verify, implement". This way I expect the first month of patches to be just bug fixes and polish. During that time, together with Hooded Horse, we’ll be collecting your feedback and then prioritizing work based on what we hear.

I'm still considering whether to keep the testing of future patches closed or open, my current idea is to have an open pre_release beta branch so that everyone who owns the game can check and test the most recent pre-release unstable version of the game and contribute if they want to. And keeping the main branch as the previous most stable version. Though let me know, maybe you'd prefer me to keep the unstable versions to a closed testing group?

As always, thanks for following and all the support. I’ll certainly keep the updates more frequent here once the early access officially starts.

Have a good one!

Greg
...