Dusk Pub - Adult Only - YellowDuckWorks
We currently have plans to create a digital art book for the game, similar to the previous work 'Ark Mobius'. It will include game illustrations, character designs, and iterative sketches, and each character will be tagged with the artist's name. Once completed, besides being released on the store page, it will also be distributed through giveaways, event rewards, and other forms. Interested players, please follow and pay attention to our social media accounts!
【Discord】https://discord.gg/kceQnK3yzq

【X】@YellowduckWork

P.S. We warmly welcome everyone to create fan works featuring our game characters. When posting them on the Steam community or X, don't forget to let us know! @YellowduckWork

Any heartfelt creations will receive the aforementioned art book(Ark Mobius&Dusk Pub) as a reward (Publication quality, just like the art book for previous work 'Ark Mobius')!











Meta-Ghost: The Breaking Show - noiremo


Dear players!

It is with great excitement that we announce the official release of the Early Access version of <Meta-Ghost: The Breaking Show> at 10:00 PM EST time on April 24th, 2024. As we previously mentioned in our official communities, after a period of content enrichment and testing, we believe this is the time. We are extremely grateful for all the continuous support from the community, you have been truly amazing! If you haven't clicked the Follow and Wishlist <Meta-Ghost: The Breaking Show>,please consider clicking the buttons on the steam page, it will really help us A LOT in making the best possible release!!
Wishlist Now 👇
https://store.steampowered.com/app/2507980/MetaGhost_The_Breaking_Show/

The Early Access version launching this time will include the following content:

1.Four playable characters: In addition to the previously introduced Taisuke, Jean, and Yan, the fourth playable character, Simon, will make his debut in this Early Access version.

2. Single-player story mode difficulties 1-4: Besides the previously showcased qualifiers and preliminaries, the Early Access version will introduce new difficulties with the Eliminations and Qualifying rounds. Each difficulty level will offer brand new enemies, bosses, and storyline for players to experience. As the difficulty increases, the quality and quantity of materials and loot drops for character development will also improve.

3. Team Match difficulties 1-5: New difficulties 3, 4 and 5 have been added, with a maximum heat of 12 for both difficulty 4 and 5. All new enemies, bosses, and scenes will also appear in the Team Match.

4. New adjustment to Character Development : There will be some newly-added operating systems that introduced to character development and we have made some balance adjustments to the weapon customization system (including the weapon customization for new character Simon). In the Prosthetics Armaments section, the four-piece set slots will have a total of 18 orange quality sets in the Early Access version, while the two-piece slots will maintain purple as the highest rarity, with a total of 16 sets available for players to obtain. Also, we have also strengthened the existing sets in the game. In addition to the existing enhancement and scrapping functions, we have also added new Prosthetics adjustment tools such as Reset (secondary attributes refinement) and Assembly (synthesizing specific set prosthetics) to reduce the time cost for players to acquire their desired loot.

5. New bosses, new mobs and new levels: To avoid spoilers, we will not reveal their names for now. These new bosses will appear in difficulties 3 and above.

6. Drivers, Relics, and Random Events: The number of drivers for each sponsor has been increased to 18, with a large number of new Relics and types of random events added to the Breaking Show (single-player story mode).

7. New "Live Streaming Room" system with two major features: ① Live Streaming Room upgrade, where players in the Breaking Show can unlock difficulties and earn rewards by completing main storyline tasks ② Live Streaming Room Moments, a social feature in the game that allows players to display personal information, post their own updates, and view messages from other players. We have also added a new local play feature: providing a mode that runs entirely locally, offering a pure single-player game mode for players in the event of network environment or server fluctuations. However, to prevent piracy, players will still need to perform an online network validation when launching the game, and the progress offline game will be completely independent of the online mode. We hope this is understandable.


Some statements on networking, offline game features, and cheats and trainers

<Meta-Ghost: The Breaking Show> is a game that supports and encourages online play, and we hope and encourage everyone to play online for the most enjoyable gaming experience. However, as a small indie game developing studio, the pressure of operating a completely independent server is also huge. Since we encountered some server issues in our prologue version, we have been optimizing our data-side code and server synchronization for the past two months. Currently, after our tests, the previously reported issues have been largely resolved. But without a particularly large-scale testing environment for validation, we are not yet able to confidently guarantee that our servers are impregnable. What we can affirm is that optimizing server quality will be a long-term issue that requires our ongoing commitment. We hope for your understanding.
The offline game feature will serves as a “lifesaver” in case our server is down, providing a smooth gaming experience without the need for additional server communication.
Additionally, in the later stages of our prologue version's operation, we discovered some players using cheats and trainers in online mode to top the charts. Here, the production team declares that since <Meta-Ghost: The Breaking Show> is a game with online matchmaking features, we hope to eliminate all forms of trainers or cheats in online mode. Any player account found and verified to have data anomalies due to the use of cheats or trainers in online mode will be banned.
Of course, we also respect the single-player gamers' habit of wanting to play and modify the game on their own. Therefore, we will not impose any restrictions on the use of cheaters or hacking tools in local mode. As the game's production team, we respect this behavior but do not encourage it, so we will not respond to questions such as "how to modify the game." We will focus more on solving game version issues and creating new content.

The server shutdown announcement for <Meta-Ghost: The Prologue>:
As the game is about to officially launch, we plan to shut down and delist the <Meta-Ghost: Prologue> version at 10:00 PM EST time on April 18th, 2024. The reasons for delisting the prologue are mainly: 1.The prologue shares a server with the upcoming Early Access version, and we need to pre-configure the server for the launch and migrate the players' saves from the prologue to the official server. 2.We will release an offline demo version for players who have not yet experienced our game.
Finally, we are very grateful for everyone's communication and feedback over the past few months, and we hope to continue this state, contributing a great work to you all. We also welcome valuable opinions on the decisions and arrangements we have made so far. Although we may not be able to implement them immediately due to time or manpower shortage, we will definitely take your ideas seriously and discuss them, striving to make this game even better in the future!

Best regards,
Publishing and Dev team of <Meta-Ghost: The Breaking Show>

IGN trailer:
https://www.youtube.com/watch?v=AVbPVu4WRlA&t=5
Apr 16, 2024
The Weird Dream - 965222545
1、修复了镜子挑战小丑被击败后,再次进入不重置战斗的问题
2、现在获得二段跳能力后,即使先移动离开平台开始下落,也可以施展二段跳
3、修改部分电锯位置以避免卡住玩家。
Apr 16, 2024
Spectral Scream - Spectral Scream


Just opened a door, but what's this? Another door inside?!
Apr 16, 2024
Melody of Seasons - hipsterdufus
Hi everyone.

After my last post I decided to just fix one little thing in the game and it kind of snowballed into working on the first dungeon and making some seriously cool progress! The first dungeon is almost done and it's actually turning out quite nice! It's the first dungeon so it will be pretty simple and straightforward but it lays the groundwork for more complex dungeons in the future.

When I boot up the game I'm kind of amazed that I did all of this and it'd be a shame to give up on it. I still think my game is so cool and has so much potential. Sometimes something just comes over me and I can't bring myself to even start working on it but if I can just overcome that and get the ball rolling I can make some seriously good progress.

Since a new game would be a huge effort and something that could take years, I think for now I should focus on giving Melody of Seasons a solid 1.0 release effort. There's still a lot to do but if I work really hard maybe I can do it within a year or so. I'll have to improve the character portraits, make some dungeons, quests, story, and make a new trailer...it's actually a lot but if I can stay motivated maybe I can actually do it.

I hope to release the first dungeon within a week or two so stay tuned. I hope I can get some of your feedback on it. Thanks for listening and I'll see you in the next update.
Apr 16, 2024
Cast Out Colony - Natis
Hey everyone! Nathan the Game Dev here!

Just wanted to make a quick announcement that we have added achievements to the game! Hope you all enjoy unlocking the first batch of them!

Below are some patch notes for v0.1.3.1

EA 0.1.3.1 Patch Notes

  • Achievements!!! We will add more as development continues. Go collect them all! (For those who already have played, you may be required to perform the skill unlock task again to unlock the achievement)
  • Library skill and build icons automatically change page when hovering over the '?' or icon.
  • Fixed Arena’s unlock status not saving correctly.
  • Fixed glitch that made Tato Statue (Ruby) buildable from the start. If you got it, congrats! If you didn’t… now you’re going to have to earn it!
DK Online - DK Veritas
Dear player,

We have identified an issue with the Novelty Merchant after the maintenance on April 16.

Some players have reported issues with purchasing, selling, and functionality in the store.
We'll quickly investigate the problem and work on resolving it.

When the issue is resolved, we will notify you here.

We apologize for the inconvenience caused.
Thank you for understanding.


Sincerely,
DK Online Team


------------------------------------------------------------------------------------------------------------

After the maintenance, the issue has been resolved.
For compensation regarding the loss of Florins due to the store issue, please submit the following details to the CS center with the below info.
(*Please leave a ticket after log-in and choose 'DK Global' category.)

Item Bought/Sold:
Quantity:
Time (UTC/PDT/KST):
Character Name:

We will assist with verification and compensation.

Thank you.
Village Heroes - CUNX
Features
  • Optimize the elemental awakening interface experience.
  • Optimize the Glory Pattern interface.
  • Add fragment acquisition channel prompts to the pet and hero unlocking interface.
  • Adjust the unlocking cost of talent categories.
  • Adjust and optimize hero sound effects.
  • Added support for XBox and PS controller combat and some basic operations.
  • Optimize talent icons and little red dot prompts.
  • Add special reminder effects when replacing new equipment or when skills cool down.
  • Added a new pet that gives the hero the ability to auto-aim.
  • The red name is displayed when the dropped equipment is not from the current occupation.
  • Added dungeon random events, supporting three modes: permanent, limited time, and altar activation
Fixes
  • Fixed the hierarchy issue in the friend interface.
  • Fixed the problem that the water dragon skill does not disappear.
  • Fixed several dungeon BOSS incorrect issues.
  • Fixed the problem that talent shortcut icons are not displayed in the wild.
Mage Lords of Brams - Justinian
Bug Fixes

Graveyard
Fixed bug with Reaper crashing the game when hitting a summon
Fixed bug with Crypt Keeper crashing the game when reaching summoning limit

Pyramid
Fixed bug with game not ending after killing final boss

Typos
Fixed issue with Wood Elf selection screen falsely stating Wood Elves get a bonus damage
to artifacts. It now correctly displays they get a bonus damage to weapons


Balance changes

Attribute tokens dropped by classes like the Wretch now slowly move towards the player
and have a larger hit box

Resurrection from library scroll/valkyrie ability now knocks nearby enemies away. Valkyrie Resurrection will also summon a banner on that spot

Shaman Leaf Hurricane now scales much better with level

Greatly increased Necromancer Bone Lance damage

Beholdlet explosion damage scales better with level

Elementalist's Elemental Waves now scale with player level

Enchanter's Phantom Swords now do a lot more damage

Valkyrie Banner's impact damage greatly increased

Wood Elf arrow damage scaling increased

Orc axe throw damage scaling greatly increased

Dwarf hammer throw damage scaling greatly increased

Armaments
Seeking Storm now has a chance to instantly kill regular enemies

Living Bomb summons more bombs and the bombs now spawn in a larger area

Warp pull now limited to a large area around it and code was modified to ensure enemies are pulled towards the specific warp triggering the pull

Puzzle Box values modified. It should no longer be able to amplify boss health to the
point of making them impossible to kill (at least not over the long term)

Trinkets
Voodoo Doll: Now also reduces enemy health by 2% of current health. This should allow
more builds to be able to kill bosses on harder stages and higher Hyper levels

Magic Wand: Damage now scales with level at a much higher rate

Raijin Drum Storm: Damage now scales with level at a much higher rate
Age of History 3 - Łukasz Jakowski Games
Greetings, leaders! Today, we focus on the vital cornerstones of any great civilization: the civilization upgrades found within the government view. These permanent improvements empower your civilization, providing lasting benefits that set it on a path to dominance.



The Ever-Expanding Capital
Every civilization boasts a capital city, the heart that pumps lifeblood through your civilization. By investing gold, you can elevate your capital's level, reaping significant rewards:

Booming Economy: Each level increase generates a higher monthly income, bolstering your financial resources and allowing you to pursue ambitious goals.
Streamlined Administration: Upkeep costs for all your provinces decrease with each level upgrade, freeing up resources for other crucial investments.
The maximum level your capital can reach can be further expanded through various means:

Unlocking Civilization Legacies: Certain legacies offer permanent increases to your capital's potential for growth.
Researching Key Technologies: Breakthroughs in specific technological fields can unlock higher capital levels.
Claiming Civilization Advantages: Wisely chosen advantages can permanently expand the potential of your capital city.



Combating the Shadow of Corruption
Corruption is a persistent threat, siphoning away potential income from your provinces. Here, the Supreme Court steps in.


Each upgrade level diminishes corruption's grip, allowing you to retain a greater share of your hard-earned income.



Forging Elite Forces
The Military Academy plays a crucial role in honing the combat prowess of your troops. Each upgrade level brings the following benefits:

Enhanced Units: All your units gain improved attack and defense values, making them more lethal on the battlefield and ensuring victory against even the most formidable foes.
Expanded Regiments: The limit on the number of regiments you can field increases, allowing you to build a larger and more formidable army, capable of overwhelming any enemy.

Similar to your capital city, the Military Academy's maximum level can be further increased through:

Civilization Legacies: Specific legacies unlock higher potential levels for your Military Academy.
Technological Advancements: Researching certain technologies can expand the maximum level of your Military Academy.
Civilization Advantages: Strategic use of advantages can permanently raise the level cap for your Military Academy.



Empowering Your Leaders
The Military Academy for Generals offers a more specialized approach to military advancement. Upgrading this building provides the following:

Elite Leadership: All your generals benefit from improved leadership skills, enhancing the overall effectiveness of your armies through superior tactics and strategies.



Shaping Your Legacy:
These special Civilization upgrades provide crucial options for building your civilization. Choose wisely, tailoring your investments to your strategic goals. Invest in your capital to strengthen your economic foundation, combat corruption to bolster your income, or elevate your military academies to forge an unstoppable army. Remember, a powerful and enduring nation is built upon a foundation of strategic foresight and wise resource allocation.

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